Patch 1.5.9 Planned Changes

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Re: Patch 1.5.9 Planned Changes

Postby kookeekwisp » Sun Nov 20, 2016 11:31 pm

Eh, i still liked the idea.
Then again, it's pretty OP as crap.
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Kirize wrote:
kookeekwisp wrote:Dont single out Arso cause it kills slower!
I didnt know you could contradict yourself in one sentence
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Re: Patch 1.5.9 Planned Changes

Postby AdamBladeTaylor » Mon Nov 21, 2016 12:16 am

Kirize12 wrote:But...wouldn't allowing the "Town" disguiser to be revived add even more depth?

Honestly I think it would be far too powerful for the Mafia. They'd get a Mafia member who's now pretty much guaranteed to be considered Town, as well as the voting power that goes with it. Not to mention wasting the Ret's ability.

Basically making the Ret's ability fail, would give the Ret itself more depth (cause right now it's a very boring and one note role). They'd have to weigh the decision of revealing to point out the fake role (even if through whispers, giving a BM a chance to find out), compared to staying quiet to keep their role hidden.

Letting the Mafia get the revive would massively shift the balance of power in Mafia's favour. Right now, killing Mafia early is Town's best chance to try and keep some form of control. As the more Mafia members are alive, the less votes Town gets, and the more people to spread confusion.
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Re: Patch 1.5.9 Planned Changes

Postby randomguyhavingfun » Mon Nov 21, 2016 7:03 am

Since there is a chance he isn't town he will no longer be guarunteed to be town. The disguiser can be busted easily so it won't be invincible. Besides he isn't really powerfull to begin with. Sure he can fool investigators but it's reallly hard for him to disguise correctly to be able to get claimspace within his result. And besides that he doesn't do much while alive. Once dead he can fool town into miss lynches and trick the medium but that means mafia has already lost a member and mafia has far less ones to spare than town. In fact since mafia needs the 2 mafia killings the maximum abilities mafia can get is 2. Town can get 8! Mafias 2 abilities have to be powerfull to make up for their limited numbers. The retributonist will have to think more and Maybe even get in contact with the medium to decipher the disguiser which will add depth and strategy . Besides the retributonist is overpowered right now.
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Check out my role suggestions
http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=45162
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Do you also want a more balanched and competetitive ranked mode in patch 1.6? See my ranked suggestions
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How would a new investigator list with new roles look?
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Re: Patch 1.5.9 Planned Changes

Postby Kikigiri » Mon Nov 21, 2016 7:16 am

AdamBladeTaylor wrote:Honestly I think it would be far too powerful for the Mafia. They'd get a Mafia member who's now pretty much guaranteed to be considered Town, as well as the voting power that goes with it.
They wouldn't be guaranteed to be considered Town. That's the point. The fact that a Disguiser can be revived would mean that the Town would have to be suspicious of anyone who got revived as long as a Disguiser was a possibility.

The Retributionist is massively overpowered right now in part because they auto-confirm anyone they revive. We need to break that part of the role in order to balance it.

Letting the Mafia get the revive would massively shift the balance of power in Mafia's favour. Right now, killing Mafia early is Town's best chance to try and keep some form of control. As the more Mafia members are alive, the less votes Town gets, and the more people to spread confusion.
Remember, getting the revive will not be easy for the Mafia. They have to convince the Ret that the dead Disguiser is Town, which requires a convincing will (including the role the Disguiser was copying, which the disguiser doesn't automatically know.) It's not automatic, the way the Retributionist is currently; it requires serious work and effort on the part of the Mafia.

(It also punishes Town for revealing their roles, which is a good thing. Currently the game favors a strategy of having all the Town claim as fast as possible way too heavily - there needs to be more mechanics that punish that.)

Meanwhile, currently... The Town is overpowered, and Retributionists in particular are both overpowered and mind-numbingly boring to play - they're an automatic, easy +1 to the Town with zero effort or thought involved at any point. The Retributionist needs to be nerfed into the ground, but more importantly, it needs to be less of an automatic benefit for the Town - there needs to be more thought required to use it, and more danger that it can go wrong. (Just like, for instance, a Vigilante can go wrong, or a TP can waste their time protecting the wrong person.) The danger of reviving a Disguiser adds that.

Yes, of course it hurts the Town. That's the point! The idea was specifically intended to nerf the Town in general and the Retributionist in particular. It slightly (not massively - very, very slightly, due to the difficulty of producing a valid Disguiser will and therefore convincing a Retributionist to revive you) shifts the balance of power in the Mafia's favor. Since the Mafia is currently underpowered relative to the Town, this is a good thing.

But "massively?" Come on. You have to actually stop and think about how it will play out, and the difficulties a Disguiser will face in tricking someone to revive them (first and foremost - you need a will with the role you're copying in it and a valid set of actions for that role, or you're gonna look fake.) It would add far, far more depth than the current situation, where the Retributionist's ability is pretty much an easymode auto +1 to the Town with no chance of a serious failure.
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Re: Patch 1.5.9 Planned Changes

Postby SuperPacmaniaMaker » Mon Nov 21, 2016 7:29 am

AdamBladeTaylor wrote:
Kirize12 wrote:But...wouldn't allowing the "Town" disguiser to be revived add even more depth?

Honestly I think it would be far too powerful for the Mafia. They'd get a Mafia member who's now pretty much guaranteed to be considered Town, as well as the voting power that goes with it. Not to mention wasting the Ret's ability.

Basically making the Ret's ability fail, would give the Ret itself more depth (cause right now it's a very boring and one note role). They'd have to weigh the decision of revealing to point out the fake role (even if through whispers, giving a BM a chance to find out), compared to staying quiet to keep their role hidden.

Letting the Mafia get the revive would massively shift the balance of power in Mafia's favour. Right now, killing Mafia early is Town's best chance to try and keep some form of control. As the more Mafia members are alive, the less votes Town gets, and the more people to spread confusion.



This is not in any way shape or form, too powerful for the mafia.
People are really good at looking at a list of dead people, and comparing it to what could possibly be left.

This isn't powerful because a Retributionist is more than likely going to revive a dead Mayor or Jailor over a disguiser that disguised as a sheriff. And even if the disguiser managed to disguise as a mayor or jailor, the moment they are revived, the real mayor/jailor is going to know they are a disguiser. And they die.

It's so unlikely that a retri would revive a disguiser that it practically doesn't matter. But at the same time, completely going against the idea of being able to revive a disguiser disguised as town is sort of stupid, and only gives more power to the faction that doesn't need it (town).
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Re: Patch 1.5.9 Planned Changes

Postby Metazoxan » Mon Nov 21, 2016 12:58 pm

GameThrowerOfficials wrote:When are you idiots gonna fix the mayor??

Fix it how? It's fine as it is now. Yes it's a vulnerable role but that is the point. It has powerful voting powers but needs protection.


What people don't seemm to realize with this game is teamwork is meant to be a part of it. It's not just "everyone for themselves" you need to cooperate.
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Re: Patch 1.5.9 Planned Changes

Postby awesome5000 » Mon Nov 21, 2016 1:19 pm

Kirize12 wrote:
GameThrowerOfficials wrote:When are you idiots gonna fix the mayor??

Maybe a bit more respectful

But I agree that the Mayor needs to be able to be whispered to and healed. Whispered to because taking away core mechanics is terrible for balance and healthy gameplay, as well as making the TS slot more swingy than it possibly could be, and healed because not being able to be protected by a doctor but being bale to be protected by a bodyguard creates a weakness that is essentially based on RNG. We get it, Town is OP, but balance is nerfing where it's needed and buffing where it's needed, not nerfing town and buffing evils to the point where town loses majority Day 2. Balance means equal odds of victory.

What the fuck

I'll only support the Doctor healing if Town Power is implemented. Mayor is already powerful without healing and without the whispering.
I think it's been a while
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Re: Patch 1.5.9 Planned Changes

Postby Deathhollo » Mon Nov 21, 2016 1:23 pm

Can anyone log in right now? I am having trouble logging in due to patch update.
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Re: Patch 1.5.9 Planned Changes

Postby Aazoth » Mon Nov 21, 2016 1:24 pm

Can't log in. anyone know when the servers will be up and running for play again?
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Re: Patch 1.5.9 Planned Changes

Postby Irinabff » Mon Nov 21, 2016 1:29 pm

Aazoth wrote:Can't log in. anyone know when the servers will be up and running for play again?


I can't enter neither. Whagt a pity I really need a game right now :cry:
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Re: Patch 1.5.9 Planned Changes

Postby Abelisk » Mon Nov 21, 2016 1:35 pm

She looks derpy
https://i.imgur.com/TAkUmgu.png

OT: Love how they're not touching Transporter! I always agreed with the disguiser and witch changes—they're welcome considering witch's underpowered stance and mafia's desperate need for disguiser to be viable. The way disguiser works now is awesome.
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Re: Patch 1.5.9 Planned Changes

Postby akashwashere » Mon Nov 21, 2016 1:39 pm

When will the servers be back up so we can play?
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Re: Patch 1.5.9 Planned Changes

Postby Lyphian » Mon Nov 21, 2016 1:45 pm

can u derps log in yet?
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Re: Patch 1.5.9 Planned Changes

Postby Deathhollo » Mon Nov 21, 2016 1:49 pm

Nope
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Re: Patch 1.5.9 Planned Changes

Postby Idontbelieveyou » Mon Nov 21, 2016 1:50 pm

does anyone know when we can?
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Re: Patch 1.5.9 Planned Changes

Postby Aazoth » Mon Nov 21, 2016 1:50 pm

how long does it usually take for them to implement a patch and get the servers back up and running?
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Re: Patch 1.5.9 Planned Changes

Postby awesome5000 » Mon Nov 21, 2016 1:58 pm

Kirize12 wrote:
awesome5000 wrote:
Kirize12 wrote:
GameThrowerOfficials wrote:When are you idiots gonna fix the mayor??

Maybe a bit more respectful

But I agree that the Mayor needs to be able to be whispered to and healed. Whispered to because taking away core mechanics is terrible for balance and healthy gameplay, as well as making the TS slot more swingy than it possibly could be, and healed because not being able to be protected by a doctor but being bale to be protected by a bodyguard creates a weakness that is essentially based on RNG. We get it, Town is OP, but balance is nerfing where it's needed and buffing where it's needed, not nerfing town and buffing evils to the point where town loses majority Day 2. Balance means equal odds of victory.

What the fuck

I'll only support the Doctor healing if Town Power is implemented. Mayor is already powerful without healing and without the whispering.

If Town Power isn't implemented, still do what I say, but make the reveal a night action that can be roleblocked and take away a vote. (or both extra votes - nothing wrong with innocent child)

Only take away one vote
Innocent child is almost as bad as Citizen, Mayor can actually force the town to do shit and can save the game as the last townie, Innocent child can't
I think it's been a while
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Re: Patch 1.5.9 Planned Changes

Postby Aazoth » Mon Nov 21, 2016 2:06 pm

what are Innocent Child and Citizen? I looked them up but i can't find anything on them anywhere. Am I just looking in the wrong place?
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Re: Patch 1.5.9 Planned Changes

Postby awesome5000 » Mon Nov 21, 2016 2:08 pm

Aazoth wrote:what are Innocent Child and Citizen? I looked them up but i can't find anything on them anywhere. Am I just looking in the wrong place?

Citizen is a player with no abilities.

Innocent Child is basically a Mayor without extra votes after reveal.
I think it's been a while
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Re: Patch 1.5.9 Planned Changes

Postby Aazoth » Mon Nov 21, 2016 2:14 pm

so let me get this straight. citizen is just a player that is only there for the vote (basically a walking,talking target because of uselessness), and Innocent Child is just "hey guys im confirmed town but that's about all i can do."

so...two absolutely useless roles except for their vote and Childs ability to self-confirm?

am i the only one who thinks that's absolutely stupid?
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Re: Patch 1.5.9 Planned Changes

Postby shapesifter13 » Mon Nov 21, 2016 2:24 pm

Now that the patch is live post all your comments on the patch 1.5.9 patch notes announcement post!
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