Soulshade55r wrote:Stadelia wrote:Fired up old AF account to come mention that the last few games have had exe siding town. Maf lost every one without coming close to a victory. Classic ranked is currently: 10 townies, 4 mafia, 1 witch, where 1 of those townies CAN NEVER DIE TO ANYTHING *except* lynching and the Jailor. That townie? The executioner.
Worse still is the sheer toxicity it brings out in everyone in the game.
I mean i think exe shouldn't be in ranked or be reworked so it can't side with town. Biggest issue is that town is currently really overpowered. So that something like 5v10 (Which should be actually a bit scum sided) is really really town sided. Due to countless roles such as Jailor, Transporter, Spies ect. The mafia need more ways to counter obvious tp protection spam, like on the Jailor who outs d1.
Exe is a 'schrodinger' role whose potential existence affects the trustworthiness of early TI claims.
In the absence of the possibility of an Executioner, pretty much any early TI claim can be trusted implicitly and acted on because the worst case scenario is that it's a Mafia play for a mislynch which, in itself, reveals the Mafia member faking TI. Town can almost always happily exchange a mislynch for a Mafia lynch and come out on top, which would even further discourage Mafia from early fake TI claims.
The problem is that through a combination of independently sensible reasons, Exe is capable of being town-sided and still meeting its win conditions. In the new Ranked, the NE slot is pretty much required to be an outright Mafia ally for balancing in the absence of a credible neutral faction, but Exe doesn't fit this purpose as well as the Jester or Witch. One of the better suggestions to fix this was to bar the Exe from voting once it's win condition has been achieved.