Cookazoo2 wrote:Let's evaluate the role list.
Jailor - Yeah, sure, why not. It's worked before, and with powerful buffs to their enemies it's harder to do the meta.
TI x2 - Same as last list. Two TI's guaranteed makes for more information.
TP - Happy it's only one TP.
TK - Happy it's only one TK.
TS - TS is too powerful to put two in the same list.
RT x4 - No. This makes Town a 10v5 with a KPN of 1.5. I'm sorry, but this needs to be RT x3, like last list.
GF - More powerful than the Mafioso. Again, I'd recommend that the Mafioso get a 1-time Astral attack to differentiate it from "GF's tissue," but I'm fine with this.
Ambusher - Ambusher is too much of a loose cannon to put in as a guaranteed role. While I get that BMG is trying to prominently feature strong Mafia members, it's just not cutting it for me. Either revert this or make it an MK.
RM x2 - Sure, worked last time.
NE - Neutral Evil has a 33% chance of being "extra mafia member that's literally trans and consig put together," a 33% chance of being "the mafia knows you're scum and won't kill you," and a 33% chance of being "Survivor but their vests are reliant on a Townie." With the removal of multiball in Ranked, Witch suddenly becomes an extra Mafia member, and I'm not OK with that.
Summary?
- Remove 1 RT and replace it with RN.
- Remove Ambusher and replace it with MK.
- Give Vampires their own faction so they don't roll with Random Neutral.
New List:
Jailor
TI - Sheriff, Invest, LO, Spy
TI - Sheriff, Invest, LO, Spy
TP - Doctor, BG
TK - Vigi, Vet
TS - Esc, Trans, Mayor, Ret, Med
RT - Any Town
RT - Any Town
RT - Any Town
Godfather
MK - Mafioso or Ambusher
RM - Any Mafia
RM - Any Mafia
NE - Jester, Witch, Exe
RN - Any Neutral (vampire exempt b/c they'd be a new faction)
Also, BMG...
NK buffs were there to counter Jailor meta and boost evil win rates outside of Mafia. Why'd you remove them for the new list just because Mafia can stand on its own? Mafia is kept in check by the NKs, and by removing them, you give Town an advantage and Mafia an advantage as well.
I'd just like to point out that never has the presence of a random neutral slot or the possibility for an NK to spawn randomly made the game more balanced. I'd argue that having a random-spawning NK is way worse than having a random-spawning Jailor, because the difference between having a NB or NE as the RN and having an NK as the RN is huge and it leans the outcome of the game even more towards the roles that spawn in the game instead of the skill of the players. That being said, the rolelist by the devs does get rid of the NK, which I support. But it's also extremely town sided. I would suggest turning Ambusher into MK, the RMs into Mafia Deception and Mafia Support respectively, and one of the RTs or TIs into an RM. This makes it a 9v6, which is the most balanced imo. Also ambusher and mafioso should definitely be getting buffs, along with maybe a new MK