Patch 3.2.5 Neutral Killing Buffs!

Announcements made here about the game and the company.

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby OreCreeper » Thu Aug 13, 2020 6:22 pm

Venusupreme wrote:
OreCreeper wrote:Please fucking revert this stupid ass werewolf buff PLEASE. Just lost another mafia game to this bullshit because town was siding WW.

The WW buff is good. It's just Town's mentality that NK should always win over Mafia, unfortunately.

I've already lost 3 mafia games that should've been wins due to this buff.
OreCreeper
Vigilante
Vigilante
 
Posts: 626
Joined: Sat Jun 17, 2017 3:52 pm

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby Venusupreme » Thu Aug 13, 2020 6:35 pm

OreCreeper wrote:
Venusupreme wrote:
OreCreeper wrote:Please fucking revert this stupid ass werewolf buff PLEASE. Just lost another mafia game to this bullshit because town was siding WW.

The WW buff is good. It's just Town's mentality that NK should always win over Mafia, unfortunately.

I've already lost 3 mafia games that should've been wins due to this buff.

Town will side with NK less often once the playerbase realizes that NKs aren't so weak anymore, and that the Mafia may deserve the win just as much if not more.

Yeah, it'll suck for a while, but at the very least, the NK buffs make Town win less often.
I am known by many names. Most notably:
-Sixteen
-Sixteen the idiot spammer
-Sixteen the low ELO dumbass
-The Handyman
-Sixteen the wood ELO motherfucker
-The Queen of Spam Evasion

***

Tales of Salem.
User avatar
Venusupreme
Doctor
Doctor
 
Posts: 195
Joined: Sun Feb 15, 2015 4:31 pm
Location: Waiting for BMG to fix the horrific balance issues in Ranked.

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby Venusupreme » Thu Aug 13, 2020 6:38 pm

OreCreeper wrote:
Venusupreme wrote:
Hellosither wrote:
TheFluffyWaffleV2 wrote:
Hellosither wrote:
TheFluffyWaffleV2 wrote:
Venusupreme wrote:Also, LO powers for Forger aren't "off the wall" and don't "make no sense". For starters, Forger is in the Lookout's Investigator results meaning that Investigator can basically instantly know that a Forger (or Witch) is evil if they don't have a good fake Lookout will. And, as I've said a million times now, doing this will decrease the power of the Jailor meta, will nerf the overpowered Lookout without having to directly change it, and will buff an underpowered role.

It's a good idea. Just, not for the Forger.

Here's my idea: Remove Forger from the damn game and replace it with a Mafia LO.
Or atleast make Forger usable. (like that's ever gonna happen)

the issue with that is that the devs don't like removing roles, they prefer reworking currently existing roles

Ok new idea

Forger rework removes it’s ability to forge wills

Instead it gains the ability of being an LO
also it’s name, icon, and summary are changed

it's hard to tell if you're being serious or not


Better yet, let's just do what I said instead of this! :)

Actually it does make sense for forger to have the watching ability also because it helps forger determine roles better in a way that doesnt overlap with consig and thus it allows forger to make more effective use of its forging ability.

Oh yeah, I forgot to mention that in my explanations thus far. And you're right, there's yet another reason why giving Forger LO powers is the way to go. (And removing the recent LO change because there's no reason LO should be an RNG role.)
I am known by many names. Most notably:
-Sixteen
-Sixteen the idiot spammer
-Sixteen the low ELO dumbass
-The Handyman
-Sixteen the wood ELO motherfucker
-The Queen of Spam Evasion

***

Tales of Salem.
User avatar
Venusupreme
Doctor
Doctor
 
Posts: 195
Joined: Sun Feb 15, 2015 4:31 pm
Location: Waiting for BMG to fix the horrific balance issues in Ranked.

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby wozearly » Fri Aug 14, 2020 8:00 am

Venusupreme wrote:(And removing the recent LO change because there's no reason LO should be an RNG role.)


1) To allow evil roles a realistic possibility of claiming LO - especially given LO sits as the only Town role amongst a set of outright evils for Investigator results
2) To put a very effective nail in the coffin of the "TP/LO/Spy/Escort on me" meta, as LO results become unreliable with multiple visitors

Those are the two main reasons for introducing uncertainty at 3+ visitors.

As previously indicated, I'd have personally introduced it at 2+ results as the same person being visited by 4 others (including the LO) is pretty rare outside of the TP/LO meta. 2+ has the additional advantage that an RM accompanying the MK role reduces the LO from being 100% sure one of them was the killer to (at best) 66% sure, making it harder for LO to act as a pseudo Town protective.
wozearly
Sheriff
Sheriff
 
Posts: 596
Joined: Wed Dec 28, 2016 6:48 am

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby orangeandblack5 » Fri Aug 14, 2020 8:17 am

Okay but why should we let RNG determine who shows up

That's just asinine

Just wiping all names and saying there were too many visitors to keep track of is easier to code, more intuitive to play, and stops games from being decided by a computer instead of the players. There is no upside to using RNG over this unless you care more about Lookout remaining powerful than anything else, which nobody should because it's already a great role and can take the hit just fine.
Image
Spoiler:
SwampRabbit wrote:your idea is that no town should ever be able to confirm themselves as town.

that is the dumbest idea I think I have heard.

ElderSivart wrote:I'm confused as to why BMG made a UI for Pirate and not Hypnotist.

Sarah Thorpe wrote:Role Ideas is great for masochists.
User avatar
orangeandblack5
Halloween 2017 Winner
Halloween 2017 Winner
 
Posts: 5767
Joined: Tue Mar 17, 2015 9:24 pm
Location: University of Michigan

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby Venusupreme » Fri Aug 14, 2020 9:15 am

I just made a post about fixing the Lookout/Forger. viewtopic.php?f=27&t=110943

Feel free to come check it out. BMG, please listen to me.
I am known by many names. Most notably:
-Sixteen
-Sixteen the idiot spammer
-Sixteen the low ELO dumbass
-The Handyman
-Sixteen the wood ELO motherfucker
-The Queen of Spam Evasion

***

Tales of Salem.
User avatar
Venusupreme
Doctor
Doctor
 
Posts: 195
Joined: Sun Feb 15, 2015 4:31 pm
Location: Waiting for BMG to fix the horrific balance issues in Ranked.

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby OreCreeper » Fri Aug 14, 2020 4:36 pm

HOW TO FIX MAFIA DECEPTION: Here

Feedback pls
OreCreeper
Vigilante
Vigilante
 
Posts: 626
Joined: Sat Jun 17, 2017 3:52 pm

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby wozearly » Fri Aug 14, 2020 5:42 pm

orangeandblack5 wrote:Okay but why should we let RNG determine who shows up

That's just asinine

Just wiping all names and saying there were too many visitors to keep track of is easier to code, more intuitive to play, and stops games from being decided by a computer instead of the players. There is no upside to using RNG over this unless you care more about Lookout remaining powerful than anything else, which nobody should because it's already a great role and can take the hit just fine.


Nothing is served by hurling insults at an opposing view merely because you dislike it, kind sir.

I outlined in part why RNG has potential value previously in comparison to a rules-based system, as a rules-based model would make Lookout next to impossible to fake claim. Assume the Mafia do a stitch-up to push it to 3+ visits in order to frame someone; for one of the evils to claim LO, they need to list i) the other LO watching, ii) the other mafia member, and iii) exactly who else the Lookout would have seen visit based on the rules-based system without knowing who did or didn't actually visit (unless there's a RNG because of equal priority in the rules) and also iv) get all three in the correct order that exactly matches the real Lookout's results.

To pass muster against any interrogation, those results must be perfectly correct - and both the LO, or person iii), or any other visitor, would more often than not be able to immediately identify a fake claim. That's objectively even harder for evils than the situation before the change. It's also part of the reason that if we are going down the pure RNG route, I'd prefer the LO gets a max of two confirmed visitors and doesn't know if there were more or not - that is a highly achievable possibility for evils to fake and disrupt.


Comparing it to wiping all names on 3+ visits is interesting. I'd agree it's an acceptable alternative to achieve broadly the same effect by slightly different means - claiming LO remains a colossal headache, but shutting down LOs is more readily within evils' reach. Although how comfortable the Mafia would be risking it unless they can field both RMs at the MK's target I'm not sure, as a badly timed roleblock or no-show of the expected Town visitor would reveal the MK down to one of two people and could also likely give the visiting RM some difficult explaining to do. So it isn't all upsides.
wozearly
Sheriff
Sheriff
 
Posts: 596
Joined: Wed Dec 28, 2016 6:48 am

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby Venusupreme » Fri Aug 14, 2020 9:05 pm

Just do what I suggested regarding LO- undo the nerf for now, and if it still winds up being OP even after my forger buff then we can decide to limit it to, 2 or 3 visits per night (after which it’d say “there were [x] visits, so you couldn’t identify who they were”.
I am known by many names. Most notably:
-Sixteen
-Sixteen the idiot spammer
-Sixteen the low ELO dumbass
-The Handyman
-Sixteen the wood ELO motherfucker
-The Queen of Spam Evasion

***

Tales of Salem.
User avatar
Venusupreme
Doctor
Doctor
 
Posts: 195
Joined: Sun Feb 15, 2015 4:31 pm
Location: Waiting for BMG to fix the horrific balance issues in Ranked.

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby BasicFourLife » Sat Aug 15, 2020 3:21 am

I can't believe there are people in the community of the forums who don't want all of the changes to be reverted. While Werewolf and Juggernaut were already busted, not overpowered, just with very bad mechanics so their changes are irrelevant, Arsonist and Serial Killer are further ruined from their original role which was significantly better than what we have now.
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

FM / TG: 5 - 10 - 8
BasicFourLife
[Forum Mafia XVI] Winner
[Forum Mafia XVI] Winner
 
Posts: 1566
Joined: Sat Dec 17, 2016 6:47 am
Location: UTC +2/+3 - Somewhere hidden

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby FrenchyTheSphee » Sat Aug 15, 2020 11:49 am

How is Serial killer and Arsonist worse off with these patches than before?

The changes haven't significantly buffed Nks, but it doesn't harm having them. After these buffs, another set of buffs would make them better or for Mafia to also get buffed aswell.
User avatar
FrenchyTheSphee
Spy
Spy
 
Posts: 133
Joined: Thu Oct 13, 2016 1:04 pm

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby FrenchyTheSphee » Sat Aug 15, 2020 12:14 pm

How about this for a Mafia buff as well as the Mafia deception buffs Orecreeper has already posted.

Blackmailer: viewtopic.php?f=27&t=110967&p=3495719#p3495719

Mafia Deception (Orecreeper): viewtopic.php?f=27&t=110954
User avatar
FrenchyTheSphee
Spy
Spy
 
Posts: 133
Joined: Thu Oct 13, 2016 1:04 pm

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby lomek455 » Sat Aug 15, 2020 1:06 pm

orangeandblack5 wrote:Okay but why should we let RNG determine who shows up



I agree, RNG is awful, that's why I made the rework suggestion for Lookout. (so far only 3 people shared thoughts about it, what if it's actually good rework?)
Spoiler: Favorite roles: Investigator, Medium, Jailor, Ambusher, Consigliere, Janitor, Arsonist, Executioner, Amnesiac.

25 and more wins as (Not including Coven DLC):
All town roles except Vampire Hunter, All Mafia roles except Forger and Disguiser, Survivor, Amnesiac, Jester, Serial Killer
User avatar
lomek455
Amnesiac
Amnesiac
 
Posts: 8
Joined: Wed Oct 15, 2014 12:38 pm

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby Venusupreme » Sat Aug 15, 2020 1:10 pm

BasicFourLife wrote:I can't believe there are people in the community of the forums who don't want all of the changes to be reverted. While Werewolf and Juggernaut were already busted, not overpowered, just with very bad mechanics so their changes are irrelevant, Arsonist and Serial Killer are further ruined from their original role which was significantly better than what we have now.

1. Werewolf wasn’t busted lol. By the time he can kill every night, there most likely aren’t enough people left for him to be able to kill more than one per night anyway

2. Serial Killer being able to kill multiple people in one night is OP, and should be undone. That said, the change allowing him to choose whether or not he kills the one roleblocking him should be kept.

3. Arso needed a buff, but the buff that it got was one that also killed its ability to work with the witch

4. Jugg desperately needed this change because it’s an NK role that doesn’t have night immunity at all times... and those roles simply do not work. They don’t have a faction to fall back on, meaning that they lose once dead (save for the small chance that there’s another jugg via an amnesiac, who still wins the game despite having to start gaining abilities no sooner than night 3). They need basic defense. Without it, they can die far too easily.
I am known by many names. Most notably:
-Sixteen
-Sixteen the idiot spammer
-Sixteen the low ELO dumbass
-The Handyman
-Sixteen the wood ELO motherfucker
-The Queen of Spam Evasion

***

Tales of Salem.
User avatar
Venusupreme
Doctor
Doctor
 
Posts: 195
Joined: Sun Feb 15, 2015 4:31 pm
Location: Waiting for BMG to fix the horrific balance issues in Ranked.

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby Brilliand » Sat Aug 15, 2020 2:13 pm

I think BasicFourLife considers Werewolf and Jugg (and now Arsonist) "busted" because the "kill all visitors" mechanic is so swingy (able to kill anywhere from no one at all [aside from the direct target if applicable] to 5 people).
User avatar
Brilliand
Godfather
Godfather
 
Posts: 1503
Joined: Sat Nov 29, 2014 8:34 pm

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby Venusupreme » Sat Aug 15, 2020 3:27 pm

Brilliand wrote:I think BasicFourLife considers Werewolf and Jugg (and now Arsonist) "busted" because the "kill all visitors" mechanic is so swingy (able to kill anywhere from no one at all [aside from the direct target if applicable] to 5 people).

Well WW isn’t really buffed at all until night 5, and by that point the outcome of the game is usually decided anyway. More likely than not, this change will just turn would-be mafia wins into WW wins.

Jugg isn’t changed other than the desperately needed basic defense addition, and the fact that (if I’m not mistaken) it takes one less night for it to unlock the ability to rampage. However, the best case scenario for Juggernaut is that he unlocks the ability to rampage on night 3, and starts doing it on night 4. By night 4, what are the chances that more than 2 or maybe 3 people (plus the juggernaut) will be visiting the same person anyway? Then he gets the ability to ignore TPs (or something to that effect) by night 4, and can use it beginning night 5 instead of night 6. Really, not much of a change.

Arsonist isn’t that powerful when you realize that if they don’t wait for the perfect moment to ignite, they could just be revealing themselves as the Arsonist (based on who’s visited them already) without accomplishing enough. Even then, they could also wind up dousing people who were evil or who would just go on to die anyway (like it could before this buff anyway). So it’s really not gamebreaking. It does make it harder for the arso to not be instantly revealed if they decide to ignite the jailor n2, but that was already a stupid decision made only because most people would rather just help the mafia than try to actually win as arso (or WW for that matter).
I am known by many names. Most notably:
-Sixteen
-Sixteen the idiot spammer
-Sixteen the low ELO dumbass
-The Handyman
-Sixteen the wood ELO motherfucker
-The Queen of Spam Evasion

***

Tales of Salem.
User avatar
Venusupreme
Doctor
Doctor
 
Posts: 195
Joined: Sun Feb 15, 2015 4:31 pm
Location: Waiting for BMG to fix the horrific balance issues in Ranked.

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby Brilliand » Sat Aug 15, 2020 3:41 pm

Venusupreme wrote:
Brilliand wrote:I think BasicFourLife considers Werewolf and Jugg (and now Arsonist) "busted" because the "kill all visitors" mechanic is so swingy (able to kill anywhere from no one at all [aside from the direct target if applicable] to 5 people).

Well WW isn’t really buffed at all until night 5, and by that point the outcome of the game is usually decided anyway. More likely than not, this change will just turn would-be mafia wins into WW wins.


Seems like I wasn't quite clear... WW has been denigrated for years (with BasicFourLife being one of the more vocal people complaining about it), for the reason that a Rampage attack is a very swingy thing. It's nothing to do with the recent buff, hence BasicFourLife calling it "already busted".

(Though the recent buff does mean that Arsonist now has a Rampage-like mechanic too.)
User avatar
Brilliand
Godfather
Godfather
 
Posts: 1503
Joined: Sat Nov 29, 2014 8:34 pm

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby Venusupreme » Sat Aug 15, 2020 3:58 pm

Brilliand wrote:
Venusupreme wrote:
Brilliand wrote:I think BasicFourLife considers Werewolf and Jugg (and now Arsonist) "busted" because the "kill all visitors" mechanic is so swingy (able to kill anywhere from no one at all [aside from the direct target if applicable] to 5 people).

Well WW isn’t really buffed at all until night 5, and by that point the outcome of the game is usually decided anyway. More likely than not, this change will just turn would-be mafia wins into WW wins.


Seems like I wasn't quite clear... WW has been denigrated for years (with BasicFourLife being one of the more vocal people complaining about it), for the reason that a Rampage attack is a very swingy thing. It's nothing to do with the recent buff, hence BasicFourLife calling it "already busted".

(Though the recent buff does mean that Arsonist now has a Rampage-like mechanic too.)

Eh, thats fair. But it’s almost never actually game changing, unless the WW decides to Kamikaze the Jailor n2. Occasionally it can be swingy, but more often than not it just doesn’t make enough of a difference to call it truly busted. A lot of the time, people don’t risk going out unnecessarily on full moon nights to prevent mass WW killings.
I am known by many names. Most notably:
-Sixteen
-Sixteen the idiot spammer
-Sixteen the low ELO dumbass
-The Handyman
-Sixteen the wood ELO motherfucker
-The Queen of Spam Evasion

***

Tales of Salem.
User avatar
Venusupreme
Doctor
Doctor
 
Posts: 195
Joined: Sun Feb 15, 2015 4:31 pm
Location: Waiting for BMG to fix the horrific balance issues in Ranked.

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby ZedKiller13 » Sat Aug 15, 2020 4:39 pm

BasicFourLife wrote:Arsonist and Serial Killer are further ruined from their original role which was significantly better than what we have now.

*snicker*
You're seriously joking right? Players would know who is doused, BG/GF/Arso/Crsuader results are usually an instant-lynch, and Arsonists would be killed by any guarding Bodyguards/Trappers. You MUST be joking if you seriously think Arsonist was better off as its original.
Serial Killer literally has not changed a bit. This change simply is there to give Serial Killers more opportunities to last a bit longer instead of a random Escort catching them early and having zero way to defend themselves. Even if they get lucky and make off by surviving the day, they are immediately highly suspicious regardless.
User avatar
ZedKiller13
Transporter
Transporter
 
Posts: 121
Joined: Sun Jul 24, 2016 11:53 pm
Location: Colorado, United States of America

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby Venusupreme » Sat Aug 15, 2020 5:34 pm

ZedKiller13 wrote:
BasicFourLife wrote:Arsonist and Serial Killer are further ruined from their original role which was significantly better than what we have now.

*snicker*
You're seriously joking right? Players would know who is doused, BG/GF/Arso/Crsuader results are usually an instant-lynch, and Arsonists would be killed by any guarding Bodyguards/Trappers. You MUST be joking if you seriously think Arsonist was better off as its original.
Serial Killer literally has not changed a bit. This change simply is there to give Serial Killers more opportunities to last a bit longer instead of a random Escort catching them early and having zero way to defend themselves. Even if they get lucky and make off by surviving the day, they are immediately highly suspicious regardless.

Serial killer really didn’t need the buff that badly, and even now he would not be that OP if not for the fact that he can kill an escort/consort AND somebody else in one night. He shouldn’t be able to get multiple kills unless multiple people try to roleblock him all at once. The whole “cautious” thing is a good change though.
I am known by many names. Most notably:
-Sixteen
-Sixteen the idiot spammer
-Sixteen the low ELO dumbass
-The Handyman
-Sixteen the wood ELO motherfucker
-The Queen of Spam Evasion

***

Tales of Salem.
User avatar
Venusupreme
Doctor
Doctor
 
Posts: 195
Joined: Sun Feb 15, 2015 4:31 pm
Location: Waiting for BMG to fix the horrific balance issues in Ranked.

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby Venusupreme » Sun Aug 16, 2020 7:39 am

I edited my post about how to really fix jailor meta, I’ve been convinced that the change in which lookout (and forger) can see a maximum of 3 visits, after which they would only see the number of visitors but not their identities, should be implemented ALONG WITH my forger buff.
I am known by many names. Most notably:
-Sixteen
-Sixteen the idiot spammer
-Sixteen the low ELO dumbass
-The Handyman
-Sixteen the wood ELO motherfucker
-The Queen of Spam Evasion

***

Tales of Salem.
User avatar
Venusupreme
Doctor
Doctor
 
Posts: 195
Joined: Sun Feb 15, 2015 4:31 pm
Location: Waiting for BMG to fix the horrific balance issues in Ranked.

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby OreCreeper » Sun Aug 16, 2020 10:46 am

ZedKiller13 wrote:
BasicFourLife wrote:Arsonist and Serial Killer are further ruined from their original role which was significantly better than what we have now.

*snicker*
You're seriously joking right? Players would know who is doused, BG/GF/Arso/Crsuader results are usually an instant-lynch, and Arsonists would be killed by any guarding Bodyguards/Trappers. You MUST be joking if you seriously think Arsonist was better off as its original.
Serial Killer literally has not changed a bit. This change simply is there to give Serial Killers more opportunities to last a bit longer instead of a random Escort catching them early and having zero way to defend themselves. Even if they get lucky and make off by surviving the day, they are immediately highly suspicious regardless.

For Arso i think he means arso before the current patch rather than arso when the game was first released. And for SK, a simple solution to avoid getting caught by role-blockers is just, well, roleblock immunity. Which is basically what the SK has right now except with an option to have a double kill. Which SK doesn't even need in the first place. So roleblock immunity is (imo) the best way to fix the SK/roleblocker situation.
OreCreeper
Vigilante
Vigilante
 
Posts: 626
Joined: Sat Jun 17, 2017 3:52 pm

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby Venusupreme » Sun Aug 16, 2020 4:43 pm

OreCreeper wrote:
ZedKiller13 wrote:
BasicFourLife wrote:Arsonist and Serial Killer are further ruined from their original role which was significantly better than what we have now.

*snicker*
You're seriously joking right? Players would know who is doused, BG/GF/Arso/Crsuader results are usually an instant-lynch, and Arsonists would be killed by any guarding Bodyguards/Trappers. You MUST be joking if you seriously think Arsonist was better off as its original.
Serial Killer literally has not changed a bit. This change simply is there to give Serial Killers more opportunities to last a bit longer instead of a random Escort catching them early and having zero way to defend themselves. Even if they get lucky and make off by surviving the day, they are immediately highly suspicious regardless.

For Arso i think he means arso before the current patch rather than arso when the game was first released. And for SK, a simple solution to avoid getting caught by role-blockers is just, well, roleblock immunity. Which is basically what the SK has right now except with an option to have a double kill. Which SK doesn't even need in the first place. So roleblock immunity is (imo) the best way to fix the SK/roleblocker situation.

You know, that’s actually a pretty good idea. Though really, SK didn’t need to be buffed much anyway.

SK should still be able to choose whether or not he attacks Jailor/Pirate, however.
I am known by many names. Most notably:
-Sixteen
-Sixteen the idiot spammer
-Sixteen the low ELO dumbass
-The Handyman
-Sixteen the wood ELO motherfucker
-The Queen of Spam Evasion

***

Tales of Salem.
User avatar
Venusupreme
Doctor
Doctor
 
Posts: 195
Joined: Sun Feb 15, 2015 4:31 pm
Location: Waiting for BMG to fix the horrific balance issues in Ranked.

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby Brilliand » Sun Aug 16, 2020 4:46 pm

I'll just note that SK killing Escorts is thematically appropriate, because it's what Jack the Ripper famously did.
User avatar
Brilliand
Godfather
Godfather
 
Posts: 1503
Joined: Sat Nov 29, 2014 8:34 pm

Re: Patch 3.2.5 Neutral Killing Buffs!

Postby Venusupreme » Sun Aug 16, 2020 4:49 pm

Brilliand wrote:I'll just note that SK killing Escorts is thematically appropriate, because it's what Jack the Ripper famously did.

Yeah, but balance comes before lore :)
I am known by many names. Most notably:
-Sixteen
-Sixteen the idiot spammer
-Sixteen the low ELO dumbass
-The Handyman
-Sixteen the wood ELO motherfucker
-The Queen of Spam Evasion

***

Tales of Salem.
User avatar
Venusupreme
Doctor
Doctor
 
Posts: 195
Joined: Sun Feb 15, 2015 4:31 pm
Location: Waiting for BMG to fix the horrific balance issues in Ranked.

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 13 guests