SwampRabbit wrote:Add option so that a player can select to be re-queued in ranked rather than queued with players below a set elo level.
For example, I would prefer to be re-queued rather than stuck with people who have more than 1000 elo less than I do. (actually I would probably say players less than 2700 to 2800) but I might would extend that to players more than 1000 elo lower.
I do not think any of the top ranked players will disagree with this because most of us have talked about it. We would much prefer to get re-queued than for BMG to stick us in game with players who have no idea what they are doing.
Yesterday, for example, JahMakin and I (ranked 3 and 4/ 3288 and 3284 elo respectively) were stuck in a queue with a jailor with elo of 1604 who of course threw the game--not to trial level throw, but he was so low level skill that he executed an obvious town player on n2 costing town the game.
It happens every time without fail.
This season has gone on for so long that every nearly every player has reached master level, and being queued with someone 2200 and lower is a fucking nightmare because they are clueless how to play ranked games.
MysticMismagius wrote:-Killing Witch (your potential ally) as Mafia or NK would be encouraged so that you don't have to share ELO with them. Intentionally getting the Witch killed as evil is generally a bad idea, so this would encourage bad play.
MysticMismagius wrote:-If you win as Exe/Jester, but then everyone dies, you get nothing for your efforts. This is because it would be a draw game in which Town, Mafia, and NK neither gain or lose ELO. If ELO is zero-sum, then there's no one to take the ELO you gained for winning from, so you'd get nothing even though you won. The alternative, taking a single ELO from each player to give the Exe/Jester 14 ELO, defeats the point of a "draw" for the main factions.
James2 wrote:
The solution is to fix the Elo system so that each game has a net neutral effect on the amount of elo out there.
Essentially turns the ELO system into a zero-sum game. The total amount of ELO the winners gain - the total amount of ELO everyone else loses = 0.Jackparrot wrote:What does “net neutral effect” mean?James2 wrote:The solution is to fix the Elo system so that each game has a net neutral effect on the amount of elo out there.
MysticMismagius wrote:Making ELO zero-sum would lead to some unfair situations. A few examples:
-Killing Witch (your potential ally) as Mafia or NK would be encouraged so that you don't have to share ELO with them. Intentionally getting the Witch killed as evil is generally a bad idea, so this would encourage bad play.
-If you win as Exe/Jester, but then everyone dies, you get nothing for your efforts. This is because it would be a draw game in which Town, Mafia, and NK neither gain or lose ELO. If ELO is zero-sum, then there's no one to take the ELO you gained for winning from, so you'd get nothing even though you won. The alternative, taking a single ELO from each player to give the Exe/Jester 14 ELO, defeats the point of a "draw" for the main factions.
Brilliand wrote:MysticMismagius wrote:-Killing Witch (your potential ally) as Mafia or NK would be encouraged so that you don't have to share ELO with them. Intentionally getting the Witch killed as evil is generally a bad idea, so this would encourage bad play.
Unless the witch's ELO comes out of the Town's ELO (making the town lose more ELO) instead of out of the Mafia's ELO share.
Most proposals, though, seem to suggest that the NE's ELO simply be exempt from the zero-sum ELO system (since their goal is orthogonal to everyone else's, particularly in the Jester/Exe case).MysticMismagius wrote:-If you win as Exe/Jester, but then everyone dies, you get nothing for your efforts. This is because it would be a draw game in which Town, Mafia, and NK neither gain or lose ELO. If ELO is zero-sum, then there's no one to take the ELO you gained for winning from, so you'd get nothing even though you won. The alternative, taking a single ELO from each player to give the Exe/Jester 14 ELO, defeats the point of a "draw" for the main factions.
A Jester-only win doesn't have to be calculated as a draw. I'd be perfectly happy calling that a "super Jester win" in which the Jester gets to take some ELO from everyone else.
That situation usually arises from the Jester deliberately causing it, after all.
James2 wrote:The most elegant system would be to have each winner collect ELO from each loser directly, based only on the existing ELO difference between the two. Complicating the calculation by including all players in one transaction and taking roles into account, would likely lead to unintended consequences or perverse incentives.
Brilliand wrote:James2 wrote:The most elegant system would be to have each winner collect ELO from each loser directly, based only on the existing ELO difference between the two. Complicating the calculation by including all players in one transaction and taking roles into account, would likely lead to unintended consequences or perverse incentives.
The point of the current averaging system is to account for how poor teammates can drag a good player down. If you're 2000 ELO and your teammates are all 800 ELO, you personally aren't going to achieve a 2000 ELO result. You'll be able to carry them to some degree, of course, but having to wrangle a pack of idiots is going to cost you.
Brilliand wrote:having to wrangle a pack of idiots is going to cost you.
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