Dev Update 12/04/2018

Announcements made here about the game and the company.

Re: Dev Update 12/04/2018

Postby DragonClaw66 » Wed Dec 05, 2018 3:44 pm

punjian wrote:Do you guys even play this game? Just asking....

Are you asking because you think the Sheriff change is bad?
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Re: Dev Update 12/04/2018

Postby InvinciblePlay » Wed Dec 05, 2018 3:47 pm

Hello! I have noticed that as a Grandfathered account owner, I am currently unable to create reference codes. Is this intended or not?
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Re: Dev Update 12/04/2018

Postby slasherslayer » Wed Dec 05, 2018 6:27 pm

So. On the subject of ranked changes, when do we finally see ret removed from ranked? It's been broken since forever, and usually if ret pulls off the rez town wins.

The changes made are ehh, imo. I'm fine with sheriff change, happy to see nk's getting some claim space. As far as ww is concerned, I don't like it at all, as a strategy would be to ask a known jailor to jail you, and then kill any tps on him without suffering. The last thing werewolf needed was a nerf.
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Re: Dev Update 12/04/2018

Postby TGambitG » Wed Dec 05, 2018 7:18 pm

All really good changes. The spam improvements are good, but heavy-handed, but I don't see how you could do it otherwise without a LOT of coding. So I completely understand it.

The Jailor/WW and Sheriff fixes are great, really gives a bit of a buff to NK with the second change.

Could you also look into the problem of people using extremely similar names in order to cause confusion? That is a serious issue in a lot of ranked games lately.

**EDIT** Because people choosing similar names BEFORE knowing roles can cause serious issues because if they're on the same team, and someone checks them/frames/etc it causes mass confusion when there really shouldn't be. Not to mention it's done simply to troll.
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Re: Dev Update 12/04/2018

Postby Parallax7 » Wed Dec 05, 2018 7:34 pm

Achilles - will the Frame + Focus Framer be implementated post Unity?
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Re: Dev Update 12/04/2018

Postby Achilles » Wed Dec 05, 2018 7:43 pm

InvinciblePlay wrote:Hello! I have noticed that as a Grandfathered account owner, I am currently unable to create reference codes. Is this intended or not?


Yes only premium users get referral codes. Free users who got grandfathered do not get them unless they upgrade to premium.
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Re: Dev Update 12/04/2018

Postby Achilles » Wed Dec 05, 2018 7:45 pm

slasherslayer wrote:The changes made are ehh, imo. I'm fine with sheriff change, happy to see nk's getting some claim space. As far as ww is concerned, I don't like it at all, as a strategy would be to ask a known jailor to jail you, and then kill any tps on him without suffering. The last thing werewolf needed was a nerf.


It was a bug fix. It's like if Blizzard fixed a bug that allows Genji to animation cancel his ult and then people say that he got an unneeded nerf.
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Re: Dev Update 12/04/2018

Postby Achilles » Wed Dec 05, 2018 7:46 pm

Parallax7 wrote:Achilles - will the Frame + Focus Framer be implementated post Unity?


Either focus or ability to swap investigative results with another person will likely be the Framer change
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Re: Dev Update 12/04/2018

Postby Litterial » Wed Dec 05, 2018 7:48 pm

I like all of the changes except the sheriff change. In it's state right now, it's a nerf to Town, Serial Killer and Werewolf. Sometimes, Town wants to opt into killing a Mafia member rather than the NK and this change takes away the ability to differentiate both.
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Re: Dev Update 12/04/2018

Postby 123zane321 » Wed Dec 05, 2018 7:51 pm

tldr; rip sheriff
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Re: Dev Update 12/04/2018

Postby Parallax7 » Wed Dec 05, 2018 7:51 pm

Achilles wrote:
Parallax7 wrote:Achilles - will the Frame + Focus Framer be implementated post Unity?


Either focus or ability to swap investigative results with another person will likely be the Framer change


I’d restrain from swapping investigatives ~ disallows interaction with Lookout/Tracker.
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Re: Dev Update 12/04/2018

Postby Parallax7 » Wed Dec 05, 2018 7:55 pm

Litterial wrote:I like all of the changes except the sheriff change. In it's state right now, it's a nerf to Town, Serial Killer and Werewolf. Sometimes, Town wants to opt into killing a Mafia member rather than the NK and this change takes away the ability to differentiate both.


Scum is scum if you aren’t killing scum you’re bad, pretty point blank.
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Re: Dev Update 12/04/2018

Postby Chemist1422 » Wed Dec 05, 2018 8:26 pm

Parallax7 wrote:
Litterial wrote:I like all of the changes except the sheriff change. In it's state right now, it's a nerf to Town, Serial Killer and Werewolf. Sometimes, Town wants to opt into killing a Mafia member rather than the NK and this change takes away the ability to differentiate both.


Scum is scum if you aren’t killing scum you’re bad, pretty point blank.

I disagree. In a situation with Sheriff/2 whatever townies (Med/TI/ret that's used its ability/etc)/2 mafia/SK being able to differentiate between mafia/SK is important, as lynching a mafia and having the SK kill the other mafia leads to a win, when lynching the SK is a lose.
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Re: Dev Update 12/04/2018

Postby Parallax7 » Wed Dec 05, 2018 8:29 pm

Chemist1422 wrote:
Parallax7 wrote:
Litterial wrote:I like all of the changes except the sheriff change. In it's state right now, it's a nerf to Town, Serial Killer and Werewolf. Sometimes, Town wants to opt into killing a Mafia member rather than the NK and this change takes away the ability to differentiate both.


Scum is scum if you aren’t killing scum you’re bad, pretty point blank.

I disagree. In a situation with Sheriff/2 whatever townies (Med/TI/ret that's used its ability/etc)/2 mafia/SK being able to differentiate between mafia/SK is important, as lynching a mafia and having the SK kill the other mafia leads to a win, when lynching the SK is a lose.


If town got itself into that situation it doesn’t really deserve to win, imo.

I.E: Kingmakimg is bad.
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Re: Dev Update 12/04/2018

Postby Litterial » Wed Dec 05, 2018 8:43 pm

RevengeoftheRaccoon wrote:
Litterial wrote:I like all of the changes except the sheriff change. In it's state right now, it's a nerf to Town, Serial Killer and Werewolf. Sometimes, Town wants to opt into killing a Mafia member rather than the NK and this change takes away the ability to differentiate both.

-Town needs a Nerf
-But NK now can claim framed easily, that's the point.
-NK shouldn't get wins just because their NKs


I'm actually fine with the change nerfing town. I just think it does more harm than good for NK. To me, the ability to say you got framed or that executioner is pushing you as a "Town" doesn't seem like a big enough buff for these NK's compared to the negative of being found by the sheriff as the Serial Killer or WW.
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Re: Dev Update 12/04/2018

Postby NateNate60 » Wed Dec 05, 2018 9:50 pm

The sheriff change seems a bit odd because a nerf to sheriff is absolutely not needed as the role is already ridiculously easy to claim.
Nerfing werewolf seems like an absolute son of a gun change. There's nothing wrong with Werewolf at the moment and it's not terribly unbalanced. Why even do this? I also disagree with the idea the promotional purchases don't make you a premium user. I understand that the 1300 TP referral bonus for a $1 purchase opens the doors for abuse, but a fairer system would probably be to only award the referral bonus after the purchases reach $5. If you spend any sum of money at all, I think the odds are quite high that you're not a bot. I don't think bot makers are willing to spend a single cent on their "activity".

Why are you all wasting your time applying balance changes to Werewolf and Sheriff? They're fine the way they are. There are a lot of better things to do, the most notable of which:

[*] Fixing the taunts and not allowing their use as a method of communication. Dead players cannot taunt/their taunt can only be seen by other dead players.
[*] Fixing the achievements providing information that they shouldn't. Show them at the end of the game.
[*] Buff Serial Killer instead. It's arguably the worst NK right now since it loses in a stalemate to all other NKs, is not Detection Immune, ever, and has the lowest attack value.

tl;dr fix your game before doing this useless flummery
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Re: Dev Update 12/04/2018

Postby Villagerlover » Wed Dec 05, 2018 10:19 pm

NateNate60 wrote:The sheriff change seems a bit odd because a nerf to sheriff is absolutely not needed as the role is already ridiculously easy to claim.
Nerfing werewolf seems like an absolute son of a gun change. There's nothing wrong with Werewolf at the moment and it's not terribly unbalanced. Why even do this? I also disagree with the idea the promotional purchases don't make you a premium user. I understand that the 1300 TP referral bonus for a $1 purchase opens the doors for abuse, but a fairer system would probably be to only award the referral bonus after the purchases reach $5. If you spend any sum of money at all, I think the odds are quite high that you're not a bot. I don't think bot makers are willing to spend a single cent on their "activity".

Why are you all wasting your time applying balance changes to Werewolf and Sheriff? They're fine the way they are. There are a lot of better things to do, the most notable of which:

[*] Fixing the taunts and not allowing their use as a method of communication. Dead players cannot taunt/their taunt can only be seen by other dead players.
[*] Fixing the achievements providing information that they shouldn't. Show them at the end of the game.
[*] Buff Serial Killer instead. It's arguably the worst NK right now since it loses in a stalemate to all other NKs, is not Detection Immune, ever, and has the lowest attack value.

tl;dr fix your game before doing this useless flummery




Um...
With this new implementation, there is now more room for Serial Killers and Werewolves to claim since they no longer appear as their respective roles...I don't see why you need to complain about this. A sheriff can still find out when a person is an opposer to town or not, so it's not at all a big deal like you're making it out to be. As a sheriff, you shouldn't care if the person is a "higher priority to kill" or not anyway. You should just know that anyone who opposes you needs to be lynched or killed like your goal states.
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Re: Dev Update 12/04/2018

Postby greenrabbit7 » Wed Dec 05, 2018 11:17 pm

I don't like the I am blackmailed. change. I'd usually spam it so people would see that, yknow, im not just posting it once and being done.
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Re: Dev Update 12/04/2018

Postby BasicFourLife » Thu Dec 06, 2018 12:24 am

This change may be good but it’s not enough. Although there are some easily codable changes I could think of more such as:

Making Bodyguard unable to saved if it successfully protects someone
Reducing the amount of bullets Vigilante has to 2 and making it throw away all remaining bullets instead of committing suicide upon shooting a Townie
Making Veteran’s alerts also protect you from harmful actions such as Dousing and Infecting (a Vet alert is supposed to give you full immunity)
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: Dev Update 12/04/2018

Postby eoJ1 » Thu Dec 06, 2018 12:59 am

Agree with the concerns about sheriff and spam/BM messages.

I think in regards to spam, a better solution would be harsher warning messages (e.g. 'Please don't spam the chat. If you continue to do so, you may be banned') and more discretion available to judges and jurors (as you say, I see plenty of people with only one instance of reasonable spam who I feel I have to guilty, as well as many people who don't technically meet the criteria for spamming, but clearly are).
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Re: Dev Update 12/04/2018

Postby Litterial » Thu Dec 06, 2018 1:24 am

Villagerlover wrote:
NateNate60 wrote:The sheriff change seems a bit odd because a nerf to sheriff is absolutely not needed as the role is already ridiculously easy to claim.
Nerfing werewolf seems like an absolute son of a gun change. There's nothing wrong with Werewolf at the moment and it's not terribly unbalanced. Why even do this? I also disagree with the idea the promotional purchases don't make you a premium user. I understand that the 1300 TP referral bonus for a $1 purchase opens the doors for abuse, but a fairer system would probably be to only award the referral bonus after the purchases reach $5. If you spend any sum of money at all, I think the odds are quite high that you're not a bot. I don't think bot makers are willing to spend a single cent on their "activity".

Why are you all wasting your time applying balance changes to Werewolf and Sheriff? They're fine the way they are. There are a lot of better things to do, the most notable of which:

[*] Fixing the taunts and not allowing their use as a method of communication. Dead players cannot taunt/their taunt can only be seen by other dead players.
[*] Fixing the achievements providing information that they shouldn't. Show them at the end of the game.
[*] Buff Serial Killer instead. It's arguably the worst NK right now since it loses in a stalemate to all other NKs, is not Detection Immune, ever, and has the lowest attack value.

tl;dr fix your game before doing this useless flummery





Um...
With this new implementation, there is now more room for Serial Killers and Werewolves to claim since they no longer appear as their respective roles...I don't see why you need to complain about this. A sheriff can still find out when a person is an opposer to town or not, so it's not at all a big deal like you're making it out to be. As a sheriff, you shouldn't care if the person is a "higher priority to kill" or not anyway. You should just know that anyone who opposes you needs to be lynched or killed like your goal states.


There are multiple 3 vs 3 vs 1 and 4 vs 4 vs 1 situations where if Town kills the NK, they give Mafia full control of the game and lose the game where as if they killed the a Mafia, they can outplay to force a draw or a win depending on what Town roles are still left in the game.
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Re: Dev Update 12/04/2018

Postby rushofpower » Thu Dec 06, 2018 3:07 am

Litterial wrote:
Villagerlover wrote:
NateNate60 wrote:The sheriff change seems a bit odd because a nerf to sheriff is absolutely not needed as the role is already ridiculously easy to claim.
Nerfing werewolf seems like an absolute son of a gun change. There's nothing wrong with Werewolf at the moment and it's not terribly unbalanced. Why even do this? I also disagree with the idea the promotional purchases don't make you a premium user. I understand that the 1300 TP referral bonus for a $1 purchase opens the doors for abuse, but a fairer system would probably be to only award the referral bonus after the purchases reach $5. If you spend any sum of money at all, I think the odds are quite high that you're not a bot. I don't think bot makers are willing to spend a single cent on their "activity".

Why are you all wasting your time applying balance changes to Werewolf and Sheriff? They're fine the way they are. There are a lot of better things to do, the most notable of which:

[*] Fixing the taunts and not allowing their use as a method of communication. Dead players cannot taunt/their taunt can only be seen by other dead players.
[*] Fixing the achievements providing information that they shouldn't. Show them at the end of the game.
[*] Buff Serial Killer instead. It's arguably the worst NK right now since it loses in a stalemate to all other NKs, is not Detection Immune, ever, and has the lowest attack value.

tl;dr fix your game before doing this useless flummery





Um...
With this new implementation, there is now more room for Serial Killers and Werewolves to claim since they no longer appear as their respective roles...I don't see why you need to complain about this. A sheriff can still find out when a person is an opposer to town or not, so it's not at all a big deal like you're making it out to be. As a sheriff, you shouldn't care if the person is a "higher priority to kill" or not anyway. You should just know that anyone who opposes you needs to be lynched or killed like your goal states.


There are multiple 3 vs 3 vs 1 and 4 vs 4 vs 1 situations where if Town kills the NK, they give Mafia full control of the game and lose the game where as if they killed the a Mafia, they can outplay to force a draw or a win depending on what Town roles are still left in the game.


Come on, how many games have you played? in those tight-knit situations, when its far down the game, its SO blatantly obvious who the NK is and who the mafia is. Minimum its around day 4, and trust me, at that point everyone knows whos who. We dont need a sheriff to tell us "oh yea he showed up as mafia and hes ww". People are nitpicking scenarios and trying to make it seem like its going to drastically affect it- NO. It wont. Even if in a cirucmstance everyone is so unsure (unlikely at that point) Its easy for NK to just kill and put in their deathnote their name or to kill someone whos posing as mafia, or whatever.
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Re: Dev Update 12/04/2018

Postby Metrion » Thu Dec 06, 2018 6:00 am

Parallax7 wrote:
Achilles wrote:
Parallax7 wrote:Achilles - will the Frame + Focus Framer be implementated post Unity?


Either focus or ability to swap investigative results with another person will likely be the Framer change


I’d restrain from swapping investigatives ~ disallows interaction with Lookout/Tracker.


Not if you make if affect those roles.
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Re: Dev Update 12/04/2018

Postby BS4125 » Thu Dec 06, 2018 9:46 am

Litterial wrote:I like all of the changes except the sheriff change. In it's state right now, it's a nerf to Town, Serial Killer and Werewolf. Sometimes, Town wants to opt into killing a Mafia member rather than the NK and this change takes away the ability to differentiate both.

It doesn’t nerf the NKs because they can now claim to be Framed, before once they were found they immediately got lynched. Also the cases where Town have to lynch specifically the NK as opposed to the Mafia are rare, and scum need that buff anyway so I don’t see the problem

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Dev Update 12/04/2018

Postby Villagerlover » Thu Dec 06, 2018 9:55 am

Litterial wrote:
Villagerlover wrote:
NateNate60 wrote:The sheriff change seems a bit odd because a nerf to sheriff is absolutely not needed as the role is already ridiculously easy to claim.
Nerfing werewolf seems like an absolute son of a gun change. There's nothing wrong with Werewolf at the moment and it's not terribly unbalanced. Why even do this? I also disagree with the idea the promotional purchases don't make you a premium user. I understand that the 1300 TP referral bonus for a $1 purchase opens the doors for abuse, but a fairer system would probably be to only award the referral bonus after the purchases reach $5. If you spend any sum of money at all, I think the odds are quite high that you're not a bot. I don't think bot makers are willing to spend a single cent on their "activity".

Why are you all wasting your time applying balance changes to Werewolf and Sheriff? They're fine the way they are. There are a lot of better things to do, the most notable of which:

[*] Fixing the taunts and not allowing their use as a method of communication. Dead players cannot taunt/their taunt can only be seen by other dead players.
[*] Fixing the achievements providing information that they shouldn't. Show them at the end of the game.
[*] Buff Serial Killer instead. It's arguably the worst NK right now since it loses in a stalemate to all other NKs, is not Detection Immune, ever, and has the lowest attack value.

tl;dr fix your game before doing this useless flummery





Um...
With this new implementation, there is now more room for Serial Killers and Werewolves to claim since they no longer appear as their respective roles...I don't see why you need to complain about this. A sheriff can still find out when a person is an opposer to town or not, so it's not at all a big deal like you're making it out to be. As a sheriff, you shouldn't care if the person is a "higher priority to kill" or not anyway. You should just know that anyone who opposes you needs to be lynched or killed like your goal states.


There are multiple 3 vs 3 vs 1 and 4 vs 4 vs 1 situations where if Town kills the NK, they give Mafia full control of the game and lose the game where as if they killed the a Mafia, they can outplay to force a draw or a win depending on what Town roles are still left in the game.



I don't think you play enough games to realize how rare of a scenario that is. Those conditions you're stating do occur, sure, but it's not at all an every-game experience. The Serial Killer and Werewolf both greatly benefit from having this Sheriff nerf now that they're not singled out by the confirmed townie. Now you can at the very least, claim something different for an explanation of why you showed up as suspicious.
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