KJYKJY1985 wrote:This really isn't that thoughtful of a process. The only mafia investigative role is the Consigliere. For the most part, you're just believing what the non-mafia players say, as most of them have no reason to lie.
Yes, but you can also townread (for example, non claimers who actively vote are usually important townies). Besides, you also have to think who is safe who attack and who isn't, just like most coven roles.
KJYKJY1985 wrote:That's just a fancy way of saying "Tell the rest of the mafia who the cleaned guy is so we can claim his role."
Pretty much. That's why janitors can coordinate claims better. It's not like all mafia can claim one cleaned slot. Janitors can also make really good plays if there are no meds/ret in the game, which require more thought. But besides that, what I was saying is that mafia roles are not ability-focused like coven, since they require people to think claims, ways to prove themselves and ways to get townies lynched. Coven doesn't need this that strongly because they kill more people at night.
KJYKJY1985 wrote:I understand the concept, but in practice the opportunity almost never comes up. You really are just a weak Janitor for the most part.
It's pretty situational as you say, but finding the right moment also requires thought. I don't think forgers are a "thoughtless role".
KJYKJY1985 wrote:Roleblocking every night just gives the town more info. A spy can confirm more townies and the existence of a Consort. If a Lookout sees you, it will force you into an Escort claim and if a Lookout and Spy see you, you're lynched. If there's a Spy and you're jailed, someone's likely to notice fewer mafia visits that night (I've caught several mafia this way). Preventing 1/9 of the town from using their ability for a night is usually hardly worth the risk of losing 1/4 of the mafia. I'm not saying it never comes up. There was one game where I was a Consort and after a Ret claim was on the stand and asked for a night to prove himself, I roleblocked him that night and, because there were no roleblock claims previously, no one believed him and he was lynched (We still ended up losing the game). In practice you end up not using your ability until an opportunity like this comes up - if it comes up.
That only happens if there is a spy, but unlike framers, consorts aren't completely useless if there is a spy (unless they want to claim escort, which is an awful idea). Killing the most powerful roles while roleblocking the protective roles is pretty important.
Also, if a lookout sees you, it's because he outplayed you. As I said, you have to keep in mind people might have a lookout on them.
And if you claim early and act in a not suspicious way, the jailor will have no reason to jail you. And if he does, he will probably execute you anyway.
KJYKJY1985 wrote:The town is aware that Blackmailers are a thing and most of my complaints about Consorts apply here as well. I'm not saying Blackmailers are useless, far from it. I'm just saying you end up waiting patiently to make a play with a very high risk/reward ratio.
I see people whispering in most games because bmers don't have a high chance of spawning. You can coordinate other players taking in account what other people whispered. Knowing when to bm also requires thought.
KJYKJY1985 wrote:I understand what Consiglieres do and it's quite useful. It's just not as much fun as you make it out to be.
But we aren't talking about fun, which is subjective. We're talking about wheter this roles require thought or not.
KJYKJY1985 wrote:That only works if an investigator checks you the same night you disguise as a known role. Any other TI will be able to spot holes in your claim. Your not even sheriff proof when you disguise!
But if you know the role you're faking, then you can write a decent will so people won't suspect you when you die. That's the point of the role, not hardcountering investigators. The idea is causing misslynches, dying, and then causing more misslynches.
KJYKJY1985 wrote:Evils are less fun to play than town for a couple reasons. For one, there's less deductive reasoning involved. You know who your enemies are. They're everyone but you and the people in that little box. You don't have to decipher people's true identities or intentions because, for the most part, they have no reason to lie. The other issue is balance. I don't know where to get hard data, but some googling led me to someone who claims that town wins 80% of the time against mafia in ranked. That may be a bit extreme, but the reality is still pretty bleak. Simply giving the evil faction the ability to potentially kill multiple people in the same night goes a long way and giving them more elaborate abilities also helps quite a bit.
We shouldn't talk about fun because it's subjective. Many people find mafia roles funny (you can read some signatures or guides and you'll notice it). Mafia also has to deduce who the neutrals are, who have reasons to lie.
Of course, I can't really say how hard it's to play as coven because I don't have the DLC, I just don't think mafia requires less thought than them.