MysticMismagius wrote:Nay, this would encourage people to throw for the achievement
xXbigboi69Xx wrote:MysticMismagius wrote:Nay, this would encourage people to throw for the achievement
Encourage who to throw? The vigi can't choose to shoot n1, revealing d1 as mayor isn't throwing to begin with, and the witch should be trying to find vigi anyways.
PooperDooperSlooper wrote:Though I suppose it could be a good achievement for the witch/CL.
Brilliand wrote:
It would encourage the vigi to reveal himself to the witch, with a special request to be sent to the Mayor.
xXbigboi69Xx wrote:Brilliand wrote:
It would encourage the vigi to reveal himself to the witch, with a special request to be sent to the Mayor.
It does not, the vigi doesn't get any achievement.
dolphina wrote:Edit: Even if there is no witch, Mafia gets a free vigi kill.
dolphina wrote:Mayor gets achievement, witch is happy, and vigi is happy the Mayor got an achievement, even though both the vigi and Mayor threw.
Soulshade55r wrote:Worst thing is there are a lot actual dumb Achievements that already encourage throwing or bad play.
Worst offender is Janitors "on strike" "don't clean all game" like why are there achievements that just encourage doing nothing or not playing well, I really hope this is talked about more and leads to players actually just playing bad because they get merit points and achievement for doing so.
PooperDooperSlooper wrote:Soulshade55r wrote:Worst thing is there are a lot actual dumb Achievements that already encourage throwing or bad play.
Worst offender is Janitors "on strike" "don't clean all game" like why are there achievements that just encourage doing nothing or not playing well, I really hope this is talked about more and leads to players actually just playing bad because they get merit points and achievement for doing so.
I think the Janitor achievement is more about getting outplayed by town than it is just not using your ability. I don't think I've ever seen a janitor not attempt a clean. I think this role is mainly obtained through either custom lobbies full of achievement hunters, or through janitors who get rb'd/killed/witched away and miss their cleans every attempt.
dolphina wrote:Actually I once did this on purpose to not expose myself but I guarantee most of the time when people get this achievement it's A. Throwers or B. Achievement hunters
xXbigboi69Xx wrote:Except we can already see that vigilantes don't reveal themselves for the sake of other players' achievements. If they did, vigilantes would commonly claim day 1 in the hopes of giving the witch the achievement, and yet this doesn't happen. There's no reason to believe vigilantes would be inclined to give mayors an achievement at their own expense, as we already know they don't do the same for "Two Birds, One Stone."
Brilliand wrote:... under the threat of being lynched.
xXbigboi69Xx wrote:Brilliand wrote:... under the threat of being lynched.
The mayor demands the townies comply. The townies do not comply, and the night passes without mayor being shot by a vigilante. The achievement is now out of reach for this game, and the mayor no longer has incentive to follow through on their threat. Any gamethrowing onwards would be taking place on the players' own terms, not incentivized by the achievement.
xXbigboi69Xx wrote:The mayor demands the townies comply. The townies do not comply, and the night passes without mayor being shot by a vigilante. The achievement is now out of reach for this game, and the mayor no longer has incentive to follow through on their threat. Any gamethrowing onwards would be taking place on the players' own terms, not incentivized by the achievement.
dolphina wrote:experienced with throwing and achievements that encourage throwing.
Brilliand wrote:xXbigboi69Xx wrote:The mayor demands the townies comply. The townies do not comply, and the night passes without mayor being shot by a vigilante. The achievement is now out of reach for this game, and the mayor no longer has incentive to follow through on their threat. Any gamethrowing onwards would be taking place on the players' own terms, not incentivized by the achievement.
More like: the Mayor follows through on promises he made previously, and lynches the Vigi because "they can't be Vigi because they didn't obey me / why didn't you claim when I called for it, you must not be vigi".
People don't just do what they have an incentive to do; they follow through on threats even when the incentive is taken away. That's what makes threats effective.
...and in general, people are in the habit of obeying the Mayor, because he's the superconfirmed townie. To most people, disobeying the Mayor just isn't something that Townies do.dolphina wrote:experienced with throwing and achievements that encourage throwing.
Doesn't sound like something I'd want to boast about, lol.
(Not sure it's true anyway. I'm looking at this from a theoretical standpoint.)
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