Togechu wrote:The new role list has one serious problem, and that's the fact that all evils in the game are able to side with each other.
Togechu wrote:3 town dead with no evil dead did not used to be a problem. Now town (very frequently) cannot make a comeback from it.
Brilliand wrote:If you're complaining that the evils in Ranked currently function as a 6-man Mafia, then that can be solved by changing the rolelist to 5 Mafia vs. 10 Town (which I've been arguing for for a while). However, I kind of doubt that the 6 evils are actually functioning as a 6-man Mafia in Ranked right now.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:Why would the jailor execute you after winning a 1 for 1?
Also, you don't need the possibility of a NE to misslynch an acuser. Just acuse them of being mafia trying to cause a misslynch, which as you said, is more beneficial now.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Togechu wrote:I've played over 50 ranked games since the season started, and here's my observation.
The new role list has one serious problem, and that's the fact that all evils in the game are able to side with each other.
The game starts 9v6. Mafia can easily kill a town n1 and n2, and all that needs to happen is a mishang (hanging a town) d2 or a jailor misexe n2 and the game is already 6v6 and town cannot vote.
If jailor reveals or the evils find the jailor, jailor cannot kill at night due to witch controlling.
I've had many games that have gone exactly like this: maf kills someone n1, someone accuses someone else d2 and gets them hanged (and they were town), maf kills someone n2, and now town can't vote. N3 maf kills another town, jailor fails to execute because of witch, and now it's 6v5 and evils start killing town in the day in addition to killing them at night.
3 town dead with no evil dead did not used to be a problem. Now town (very frequently) cannot make a comeback from it.
Solution? BRING BACK NK
NK is an evil yes, but NK does not instantly side with mafia. In order to win, NK has to kill mafia, just as much as NK has to kill town. NK was the balancing role that (ideally) stopped both sides from gaining too many numbers too quickly.
The old role list was very well balanced (apart from jailor meta maybe?), but the current one severely favors the evils (as long as the evils even slightly know what they are doing).
Jakinator178 wrote:I absolutely detest this.
For context, I was at 2014 elo last season. I did my placement games yesterday, and between then and Friday (my days off) I dropped to 800s elo.
The big problem for town is witch. Mafia gets off way too easy and gains majority too soon.
Big problems for evils are nonexistent. The worst threat they have is maf killing being held hostage by jailor (a very sensible nerf to me would be prohibiting jailor from jailing the same person on more than two consecutive nights. If they jail same person a third night, the prisoner should learn jailors name).
A good buff would be giving spy back his old view whispers and mafia chat abilities (without the part of notifying mafia of spy presence). I also think maybe migrating psychic to classic would be a good way of stemming mafia
Jakinator178 wrote:A good buff would be giving spy back his old view whispers and mafia chat abilities (without the part of notifying mafia of spy presence). I also think maybe migrating psychic to classic would be a good way of stemming mafia
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Jakinator178 wrote:I absolutely detest this.
For context, I was at 2014 elo last season. I did my placement games yesterday, and between then and Friday (my days off) I dropped to 800s elo.
The big problem for town is witch. Mafia gets off way too easy and gains majority too soon.
Big problems for evils are nonexistent. The worst threat they have is maf killing being held hostage by jailor (a very sensible nerf to me would be prohibiting jailor from jailing the same person on more than two consecutive nights. If they jail same person a third night, the prisoner should learn jailors name).
A good buff would be giving spy back his old view whispers and mafia chat abilities (without the part of notifying mafia of spy presence). I also think maybe migrating psychic to classic would be a good way of stemming mafia
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Jakinator178 wrote:I was at 2014 elo last season. And you wonder why I went down to the 800s?
Jakinator178 wrote:This role list is unbalanced. I was at 2014 elo last season. And you wonder why I went down to the 800s?
Mafia gains majority way too fast because of guaranteed witch slot.
This is a bogus role list. I've been playing since 2015.
No one in bronze tier knows how to scumread or even put 2 and 2 together to make 4. (For real, how stupid do you have to be to not realize that one of three mafia visits on a night with no mafia deaths is immune???)
This is unfair. I want a placement redo. With intelligent people.
And for bmg to actually make a decent role list. I'd rather be nk last season.
Ezradekezra wrote:Jakinator178 wrote:I was at 2014 elo last season. And you wonder why I went down to the 800s?
It's because the last season's list was just "I hope I get Town" where you can just grind up to master elo with enough luck, while this season's role list is actually skill-based.
Jakinator178 wrote:Ezradekezra wrote:Jakinator178 wrote:I was at 2014 elo last season. And you wonder why I went down to the 800s?
It's because the last season's list was just "I hope I get Town" where you can just grind up to master elo with enough luck, while this season's role list is actually skill-based.
I am still at least a gold tier. Definitely not a bronze tier.
And there are a flummery ton of throwers and idiots who cant learn to put 2 and 2 together.
Ezradekezra wrote:Jakinator178 wrote:Ezradekezra wrote:Jakinator178 wrote:I was at 2014 elo last season. And you wonder why I went down to the 800s?
It's because the last season's list was just "I hope I get Town" where you can just grind up to master elo with enough luck, while this season's role list is actually skill-based.
I am still at least a gold tier. Definitely not a bronze tier.
And there are a flummery ton of throwers and idiots who cant learn to put 2 and 2 together.
Don't worry
Once you get out of bronze it'll be easy to get to Master if you're as good as you claim, seeing how well my games are going
Soulshade55r wrote:Togechu wrote:The new role list has one serious problem, and that's the fact that all evils in the game are able to side with each other.
3 town dead with no evil dead did not used to be a problem. Now town (very frequently) cannot make a comeback from it.
Solution? BRING BACK NK
NK is an evil yes, but NK does not instantly side with mafia. In order to win, NK has to kill mafia, just as much as NK has to kill town. NK was the balancing role that (ideally) stopped both sides from gaining too many numbers too quickly.
Are you forgetting the fact that with nk town can lose majority d2 lol?
Oh yes lets have games rely on fucking nk all the time.
AMikeCk wrote:Personally, I'd rather see a dynamic, varied ranked experience where the best players win 60 to 70% of the time rather than see the game mode slip ever more rapidly toward being a solved game because there's zero freaking variance, but heaven forbid anyone ever lose a game that they deserved to win, or vice-versa.
wozearly wrote: a long message that I trimmed
Cookazoo2 wrote:A solution would be to be more vocal about this. Currently technical balancers frequent these forums, the subreddit is unofficial and unchecked, and steam's a crapshoot. Devs listen to forums, ergo, they believe technical balancers are in the majority.
Also to add on to your point, I think that Hypnotist and Ambusher were attempts to fulfill the hole that NK left: making it much harder for the "meta roles" (Jailor, Veteran, BG) and easily confirmable roles like Transporter and power roles like Escort to out successfully. However, I'd also like to point out that by attempting to so heavily screw over the Jailor meta, which is a noble cause and I know not of a single soul above Silver that agrees with the meta in principle and practice, BMG has inadvertently made it ten times worse.
The solution here is that it's not that the game needs homogenization to balance the big factions against the meta, it needs diversity to counter the meta such that it is no longer viable to use. Hell, even most MafiaScum lists had a Serial Killer in them, and they got along fine for eighteen years.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:Now that there is a confirmed witch, the jailor won't be able to execute until the witch dies
Gaelenmyr wrote:I have been Master elo for the last few years and I am back to 1100 from 2800? I know the meaning of hard reset, but really? Not even 1400-500? Nah, I'm out.
wozearly wrote:Soulshade55r wrote:Togechu wrote:The new role list has one serious problem, and that's the fact that all evils in the game are able to side with each other.
3 town dead with no evil dead did not used to be a problem. Now town (very frequently) cannot make a comeback from it.
Solution? BRING BACK NK
NK is an evil yes, but NK does not instantly side with mafia. In order to win, NK has to kill mafia, just as much as NK has to kill town. NK was the balancing role that (ideally) stopped both sides from gaining too many numbers too quickly.
Are you forgetting the fact that with nk town can lose majority d2 lol?
Oh yes lets have games rely on fucking nk all the time.
a) For Town to lose majority D2 required certain roles to be in play and several things to both happen and not happen. It was hardly commonplace.
b) Even in situations where Town lost an absolute majority early on, the presence of the NK meant they retained a relative majority. NK is not allied with the other evils, and has no interest in handing a win to the Mafia by openly voting against the Town and confirming themselves as either NE or NK to the Mafia. In practice, NK would typically be a Town-sided voter if there was any chance of the Mafia gaining effective voting control, and then a Mafia-hunting equaliser that night.
NKs tended to apply headaches to Town trying to dominating using blocking roles like Escort or Jailor on the MK, or to Mafia making an early rush to remove Town's majority. They also introduced a less predictable element which I appreciate some Ranked players, who've been calling for a purist Town + Mafia/Witch roleset for some time, weren't fans of.
Personally, I feel ToS has taken Ranked too far down the purist route of technical balancing, and made another misstep in terms of gameplay. Having played since Legacy Ranked, this is regrettably the first season it looks like I'll be sitting out; while I like that Town isn't quite such an effective steamroller, I didn't enjoy the bumrush to voting control strategy that seems to be the emerging go-to approach for half decent evils; it wasn't particularly satisfying on the evils side, and was even less so on the Town side because it piled hideous pressure onto a handful of roles early on to get lucky.
The only Town antidote so far has been to double-down on variants of the Jailor Meta along the lines of "If you are [x] role, you must take [y] action on [z] night as that's the only realistic way we can attempt to confirm you from the evils quickly enough. Do not dare to attempt anything else, or we'll mislynch you and blame you for our defeat." This was effective without being fun in previous seasons, and while the NKs had started to get the tools to disrupt it, we've u-turned and gone back to the Witch-only disruption route which can be risky for the Witch and annoying rather than fatal for the Jailor.AMikeCk wrote:Personally, I'd rather see a dynamic, varied ranked experience where the best players win 60 to 70% of the time rather than see the game mode slip ever more rapidly toward being a solved game because there's zero freaking variance, but heaven forbid anyone ever lose a game that they deserved to win, or vice-versa.
This; a thousand times this. But, sadly, the winners of the argument to date have consistently been the technical balancers. Perhaps the pendulum will swing the other way in future seasons...
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