Pixies wrote:Why remove the ability for the spy to see whispers but keep it for blackmailers? This make is really hard for those who claim spy prove they are spy. I understand how easy it is for people who are blackmailers claim as spy etc, but what was the purpose of the spy fix? Just making them seeing who the mafia/coven visit pretty much makes them useless.
The current Spy is only temporary, it's going to be completely reworked. Seeing who Mafia/Coven visits is not useless, it can:
-Confirm non-Mafia/Coven
-Confirm Escort, which defeats the entire purpose of Consort. Consort can't claim Escort since all of their visits are going to be shown to Spy(visits, might I remind you, that are confirming non-Mafia.)
-Confirm Investigator to some degree, if the people Invest claims to have targeted weren't visited by Mafia then they're either Witch/CL or probably Invest.
-Make Framer literally useless, as all it's visits do the opposite of the intended purpose.
-Severely limit Forger's usefulness, without a Spy you can write up a fake will and trick the Town, with one all you can do is wipe away the person's will or else Spy can call it out.
-This also hurts NKs, because if nobody dies at night, Spy can easily call out whoever was visited and get them lynched. Removing Mafia's DNs and removing this ability of Spy means that for Mafia to accuse an NK, they'd actually have to reveal and claim a role to accuse that NK, which would be risky for them but buff the roles that need it.
-Did I mention you do all of this while sitting around and just writing down who Mafia/Coven visits? It gets all this information while just sitting around doing nothing. It used to get even more information while doing nothing, it was and still is a highly unfair role. These abilities make Spy able to harm Mafia and make certain game mechanics(Framer) either useless or actually harmful to their own team, which is why the Devs are reworking Spy. It's not useless.
Oh yeah, but Blackmailer should lose the whisper-reading ability. Neutrals need the ability to whisper more than Mafia, so if any role should read whispers it should be a Neutral Evil.
kunhadavid wrote:On Coven :Ranked Practice, neutral evil should be changed to random neutral... It's essentially playing against jester/exe every round...it's a predictable role and if it was random neutral with roles such as PB , Pirate and GA the game would have the other new roles with a chance to be played and add a little more 'chaos' to the game.
The problem with more 'chaos' in Ranked/Practice is that 'chaos' can't be balanced for. Pirate is literally just a role based around luck, and luck and skill don't go together. Pestilence/PB as an unknown role would absolutely destroy balance. A secret Arsonist would be incredibly unfair. The majority from what I've heard hates Vampires and allowing for those would upset quite a bit of people. The problem is not enough Neutral Evils.
unitax13 wrote:Why there's no Neutral Benign on Ranked Practice? Why is everything so random?
There are many threads on the forums that are discussing this topic. Some believe Neutral Benign is in a bad place, others believe it should be in the game. I'd advise going to either Feedback or Suggestions and reading through those threads so you can form your own opinion after seeing both sides of the argument.