The Boogeyman wrote:I am the boogeyman, and I am coming to get you!
SillyPantsJackson wrote:I do not really think this is an issue at all. Why does it matter what some guy's username is? It has essentially zero impact on the game itself. Those are the issues that should be focused on; gamethrowers mostly.
RedHeadStepChild wrote:The forums have a "members" hyperlink, found in the upper right hand corner of the screen, that has previously disabled due to " This page has been disabled due to performance.", I really do not think this is the actual reason why it was Disabled, But that is irrelevant, for this is what I suggest and the Reasoning behind it.
https://imgur.com/8TJtscP This is what I am speaking of
Suggestion: Reactive the Members Hyperlink to find Inappropriate usernames, Multi-account Usernames, Bot Usernames and the like.
Why? There was recently a report made for botting that was handled. I think there were 6 or 7 accounts in total that were banned, referenced here viewtopic.php?f=28&t=102276 However I know that there are several other accounts like the previous mentioned ones, that still exist. And the only way to find them currently is by randomly catching them in game, or seeing them logged into the forum and screenshotting it. Why not make it so much easier and reactivate the members section that way the list can be scanned for these names and then report them accordingly?
I know that really isnt on the top of the list of priorities right now, But It is a start. And all it takes it just a simple click from a forum moderator.
So Forum Moderators this request is for you, Help Us, the player population continue their "Juror" duties and reactivate that link please so the names can be scanned. There are already 9 pages of IU Account name reports from this year alone, if you allow the list to be scanned and the accounts found and reported It'll help you and everyone else out. I promise you!
Thank you for reading this
V/R
Red
RedHeadStepChild wrote:Why not do the migration now since we moved to unity?
not to mention this guy alone "ethendyjadaxxx" ( keep in mind the 'xxx' is a random 3 digit number after their name ) has over 30 names listed. so its either a bot, or a mulitaccount. So if you were able to go thru the names list and delete these names and the ones you know are banned that 5.7 mil will dwindle very quickly!
MysticMismagius wrote:But you can’t punish people for offenses that are “going” to happen (unless a person specifically threatens to do it), because then you get into Orwellian thought crime. You can only punish an account for actually committing an offense.
MysticMismagius wrote:But you can’t punish people for offenses that are “going” to happen (unless a person specifically threatens to do it), because then you get into Orwellian thought crime. You can only punish an account for actually committing an offense.
RedHeadStepChild wrote:There is A LOT of things BMG/ToS Admin need to fix. One thing they can do is STEP UP the security! are you going to sit here and tell me that they cannot afford it with all of the $$$ they've raked in from making the game P2P? What do you think they were doing with the Rackspace people after the breach?
they can get an IP banning program from Pirates Bay, or some other site for free! Its not that hard. I'm pretty sure BMG knows how to IP ban someone, since they've tried it before.
$5 bucks it not a lot of money, you can get that VERY easily, people waste thousands on ciggs, drugs, pills, alcohol every year, you really think they care about paying $5 over and over? hell no they dont. And the admin don't care either, they love lining their pockets. So bankrupting one self is nearly impossible with just $5 over and over. You underestimate the power of many small purchases over time. In the example you made, that's $20 on 4 accounts. Do that again and now it's $40. Then $60, then $80, then $100... the amount of money spent rises incredibly fast.
IP banning will help faster than anything else. and its not that much of a cluster fuck, you just need someone who knows what they're doing, which I think may be the problem here. But As I am suggesting, Start small... go through the registered accounts and ban/delete. If it takes 10 minutes to load, so what? Make use of what tools you have available to you now. As I mentioned earlier, they've tried that before. It really was a clusterfuck. The offending player played Town of Salem on his school campus, so when they IP banned him, they banned the IP for his school Wi-Fi. A swathe of innocent players were banned, while the person actually causing trouble simply played from his house or used a VPN. He was completely unaffected.
Or, how about a less extreme example: I have an older brother who I live with. He doesn't play Town of Salem, but let's assume he did. Let's assume that my brother was a toxic asshole on the internet, and he got himself IP banned. But uh-oh, he lives in the same house as me. I'd get banned too, for no fault of my own. That's not fair at all, is it?
But here's the thing, if their security was already up, instead of being concerned with if they were being too strict or not, the databreach, and hacked accounts and that other crap, would not have happened to begin with. But Oh well lessons learned. It's much too late for that. That bed was made and lied in, and the Devs have long since taken steps to prevent another one. All those free accounts are in the hands of trolls because the players who own them didn't play their part and change their passwords, so the leaked passwords from the breach still work. That's not the Devs' fault.
This goes out to you DEVS! If you want some good advice on how to do this kind of stuff, talk to the DEVs at Blizzard, PGI, Steam, Origin, Electronic Arts etc. They can help you set that stuff up!
MysticMismagius wrote:RedHeadStepChild wrote:There is A LOT of things BMG/ToS Admin need to fix. One thing they can do is STEP UP the security! are you going to sit here and tell me that they cannot afford it with all of the $$$ they've raked in from making the game P2P? What do you think they were doing with the Rackspace people after the breach?
This falls under the, " too little, too late" idea. It should have been implemented at the start, but it never was.
they can get an IP banning program from Pirates Bay, or some other site for free! Its not that hard. I'm pretty sure BMG knows how to IP ban someone, since they've tried it before.
Oh they have? If they did, they probably decided that if they started doing that, their player base wouldn't exist, well that's the fault of the dumbass who got banned for breaking the rules.
$5 bucks it not a lot of money, you can get that VERY easily, people waste thousands on ciggs, drugs, pills, alcohol every year, you really think they care about paying $5 over and over? hell no they dont. And the admin don't care either, they love lining their pockets. So bankrupting one self is nearly impossible with just $5 over and over. You underestimate the power of many small purchases over time. In the example you made, that's $20 on 4 accounts. Do that again and now it's $40. Then $60, then $80, then $100... the amount of money spent rises incredibly fast.
I get your logic, but now, only SERIOUS cases of hatespeech and other lobby issues are handled quickly where as other reports can take up to a month to be judged on. and after 30 days it gets closed without judgement. So spending that $5 bucks repeatedly doesn't happen that fast.
IP banning will help faster than anything else. and its not that much of a cluster fuck, you just need someone who knows what they're doing, which I think may be the problem here. But As I am suggesting, Start small... go through the registered accounts and ban/delete. If it takes 10 minutes to load, so what? Make use of what tools you have available to you now. As I mentioned earlier, they've tried that before. It really was a clusterfuck. The offending player played Town of Salem on his school campus, so when they IP banned him, they banned the IP for his school Wi-Fi. A swathe of innocent players were banned, while the person actually causing trouble simply played from his house or used a VPN. He was completely unaffected.
" sadly this is one of those cases where it only takes one bad apple to ruin the entire bushel. Hence the reason WHY we have rules in the first place. the only person to blame in any of those situations are the offending player themself. yes it sucks, for those not doing anything wrong, but at the same time, it prevented more people from doing that kind of stuff. "
Or, how about a less extreme example: I have an older brother who I live with. He doesn't play Town of Salem, but let's assume he did. Let's assume that my brother was a toxic asshole on the internet, and he got himself IP banned. But uh-oh, he lives in the same house as me. I'd get banned too, for no fault of my own. That's not fair at all, is it?
No I agree it's not fair, but as I previously stated, its only takes one to fuck it up for others. I can give you countless examples of this. A big one is whoever created the name " Nick Gers" as a way to evade the sensor?
But here's the thing, if their security was already up, instead of being concerned with if they were being too strict or not, the databreach, and hacked accounts and that other crap, would not have happened to begin with. But Oh well lessons learned. It's much too late for that. That bed was made and lied in, and the Devs have long since taken steps to prevent another one. All those free accounts are in the hands of trolls because the players who own them didn't play their part and change their passwords, so the leaked passwords from the breach still work. That's not the Devs' fault.
No you are right, that is partly the fault of the account holder themselves. But it is also the Dev's fault for not having the security they needed in the beginning.
This goes out to you DEVS! If you want some good advice on how to do this kind of stuff, talk to the DEVs at Blizzard, PGI, Steam, Origin, Electronic Arts etc. They can help you set that stuff up!
MysticMismagius wrote:My point is that the IP banning didn't even do anything to the offending player besides the minor inconvenience of switching locations and/or using VPNs. The only people who were actually hurt were the innocents who didn't know what was going on or why they couldn't play anymore. And that's what will happen if we re-implement IP banning. It will be a clusterfuck, and it won't even solve the problem it was originally trying to solve. Thus, you can't stop people from multi-accounting unless you IP banned every IP in the world (which you would eventually need to do, to catch up to people using VPNs), and then how are people supposed to play?
As far as the data breach stuff, the time to berate the devs for letting it happen has LONG passed. It's not useful to attack them for it, especially since they took steps to learn from their mistake.
I'm not too sure about this one. It sounds good on paper, but I worry we'll end up with another forum account massacre. The lesser of evils might be to wait until the forum migration, where the accounts will be handled automatically.RedHeadStepChild wrote:But The main point of this particular suggestion about the forum, is to start clearing out the accounts that are obviously bots, inappropriate, or things of that nature.
MysticMismagius wrote:I'm not too sure about this one. It sounds good on paper, but I worry we'll end up with another forum account massacre. The lesser of evils might be to wait until the forum migration, where the accounts will be handled automatically.RedHeadStepChild wrote:But The main point of this particular suggestion about the forum, is to start clearing out the accounts that are obviously bots, inappropriate, or things of that nature.
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