Brilliand wrote:The game should change to not promote leaving so much.
- Balance out the roles so none of them suck to play as.
- Give players more control over what roles they get, so they have less reason to scum for them.
kyuss420 wrote:what happens when you have 15 players all wanting the same faction, or the same role?
Jerme wrote:I do agree on the fact that Leavers ruin the game, but there are multiple reasons someone left the game. When we see that the player left on purpose, we will punish them, otherwise not, since disconnects could happen. Sadly we have no detection of the way how a player left, which eventually could get abused as well.
noveiia wrote:Jerme wrote:I do agree on the fact that Leavers ruin the game, but there are multiple reasons someone left the game. When we see that the player left on purpose, we will punish them, otherwise not, since disconnects could happen. Sadly we have no detection of the way how a player left, which eventually could get abused as well.
Is there plans to implement a system to tell how a player left or to enable reconnections?
Brilliand wrote:The game should change to not promote leaving so much.
- Balance out the roles so none of them suck to play as.
- Give players more control over what roles they get, so they have less reason to scum for them.
ElleJoy wrote:There is no reason to leave a game voluntarily, and it needs to be settled, cause it's ruining ToS.
LMAO hating your role is not a valid reason to leave. I'm with ElleJoy on that one.Brilliand wrote:You mentioned a reason to leave, and said "suck it up". You can't follow that with "there is no reason to leave".ElleJoy wrote:There is no reason to leave a game voluntarily, and it needs to be settled, cause it's ruining ToS.
MysticMismagius wrote:LMAO hating your role is not a valid reason to leave. I'm with ElleJoy on that one.Brilliand wrote:You mentioned a reason to leave, and said "suck it up". You can't follow that with "there is no reason to leave".ElleJoy wrote:There is no reason to leave a game voluntarily, and it needs to be settled, cause it's ruining ToS.
Brilliand wrote:MysticMismagius wrote:LMAO hating your role is not a valid reason to leave. I'm with ElleJoy on that one.Brilliand wrote:You mentioned a reason to leave, and said "suck it up". You can't follow that with "there is no reason to leave".ElleJoy wrote:There is no reason to leave a game voluntarily, and it needs to be settled, cause it's ruining ToS.
Should have qualified it with "valid" then.
It's definitely enough of a reason that in practice, it sometimes motivates people to leave.
ElleJoy wrote:This is borderline semantics, my dude. I said there is only ONE [valid] reason to leave, and that's if you disconnect/time out. Hating your role isn't a valid reason, and it shouldn't be seen as one. It's obviously a problem, because I'd say 90% of the games I join have leavers d1, now, and it ends up more often than not, screwing up the game for one side of the field, enough that they lose or more people leave. In fact, I'd go so far as to say that leaving because you hate your role is the number one REASON we need harsher punishment for droppers.
Brilliand wrote:ElleJoy wrote:This is borderline semantics, my dude. I said there is only ONE [valid] reason to leave, and that's if you disconnect/time out. Hating your role isn't a valid reason, and it shouldn't be seen as one. It's obviously a problem, because I'd say 90% of the games I join have leavers d1, now, and it ends up more often than not, screwing up the game for one side of the field, enough that they lose or more people leave. In fact, I'd go so far as to say that leaving because you hate your role is the number one REASON we need harsher punishment for droppers.
Okay. I think I am contradicting you, though, because you seem to be holding an implicit view that any motive that isn't valid (read: admirable) may not be acknowledged, and therefore anyone who does something for an un-admirable reason is doing it for no reason, and therefore merely being a jerk if their actions happen to hurt anyone else.
I want to acknowledge what's actually motivating these people. They're doing these things for a reason, a reason that actually has some bearing on their well-being even if it isn't how the game is meant to be played. I think you're right that leaving should have harsher penalties than the "no penalty" it has currently, but the decision to add penalties needs to involve considering those people's perspectives and whether they can still enjoy the game with the penalties in place (or whether we're better off without those people - which I'll warn you is likely a large group of people).
ElleJoy wrote:I will stand by what I said - leaving for any reason beyond a time out or disconnection from the server should be punished to some degree. Otherwise, it's just gonna get worse and people are gonna just stop playing. It's not something you have to agree with me on, and I am absolutely open to hear your opinion... but as of yet, I don't see you giving any viable punishment alternatives, so it just feels like mollycoddling the leavers, which helps basically no one.
Brilliand wrote:ElleJoy wrote:I will stand by what I said - leaving for any reason beyond a time out or disconnection from the server should be punished to some degree. Otherwise, it's just gonna get worse and people are gonna just stop playing. It's not something you have to agree with me on, and I am absolutely open to hear your opinion... but as of yet, I don't see you giving any viable punishment alternatives, so it just feels like mollycoddling the leavers, which helps basically no one.
Oh, I agree with this part - there should be a penalty for leaving. I haven't given any specific plans for how to punish leavers because I know the devs have some sort of plan for this, and without knowing what it is, I figure that it's probably a good enough plan.
...but if I were designing the leaverbuster system, I would prevent the leaver from joining another game until the game they left has come to an end. That precisely negates the usefulness of startscumming for your favorite role, while not even inconveniencing those players who legitimately have to go.
@ElleJoy,
If you are really so concerned and angry when people leave, and you want people to stay in games. Maybe you should start out by doing that yourself and maybe others might be influenced(not really). I've been in a game before with you, and you left as Medium the first night, you can deny it, but I believe it.(Could Be Disconnection). But that's beside the point. Also I am not 100% it was you, but the user was similar if I remember right.
-Duckferno
Leavers should be getting a temp ban. Seeing as how I can safely assume that more people play ranked practice than ranked due to the insane wait time on ranked, it only makes sense to give leavers a temp ban even on Ranked Practice. LEAVERS RUIN THE GAME.
Duckferno wrote:Would you recommend a sort of system, so when you leave/disconnect and you want to rejoin after it said you died, you can reconnect and be able to go back to life. And instead of it displaying your role right away it can wait till the third night and show your role if you haven't reconnected yet. But it can only be used before the third night?
@ElleJoy,
If you are really so concerned and angry when people leave, and you want people to stay in games. Maybe you should start out by doing that yourself and maybe others might be influenced. I've been in a game before with you, and you left as Medium the first night, you can deny it, but I believe it.(Could Be Disconnection). But that's beside the point.
-Duckferno
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