Today we are releasing Town of Salem 3.3.0 with a squirming, heaping helping of scary new features, improvements, and bug fixes. To help you celebrate All Hallows’ Eve, we’ve added some new Halloween-themed cosmetics to the shop and Cauldron. Even better, we’ve loaded up your goodie bag by making both the Ambusher and Hypnotist roles available to play in Classic games. Oh, and here’s a fistful of Mafia buffs, including changes to Disguiser, Forger, and Framer. But let’s not stop there…we’ve also brought back Player Statistics and Leaderboards. On top of that, the Witch whispered in our ear that Ranked Season IV is ending, and Ranked Season V is being lined up for the near future. The full list of treats for this release can be found below.
NEW FEATURES • Login - Halloween-themed login background art and music for the holiday. • Home - Added the Player Statistics and Leaderboards browser.
IMPROVEMENTS • Role Change - The Disguiser has been updated to not only allow changing their own investigative results, but to also allow them to change the investigative results of their Mafia allies. The game no longer shows the disguised role on the player’s death, but now instead changes Lookout results to show the Mafia visit as being a visit from another player being disguised as. Example: the Disguiser disguises player A as player B, player A visits player C, the Lookout watches player C, the Lookout sees player B (not Player A) visiting player C. This means Lookout results are no longer 100% trustworthy. The Disguiser being able to visit Mafia members also means that the Spy seeing Mafia visits doesn’t automatically confirm someone as non-Mafia anymore since the Spy will see the Disguiser visiting their Mafia teammate. • Role Change - Forger - The ability to have false information displayed in the graveyard has been removed from the Disguiser, but the Forger has now gained that ability! Now when you forge a player you are able to select the role you would like that player to show up as in the graveyard. This should help players more easily make believable wills. We believe that misinformation is more powerful than removing information, so this ability has had its available number of uses to two. • Role Change - Framer - Frames will now last until an investigative role targets the framed player, not just the night the player is framed. • Game - The Ambusher and Hypnotist roles have escaped the Coven Expansion and are now available for play in ANY mode whose role list supports them, including Ranked. • Transitions - New "Please wait..." overlays at various transition points in the game to prevent user interaction while the transitions are occurring, such as leaving a party or lobby, quitting a game, logging out, etc. • Cosmetics - We’ve added some new Halloween-themed pets and a house. • Taunts - We’ve added a new bats-themed taunt. Additional, the Celebrate! taunt fireworks animation has been improved to be more visible in game. • Login - The feedback provided to player’s when they attempt to set a password that doesn’t meet the minimum requirements has been improved and clarified. • Home - For our mobile platforms, we’ve added labels to the Navigation icons for clarity. • Lobby - The Custom Lobby role summary for Lookout has been updated to include a reference about the new limit of spotting 3 people. • Lobby - The Custom Lobby role summary for Jester has been updated to indicate abstaining voters are also susceptible to being haunted. • Game - The role card in game will no longer hide the role description text after death. Instead, the role card will be tinted red and display a Tombstone image behind the text to indicate death. This is especially helpful for roles that still have abilities after death, such as the Medium. • Game - The Trapper’s Trap Set icon will now display on the player where the trap has been set, instead of on the Trapper themselves. • Game - For our non-mobile platforms, the game will now zoom in on executions that occurs after a guilty verdict has been rendered. • Game - Added dazzle animation over center stage when moving to Last Words phase to reduce jarring transition of gallows disappearing, etc. • Game - Due to the Disguiser buff, two of the Disguiser’s achievements have been updated. Master of Deceit is now awarded when you disguise the same person three times in a single game. Slippery Chameleon is now awarded the first time you deceive the Town with a disguise as is considered a shadow achievement, so you won’t know you’ve earned it until the end of the game. If you previously earned these awards in their old incarnations, you will retain them. • Game - Pestilence role name in various places has been given a greenish outline color to make the black lettering stand out better from the background.
BUG FIXES • Burger Menu - For our mobile platforms, we’ve added scrollbars to various submenu screens which previously displayed content that fell outside of the screen space and could not be scrolled to. • Update Password - Fixed an issue where the help tooltip on the Update Password popup appeared underneath the popup. • Home - For our mobile platforms, fixed a crash related to Unity Ads. • Game Mode - The Play Solo button can no longer be quickly and repeatedly clicked, resulting in a server disconnect. • Role Reveal - Game tip regarding Serial Killer visiting Escort now mentions the Serial Killer’s new Cautious ability. • Game - The Serial Killer’s Cautious button will no longer activate for interaction at night if the Serial Killer is dead. • Game - The player on trial will now properly show their initial execution idle animation when Last Words phase starts, instead of waiting until the execution begins. • Game - When a player leaves the game during the voting phase, any votes that were made on them can now be undone by simply voting for another player. • Game - The Van Helsing (Vampire Hunter skin) hanging animation will now properly appear. • Game - The gallows image will now properly appear on the Little Big World and Under the Sea maps during hanging animations. • Game - Janitors can now read a Bloody Will (bloody from a Serial Killer having killed them) for a player they cleaned. • Game - When transporting a revealed Mayor, the second target buttons are no longer improperly labeled "Reveal”. • Game - The Cancel Seance button for Medium will no longer improperly change back to Seance when night transition starts. • Game - The Robot Santa on Trial skin scaling has been fixed. • Game - Fixed Entoan pixel death animation repeating. • Game - Fixed positioning of Uriel, Crimson Reaper, and Alabaster Reaper skins on trial position. • Game - Fixed an issue on Lycanthrope skin Pixel Death animation. • Game - Player name in header messages will now always properly appear in White font. • Game - For our mobile platforms, the click sound that played when the targeting tabs were programmatically switched (such as when switching from Day to Night phase) has been silenced. • Game - For our non-mobile platforms, pressing the Tab, Page Up, or Page Down keys in Last Will, Death Note, Notes (or pasting in text with tabs) no longer produces weird spacing issues. • Game - For our non-mobile platforms, pasting tabs into a chat field no produces wide stretches of white space in the chat message. • Game - For our non-mobile platforms, fixed the size of the Hypnotist Menu.
RANKED REWARDS
Bronze Spoiler:1,000 Merit Points 3 of each of the following taunts: Celebrate, RIP, Accursed, Defiled, Winter Wonder, Sucked Dry Bronze Lobby Icon
Silver Spoiler:2,000 Merit Points 3 of each of the following taunts: Celebrate, RIP, Accursed, Defiled, Winter Wonder, Sucked Dry Silver Lobby Icon
Gold Spoiler:3,000 Merit Points 3 of each of the following taunts: Celebrate, RIP, Accursed, Defiled, Winter Wonder, Sucked Dry The Golden House Gold Lobby Icon
Platinum Spoiler:4,000 Merit Points 3 of each of the following taunts: Celebrate, RIP, Accursed, Defiled, Winter Wonder, Sucked Dry The Golden House Platinum Lobby Icon
Diamond Spoiler:5,000 Merit Points 3 of each of the following taunts: Celebrate, RIP, Accursed, Defiled, Winter Wonder, Sucked Dry The Golden House Diamond Lobby Icon
Master Spoiler:6,000 Merit Points 3 of each of the following taunts: Celebrate, RIP, Accursed, Defiled, Winter Wonder, Sucked Dry The Golden House Master Lobby Icon
Names & ToS stuff - Spoiler:Names I like to go as - Normally food related, or something goofy like Axolotl Favorite Games - Town Traitor, Coven TT, Coven All Any Least Favorite Games - any games that have gamethrowers lol
I may actually come back and play town of Salem again now that rolling mafia isn't a death sentence. Way to go, bmg. This is about as great an update as I could have hoped for.
Do you like Mafia? You'll love Survivor, and and we're hosting games of them all the time! It's super easy to join and learn how to play, and the best part is- it's all on discord! Join the Finnvivor discord server to see when signups for a new game go up! Click here to join the server or DM me on discord for details! !
I still feel like Disguiser and framer are situationally useful depending on what roles spawn (disg is useless to sheriffs, framer is useless to spy/Lo)
But overall it seems like All mafia roles are pretty good and mafia deception doesn't be a disappointment when you see one on your team
@Pixies, thanks for reporting that Candy skin bug, its the first time I've seen that reported. We'll take a look at that for the next patch. Thanks again, and happy hanging!
shapesifter13 wrote:• Home - Added the Player Statistics and Leaderboards browser.
Hell yeah! I can finally track my wins again!
shapesifter13 wrote:• Game - The Ambusher and Hypnotist roles have escaped the Coven Expansion and are now available for play in ANY mode whose role list supports them, including Ranked.
Not sure I like this very much, as it defeats the point of Mafia Returns (even though nobody ever plays it).
Does this mean that some new Coven-exclusive Mafia roles will be added? If so, I'd like to make a shameless plug for this role.
Another update! That's great. I never would have thought that hypnotists and ambushers would be added to the game. The MD buffs seem cool too. The only thing I don't like is the zoom in when a player is lynched. It will make endgame screens even uglier. Keep it up with the good work!
I don't see a problem with mafia roles being added to the game. No one buys "the coven" to play with mafia. Especially since there's no suitable rolelist for it.
Last edited by Joacgroso on Tue Oct 20, 2020 5:52 pm, edited 1 time in total.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
We'll see how this goes! That's a lot of added power to Mafia, I'm interested to see if it went too far. I suspect things like Ambusher and perma frames are going to be a pain lol
Edit: Wait wait wait
Tracker please
Idrc about any other Coven-exclusive roles but if you're freeing Hypnotist and even Ambusher can we please get Tracker too?
Edit 2: I'll happily give Ambusher back for Tracker, that would be an amazing trade
Spoiler:
SwampRabbit wrote:your idea is that no town should ever be able to confirm themselves as town.
that is the dumbest idea I think I have heard.
ElderSivart wrote:I'm confused as to why BMG made a UI for Pirate and not Hypnotist.
Sarah Thorpe wrote:Role Ideas is great for masochists.
We'll see how this goes! That's a lot of added power to Mafia, I'm interested to see if it went too far. I suspect things like Ambusher and perma frames are going to be a pain lol
Edit: Wait wait wait
Tracker please
Idrc about any other Coven-exclusive roles but if you're freeing Hypnotist and even Ambusher can we please get Tracker too?
It's not really too far. Disguiser isn't really that much better than the old one if you think about it, you can't actually make a mafia member look like a townie to the lookout because you can't disguise a town member as a mafia member. You also can't disguise the killing mafia because for some reason disguiser hides the mafia visit from the mafia member they disguise, so if you disguise the killing mafia, the spy wouldn't see the mafia kill that night as visited by mafia, which gives town 2 pieces of info: disguiser is confirmed to be in the game, and one of the people on the spy's will is confirmed to be the killing mafia.
Framer is still useless against 4/6 TIs, and is very weak against the investigator because it's easy to tell when someone is framed. All it does is nerf sheriff more, when sheriff is arguably the weakest TI role atm. Also spy still counters framer to an extent because anyone who hasn't been visited by maf can't be framed.
Forger is either OP or garbage depending on the skill of the players in the game. In high elo, townies usually claim or whisper their roles to some confirmed townie very early, and even if you appear to hit a "silent townie", they could've claimed to the jailor in whispers, and the jailor can come out and say the townie was probably forged. If you forge someone as an unique role, anyone with that role will immediately come out and claim there is a forger. While it might make them look slightly sus, they will probably be given the opportunity to confirm themselves. You can also try forging townies as the jester, which can help get the real jester lynched, but the real NE might not be a jester, and if it's a witch, town will again know the existence of a forger. However, in lower elos and casual games, a lot of townies don't claim at all early game, and sometimes TI don't post info, which makes forger extremely broken since they can forge a random player as a sheriff finding someone sus and no one would think it's a forger because a lot of lower elo players probably don't come out immediately when they find an evil as TI themselves.
The more you think about it, the more you realize that these buffs would probably have a huge effect on low elo/casual games, while having very little of an effect on high elo games.
Great changes. some questions though: - Can disguiser also reverse disguise a townie as another townie or town as a mafia person? - Does disguising an ambusher also cause the ambush message to change? - Can framer visit maf members? - Is medium still going to be changed? Also will they be prevented from copying dead chat to confirm themselves so easily?
Framer could use more changes. Still seems like it isn't that fun to play, and still depends on a sheriff looking at one of your choices to be useful since invest seeing "framer/vamp/jest/hex" can sometimes cause people to suspect them as jester and work against you.
delaware22 wrote:Great changes. some questions though: - Can disguiser also reverse disguise a townie as another townie or town as a mafia person? No - Does disguising an ambusher also cause the ambush message to change? No - Can framer visit maf members? Not without the help of a witch or trans - Is medium still going to be changed? Also will they be prevented from copying dead chat to confirm themselves so easily? Possibly, but it has been postponed for now.
@OreCreeper the fact that a lot of these buffs still only work again X out of Y roles is part of my concern?
I feel like it's been relatively common knowledge that Framer in particular is highly dependent on which TIs roll, and this buff does nothing to alleviate that. It's not the only one either, with Disguiser being another such role. I am concerned that some of these changes, while they are sure to increase Mafia's win rate, will add more frustration and more swing to the game, which could in some ways be a step backwards.
On the whole, I think the general direction is right, and that's really good, but some of the specifics concern me, especially because it feels like some of these ideas (permaframes in particular) have already been shown to be decently swingy/anticompetitive
Kinda feels like the Mayor whisper nerf in that regard? We'll see, maybe I'm just wrong
Spoiler:
SwampRabbit wrote:your idea is that no town should ever be able to confirm themselves as town.
that is the dumbest idea I think I have heard.
ElderSivart wrote:I'm confused as to why BMG made a UI for Pirate and not Hypnotist.
Sarah Thorpe wrote:Role Ideas is great for masochists.
We'll see how this goes! That's a lot of added power to Mafia, I'm interested to see if it went too far. I suspect things like Ambusher and perma frames are going to be a pain lol
Edit: Wait wait wait
Tracker please
Idrc about any other Coven-exclusive roles but if you're freeing Hypnotist and even Ambusher can we please get Tracker too?
Edit 2: I'll happily give Ambusher back for Tracker, that would be an amazing trade
The main reason why amb and hypno is in classic is because they hardly get played.
Tracker would be a good role for classic but again people paid for coven, so there needs to be something to replace tracker heck including replacements for hypno and amb (new coven not maf) would be good
We'll see how this goes! That's a lot of added power to Mafia, I'm interested to see if it went too far. I suspect things like Ambusher and perma frames are going to be a pain lol
Edit: Wait wait wait
Tracker please
Idrc about any other Coven-exclusive roles but if you're freeing Hypnotist and even Ambusher can we please get Tracker too?
Edit 2: I'll happily give Ambusher back for Tracker, that would be an amazing trade
The main reason why amb and hypno is in classic is because they hardly get played.
Tracker would be a good role for classic but again people paid for coven, so there needs to be something to replace tracker heck including replacements for hypno and amb (new coven not maf) would be good
New Coven roles would be nice
Invest would be less broken in standard Coven modes and CTT
I feel like the Mafia definitely needs some new Coven-exclusive roles to replace Hypno and Amb. Some people think that there don't need to be any Coven-exclusive Mafia roles because the expansion isn't about the Mafia, but that same argument applies to GA, Jugg, Pir, PB/Pest, Crus, Trap, Track, and Psy. At that point, you're removing the majority of the Coven-exclusive roles.
The Coven also needs some new roles. A faction with only 6 different roles in it doesn't have very much variety, so it'd be neat to see some more additions.
Personally, I think it'd be good to see 2 new Mafia roles to replace Hypno and Amb as well as 3 new Coven roles. I think that a new NE would also be neat, since at the moment NE only has 2 roles in it if you're playing Coven modes.
This is probably a lot for a small team of devs to come up with, so maybe there could be some sort of contest to implement the best community role ideas.
Ezradekezra wrote:This is probably a lot for a small team of devs to come up with, so maybe there could be some sort of contest to implement the best community role ideas.
Ezradekezra wrote:This is probably a lot for a small team of devs to come up with, so maybe there could be some sort of contest to implement the best community role ideas.