Chemist1422 wrote:Talk to [x] achievements for medium
Any self-target achievements
Naru2008 wrote:Chemist1422 wrote:Talk to [x] achievements for medium
Any self-target achievements
You're dead, and you have one Seance. I wouldn't consider that, or the self-targets worth shadowing.
Naru2008 wrote:Sheriff's SK achievement 'Got You ' is another example, but I can't really think of any others off the top of my head.
Though if this is the case, why not make them all shadow achievements? Just display them all at the end.
Achilles wrote:Naru2008 wrote:Sheriff's SK achievement 'Got You ' is another example, but I can't really think of any others off the top of my head.
Though if this is the case, why not make them all shadow achievements? Just display them all at the end.
Taking away the excitement of earning an achievement live and in the moment because there are a few problematic ones is silly design. /end rant
Naru2008 wrote:Achilles wrote:Naru2008 wrote:Sheriff's SK achievement 'Got You ' is another example, but I can't really think of any others off the top of my head.
Though if this is the case, why not make them all shadow achievements? Just display them all at the end.
Taking away the excitement of earning an achievement live and in the moment because there are a few problematic ones is silly design. /end rant
This suggestion obviously wasn't made in mind with taking away excitement. Just that several people in the community have suggested we just move them all to the end of the game, and I was simply passing that along.
While it may be design silly, it's also sound.
TurdPile wrote:Naru2008 wrote:Achilles wrote:Naru2008 wrote:Sheriff's SK achievement 'Got You ' is another example, but I can't really think of any others off the top of my head.
Though if this is the case, why not make them all shadow achievements? Just display them all at the end.
Taking away the excitement of earning an achievement live and in the moment because there are a few problematic ones is silly design. /end rant
This suggestion obviously wasn't made in mind with taking away excitement. Just that several people in the community have suggested we just move them all to the end of the game, and I was simply passing that along.
While it may be design silly, it's also sound.
THOU UNDERESTIMATE THE POWER OF INSTANT GRATIFICATION IN THIS DAY AND AGE
Chemist1422 wrote:Talk to [x] achievements for medium
Any self-target achievements
Jailor/Escort’s die to jailed/RB’ed SK
Stop hitting yourself
MysticMismagius wrote:Other achievements that should be shadowed:
Influenced Infection (Coven Leader): Control someone into visiting Pestilence.
If you get this achievement, then you know that whoever you sent your target into is Pestilence, and not healed/protected/etc.
Revitalized (GA): Purge a poison and a douse from your target. You would probably know that your target was poisoned, but you certainly shouldn’t know that they were doused unless they’re an Arsonist and they told you.
All “visit another member of the mafia/coven” achievements, for the same reason that all self-visit achievements should be shadowed: it reveals the existence of a Transporter, and who they visited.
CL doesn’t know the roles of the people who she sends her targets to, but other than that, yes.Phone0Ix wrote:- Mafioso+Consigliere+Coven Leader who knows what they visited
RevengeoftheRaccoon wrote:All Coven achievements that out pestilence (ambusher's, Hex master's, etc), not just coven leader's
Or that the Potion Master can heal the Coven member who finds Pestilence, or that the person who finds Pestilence has good standing with the town and gets saved by a TP, etc.RevengeoftheRaccoon wrote:Bodhrak wrote:RevengeoftheRaccoon wrote:All Coven achievements that out pestilence (ambusher's, Hex master's, etc), not just coven leader's
Oh I forgot Hex Master.The others don't matter cause they aren't Astral.
but it's possible that there is a Medium in play
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