Duckferno wrote:How does this affect the game. You said you were lynched because you were taunted? Do you have screenshots of someone deliberately saying "We're lynching you because you were taunted." Otherwise I don't see how The dead taunting you affects the game at all.
mzann1 wrote:Duckferno wrote:How does this affect the game. You said you were lynched because you were taunted? Do you have screenshots of someone deliberately saying "We're lynching you because you were taunted." Otherwise I don't see how The dead taunting you affects the game at all.
Well i've seen lot of times when players get killed by Medusa (visiting by their own choice), they always taunt the person who they visited with the RIP or the Frog (which are the most noticeable) and getting Medusa lynched right away.
Even i did as Pirate, i pirated a SK, then i taunted the person i tried plunder and boom, SK got lynched..
Duckferno wrote:and Im the kind of guy that taunts a random when Im medusa and i just stoned someone. Maybe 1 in 10 times town will mislynch. Pro towns wont lynch based on a taunt alone.
kyuss420 wrote:mzann1 wrote:Duckferno wrote:How does this affect the game. You said you were lynched because you were taunted? Do you have screenshots of someone deliberately saying "We're lynching you because you were taunted." Otherwise I don't see how The dead taunting you affects the game at all.
Well i've seen lot of times when players get killed by Medusa (visiting by their own choice), they always taunt the person who they visited with the RIP or the Frog (which are the most noticeable) and getting Medusa lynched right away.
Even i did as Pirate, i pirated a SK, then i taunted the person i tried plunder and boom, SK got lynched..
and Im the kind of guy that taunts a random when Im medusa and i just stoned someone. Maybe 1 in 10 times town will mislynch. Pro towns wont lynch based on a taunt alone.
If you got taunted and had no alibi, fake role and fake will ready..... then sorry, but it wasnt because of the taunt that you were lynched. Looks like youve played with some pretty noob medusas.
Best one was when I taunted the VIP. No one blinked, didnt even ask him for a role..... yep, crus was controlled and the VIP died that night, thanks town !
All Im reading in this post is ''I cant handle fake claiming early game as evil''
Also i dont understand why a dead pirate would taunt an SK, except for the salt factor.....stop playing like town, your a neutral, its not your job to give town information (town sure wont give you any for free).....no wonder you cant handle a taunt
danihaley wrote:Duckferno wrote:and Im the kind of guy that taunts a random when Im medusa and i just stoned someone. Maybe 1 in 10 times town will mislynch. Pro towns wont lynch based on a taunt alone.
The primary argument for keeping taunts in games is that evils can too use them to trick the town, as you've been saying; but most evils do not consider taunting to be a manipulative strategy. Out of all taunts I've seen, less than 10% have been from evils trying to mislead town.
A situation where a sheriff finds a mafia member, dies, and taunts them the next day happens WAY more frequently than a situation where a sheriff checks a town member, dies, and an evil decides to taunt that town member in order to try to frame them. You may use taunts as a strategy as an evil, but the MAJORITY of evil players do not.
Duckferno wrote:How does this affect the game. You said you were lynched because you were taunted? Do you have screenshots of someone deliberately saying "We're lynching you because you were taunted." Otherwise I don't see how The dead taunting you affects the game at all.
danihaley wrote:Duckferno wrote:and Im the kind of guy that taunts a random when Im medusa and i just stoned someone. Maybe 1 in 10 times town will mislynch. Pro towns wont lynch based on a taunt alone.
The primary argument for keeping taunts in games is that evils can too use them to trick the town, as you've been saying; but most evils do not consider taunting to be a manipulative strategy. Out of all taunts I've seen, less than 10% have been from evils trying to mislead town.
A situation where a sheriff finds a mafia member, dies, and taunts them the next day happens WAY more frequently than a situation where a sheriff checks a town member, dies, and an evil decides to taunt that town member in order to try to frame them. You may use taunts as a strategy as an evil, but the MAJORITY of evil players do not.
SwampRabbit wrote:I LOVE taunts! They are so much fun. Occasionally I will taunt someone I know is evil from the graveyard, but mostly, I use them when I am still alive (as either town or evil).
One thing I almost always do is when I see a sheriff or investigator died n1 to evil, I taunt the person they investigated, regardless of whether I am town or evil. If the person is able to defend themselves, then they don't get lynched.
And let me point this out to the original poster. Even though I am alive and have taunted the player, I always claim to town that the dead TI must have done it, knowing full well I did it. So the original poster has absolutely no way to know who taunts him in game.
As for not being able to taunt while dead, that is just stupid. Most of my taunts while dead are when I am evil and trying to confuse the town. Taunts from the graveyard are not limited to town folks, so it does not make the game unbalanced in any way. Taunts also can be won weekly in the witch pot or bought with gold coins won in the witch pot, so they are available to all players regardless of whether players spend money.
These days, I mostly play ranked and people whine about taunts all the time (people in ranked whine about everything tbh). If you are a good player in an evil role, taunts have zero effect on your game, and if you use them as I do when I am alive and evil, then it is another way to trick dumb players. There are some games where I am taunted daily from d2 (day and night taunts) until end of game when I am still alive. Play better and taunts will not matter.
ALSO, Have you never seen someone taunt a player who died that day and turn them into a dead frog???? There is nothing cuter. Taunts (not counting the dog peeing one and the fireworks one--they are both not very noticeable) are the best thing BMG added to the game and every player in the game (alive or dead) should be able to use the ones they have.
And to be totally honest, I am kind of tired of players who are not very good at the game complaining nonstop about the mechanics of the game. (taunts and retris especially).
Kirize12 wrote:When you die, you are out of the game
kyuss420 wrote:Kirize12 wrote:When you die, you are out of the game
so how do you still win, when your out of the game?
Kirize12 wrote:But let's say that was a bad argument. Read my thread on why taunts should be removed from ranked and ranked practice to understand why this mechanic is bad:That's not even the problem with the suggestion, anyone can send taunts, even dead scummies.
My problem is players who pay get more advantage in a game that's also directly accessable to players who like freemium.
Can the art... not imitate life for once? Just because real life works a certain way doesn’t mean a fictional video game has to or should also work that way. P2W mechanics are bad game design, and being realistic doesn’t make them less bad.kyuss420 wrote:Well, thats just hard facts of life bro, (or the hard facts of the capitalist system, that we are all forced to support) people who pay, get more advantage than those who dont. And the more you pay, the bigger the advantage you get. (especially when it comes to business, which is what the game is, in the developers eyes) I dont think theres anything in life where this isnt the case....Kirize12 wrote:But let's say that was a bad argument. Read my thread on why taunts should be removed from ranked and ranked practice to understand why this mechanic is bad:That's not even the problem with the suggestion, anyone can send taunts, even dead scummies.
My problem is players who pay get more advantage in a game that's also directly accessable to players who like freemium.
MysticMismagius wrote:Can the art... not imitate life for once? Just because real life works a certain way doesn’t mean a fictional video game has to or should also work that way. P2W mechanics are bad game design, and being realistic doesn’t make them less bad.kyuss420 wrote:Well, thats just hard facts of life bro, (or the hard facts of the capitalist system, that we are all forced to support) people who pay, get more advantage than those who dont. And the more you pay, the bigger the advantage you get. (especially when it comes to business, which is what the game is, in the developers eyes) I dont think theres anything in life where this isnt the case....Kirize12 wrote:But let's say that was a bad argument. Read my thread on why taunts should be removed from ranked and ranked practice to understand why this mechanic is bad:That's not even the problem with the suggestion, anyone can send taunts, even dead scummies.
My problem is players who pay get more advantage in a game that's also directly accessable to players who like freemium.
MysticMismagius wrote:I don’t think taunts make a significant amount of BMG’s money. Ads, daily deals, skins, buying the freakin’ game itself since it’s P2P now, all bring in way more revenue than taunts do. I get your point that taunts make money, but I don’t think BMG would die if they were made available for Merit Coins, or restricted to only living players.
Duckferno wrote:MysticMismagius wrote:I don’t think taunts make a significant amount of BMG’s money. Ads, daily deals, skins, buying the freakin’ game itself since it’s P2P now, all bring in way more revenue than taunts do. I get your point that taunts make money, but I don’t think BMG would die if they were made available for Merit Coins, or restricted to only living players.
Actually, they would make more off those than the game it's self. Literally most games have micro-transactions and that's what they make off their games. Making it P2P is for new players, and that gives them a little more money. But the in-game items that you can buy for all under $5 or 4 pounds, etc; make more money over time which keeps the business going.
kyuss420 wrote:This guy gets it.
Kirize12 wrote:Just because something makes money doesn't mean it should stick around. I'm not saying remove it from every single mode, I'm saying take it out of Ranked and RP.
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