Achilles wrote:The Sheriff change is a pretty easy server only change (and a little client XML) if there is a lot of agreement on that.
Yes, me and others would highly recommend it
Achilles wrote:The Sheriff change is a pretty easy server only change (and a little client XML) if there is a lot of agreement on that.
BS4125 wrote:Achilles wrote:The Sheriff change is a pretty easy server only change (and a little client XML) if there is a lot of agreement on that.
Yes, me and others would highly recommend it
Razbae wrote:Gotta love it when a small minority decide what's best for the entire community. Just saying if you make changes without community involvement it's extremely risky. It's not just the devs or the few in this thread that play the game. Something that sounds great to you guys might have inherent issues with others that play a different mode, play a different strategy, etc.
If it seems like I'm ranting about nonsense then I'd like to ask if anyone here can remember the history of the transporter role alone. Yikes.
Razbae wrote:Gotta love it when a small minority decide what's best for the entire community. Just saying if you make changes without community involvement it's extremely risky. It's not just the devs or the few in this thread that play the game. Something that sounds great to you guys might have inherent issues with others that play a different mode, play a different strategy, etc.
If it seems like I'm ranting about nonsense then I'd like to ask if anyone here can remember the history of the transporter role alone. Yikes.
Razbae wrote:Gotta love it when a small minority decide what's best for the entire community. Just saying if you make changes without community involvement it's extremely risky. It's not just the devs or the few in this thread that play the game. Something that sounds great to you guys might have inherent issues with others that play a different mode, play a different strategy, etc.
If it seems like I'm ranting about nonsense then I'd like to ask if anyone here can remember the history of the transporter role alone. Yikes.
Achilles wrote:The Sheriff change is a pretty easy server only change (and a little client XML) if there is a lot of agreement on that.
Parallax7 wrote:Achilles wrote:The Sheriff change is a pretty easy server only change (and a little client XML) if there is a lot of agreement on that.
I HIGHLY encourage making Arsonist detectable by Sheriff/appears “Suspicious” when this change is made. It only further levels Sheriff with Investigator.
Kikigiri wrote:It wouldn't hurt to create a thread for that proposed change in particular and run it for a week to collect feedback before implementing it, anyway. If nothing else it would help get the news out so more people know about mechanics changes in advance. Maybe start something for it both here and on the /r/TownOfSalem subreddit if the idea is to get the word out before it happens.
Does Arsonist really need the nerf, though? I think it doesn't.orangeandblack5 wrote:Sounds good to meParallax7 wrote:I HIGHLY encourage making Arsonist detectable by Sheriff/appears “Suspicious” when this change is made. It only further levels Sheriff with Investigator.Achilles wrote:The Sheriff change is a pretty easy server only change (and a little client XML) if there is a lot of agreement on that.
Regardless of whether dousing frames people as "sus" to the Sheriff or not, it's still an unnecessary nerf to the Arsonist to have Arsonists count as "sus".Jerme wrote:Since doused players receive the Arsonists invest result groups, its very likely that they also receive the Arsonist's sheriff results.
If its not happening atm, please add this Achilles.
Jerme wrote:Since doused players receive the Arsonists invest result groups, its very likely that they also receive the Arsonists sheriff results.
If its not happening atm, please add this Achilles.
MysticMismagius wrote:Regardless of whether dousing frames people as "sus" to the Sheriff or not, it's still an unnecessary nerf to the Arsonist to have Arsonists count as "sus".Jerme wrote:Since doused players receive the Arsonists invest result groups, its very likely that they also receive the Arsonist's sheriff results.
If its not happening atm, please add this Achilles.
Parallax7 wrote:Jerme wrote:Since doused players receive the Arsonists invest result groups, its very likely that they also receive the Arsonists sheriff results.
If its not happening atm, please add this Achilles.
Small change but please make Arsonist detectable, yes.MysticMismagius wrote:Regardless of whether dousing frames people as "sus" to the Sheriff or not, it's still an unnecessary nerf to the Arsonist to have Arsonists count as "sus".Jerme wrote:Since doused players receive the Arsonists invest result groups, its very likely that they also receive the Arsonist's sheriff results.
If its not happening atm, please add this Achilles.
It’s a needed nerf.
Currently ~ Arsonist is immune to Sheriff, which is bad in an of itself, since it’s resistant to other Investigatives, (Lookout/Investigator), not immune. This is a counterbuff to Sheriff, and a balancing modification to keep Arsonist from being literal god tier.
WittyRecluse wrote:Parallax7 wrote:Jerme wrote:Since doused players receive the Arsonists invest result groups, its very likely that they also receive the Arsonists sheriff results.
If its not happening atm, please add this Achilles.
Small change but please make Arsonist detectable, yes.MysticMismagius wrote:Regardless of whether dousing frames people as "sus" to the Sheriff or not, it's still an unnecessary nerf to the Arsonist to have Arsonists count as "sus".Jerme wrote:Since doused players receive the Arsonists invest result groups, its very likely that they also receive the Arsonist's sheriff results.
If its not happening atm, please add this Achilles.
It’s a needed nerf.
Currently ~ Arsonist is immune to Sheriff, which is bad in an of itself, since it’s resistant to other Investigatives, (Lookout/Investigator), not immune. This is a counterbuff to Sheriff, and a balancing modification to keep Arsonist from being literal god tier.
Arsonist is already the weakest role and nerfing it is not the way to go.
Jerme wrote:@Rekcah: The Arsonist is immune to every protective role, do you honestly think they are the weakest role ingame?
Maybe in an endgame situation it does, but SK is still better overall. I still hear plenty of people saying Arsonist is the worst NK role even after the bypassing TP buff.Parallax7 wrote:One, this nerf would hardly be noticeable.WittyRecluse wrote:Arsonist is already the weakest role and nerfing it is not the way to go.Parallax7 wrote:Small change but please make Arsonist detectable, yes.Jerme wrote:Since doused players receive the Arsonists invest result groups, its very likely that they also receive the Arsonists sheriff results.
If its not happening atm, please add this Achilles.It’s a needed nerf.MysticMismagius wrote:Regardless of whether dousing frames people as "sus" to the Sheriff or not, it's still an unnecessary nerf to the Arsonist to have Arsonists count as "sus".Jerme wrote:Since doused players receive the Arsonists invest result groups, its very likely that they also receive the Arsonist's sheriff results.
If its not happening atm, please add this Achilles.
Currently ~ Arsonist is immune to Sheriff, which is bad in an of itself, since it’s resistant to other Investigatives, (Lookout/Investigator), not immune. This is a counterbuff to Sheriff, and a balancing modification to keep Arsonist from being literal god tier.
Two, this is a compensatory buff for Sheriff, seeking consistency for all TIs.
Finally, no, it isn’t, its immunity to Bodyguard puts it ahead of Serial Killer, easily.
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