[Rework] Mafia Faction

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Re: Mafia Rework!

Postby JacksonVirgo » Tue Oct 15, 2019 6:43 am

I edited the original post. Not sure if it's possible to link to a specific reply or not, so I just referenced your name. That cool or?
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Re: [Rework] Mafia Faction

Postby JacksonVirgo » Thu Oct 17, 2019 8:43 pm

Bump

Added a Tactical Mafia killing system within the rework as well as updated the Godfather change accordingly.
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Re: Mafia Rework!

Postby kyuss420 » Fri Oct 18, 2019 3:04 am

Soulshade55r wrote:
kyuss420 wrote:Mafia kinda needs ambusher for the 2 KPN possibility, it balances out having a psy in game, changing it suit classic ranked just unbalances the coven modes it appears in


How about we remove psychic? woah! the rng boring invest class


noob towns need it, when theyre dropping 2+ at a time and no one wants to claim because they dont realise how trash of a target they would be to kill... or my favourite (gets me dieing of guilt everytime) the only TS in game wont claim because theyre waiting to cc the slot, (which no evil ever claims anyway)

Also, you may be surprised but theres a few people who think classic is too ''vanilla'' and enjoy the dynamics that come with a possible 2KPN faction.

But this subject is way off the point of the thread..
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