xXxBenBirVeledimxXx wrote:Jailor
TI
TI
TP
TK
TS
RT
RT
RT
RT
Godfather
Mafioso
Random Mafia
Random Neutral
Any
xXxBenBirVeledimxXx wrote:Jailor
TI
TI
TP
TK
TS
RT
RT
RT
RT
Godfather
Mafioso
Random Mafia
Random Neutral
Any
AMikeCk wrote:Quick question: in a world where elo has essentially zero impact on matchmaking, leavers are the rule and not the exception, and straight-up griefers infest the queue at all levels of play, why on earth are we deciding to make balance the be-all-end-all of game design decisions when a very, very large chunk of the community obviously hates the idea of removing neutrals? The game has always had a substantial RNG component. Town vs. Mafia is a nice idea on paper, but in practice it is way, way less fun than the three- or four-faction scenarios we used to get with the old lists.
Stop kidding yourselves: Town of Salem isn't a freaking eSport, and personally I don't think it should be.
I've been playing for over five years, and if ranked gets reduced to Town vs. Mafia then I'm quitting. Sorry, but this isn't a direction for the game that I'm even remotely interested in.
xXxBenBirVeledimxXx wrote:Jailor
TI
TI
TP
TK
TS
RT
RT
RT
RT
Godfather
Mafioso
Random Mafia
Random Neutral
Any
Whiskey wrote:I do think this new list is more fun to play than the first version where there were 10 town. It's not as addictive as the original ranked list with an NK and I wonder if there are less people playing as a result - it's been taking a while to queue up at night and I didn't used to have any problems with that.
Even though I like it a lot better than the first version of the new list, it does feel like there's something still missing - the element of chaos that that NK brought to the old ranked list. A few people suggested replacing NE with NB which I think could bring a little more welcome chaos to the game - since NB is as likely to side with town as it is with mafia. Someone in-game suggested using an "ANY" slot instead of any neutral at all, which could also be fun.
Cookazoo2 wrote:10v5 is a really bad list and does not deserve to ever be brought back up, except in TT.
MafiaxSK wrote:>there was also a Mayor
Well there ya go. This list is WAY too sensitive and swingy to mayor.
MafiaxSK wrote:but a lot of games have been “there’s no mayor, all evils vote jailor/transporter” on D5.
MafiaxSK wrote:>there was also a Mayor
Well there ya go. This list is WAY too sensitive and swingy to mayor. Town needs skill to win. But if they don’t have the right roles, especially if there’s a witch, there’s not much they can do to recover a game if they’ve lost voting power during the day. A lot of games I’ve been in have been Town wins that required skill, some have been Town wins due to leaving mafia, some have been maf wins due to leaving town, and some maf wins that were close calls that required skill, but a lot of games have been “there’s no mayor, all evils vote jailor/transporter” on D5. Stuff like “town can’t vote it’s 4v4” and then the next day “town can’t vote it’s 3v3” gets pretty annoying when you know who’s evil but can’t do anything about it because you lost majority on D3 to ambusher or invest walking into an alerted vet or a leaver or something
Point is that town doesn’t have enough voting power in this list and the presence of a Mayor can make or break the game
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
Matty89190 wrote:How about this:
Jailor
TI
TI
TP
TK
RT
RT
RT
RT
GF
MK
MD
MS
NE
NK
Still opens the mafia up a bit more, but prevents swingy mafs with three of the same RM. Guaranteed MK means either jail/RB workaround with mafioso or potential for 2 KPN with amby.
I liked the idea of a fourth RT, but having it at the expense of NK was bad. NK adds another, necessary dimension to the game, without which it's simply too easy for town - only having to deal with maf keeps them focused and makes games way shorter, in my experience. Instead, have the fourth RT at the expense of the guaranteed TS. TS are town's swingiest roles (not necessarily OP, but most TS roles will be one of the town's biggest assets), and with four RTs, there's decent odds of getting a TS anyway.
WarlockedHolmes wrote:The game is not as interesting without more neutral roles, especially without NK. As I mentioned in my previous feedback, it is surprising and very disappointing that NK was removed, particularly right after the NK roles were buffed. There's a reason the mafia lobby in the Coven version is empty all the time.
Perhaps you could drop the 5th mafia role and replace it with an Any role? That way there's an opportunity for additional roles.
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