Joacgroso wrote:I'm sad for the transporter nerf
However, I admit that it's fair and helps to balance the game.
InflatedChimp wrote:Not too sure about the Transporter change, but lets see how it goes.
Don't think it'll realy affect too much but it may encourage random transporting, which is already an issue.
cmitc1 wrote:the transporter nerf doesnt help balance the game at all
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
poutinegirl123 wrote:Not a fan of the queue time change. When I queue I want to play WITH other players of my skill level. I don't want to get into a random queue with noobies that don't understand the role mechanics. This patch I've been queued with so many randoms its unreal. Will probably quit the game because of this change.
shapesifter13 wrote:Whoops misinformed.
Joacgroso wrote:cmitc1 wrote:the transporter nerf doesnt help balance the game at all
At least now he can't confirm himself without taking some risks
cmitc1 wrote:Joacgroso wrote:cmitc1 wrote:the transporter nerf doesnt help balance the game at all
At least now he can't confirm himself without taking some risks
how is there risk in transing yourself/town with someone scummy ._.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:cmitc1 wrote:Joacgroso wrote:cmitc1 wrote:the transporter nerf doesnt help balance the game at all
At least now he can't confirm himself without taking some risks
how is there risk in transing yourself/town with someone scummy ._.
In nights 1/2 you don't know who is town and who is scum.
Also there is a even if you know who is who: A vigilante could shoot the scummy one killing the town member. Also you could mix the invest results, and you would be forced to reveal.
cmitc1 wrote:Joacgroso wrote:cmitc1 wrote:Joacgroso wrote:cmitc1 wrote:the transporter nerf doesnt help balance the game at all
At least now he can't confirm himself without taking some risks
how is there risk in transing yourself/town with someone scummy ._.
In nights 1/2 you don't know who is town and who is scum.
Also there is a even if you know who is who: A vigilante could shoot the scummy one killing the town member. Also you could mix the invest results, and you would be forced to reveal.
n1 is eh, but by n2, yes you can easily know if you understand basic scumreading.
messing with a vigilantes shot should be easily ovoided with being verbal, and how is being forced to reveal bad? mayor games, VFRS are easier, that only helps.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:cmitc1 wrote:Joacgroso wrote:cmitc1 wrote:Joacgroso wrote:cmitc1 wrote:the transporter nerf doesnt help balance the game at all
At least now he can't confirm himself without taking some risks
how is there risk in transing yourself/town with someone scummy ._.
In nights 1/2 you don't know who is town and who is scum.
Also there is a even if you know who is who: A vigilante could shoot the scummy one killing the town member. Also you could mix the invest results, and you would be forced to reveal.
n1 is eh, but by n2, yes you can easily know if you understand basic scumreading.
messing with a vigilantes shot should be easily ovoided with being verbal, and how is being forced to reveal bad? mayor games, VFRS are easier, that only helps.
What if you don't know who is the vigilante?
altan52x wrote:1.6 disappeared :d
Steam now gives 2000 Town Points up from 1300.
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