punjian wrote:Do you guys even play this game? Just asking....
Are you asking because you think the Sheriff change is bad?
punjian wrote:Do you guys even play this game? Just asking....
InvinciblePlay wrote:Hello! I have noticed that as a Grandfathered account owner, I am currently unable to create reference codes. Is this intended or not?
slasherslayer wrote:The changes made are ehh, imo. I'm fine with sheriff change, happy to see nk's getting some claim space. As far as ww is concerned, I don't like it at all, as a strategy would be to ask a known jailor to jail you, and then kill any tps on him without suffering. The last thing werewolf needed was a nerf.
Parallax7 wrote:Achilles - will the Frame + Focus Framer be implementated post Unity?
Achilles wrote:Parallax7 wrote:Achilles - will the Frame + Focus Framer be implementated post Unity?
Either focus or ability to swap investigative results with another person will likely be the Framer change
Litterial wrote:I like all of the changes except the sheriff change. In it's state right now, it's a nerf to Town, Serial Killer and Werewolf. Sometimes, Town wants to opt into killing a Mafia member rather than the NK and this change takes away the ability to differentiate both.
Parallax7 wrote:Litterial wrote:I like all of the changes except the sheriff change. In it's state right now, it's a nerf to Town, Serial Killer and Werewolf. Sometimes, Town wants to opt into killing a Mafia member rather than the NK and this change takes away the ability to differentiate both.
Scum is scum if you aren’t killing scum you’re bad, pretty point blank.
Chemist1422 wrote:Parallax7 wrote:Litterial wrote:I like all of the changes except the sheriff change. In it's state right now, it's a nerf to Town, Serial Killer and Werewolf. Sometimes, Town wants to opt into killing a Mafia member rather than the NK and this change takes away the ability to differentiate both.
Scum is scum if you aren’t killing scum you’re bad, pretty point blank.
I disagree. In a situation with Sheriff/2 whatever townies (Med/TI/ret that's used its ability/etc)/2 mafia/SK being able to differentiate between mafia/SK is important, as lynching a mafia and having the SK kill the other mafia leads to a win, when lynching the SK is a lose.
RevengeoftheRaccoon wrote:Litterial wrote:I like all of the changes except the sheriff change. In it's state right now, it's a nerf to Town, Serial Killer and Werewolf. Sometimes, Town wants to opt into killing a Mafia member rather than the NK and this change takes away the ability to differentiate both.
-Town needs a Nerf
-But NK now can claim framed easily, that's the point.
-NK shouldn't get wins just because their NKs
NateNate60 wrote:The sheriff change seems a bit odd because a nerf to sheriff is absolutely not needed as the role is already ridiculously easy to claim.
Nerfing werewolf seems like an absolute son of a gun change. There's nothing wrong with Werewolf at the moment and it's not terribly unbalanced. Why even do this? I also disagree with the idea the promotional purchases don't make you a premium user. I understand that the 1300 TP referral bonus for a $1 purchase opens the doors for abuse, but a fairer system would probably be to only award the referral bonus after the purchases reach $5. If you spend any sum of money at all, I think the odds are quite high that you're not a bot. I don't think bot makers are willing to spend a single cent on their "activity".
Why are you all wasting your time applying balance changes to Werewolf and Sheriff? They're fine the way they are. There are a lot of better things to do, the most notable of which:
[*] Fixing the taunts and not allowing their use as a method of communication. Dead players cannot taunt/their taunt can only be seen by other dead players.
[*] Fixing the achievements providing information that they shouldn't. Show them at the end of the game.
[*] Buff Serial Killer instead. It's arguably the worst NK right now since it loses in a stalemate to all other NKs, is not Detection Immune, ever, and has the lowest attack value.
tl;dr fix your game before doing this useless flummery
Villagerlover wrote:NateNate60 wrote:The sheriff change seems a bit odd because a nerf to sheriff is absolutely not needed as the role is already ridiculously easy to claim.
Nerfing werewolf seems like an absolute son of a gun change. There's nothing wrong with Werewolf at the moment and it's not terribly unbalanced. Why even do this? I also disagree with the idea the promotional purchases don't make you a premium user. I understand that the 1300 TP referral bonus for a $1 purchase opens the doors for abuse, but a fairer system would probably be to only award the referral bonus after the purchases reach $5. If you spend any sum of money at all, I think the odds are quite high that you're not a bot. I don't think bot makers are willing to spend a single cent on their "activity".
Why are you all wasting your time applying balance changes to Werewolf and Sheriff? They're fine the way they are. There are a lot of better things to do, the most notable of which:
[*] Fixing the taunts and not allowing their use as a method of communication. Dead players cannot taunt/their taunt can only be seen by other dead players.
[*] Fixing the achievements providing information that they shouldn't. Show them at the end of the game.
[*] Buff Serial Killer instead. It's arguably the worst NK right now since it loses in a stalemate to all other NKs, is not Detection Immune, ever, and has the lowest attack value.
tl;dr fix your game before doing this useless flummery
Um...
With this new implementation, there is now more room for Serial Killers and Werewolves to claim since they no longer appear as their respective roles...I don't see why you need to complain about this. A sheriff can still find out when a person is an opposer to town or not, so it's not at all a big deal like you're making it out to be. As a sheriff, you shouldn't care if the person is a "higher priority to kill" or not anyway. You should just know that anyone who opposes you needs to be lynched or killed like your goal states.
Litterial wrote:Villagerlover wrote:NateNate60 wrote:The sheriff change seems a bit odd because a nerf to sheriff is absolutely not needed as the role is already ridiculously easy to claim.
Nerfing werewolf seems like an absolute son of a gun change. There's nothing wrong with Werewolf at the moment and it's not terribly unbalanced. Why even do this? I also disagree with the idea the promotional purchases don't make you a premium user. I understand that the 1300 TP referral bonus for a $1 purchase opens the doors for abuse, but a fairer system would probably be to only award the referral bonus after the purchases reach $5. If you spend any sum of money at all, I think the odds are quite high that you're not a bot. I don't think bot makers are willing to spend a single cent on their "activity".
Why are you all wasting your time applying balance changes to Werewolf and Sheriff? They're fine the way they are. There are a lot of better things to do, the most notable of which:
[*] Fixing the taunts and not allowing their use as a method of communication. Dead players cannot taunt/their taunt can only be seen by other dead players.
[*] Fixing the achievements providing information that they shouldn't. Show them at the end of the game.
[*] Buff Serial Killer instead. It's arguably the worst NK right now since it loses in a stalemate to all other NKs, is not Detection Immune, ever, and has the lowest attack value.
tl;dr fix your game before doing this useless flummery
Um...
With this new implementation, there is now more room for Serial Killers and Werewolves to claim since they no longer appear as their respective roles...I don't see why you need to complain about this. A sheriff can still find out when a person is an opposer to town or not, so it's not at all a big deal like you're making it out to be. As a sheriff, you shouldn't care if the person is a "higher priority to kill" or not anyway. You should just know that anyone who opposes you needs to be lynched or killed like your goal states.
There are multiple 3 vs 3 vs 1 and 4 vs 4 vs 1 situations where if Town kills the NK, they give Mafia full control of the game and lose the game where as if they killed the a Mafia, they can outplay to force a draw or a win depending on what Town roles are still left in the game.
Parallax7 wrote:Achilles wrote:Parallax7 wrote:Achilles - will the Frame + Focus Framer be implementated post Unity?
Either focus or ability to swap investigative results with another person will likely be the Framer change
I’d restrain from swapping investigatives ~ disallows interaction with Lookout/Tracker.
Litterial wrote:I like all of the changes except the sheriff change. In it's state right now, it's a nerf to Town, Serial Killer and Werewolf. Sometimes, Town wants to opt into killing a Mafia member rather than the NK and this change takes away the ability to differentiate both.
Litterial wrote:Villagerlover wrote:NateNate60 wrote:The sheriff change seems a bit odd because a nerf to sheriff is absolutely not needed as the role is already ridiculously easy to claim.
Nerfing werewolf seems like an absolute son of a gun change. There's nothing wrong with Werewolf at the moment and it's not terribly unbalanced. Why even do this? I also disagree with the idea the promotional purchases don't make you a premium user. I understand that the 1300 TP referral bonus for a $1 purchase opens the doors for abuse, but a fairer system would probably be to only award the referral bonus after the purchases reach $5. If you spend any sum of money at all, I think the odds are quite high that you're not a bot. I don't think bot makers are willing to spend a single cent on their "activity".
Why are you all wasting your time applying balance changes to Werewolf and Sheriff? They're fine the way they are. There are a lot of better things to do, the most notable of which:
[*] Fixing the taunts and not allowing their use as a method of communication. Dead players cannot taunt/their taunt can only be seen by other dead players.
[*] Fixing the achievements providing information that they shouldn't. Show them at the end of the game.
[*] Buff Serial Killer instead. It's arguably the worst NK right now since it loses in a stalemate to all other NKs, is not Detection Immune, ever, and has the lowest attack value.
tl;dr fix your game before doing this useless flummery
Um...
With this new implementation, there is now more room for Serial Killers and Werewolves to claim since they no longer appear as their respective roles...I don't see why you need to complain about this. A sheriff can still find out when a person is an opposer to town or not, so it's not at all a big deal like you're making it out to be. As a sheriff, you shouldn't care if the person is a "higher priority to kill" or not anyway. You should just know that anyone who opposes you needs to be lynched or killed like your goal states.
There are multiple 3 vs 3 vs 1 and 4 vs 4 vs 1 situations where if Town kills the NK, they give Mafia full control of the game and lose the game where as if they killed the a Mafia, they can outplay to force a draw or a win depending on what Town roles are still left in the game.
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