chitownmvp01 wrote:Are all these changes coming to both versions?
Achilles wrote:chitownmvp01 wrote:Are all these changes coming to both versions?
Yes, that is what the post says
chitownmvp01 wrote:Sorry. I was in disbelief when reading that the Amnesiac will be able to remember as unique roles. The potential to have 2 players revived, Amnesiac remember as Jailor when a Mayor is revived, etc. is just extremely OP.
Achilles wrote:chitownmvp01 wrote:Sorry. I was in disbelief when reading that the Amnesiac will be able to remember as unique roles. The potential to have 2 players revived, Amnesiac remember as Jailor when a Mayor is revived, etc. is just extremely OP.
Sure that could happen, or the Amnesiac could become a Werewolf or Godfather
xUltiix wrote:Can we get rid of spy
xUltiix wrote:I really like the amne change though
@Achilles When do these come out and are they live on the PTR?
lalalalulullama wrote:can the Retributionist revive disguisers now? I feel like that would be a good rebalancing of those roles.
xUltiix wrote:I really like the amne change though
@Achilles When do these come out and are they live on the PTR?
Achilles wrote:
Witch
we have removed the ability for the Witch to see the roles of her victims. We have instead given the Witch a special magical protection barrier that will give basic defense against the first attack directed at her.
Doctor
Doctor heal no longer prevents Vampire conversion
Jester
Additionally haunt is not effected by Transportation.
chitownmvp01 wrote:lalalalulullama wrote:can the Retributionist revive disguisers now? I feel like that would be a good rebalancing of those roles.
Retributionist can only revive town. A disguiser who disguised as a town role being able to be revived, that would be interesting. I like that idea.xUltiix wrote:I really like the amne change though
@Achilles When do these come out and are they live on the PTR?
In Ranked, it's now possible for 3 townies to be revived in a game. How is that balanced?
Rivage wrote:Achilles wrote:
Witch
we have removed the ability for the Witch to see the roles of her victims. We have instead given the Witch a special magical protection barrier that will give basic defense against the first attack directed at her.
Doctor
Doctor heal no longer prevents Vampire conversion
Jester
Additionally haunt is not effected by Transportation.
I think these 3 are very bad changes.
Achilles wrote:chitownmvp01 wrote:lalalalulullama wrote:can the Retributionist revive disguisers now? I feel like that would be a good rebalancing of those roles.
Retributionist can only revive town. A disguiser who disguised as a town role being able to be revived, that would be interesting. I like that idea.xUltiix wrote:I really like the amne change though
@Achilles When do these come out and are they live on the PTR?
In Ranked, it's now possible for 3 townies to be revived in a game. How is that balanced?
The ranked role list is going to be changed soon.
Thadeu wrote:Sorry, I don't agree with the witch's change, so, basically, you buff the witch before, which was needed, so she could see the roles which she controlled, so she can have a fighting chance, and now you debuff for no reason, making every action being blind, which wasn't suppose to be with the witch, this change is pointless and it makes it worse, defense or not, it's usleess if the witch/coven leader doesn't know what the heck they are doing. Aso, please for the love of god, change the VIP, I'M HAVING GAMES WITH COVEN/PLAGUE/PIRATE AS VIP, IT'S A AUTO-LOSS FOR TOWN BECAUSE IF THEY AE LYNCHED WE LOSE
chitownmvp01 wrote:Rivage wrote:Achilles wrote:
Witch
we have removed the ability for the Witch to see the roles of her victims. We have instead given the Witch a special magical protection barrier that will give basic defense against the first attack directed at her.
Doctor
Doctor heal no longer prevents Vampire conversion
Jester
Additionally haunt is not effected by Transportation.
I think these 3 are very bad changes.
Why?Achilles wrote:chitownmvp01 wrote:lalalalulullama wrote:can the Retributionist revive disguisers now? I feel like that would be a good rebalancing of those roles.
Retributionist can only revive town. A disguiser who disguised as a town role being able to be revived, that would be interesting. I like that idea.xUltiix wrote:I really like the amne change though
@Achilles When do these come out and are they live on the PTR?
In Ranked, it's now possible for 3 townies to be revived in a game. How is that balanced?
The ranked role list is going to be changed soon.
Still at least 2 townies can be revived if an Amnesiac becomes a Retributionist.
Nellyfox wrote:Finally getting rid of that dumb Jester haunt mechanic, thank you. Witch change is good, too. Iffy on the Amnesiac change, though. Maybe just have it be able to remember unique roles in the Coven expansion? Because that's the reason you're giving it that ability.
Achilles wrote:Thadeu wrote:Sorry, I don't agree with the witch's change, so, basically, you buff the witch before, which was needed, so she could see the roles which she controlled, so she can have a fighting chance, and now you debuff for no reason, making every action being blind, which wasn't suppose to be with the witch, this change is pointless and it makes it worse, defense or not, it's usleess if the witch/coven leader doesn't know what the heck they are doing. Aso, please for the love of god, change the VIP, I'M HAVING GAMES WITH COVEN/PLAGUE/PIRATE AS VIP, IT'S A AUTO-LOSS FOR TOWN BECAUSE IF THEY AE LYNCHED WE LOSE
The VIP bug was fixed today.
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