Patch Notes 1.2.0

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Re: Patch Notes 1.2.0

Postby Achilles » Fri Jul 24, 2015 4:12 pm

KingSolomon wrote:Then make scrolls for alignments.

I despise having to play neutral killing or mafia.

Make scrolls "Town alignment" chance doubled or something like that.


Having faction based scrolls is planned for the future :)
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Re: Patch Notes 1.2.0

Postby Achilles » Fri Jul 24, 2015 4:14 pm

We are also considering "Decrease" scrolls for reducing your chance to be unwanted roles.
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Re: Patch Notes 1.2.0

Postby Achilles » Fri Jul 24, 2015 4:20 pm

orangeandblack5 wrote:
KingSolomon wrote:Why are the scrolls 1-time use? Sell some permanent ones or it's just crap.

Second this.

I was under the impression that they would NOT be single-use. I will never buy any now. :cry:


The Boat Load of Swag pack gives you 3 of every scroll (as well as a BOAT LOAD of other items!) I recommend purchasing that to see how you like the scrolls.
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Re: Patch Notes 1.2.0

Postby isrlygood » Fri Jul 24, 2015 4:40 pm

I don't like the idea of decreasing chance, everybody would put WW and Disguiser as them, unless they are buffed *wink, wink* *nudge, nudge*
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Re: Patch Notes 1.2.0

Postby Macbuk » Fri Jul 24, 2015 5:28 pm

So, uhm... weren't we supposed to receive some scrolls up front? I mean the people who supported Kickstarter. I for one didn't receive anything...
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Re: Patch Notes 1.2.0

Postby Ansem555 » Fri Jul 24, 2015 5:47 pm

I didn't either, but we just have to be patient. There are still bugs in this patch they are focusing on, redeem codes are the least of their worries, and with how buggy things are I wouldn't want the codes right this moment til things are ironed out.

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Re: Patch Notes 1.2.0

Postby LevinSnakesRise » Fri Jul 24, 2015 5:49 pm

Macbuk wrote:So, uhm... weren't we supposed to receive some scrolls up front? I mean the people who supported Kickstarter. I for one didn't receive anything...

You have to get the code for it. Considering they are still working out the issues with the patch, that will be next on their to-do list. Never was it stated you'd get it up front. That's foolish to think that, when they said they'd send you a code to redeem such things. :l
Please contact BMG with any questions regarding your account issues;
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Re: Patch Notes 1.2.0

Postby orangeandblack5 » Fri Jul 24, 2015 8:43 pm

Naru2008 wrote:
Macbuk wrote:So, uhm... weren't we supposed to receive some scrolls up front? I mean the people who supported Kickstarter. I for one didn't receive anything...

You have to get the code for it. Considering they are still working out the issues with the patch, that will be next on their to-do list. Never was it stated you'd get it up front. That's foolish to think that, when they said they'd send you a code to redeem such things. :l

Yes, it's so foolish to expect to get the items that you were promised for your money at the same time as newer players that are spending their money now. Obviously sending out codes is far too difficult to have set up before the items are actually implemented. Only an idiot would expect to get rewarded for their early support before newer players.


Yes, I understand why this is the case. But it's not foolish to expect otherwise.
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Spoiler:
SwampRabbit wrote:your idea is that no town should ever be able to confirm themselves as town.

that is the dumbest idea I think I have heard.

ElderSivart wrote:I'm confused as to why BMG made a UI for Pirate and not Hypnotist.

Sarah Thorpe wrote:Role Ideas is great for masochists.
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Re: Patch Notes 1.2.0

Postby Gutslab » Sat Jul 25, 2015 6:20 am

single use scrolls are kinda disappointing. and I have a feeling the majority of players will never use them more than once. so that screen in which the girl spins the role wheel has added a waste of additional time :/

also on the new login screen, I mute the music but every time I open it, it's always playing. this is a bit annoying
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Re: Patch Notes 1.2.0

Postby LevinSnakesRise » Sat Jul 25, 2015 8:21 am

orangeandblack5 wrote:
Naru2008 wrote:
Macbuk wrote:So, uhm... weren't we supposed to receive some scrolls up front? I mean the people who supported Kickstarter. I for one didn't receive anything...

You have to get the code for it. Considering they are still working out the issues with the patch, that will be next on their to-do list. Never was it stated you'd get it up front. That's foolish to think that, when they said they'd send you a code to redeem such things. :l

Yes, it's so foolish to expect to get the items that you were promised for your money at the same time as newer players that are spending their money now. Obviously sending out codes is far too difficult to have set up before the items are actually implemented. Only an idiot would expect to get rewarded for their early support before newer players.


Yes, I understand why this is the case. But it's not foolish to expect otherwise.

It is, considering the previous items were given AFTER they were implemented, and never once did anyone say "You'll get them upfront" but they did say "Once released, we'll start sending out codes to backers" :|
Please contact BMG with any questions regarding your account issues;
support@blankmediagames.zendesk.com

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Re: Patch Notes 1.2.0

Postby PyromonkeyGG » Sat Jul 25, 2015 5:47 pm

Macbuk wrote:So, uhm... weren't we supposed to receive some scrolls up front? I mean the people who supported Kickstarter. I for one didn't receive anything...


We have posted an update on the Kickstarter page. We will begin giving out redeem codes in a few days. We are focused on making sure all the bugs are fixed before putting our community manager and QA team on the task of sending out codes.
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Re: Patch Notes 1.2.0

Postby orangeandblack5 » Sat Jul 25, 2015 5:52 pm

PyromonkeyGG wrote:
Macbuk wrote:So, uhm... weren't we supposed to receive some scrolls up front? I mean the people who supported Kickstarter. I for one didn't receive anything...


We have posted an update on the Kickstarter page. We will begin giving out redeem codes in a few days. We are focused on making sure all the bugs are fixed before putting our community manager and QA team on the task of sending out codes.

Good luck mashing those bugs. :D
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SwampRabbit wrote:your idea is that no town should ever be able to confirm themselves as town.

that is the dumbest idea I think I have heard.

ElderSivart wrote:I'm confused as to why BMG made a UI for Pirate and not Hypnotist.

Sarah Thorpe wrote:Role Ideas is great for masochists.
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Re: Patch Notes 1.2.0

Postby Moleland » Sat Jul 25, 2015 6:23 pm

orangeandblack5 wrote:
PyromonkeyGG wrote:
Macbuk wrote:So, uhm... weren't we supposed to receive some scrolls up front? I mean the people who supported Kickstarter. I for one didn't receive anything...


We have posted an update on the Kickstarter page. We will begin giving out redeem codes in a few days. We are focused on making sure all the bugs are fixed before putting our community manager and QA team on the task of sending out codes.

Good luck mashing those bugs. :D


The invisible town never gets old tho
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Re: Patch Notes 1.2.0

Postby orangeandblack5 » Sat Jul 25, 2015 6:30 pm

Neither does the wheel.

(jk pls remove)
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Spoiler:
SwampRabbit wrote:your idea is that no town should ever be able to confirm themselves as town.

that is the dumbest idea I think I have heard.

ElderSivart wrote:I'm confused as to why BMG made a UI for Pirate and not Hypnotist.

Sarah Thorpe wrote:Role Ideas is great for masochists.
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Re: Patch Notes 1.2.0

Postby Flamingkamikaze » Sat Jul 25, 2015 6:33 pm

orangeandblack5 wrote:Neither does the wheel.

(jk pls remove)


I kinda like the wheel.

*readies flame shield*

What have I got?
Why am I alive anyway?
What have I got
That nobody can take away?

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Re: Patch Notes 1.2.0

Postby orangeandblack5 » Sat Jul 25, 2015 6:38 pm

Flamingkamikaze wrote:
orangeandblack5 wrote:Neither does the wheel.

(jk pls remove)


I kinda like the wheel.

*readies flame shield*

I'd be fine with it, if:
  • It didn't cut the already shortened name-picking time in half.
  • It only spun forwards, and not the long and annoying backwards spin.
  • It didn't give the roles away.
  • It explained what the heck "lots" are EXACTLY or just used fractions/proportions.

If you can't do the first three, just remove it.
Last edited by orangeandblack5 on Fri Jul 31, 2015 11:55 am, edited 1 time in total.
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Spoiler:
SwampRabbit wrote:your idea is that no town should ever be able to confirm themselves as town.

that is the dumbest idea I think I have heard.

ElderSivart wrote:I'm confused as to why BMG made a UI for Pirate and not Hypnotist.

Sarah Thorpe wrote:Role Ideas is great for masochists.
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Re: Patch Notes 1.2.0

Postby ilikepie9641 » Fri Jul 31, 2015 10:44 am

When will the Kickstarter codes be sent out?
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Re: Patch Notes 1.2.0

Postby LevinSnakesRise » Fri Jul 31, 2015 11:42 am

ilikepie9641 wrote:When will the Kickstarter codes be sent out?

In this next week or so.
Please contact BMG with any questions regarding your account issues;
support@blankmediagames.zendesk.com

Thanks.
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Re: Patch Notes 1.2.0

Postby PyromonkeyGG » Fri Jul 31, 2015 2:28 pm

Working on lots of cool stuff :)
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Re: Patch Notes 1.2.0

Postby Arckas » Fri Jul 31, 2015 2:36 pm

Does it have anything to do with hanging an arsonist? :P
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Re: Patch Notes 1.2.0

Postby ronit » Fri Jul 31, 2015 3:20 pm

Arckas wrote:Does it have anything to do with hanging an arsonist? :P
Spoiler: Image

I saw that lel, I thought turdpile tried ip banning someone again.
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Re: Patch Notes 1.2.0

Postby SquidFairy » Fri Jul 31, 2015 8:43 pm

This new update looks awesome! (Plus forger, yay)
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Re: Patch Notes 1.2.0

Postby orangeandblack5 » Sat Aug 01, 2015 6:33 am

Hmmm...

I haven't noticed anything different with the forums...

What happened?
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Spoiler:
SwampRabbit wrote:your idea is that no town should ever be able to confirm themselves as town.

that is the dumbest idea I think I have heard.

ElderSivart wrote:I'm confused as to why BMG made a UI for Pirate and not Hypnotist.

Sarah Thorpe wrote:Role Ideas is great for masochists.
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Re: Patch Notes 1.2.0

Postby ronit » Sat Aug 01, 2015 12:26 pm

orangeandblack5 wrote:Hmmm...

I haven't noticed anything different with the forums...

What happened?

viewtopic.php?f=5&t=26815
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Re: Patch Notes 1.2.0

Postby Michael007800 » Sat Aug 01, 2015 3:45 pm

I can't wait until patch 1.3.0!

I remember in a comment that mobile app was meant to be released in the next major update (1.2.0) but it looks like it didn't. That means it should be out next?!?!

I mean development for them, though happening, is almost dead silent!
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