Dead Can't Taunt the Living

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Re: Dead Can't Taunt the Living

Postby Brilliand » Thu Aug 29, 2019 5:41 pm

Duckferno wrote:Telling Mafia who till kill isn't an advantage..


It is if the dead townies have all the roles figured out, but there's no medium so the living townies don't know.
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Re: Dead Can't Taunt the Living

Postby Duckferno » Sat Aug 31, 2019 9:48 am

So, who care's if they're trying to get someone killed? Taunts are supposed to throw people off, or give away something if used right.
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Re: Dead Can't Taunt the Living

Postby MrChuckleteeth » Sun Sep 01, 2019 12:28 am

It''s a psychological trick and if you believe it and it's actually true then good on you. If you don't believe it and it's false then good on you too.
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Re: Dead Can't Taunt the Living

Postby kyuss420 » Sun Sep 01, 2019 4:27 am

Why would 2 maf and an NE need a taunt to win,vs 2 townies, even with an alerting vet? Is NE gonna side with town if a maf dies?
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Re: Dead Can't Taunt the Living

Postby PterryDactyl » Tue Sep 03, 2019 1:27 am

Duckferno wrote:How does this affect the game. You said you were lynched because you were taunted? Do you have screenshots of someone deliberately saying "We're lynching you because you were taunted." Otherwise I don't see how The dead taunting you affects the game at all.



I've actually been in games where dead players send info though taunts, like who in their team to hit that night, and then cheered over how it worked in dead chat. I'm all for this not happening tbh.
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Re: Dead Can't Taunt the Living

Postby kyuss420 » Tue Sep 03, 2019 5:13 am

Kirize12 wrote:
kyuss420 wrote:Why would 2 maf and an NE need a taunt to win,vs 2 townies, even with an alerting vet? Is NE gonna side with town if a maf dies?

If you'll pay attention, you'll notice that Witch was in the graveyard. I didn't mention an NE.

Also, a victorious executioner could side with town if a maf died.


Seems like a low ELO match if maf need a taunt in a 50/50 situation and cant ''scum'' read the vet. Also seems that the +2500 ELO players on this thread (not myself) have no problem with taunts. I could read a lot into that....
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Re: Dead Can't Taunt the Living

Postby kyuss420 » Thu Sep 05, 2019 12:55 am

Kirize12 wrote:
kyuss420 wrote:
Kirize12 wrote:
kyuss420 wrote:Why would 2 maf and an NE need a taunt to win,vs 2 townies, even with an alerting vet? Is NE gonna side with town if a maf dies?

If you'll pay attention, you'll notice that Witch was in the graveyard. I didn't mention an NE.

Also, a victorious executioner could side with town if a maf died.


Seems like a low ELO match if maf need a taunt in a 50/50 situation and cant ''scum'' read the vet. Also seems that the +2500 ELO players on this thread (not myself) have no problem with taunts. I could read a lot into that....

So what you're saying is that a taunt meant the victory between a win and a loss?

Really, that last sentence was all I needed, but let's continue:

What you're saying is equivalent to "Seems like a low ELO match if town needs a sheriff in a 50/50 situation and cant scum read the maf." Of course they COULD scumread the maf, just like we COULD have PR-hunted the Vet. But because we had taunts, we didn't need to and our winning chance went from 50% to 100%.

The only reason that this happened was because dead players impacted the game after their death.


No, Im saying taunts mean absolutely nothing to pro players, and only affect the way noobs play their game.

Pro players would never of needed the taunt in your scenario. In fact, any player with half a brain wouldnt of needed a taunt in that situation.

So, I guess Im really saying, if you want me to spell it out.... low ELO matches are too unimportant to bother putting work, time and resources into, and since the problem doesnt effect high ELO matches, then there really is no problem.
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Re: Dead Can't Taunt the Living

Postby MysticMismagius » Thu Sep 05, 2019 8:12 am

What about the majority of game modes where there is no ELO to speak of?

“since the problem doesnt effect high ELO matches, then there really is no problem” justifies ignoring 90% of games. Whatever you think of taunts, it’s a bad argument.
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Re: Dead Can't Taunt the Living

Postby kyuss420 » Fri Sep 06, 2019 1:47 am

MysticMismagius wrote:What about the majority of game modes where there is no ELO to speak of?

“since the problem doesnt effect high ELO matches, then there really is no problem” justifies ignoring 90% of games. Whatever you think of taunts, it’s a bad argument.


This thread was derailed to talking about Ranked specifically, and labelling taunts as a problem there. My post is about the use of taunts in ranked being regarded as a problem, when it isnt. Majority of people on the thread agreed that taunts arent a problem in matches that have no ELO, and I was pointing out that it is only low ELO players that make decisions based on taunts, and therefore think they are problematic.

I could just as easily say that asking for taunts to be removed from ranked and ranked practice alone, justifies ignoring 90% of games, which in turn makes it a bad arguement to start with.
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Re: Dead Can't Taunt the Living

Postby PterryDactyl » Sat Sep 07, 2019 4:35 am

Duckferno wrote:
kyuss420 wrote:
Kirize12 wrote:When you die, you are out of the game


so how do you still win, when your out of the game?


Exactly, if you leave and your faction or team wins, you lose. You're not entirely out of the game. Jester still needs to haunt, Medium can still seance, or dead players can give information to a medium. Doesn't matter if its a slight chance, you're only out of the game if you leave.


I think the big point here isn't whether or not you're technically still 'in the game', I think that this would be a better way of explaining it:


After a player death, dead can talk to med at night, med can seance, ret can revive, and jest can haunt. This is true.

That being said, the normal communication from town to town directly, that, by law of the game, is expected to stop. In a way, using a taunt as the dead to identify someone's role and 'mark' them for the team, well...that's almost similar to how people will sometimes communicate information over discord. It just seems like people are ruining the fun, tbh.
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Re: Dead Can't Taunt the Living

Postby RedHotPepper » Wed Sep 25, 2019 7:37 am

It is really a huge deal that some of you are ignoring.

It is not necessarily a big game changer in high elo ranked games but... Hey that is only 3 to 5 percent of the games! In the remaining majority of games, towns sometimes do feel the need to kill the taunted, and it is affecting gameplay.

You might argue, saying "but maf can use it to confuse people" and, yes, you are right. EXACTLY!

Can't you see how this is something that is slowly becoming an in-game mechanic that people are using to prove someones guilt, where they really shouldn't be able to? This is a purchasable that is changing how the game is played. Which makes it a pay-to-win style purchase. It does not necessarily prove someones guilt or innocence, but the mere fact that people are using it for this reason should alarm you.

This game has certain and set roles with certain and set abilities. This adds to the player another ability, which is to frame someone over the grave when you shouldn't be able to. Which IS game changing in town of salem.

What you actually say there is, when you defend taunts, that taunts should INDEED be a mechanic that players who payed for it can use. And that means not-paying players are not able to achieve a certain mechanic, which can be used. So some of you basically argue towards a p2w town of salem, which is not what this game is about.
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Re: Dead Can't Taunt the Living

Postby Brilliand » Wed Sep 25, 2019 11:41 am

RedHotPepper wrote:What you actually say there is, when you defend taunts, that taunts should INDEED be a mechanic that players who payed for it can use. And that means not-paying players are not able to achieve a certain mechanic, which can be used. So some of you basically argue towards a p2w town of salem, which is not what this game is about.


I feel happier than I should be that someone managed to string together a multistage chain of logic that makes sense.

Yes, to the degree that taunts affect the game they are p2w, although that might not be much in an absolute sense.

That said, we've been arguing about that same point for most of the thread, with kyuss in particular arguing that some p2w is a good thing.
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Re: Dead Can't Taunt the Living

Postby kyuss420 » Thu Sep 26, 2019 3:12 am

Just had a game where I, as evil, taunted the same player 3 days in a row. Town didnt ask their role, town didnt vote them up, TIs didnt even investigate them.

Its hardly pay 2 win, when using them doesnt guarentee a win, it doesnt even guarentee a lynch. The mentality that taunted people are evil is much more dangerous for town, as maf can cause a mislynch with a simple click.

Saying its slowly becoming an in game mechanic to proove someones guilt is hilarious, because as soon as that happens, town will just mislynch galore as soon as evils start taunting. Like I said, I love a game when gullible fools lynch at the sight of a frog, keeps the chat distracted and the heat off of my faction for a day.
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Re: Dead Can't Taunt the Living

Postby JacksonVirgo » Thu Sep 26, 2019 3:44 am

I've got to agree with kyuss here
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Re: Dead Can't Taunt the Living

Postby Brilliand » Thu Sep 26, 2019 12:31 pm

kyuss420 wrote:Saying its slowly becoming an in game mechanic to proove someones guilt is hilarious, because as soon as that happens, town will just mislynch galore as soon as evils start taunting. Like I said, I love a game when gullible fools lynch at the sight of a frog, keeps the chat distracted and the heat off of my faction for a day.


But then the evils are paying to win (or using up limited freebies to win), which is the same thing isn't it?
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Re: Dead Can't Taunt the Living

Postby JacksonVirgo » Thu Sep 26, 2019 11:03 pm

Am I not allowed an opinion? Lmao
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Re: Dead Can't Taunt the Living

Postby PterryDactyl » Thu Sep 26, 2019 11:08 pm

JacksonVirgo wrote:Am I not allowed an opinion? Lmao



Not in this town
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Re: Dead Can't Taunt the Living

Postby JacksonVirgo » Thu Sep 26, 2019 11:33 pm

Cataracts wrote:
JacksonVirgo wrote:Am I not allowed an opinion? Lmao


Not in this town

Wow, neither are all of you then.
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Re: Dead Can't Taunt the Living

Postby Brilliand » Thu Sep 26, 2019 11:46 pm

JacksonVirgo wrote:
Cataracts wrote:
JacksonVirgo wrote:Am I not allowed an opinion? Lmao


Not in this town

Wow, neither are all of you then.


You do know they're joking right? :shock:
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Re: Dead Can't Taunt the Living

Postby JacksonVirgo » Fri Sep 27, 2019 12:11 am

Yeah, lmao.
Also I just realized how absolutely hilarious looking this thing is -> :shock:
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Re: Dead Can't Taunt the Living

Postby kyuss420 » Fri Sep 27, 2019 1:59 am

Brilliand wrote:
kyuss420 wrote:Saying its slowly becoming an in game mechanic to proove someones guilt is hilarious, because as soon as that happens, town will just mislynch galore as soon as evils start taunting. Like I said, I love a game when gullible fools lynch at the sight of a frog, keeps the chat distracted and the heat off of my faction for a day.


But then the evils are paying to win (or using up limited freebies to win), which is the same thing isn't it?


Well if anyone has been around for longer than a year, theyd know that you get minimum 30 free taunts for lowest ranked end of season rewards. The fact that they have become ''Pay 2 Win'' is because BMG decided to drag this season out for well over a year, so instead of everyone crying about something being a ''pay 2 win'' mechanic (when BMG USED TO give away more than enough for free), maybe they should put that energy into hassling BMG to end the ranked season, then everyone can enjoy using their freebies as they see fit.
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Re: Dead Can't Taunt the Living

Postby RedHotPepper » Fri Sep 27, 2019 3:54 am

kyuss420 wrote:
Brilliand wrote:
kyuss420 wrote:Saying its slowly becoming an in game mechanic to proove someones guilt is hilarious, because as soon as that happens, town will just mislynch galore as soon as evils start taunting. Like I said, I love a game when gullible fools lynch at the sight of a frog, keeps the chat distracted and the heat off of my faction for a day.


But then the evils are paying to win (or using up limited freebies to win), which is the same thing isn't it?


Well if anyone has been around for longer than a year, theyd know that you get minimum 30 free taunts for lowest ranked end of season rewards. The fact that they have become ''Pay 2 Win'' is because BMG decided to drag this season out for well over a year, so instead of everyone crying about something being a ''pay 2 win'' mechanic (when BMG USED TO give away more than enough for free), maybe they should put that energy into hassling BMG to end the ranked season, then everyone can enjoy using their freebies as they see fit.


So.. you are willing to accept this mechanic (which devs were not planning for them to be a mechanic, btw) as a mechanic? Despite the fact that it is really like a stab in the back for the med role and can be a great and unnecessary nerf to that role?

Also, you have been saying that you don't see this happen in your normal plays, so that it doesn't really exist. I understand that. You see, I have always felt that children in Africa were bunch of whiny kids, you know. I mean, I feel full every day and I am well fed, and people around me are well fed. So the children in Africa cannot be hungry, because everyone I can see is well fed!
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Re: Dead Can't Taunt the Living

Postby JacksonVirgo » Fri Sep 27, 2019 8:43 am

RedHotPepper wrote:Also, you have been saying that you don't see this happen in your normal plays, so that it doesn't really exist. I understand that. You see, I have always felt that children in Africa were bunch of whiny kids, you know. I mean, I feel full every day and I am well fed, and people around me are well fed. So the children in Africa cannot be hungry, because everyone I can see is well fed!

:roll:
Way to be passive aggressive, but literally removing dead players ability to taunt is just... ugh
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Re: Dead Can't Taunt the Living

Postby kyuss420 » Sat Sep 28, 2019 12:41 am

RedHotPepper wrote:
kyuss420 wrote:
Brilliand wrote:
kyuss420 wrote:Saying its slowly becoming an in game mechanic to proove someones guilt is hilarious, because as soon as that happens, town will just mislynch galore as soon as evils start taunting. Like I said, I love a game when gullible fools lynch at the sight of a frog, keeps the chat distracted and the heat off of my faction for a day.


But then the evils are paying to win (or using up limited freebies to win), which is the same thing isn't it?


Well if anyone has been around for longer than a year, theyd know that you get minimum 30 free taunts for lowest ranked end of season rewards. The fact that they have become ''Pay 2 Win'' is because BMG decided to drag this season out for well over a year, so instead of everyone crying about something being a ''pay 2 win'' mechanic (when BMG USED TO give away more than enough for free), maybe they should put that energy into hassling BMG to end the ranked season, then everyone can enjoy using their freebies as they see fit.


So.. you are willing to accept this mechanic (which devs were not planning for them to be a mechanic, btw) as a mechanic? Despite the fact that it is really like a stab in the back for the med role and can be a great and unnecessary nerf to that role?

Also, you have been saying that you don't see this happen in your normal plays, so that it doesn't really exist. I understand that. You see, I have always felt that children in Africa were bunch of whiny kids, you know. I mean, I feel full every day and I am well fed, and people around me are well fed. So the children in Africa cannot be hungry, because everyone I can see is well fed!


The ''mechanic'' has been in use ever since i started playing, and Its never been a problem for me, getting taunted doesnt mean youre insta - lynched. If youre normal plays involve lynching people on the sight of a frog, then youre playing with noobs. If you have nothing to back up your claim when youre taunted, then thats on you, not on the guy who taunted you. Anyone can ask you for a role claim and will, at any time in the game, not claiming and not showing a will is what gets you lynched, not the taunt alone, unless, like i said, youre playing with a bunch of noobs
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Re: Dead Can't Taunt the Living

Postby James2 » Sat Sep 28, 2019 8:13 am

Digiquo wrote:Just had a game where I was lynched for no reason other than the fact that I was taunted by one of my victims the day after I killed him. The dead shouldn't be able to interact with the living at all (aside talking to Medium), including taunts. Requesting that using taunts be disabled when dead.


Taunts should be removed because they make the game pay-to-win. There are no valid arguments against this.
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