Patch 2.3.1 on the PTR!

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Patch 2.3.1 on the PTR!

Postby shapesifter13 » Fri Apr 20, 2018 4:59 pm

Hey Townies!


Patch 2.3.1 is currently on the PTR and ready to play. This patch was a bug fix patch as we are still chugging along with the Unity port. Below are all the changes that have been made.

Bug Fixes:

Added a sound to the Celebrate taunt.

Fixed a bug where the Crusader skin was incorrectly being labeled as she.
Fixed a bug that caused the Amnesiac to be unable to remember they were a Vampire Hunter if one was currently alive.
Fixed a bug where if the Jester was hanged, and did not select a target to haunt the game could select the Jester as the random target causing no one to die.
Fixed a bug that caused the Doctor to not be notified they had healed their target if they healed an Escort, or Consort, that role blocked a Serial Killer.
Fixed a bug where the Coven Random Neutral in Coven Custom games could spawn any role, not just Coven Random Neutral roles.
Fixed a bug where the Coven Leader could not control the Vigilante to kill someone Night 1.
Fixed a bug that caused traps from the Trapper to not be destroyed if the player trapped was hanged.
Fixed several bugs that could allow a hacked client to do things that we did not allow, such as vote innocent on themselves, allow for multiple capital letters in a row in a users name in game, and more.
Fixed a bug that caused traps to not be able to protect a Crusader.
Fixed a bug that caused the Doctor to not be notified they had healed their target if they healed a killing that attacked a trapped player.
Fixed a bug where if a Necromancer reanimated a dead Godfather to kill someone it gave the order to the Mafioso changing their target.
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Re: Patch 2.3.1 on the PTR!

Postby Jerme » Fri Apr 20, 2018 10:18 pm

Did you also fix the issue about Doctor not being notified that they healed the Jailor having jailed the Serial Killer?
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Re: Patch 2.3.1 on the PTR!

Postby shapesifter13 » Mon Apr 23, 2018 1:15 pm

I don't believe so. I will double check our internal bug reports list. I do know it is on there, but it may not have been fixed just yet.
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Re: Patch 2.3.1 on the PTR!

Postby Soulshade55r » Tue Apr 24, 2018 7:34 am

Why is this a bug?
Fixed a bug where if a Necromancer reanimated a dead Godfather to kill someone it gave the order to the Mafioso changing their target
It makes sense tbh.
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Re: Patch 2.3.1 on the PTR!

Postby shapesifter13 » Tue Apr 24, 2018 11:43 pm

Soulshade55r wrote:Why is this a bug?
Fixed a bug where if a Necromancer reanimated a dead Godfather to kill someone it gave the order to the Mafioso changing their target
It makes sense tbh.


It may make sense to a degree, but it is not how we want the interaction to work.
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Re: Patch 2.3.1 on the PTR!

Postby Soulshade55r » Wed Apr 25, 2018 4:04 am

shapesifter13 wrote:
Soulshade55r wrote:Why is this a bug?
Fixed a bug where if a Necromancer reanimated a dead Godfather to kill someone it gave the order to the Mafioso changing their target
It makes sense tbh.


It may make sense to a degree, but it is not how we want the interaction to work.


Eh fair enough I just thought that would of worked better and didn't realise it was really a bug of sorts
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