FrenchyTheSphee wrote:Reworks:
Consig
What? Your list was mostly pretty defensible, but I don't see how the Consig needs a change at all.
FrenchyTheSphee wrote:Reworks:
Consig
FrenchyTheSphee wrote:I really like all the buffs especially the Arsonist buff the most, since it kills the Jailor tp lo meta.
Also love the Lookout nerfs, this allows mafia to legit claim spy/doc/bg/escort/lookout and just say that they all visited jailor which would be over 7 visits and would be too messy for lookouts.
WW buff is also nice, just gives him a bit of an emph to his damage.
Even with the Serial killer buff, I feel like Serial killer will be the worst NK where before he was the best NK. After this patch, Serial killer will definetally need another buff in the future, but lets see how this folds on.
Either way, the pace that the updates are coming out is amazing. If this continues on the game will definetally revitalize and become a whole lot better.
Here are some quick roles that need to be changed in the future for you to decide which one to pick in the next patch:
Buffs:
Blackmailer(Just a tiny buff), Retributionist (funny seeing this guy on the buff list)
Nerfs:
Mayor, Transporter, Jailor
Reworks:
Consig, Spy, Medium, Disguiser (or instead of reworking you can buff), Forger (Just give him Blackmailers whisper ability), Framer and last but not least MAFIOSO change this guy he is so trash
FrenchyTheSphee wrote:
Even with the Serial killer buff, I feel like Serial killer will be the worst NK where before he was the best NK. After this patch, Serial killer will definetally need another buff in the future, but lets see how this folds on.
FrenchyTheSphee wrote:
Here are some quick roles that need to be changed in the future for you to decide which one to pick in the next patch:
Buffs:
Blackmailer(Just a tiny buff), Retributionist (funny seeing this guy on the buff list)
Nerfs:
Mayor, Transporter, Jailor
Reworks:
Consig, Spy, Medium, Disguiser (or instead of reworking you can buff), Forger (Just give him Blackmailers whisper ability), Framer and last but not least MAFIOSO change this guy he is so trash
Confectionery wrote:The solution? Let him select himself and attack a random visitor to him. Roleblockers don't count as they get attacked anyway due to the buff.
Confectionery wrote:For Blackmailer, I think give him a day ability that allows him to tap into a random night chat.
ZedKiller13 wrote:I’m honestly dumbfounded on how people think the SK change is horrible still, when it literally only gives SK a situational advantage that can deal heavy damage quickly.
SK will still remain heavily counterable on all sides and this virtually unchanges it, so why would you be against it?
The Werewolf literally relies on winning late game anyway. This change increases their kill power quickly and causes town to think quickly. I’d say putting a time-bomb in Ranked might be better since it’ll pressure the Town early before people start really dying off quick already combined with the Mafia.
The Arsonist change simply allows for more opportunity to get kills in and to produce strategies to adapt to it.
These buffs all passively help each role. The role itself remains unchanged and its abilities remain the same, and thinking up ways to modify NK roles specifically for that is pretty tough.
People I see having issues with these changes seem to be wanting an entire role rework on the mind, but that is completely unrelated to the buffs in general.
GreekGodSudura wrote:Almost like their god complex is a god complex and not them being messiahs.
Who knows, though? Role Ideas is a toxic forum full of egotistical nutballs who believe themselves to be the greatest infallible messengers of Jesus himself. While making TERRIBLE role ideas, I should add.
ydnnek wrote:Curious, how did you grab these 200k reports quickly?
I'd like to perform some own analyses in R as well.
GreekGodSudura wrote:and making sk roleblock immune confirms it as sk
GreekGodSudura wrote:Kirize12 wrote:Achilles wrote:Update on what we are working on and the plans for our next patch:
Lookout will be limited to seeing only 3 visiting roles per night. Unless there was a clear priority players are expected to know, this makes the game based on RNG.
Psychic will work the same but not have its alternating nights tied into full moon nights. kill psychic in general
Neutral Killing Buffs
SerialKiller will not be stopped from attacking it's target by roleblocks. This allows for a double kill (the roleblocker and the SK target being attacked in the same night). Additionally when a SerialKiller kills a roleblocker, the last will of the roleblocker will be covered in blood, preventing it from being readable.
Just make SK role block immune. Even cleaning wills is counteracted by escorts announcing who they're going to rb each day.
Arsonist will now passively gas douse anyone who visits them. Arsonist will also now get feedback about who is gas doused (similar to plaguebearer).
actually, this could work provided the arsonist's direct target is told they are doused.
Werewolf - After night 4 every night will be a full moon night
sure
Juggernaut - Juggernaut will now have basic defense. Rampaging and Unstoppable attack upgrades now require 1 less kill to unlock.
sure
imagine just wanting to revert the arsonist back to being completely worthless as soon as it gets a buff?????????????????????
and making sk roleblock immune confirms it as sk, lowers KPN versus this buff, and doesn't rely on escort announcing (which they wouldnt tbh)
GreekGodSudura wrote:isn't that what you toxic imbeciles constantly go on about?
goldwars21 wrote:I thought forger could be updated,
Let forger “lock in” at night, and see the will of the person they are forging, this would make mafia need to coordinate better and also allow forgers to have relevant forges (vs just clearing wills)
GreekGodSudura wrote:HAWAIIANpikachu wrote:Escort basically announcing who they will be randomly visiting to find SK to feed SK the double kill so the SK can plan ahead.
I see no way this could backfire
If you're implying that they fail and another SK hits them, the will wouldn't be cleaned.
If you're saying giving SK a double kill is the problem, I disagree - It certainly won't change the course of a game in their favour in any balanced rolelist.
HAWAIIANpikachu wrote:Escort basically announcing who they will be randomly visiting to find SK to feed SK the double kill so the SK can plan ahead.
I see no way this could backfire
goldwars21 wrote:I thought forger could be updated,
Let forger “lock in” at night, and see the will of the person they are forging, this would make mafia need to coordinate better and also allow forgers to have relevant forges (vs just clearing wills)
Ddynamo wrote:GreekGodSudura wrote:HAWAIIANpikachu wrote:Escort basically announcing who they will be randomly visiting to find SK to feed SK the double kill so the SK can plan ahead.
I see no way this could backfire
If you're implying that they fail and another SK hits them, the will wouldn't be cleaned.
If you're saying giving SK a double kill is the problem, I disagree - It certainly won't change the course of a game in their favour in any balanced rolelist.
He's saying escort announcing who they roleblock would be a bad strategy because... I don't really understand, to be honest.
HAWAIIANpikachu wrote:Ddynamo wrote:GreekGodSudura wrote:HAWAIIANpikachu wrote:Escort basically announcing who they will be randomly visiting to find SK to feed SK the double kill so the SK can plan ahead.
I see no way this could backfire
If you're implying that they fail and another SK hits them, the will wouldn't be cleaned.
If you're saying giving SK a double kill is the problem, I disagree - It certainly won't change the course of a game in their favour in any balanced rolelist.
He's saying escort announcing who they roleblock would be a bad strategy because... I don't really understand, to be honest.
You give SK two targets and the ability to make plays off of escort for the reward of maybe finding SK with the Escort... except.
-SK can just stab the Escort and kill the active threat (it doesn't matter if you don't bloody the will if it means you'll have a bit longer to live and make plays), forcing TP/LO to consider whenever or not to move to escort instead of jailor/mayor/other confirmed town that Mafia could capitalize on.
Escort doesn't have to come out, they can literally just whisper to a confirmed townie like jailor.
-SK can just stab whoever Escort roleblocks as well, adding another possible layer for TP/LO to consider and getting easy targets to stab
and what exactly does this do?
-SK will also know when they get roleblocked ahead of time, allowing them to freely make risky plays like attacking Jailor or Mayor even with TP/LO on them because they know that they'll likely be dead anyways.
-Witch can also just control Escort and make Escort actively harm town more.
we shouldn't be encouraging suicidal plays, and there is a good chance there's no witch, and again, escort can just whisper
You're adding 3/4 potential WIFOM situation to occur towards TP/LO while trying to find SK with Escort for a decent amount of risk as well
HAWAIIANpikachu wrote:Ddynamo wrote:GreekGodSudura wrote:HAWAIIANpikachu wrote:Escort basically announcing who they will be randomly visiting to find SK to feed SK the double kill so the SK can plan ahead.
I see no way this could backfire
If you're implying that they fail and another SK hits them, the will wouldn't be cleaned.
If you're saying giving SK a double kill is the problem, I disagree - It certainly won't change the course of a game in their favour in any balanced rolelist.
He's saying escort announcing who they roleblock would be a bad strategy because... I don't really understand, to be honest.
You give SK two targets and the ability to make plays off of escort for the reward of maybe finding SK with the Escort... except.
-SK can just stab the Escort and kill the active threat (it doesn't matter if you don't bloody the will if it means you'll have a bit longer to live and make plays), forcing TP/LO to consider whenever or not to move to escort instead of jailor/mayor/other confirmed town that Mafia could capitalize on.
Escort doesn't have to come out, they can literally just whisper to a confirmed townie like jailor.
-SK can just stab whoever Escort roleblocks as well, adding another possible layer for TP/LO to consider and getting easy targets to stab
and what exactly does this do?
-SK will also know when they get roleblocked ahead of time, allowing them to freely make risky plays like attacking Jailor or Mayor even with TP/LO on them because they know that they'll likely be dead anyways.
-Witch can also just control Escort and make Escort actively harm town more.
we shouldn't be encouraging suicidal plays, and there is a good chance there's no witch, and again, escort can just whisper
You're adding 3/4 potential WIFOM situation to occur towards TP/LO while trying to find SK with Escort for a decent amount of risk as well
HAWAIIANpikachu wrote:You give SK two targets and the ability to make plays off of escort for the reward of maybe finding SK with the Escort... except.
-SK can just stab the Escort and kill the active threat (it doesn't matter if you don't bloody the will if it means you'll have a bit longer to live and make plays), forcing TP/LO to consider whenever or not to move to escort instead of jailor/mayor/other confirmed town that Mafia could capitalize on. At which point the Serial Killer loses it’s ability to double kill, rendering back to pre-nerf at the low cost of one Escort dying instead of an important town role.
-SK can just stab whoever Escort roleblocks as well, adding another possible layer for TP/LO to consider and getting easy targets to stab If the Serial Killer attacks the people who are roleblocked at night, they are attacking people in the order that the escort finds most suspcious, making it likely they’ll just be killing off the mafia.
-SK will also know when they get roleblocked ahead of time, allowing them to freely make risky plays like attacking Jailor or Mayor even with TP/LO on them because they know that they'll likely be dead anyways. A guaranteed dead Serial Killer for a rarely dead jailor is a fair trade.
-Witch can also just control Escort and make Escort actively harm town more. There's nothing the witch can do with the Escort that they can't do better by just controlling the target directly.
You're adding 3/4 potential WIFOM situation to occur towards TP/LO while trying to find SK with Escort for a decent amount of risk as well.
Lookout will be limited to seeing only 3 visiting roles per night.
Arsonist will now passively gas douse anyone who visits them. Arsonist will also now get feedback about who is gas doused (similar to plaguebearer).
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