Dev Update 12/04/2018

Announcements made here about the game and the company.

Re: Dev Update 12/04/2018

Postby greenrabbit7 » Wed Dec 05, 2018 11:17 pm

I don't like the I am blackmailed. change. I'd usually spam it so people would see that, yknow, im not just posting it once and being done.
Image
User avatar
greenrabbit7
Bodyguard
Bodyguard
 
Posts: 246
Joined: Sun Jul 05, 2015 1:29 pm
Location: hiding from the Indonesian Government

Re: Dev Update 12/04/2018

Postby BasicFourLife » Thu Dec 06, 2018 12:24 am

This change may be good but it’s not enough. Although there are some easily codable changes I could think of more such as:

Making Bodyguard unable to saved if it successfully protects someone
Reducing the amount of bullets Vigilante has to 2 and making it throw away all remaining bullets instead of committing suicide upon shooting a Townie
Making Veteran’s alerts also protect you from harmful actions such as Dousing and Infecting (a Vet alert is supposed to give you full immunity)
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

FM / TG: 5 - 10 - 8
BasicFourLife
[Forum Mafia XVI] Winner
[Forum Mafia XVI] Winner
 
Posts: 1566
Joined: Sat Dec 17, 2016 6:47 am
Location: UTC +2/+3 - Somewhere hidden

Re: Dev Update 12/04/2018

Postby eoJ1 » Thu Dec 06, 2018 12:59 am

Agree with the concerns about sheriff and spam/BM messages.

I think in regards to spam, a better solution would be harsher warning messages (e.g. 'Please don't spam the chat. If you continue to do so, you may be banned') and more discretion available to judges and jurors (as you say, I see plenty of people with only one instance of reasonable spam who I feel I have to guilty, as well as many people who don't technically meet the criteria for spamming, but clearly are).
eoJ1
Jester
Jester
 
Posts: 18
Joined: Sat Jul 08, 2017 10:56 am

Re: Dev Update 12/04/2018

Postby Litterial » Thu Dec 06, 2018 1:24 am

Villagerlover wrote:
NateNate60 wrote:The sheriff change seems a bit odd because a nerf to sheriff is absolutely not needed as the role is already ridiculously easy to claim.
Nerfing werewolf seems like an absolute son of a gun change. There's nothing wrong with Werewolf at the moment and it's not terribly unbalanced. Why even do this? I also disagree with the idea the promotional purchases don't make you a premium user. I understand that the 1300 TP referral bonus for a $1 purchase opens the doors for abuse, but a fairer system would probably be to only award the referral bonus after the purchases reach $5. If you spend any sum of money at all, I think the odds are quite high that you're not a bot. I don't think bot makers are willing to spend a single cent on their "activity".

Why are you all wasting your time applying balance changes to Werewolf and Sheriff? They're fine the way they are. There are a lot of better things to do, the most notable of which:

[*] Fixing the taunts and not allowing their use as a method of communication. Dead players cannot taunt/their taunt can only be seen by other dead players.
[*] Fixing the achievements providing information that they shouldn't. Show them at the end of the game.
[*] Buff Serial Killer instead. It's arguably the worst NK right now since it loses in a stalemate to all other NKs, is not Detection Immune, ever, and has the lowest attack value.

tl;dr fix your game before doing this useless flummery





Um...
With this new implementation, there is now more room for Serial Killers and Werewolves to claim since they no longer appear as their respective roles...I don't see why you need to complain about this. A sheriff can still find out when a person is an opposer to town or not, so it's not at all a big deal like you're making it out to be. As a sheriff, you shouldn't care if the person is a "higher priority to kill" or not anyway. You should just know that anyone who opposes you needs to be lynched or killed like your goal states.


There are multiple 3 vs 3 vs 1 and 4 vs 4 vs 1 situations where if Town kills the NK, they give Mafia full control of the game and lose the game where as if they killed the a Mafia, they can outplay to force a draw or a win depending on what Town roles are still left in the game.
Litterial
Newbie
Newbie
 
Posts: 4
Joined: Mon Jan 08, 2018 10:34 pm

Re: Dev Update 12/04/2018

Postby rushofpower » Thu Dec 06, 2018 3:07 am

Litterial wrote:
Villagerlover wrote:
NateNate60 wrote:The sheriff change seems a bit odd because a nerf to sheriff is absolutely not needed as the role is already ridiculously easy to claim.
Nerfing werewolf seems like an absolute son of a gun change. There's nothing wrong with Werewolf at the moment and it's not terribly unbalanced. Why even do this? I also disagree with the idea the promotional purchases don't make you a premium user. I understand that the 1300 TP referral bonus for a $1 purchase opens the doors for abuse, but a fairer system would probably be to only award the referral bonus after the purchases reach $5. If you spend any sum of money at all, I think the odds are quite high that you're not a bot. I don't think bot makers are willing to spend a single cent on their "activity".

Why are you all wasting your time applying balance changes to Werewolf and Sheriff? They're fine the way they are. There are a lot of better things to do, the most notable of which:

[*] Fixing the taunts and not allowing their use as a method of communication. Dead players cannot taunt/their taunt can only be seen by other dead players.
[*] Fixing the achievements providing information that they shouldn't. Show them at the end of the game.
[*] Buff Serial Killer instead. It's arguably the worst NK right now since it loses in a stalemate to all other NKs, is not Detection Immune, ever, and has the lowest attack value.

tl;dr fix your game before doing this useless flummery





Um...
With this new implementation, there is now more room for Serial Killers and Werewolves to claim since they no longer appear as their respective roles...I don't see why you need to complain about this. A sheriff can still find out when a person is an opposer to town or not, so it's not at all a big deal like you're making it out to be. As a sheriff, you shouldn't care if the person is a "higher priority to kill" or not anyway. You should just know that anyone who opposes you needs to be lynched or killed like your goal states.


There are multiple 3 vs 3 vs 1 and 4 vs 4 vs 1 situations where if Town kills the NK, they give Mafia full control of the game and lose the game where as if they killed the a Mafia, they can outplay to force a draw or a win depending on what Town roles are still left in the game.


Come on, how many games have you played? in those tight-knit situations, when its far down the game, its SO blatantly obvious who the NK is and who the mafia is. Minimum its around day 4, and trust me, at that point everyone knows whos who. We dont need a sheriff to tell us "oh yea he showed up as mafia and hes ww". People are nitpicking scenarios and trying to make it seem like its going to drastically affect it- NO. It wont. Even if in a cirucmstance everyone is so unsure (unlikely at that point) Its easy for NK to just kill and put in their deathnote their name or to kill someone whos posing as mafia, or whatever.
------TP/OO/SpY ON SEY-----SEY IS FORGER WITH BOOBS!!-----ESCORT DONT COME!!!
rushofpower
Witch
Witch
 
Posts: 46
Joined: Sun May 29, 2016 4:09 am

Re: Dev Update 12/04/2018

Postby Metrion » Thu Dec 06, 2018 6:00 am

Parallax7 wrote:
Achilles wrote:
Parallax7 wrote:Achilles - will the Frame + Focus Framer be implementated post Unity?


Either focus or ability to swap investigative results with another person will likely be the Framer change


I’d restrain from swapping investigatives ~ disallows interaction with Lookout/Tracker.


Not if you make if affect those roles.
User avatar
Metrion
FM Awards: Creator
FM Awards: Creator
 
Posts: 2981
Joined: Fri Mar 21, 2014 1:51 pm
Location: The VLDR boards, probably [UTC -3]

Re: Dev Update 12/04/2018

Postby BS4125 » Thu Dec 06, 2018 9:46 am

Litterial wrote:I like all of the changes except the sheriff change. In it's state right now, it's a nerf to Town, Serial Killer and Werewolf. Sometimes, Town wants to opt into killing a Mafia member rather than the NK and this change takes away the ability to differentiate both.

It doesn’t nerf the NKs because they can now claim to be Framed, before once they were found they immediately got lynched. Also the cases where Town have to lynch specifically the NK as opposed to the Mafia are rare, and scum need that buff anyway so I don’t see the problem

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
User avatar
BS4125
Christmas 2018 Winner
Christmas 2018 Winner
 
Posts: 978
Joined: Sun May 01, 2016 12:10 pm
Location: Nextdoor to my neighbour

Re: Dev Update 12/04/2018

Postby Villagerlover » Thu Dec 06, 2018 9:55 am

Litterial wrote:
Villagerlover wrote:
NateNate60 wrote:The sheriff change seems a bit odd because a nerf to sheriff is absolutely not needed as the role is already ridiculously easy to claim.
Nerfing werewolf seems like an absolute son of a gun change. There's nothing wrong with Werewolf at the moment and it's not terribly unbalanced. Why even do this? I also disagree with the idea the promotional purchases don't make you a premium user. I understand that the 1300 TP referral bonus for a $1 purchase opens the doors for abuse, but a fairer system would probably be to only award the referral bonus after the purchases reach $5. If you spend any sum of money at all, I think the odds are quite high that you're not a bot. I don't think bot makers are willing to spend a single cent on their "activity".

Why are you all wasting your time applying balance changes to Werewolf and Sheriff? They're fine the way they are. There are a lot of better things to do, the most notable of which:

[*] Fixing the taunts and not allowing their use as a method of communication. Dead players cannot taunt/their taunt can only be seen by other dead players.
[*] Fixing the achievements providing information that they shouldn't. Show them at the end of the game.
[*] Buff Serial Killer instead. It's arguably the worst NK right now since it loses in a stalemate to all other NKs, is not Detection Immune, ever, and has the lowest attack value.

tl;dr fix your game before doing this useless flummery





Um...
With this new implementation, there is now more room for Serial Killers and Werewolves to claim since they no longer appear as their respective roles...I don't see why you need to complain about this. A sheriff can still find out when a person is an opposer to town or not, so it's not at all a big deal like you're making it out to be. As a sheriff, you shouldn't care if the person is a "higher priority to kill" or not anyway. You should just know that anyone who opposes you needs to be lynched or killed like your goal states.


There are multiple 3 vs 3 vs 1 and 4 vs 4 vs 1 situations where if Town kills the NK, they give Mafia full control of the game and lose the game where as if they killed the a Mafia, they can outplay to force a draw or a win depending on what Town roles are still left in the game.



I don't think you play enough games to realize how rare of a scenario that is. Those conditions you're stating do occur, sure, but it's not at all an every-game experience. The Serial Killer and Werewolf both greatly benefit from having this Sheriff nerf now that they're not singled out by the confirmed townie. Now you can at the very least, claim something different for an explanation of why you showed up as suspicious.
Wanna say somethin'? >B3
PM
User avatar
Villagerlover
Consigliere
Consigliere
 
Posts: 1293
Joined: Wed Jun 03, 2015 3:59 pm
Location: Hang on I need to ask Google Maps

Re: Dev Update 12/04/2018

Postby DragonClaw66 » Thu Dec 06, 2018 6:00 pm

Can we please change the message that the Sheriff gets when interrogating a detectable evil? I almost glanced over the result I got for a Mafioso because it's only a one word difference. There should at least be an exclamation point. Maybe even say "Your target is acting very suspicious!".
User avatar
DragonClaw66
Summer 2019 Winner
Summer 2019 Winner
 
Posts: 614
Joined: Wed Apr 26, 2017 7:46 am
Location: United States of America

Previous

Return to Announcements

Who is online

Users browsing this forum: No registered users and 21 guests