Jester 1 night of defence?

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Re: Jester 1 night of defence?

Postby Villagerlover » Fri Aug 16, 2019 11:08 pm

Brilliand wrote:
Villagerlover wrote:You have the easiest goal in the entire game, and that's not mentioning when an Executioner's target dies, and they become a jester....why bother giving it a 1-time defense when it originally had permanent defense? It's pointless.


Seems a bit unfair to the true Jesters that an exe-turned-jester can have defense for a while then win by being lynched... don't it?

Maybe Jester should have defense Night 1 (and only Night 1), to close the gap between true Jesters and the Exes who turn jester almost immediately.


No.
It is fair.
You had immunity for a short period as an Executioner, sure, but you also had an entirely different goal that involved hurting someone else.

Man, the idea that the Jester should have a Night 1 defense would then be applied to other roles like Amnesiacs or town roles who could unfairly get into a disadvantage because the mafia got a lucky shot on night 1. This has been the same argument used for the entirety of the game's history, and it's just not going to happen unless the devs decide to remove Night 1 as a whole.

The most that is ever going to happen is that you will occasionally be the unlucky victim of a night 1 attack, and you just gotta deal with it. (Whether that be leaving the game immediately or just staying to see what happens)
Wanna say somethin'? >B3
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