OreCreeper wrote:Consig used to be very powerful and still is in casual gamemodes where most players still try to stay hidden as important roles or maybe even think that getting killed means you lose *cough* classic players (but hey, consig doesn't even spawn in classic). The thing is though its only purpose is to find hidden TPs/mayors or maybe even a no meta jailor occasionally but it's far less powerful than what it used to be. Idk how to buff consig though, giving it LO powers on top of its current ability might be a bit much.
Soulshade55r wrote:Give mafia a way to defeat jailor meta consistently imo before this list
spiraboo wrote:I think the last role list worked better. The sheer number of mafias were necessary to battle the jailor meta situation. Mafia has a difficult balance of choosing random unknown town members to kill in hope of finding TP so they can get to the jailor, or kill off the TIs to avoid being found out. The extra RM helps this with the likes of disguiser/framer/consort more likely to be in the game
I know this is completely anecdotal to my own play experience, but on the last role list, jailor meta games - town mostly wins, jailor don't come out - mafia mostly won.
Whilst Random NE being a witch means mafia has a 6th member effectively, it's a double edge sword. mafia are way too happy to lynch anyone who's not within their faction, and with witch confirmed, people rarely doubted the sheriff/invest claims.
I think reducing the mafia back to 4 can only really work if there's more to discourage jailor meta - like turning the guaranteed TP slot into RT
DiamondRanger8 wrote:Soulshade55r wrote:Give mafia a way to defeat jailor meta consistently imo before this list
That's my problem with no NKs, but I know what they're going for with Mafia versus Town. I'm not sure why they haven't give Mafioso the ninja attacks they said they were going to, since that would pretty much solve the problem, aside from doctors. I thought they were going to introduce them with Mafia buffs but anyways, a confirmed Mafia role should be able to counter the Jailor meta, either Godfather, Mafioso, Ambusher, or a new role all together.
Soulshade55r wrote:DiamondRanger8 wrote:Soulshade55r wrote:Give mafia a way to defeat jailor meta consistently imo before this list
That's my problem with no NKs, but I know what they're going for with Mafia versus Town. I'm not sure why they haven't give Mafioso the ninja attacks they said they were going to, since that would pretty much solve the problem, aside from doctors. I thought they were going to introduce them with Mafia buffs but anyways, a confirmed Mafia role should be able to counter the Jailor meta, either Godfather, Mafioso, Ambusher, or a new role all together.
I'd hate a role list with a guaranteed GF/amb/mafioso it's already bad enough that mafioso is a required role because the killing system is meh
Basically thisorangeandblack5 wrote:Not feeling the Exe slot tbqh, still think 10v5 is the move
But we'll give it a fair shake
Loving the rapid prototyping! Fantastic that this is happening!!!
Malfoydragon wrote:The Executioner slot should be replaced with Neutral Evil. I think the possibility of a Jester is really important in Ranked. It brings to the table real consequences for randomly lynching which helps to balance out the game.
Malfoydragon wrote:The Executioner slot should be replaced with Neutral Evil. I think the possibility of a Jester is really important in Ranked. It brings to the table real consequences for randomly lynching which helps to balance out the game.
Brilliand wrote:Malfoydragon wrote:The Executioner slot should be replaced with Neutral Evil. I think the possibility of a Jester is really important in Ranked. It brings to the table real consequences for randomly lynching which helps to balance out the game.
The possibility of double Witch rolling would not help to balance out the game.
Malfoydragon wrote:There's 2 solutions to this:
1) The Neutral Evil slot can operate like it does in Coven (meaning only Executioner and Jester can roll).
Malfoydragon wrote:2) The Witch and Executioner slots can be replaced with Neutral Evil and Neutral Benign slots like I suggested here.
Brilliand wrote:Malfoydragon wrote:There's 2 solutions to this:
1) The Neutral Evil slot can operate like it does in Coven (meaning only Executioner and Jester can roll).
So pretty much exactly what the "Executioner" slot does?
Brilliand wrote:Malfoydragon wrote:2) The Witch and Executioner slots can be replaced with Neutral Evil and Neutral Benign slots like I suggested here.
Adding Neutral Benign isn't a solution to the risk of two witches spawning; it's an entirely separate bad idea.
DiamondRanger8 wrote:I've played it some and I found some things that could still be fixed imo. Instead of Executioner, they should add neutral benign, and add Jester to neutral benign. This way, Town doesn't automatically lose majority when Witch, Executioner, and Mafia team up early, and Mafia would still have a guaranteed 5th member. Amnesiac and Jester also add tons of interesting games, and Survivor does add in some king making issues, but I don't think it's much of a problem.
Soulshade55r wrote:Buff framer idk how we can do this because I feel like Disguiser does a great job
DiamondRanger8 wrote:I've played it some and I found some things that could still be fixed imo. Instead of Executioner, they should add neutral benign, and add Jester to neutral benign. This way, Town doesn't automatically lose majority when Witch, Executioner, and Mafia team up early, and Mafia would still have a guaranteed 5th member. Amnesiac and Jester also add tons of interesting games, and Survivor does add in some king making issues, but I don't think it's much of a problem.
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