ParaYumi wrote:A wonderful update. Although now I have to try and remember how framer was buffed in the first place. The only thing I can think of off the top of my head are the invest results for it.
Parallax7 wrote:Achilles - enlighten me, what kind of changes can be made currently (prior to unity port release)? Because there are a myriad of minor edits that could potentially be added. TG has a multitude of them.
Achilles wrote:Parallax7 wrote:Achilles - enlighten me, what kind of changes can be made currently (prior to unity port release)? Because there are a myriad of minor edits that could potentially be added. TG has a multitude of them.
XML changes or basic server logic changes aren't too bad. It really just depends on what is done by the server and what is done by the client and also what existing infrastructure already exists. Feel free to post what you think are some of the most important balance changes and I'll try to determine the amount of client work required.
Parallax7 wrote:Examples:
•Bodyguard being unhealable when fighting someone off.
•Giving Vigilante Jailor’s guilt / reduction of bullets.
Parallax7 wrote:•Adding a role/overhaul. For example, Butcher.
walkerh13 wrote:Hey Achilles, Parallax and I have a question: Why does lore even matter? I understand that that's the reason the Butcher won't be added in replace of the Werewolf. Like I don't see any fandom articles being written about the lore of this game, and balance is obviously much more important.
Achilles wrote:Parallax7 wrote:Examples:
•Bodyguard being unhealable when fighting someone off.
•Giving Vigilante Jailor’s guilt / reduction of bullets.
Should be mostly server changes and some XML text updates. Maybe a slight amount of client logic for the Vigilante but nothing too complicated. There is an achievement tied to that interaction however with the Witch, so that is added work and complication, especially changing Facebook achievements and Steam achievements to match.Parallax7 wrote:•Adding a role/overhaul. For example, Butcher.
A large amount of client and server work is involved in an entire role overhaul or adding a new role.
Parallax7 wrote:Achilles wrote:Parallax7 wrote:Examples:
•Bodyguard being unhealable when fighting someone off.
•Giving Vigilante Jailor’s guilt / reduction of bullets.
Should be mostly server changes and some XML text updates. Maybe a slight amount of client logic for the Vigilante but nothing too complicated. There is an achievement tied to that interaction however with the Witch, so that is added work and complication, especially changing Facebook achievements and Steam achievements to match.Parallax7 wrote:•Adding a role/overhaul. For example, Butcher.
A large amount of client and server work is involved in an entire role overhaul or adding a new role.
Alright so I take it Bodyguard and Vigilante could be adderessed prior to the unity port, and a Werewolf Overhaul, or addition of Butcher would be post unity?
Meandrina wrote:Is the spam prevention now or not til the next patch? ..along with the other things you mentioned
Achilles wrote:Yes but I would be worried about the potential for the increase of gamethrowing Vigilante's if their punishment is less severe
Parallax7 wrote:Achilles wrote:Yes but I would be worried about the potential for the increase of gamethrowing Vigilante's if their punishment is less severe
I mean, Jailor has far superior carry potential, and it doesn’t kill itself. Balancing around rule breakers isn’t ideal, it’d be like implementing a rule to deter spam, a role that killed a spammer and won. Something stupid.
If people are going to gamethrow, they’re going to gamethrow regardless of the penalty. The recent P2P change should in and of itself reduce gamethrowing.
All in all I wouldn’t worry about gamethrowing. Although, the achievement issue could be a bit problematic.
What if it was only achievable outside of ranked, I.E, Vigilante has Jailor’s guilt in ranked/ranked practice and suicide guilt outside of it?
walkerh13 wrote:Achilles wrote:walkerh13 wrote:Hey Achilles, Parallax and I have a question: Why does lore even matter? I understand that that's the reason the Butcher won't be added in replace of the Werewolf. Like I don't see any fandom articles being written about the lore of this game, and balance is obviously much more important.
The Janitor "cleaning" a dead body of its role and will is very in theme with the lore of a Janitor. Same example with the Medusa doing the same concept but being called "Stoned" instead of cleaned so it matches the lore of a Medusa. Perhaps a Werewolf could tear someone apart so vigorously that their role could not be identified and their will was shredded, but again if it is rephrased in such a way it would match the lore of a Werewolf.
Ok, but what we're asking is if the Butcher can simply be in ranked instead of the Werewolf, not replace it entirely. That way the people who payed for the Werewolf to get into the game via kickstarter still get their money's worth, but ranked is much more balanced.
TurdPile wrote:walkerh13 wrote:Achilles wrote:walkerh13 wrote:Hey Achilles, Parallax and I have a question: Why does lore even matter? I understand that that's the reason the Butcher won't be added in replace of the Werewolf. Like I don't see any fandom articles being written about the lore of this game, and balance is obviously much more important.
The Janitor "cleaning" a dead body of its role and will is very in theme with the lore of a Janitor. Same example with the Medusa doing the same concept but being called "Stoned" instead of cleaned so it matches the lore of a Medusa. Perhaps a Werewolf could tear someone apart so vigorously that their role could not be identified and their will was shredded, but again if it is rephrased in such a way it would match the lore of a Werewolf.
Ok, but what we're asking is if the Butcher can simply be in ranked instead of the Werewolf, not replace it entirely. That way the people who payed for the Werewolf to get into the game via kickstarter still get their money's worth, but ranked is much more balanced.
Developing a role solely for a relatively minor subset of the community (Ranked) is not a good investment of development time in my opinion, especially with the rest of the stuff already on their plate.
punjian wrote:Do you guys even play this game? Just asking....
Users browsing this forum: No registered users and 10 guests