Freechancer wrote:I suggest removing the countdown and swapping a town role (doc or ts perhaps) for ne to turn it into a 9v6 like ranked,
Brilliand wrote:I see two outs to this: either make sure the Traitor has some motive about who to kill, so that the choice of kills can give hints as to who is doing the choosing; or make the Traitor's killing power so limited that they still have to rely heavily on causing mislynches (so the Town has a shot at seeing who is actively directing lynches to the wrong targets).
Freechancer wrote:So you thought of the countdown. I'm a bit disappointed you have nothing to say about all the rest of what I've posted.
Freechancer wrote:I think you'll agree the countdown encouraging leaving is not healthy for the game. You said as much in your last post on that thread.
Freechancer wrote:The idea to let tt kill is flawed and that's why I suggest abandoning the notion to let tt win on their own entirely and instead motivating them to actively help mafia and make it more realistic by tweaking the numbers and turning it into a 9v6. If that's not enough then surely, either removing jailor from the list or making it an 8v7 would do it.
Freechancer wrote:Changing the countdown to your original idea would solve town avoiding killing mafia (and consequently leaving). So town has done well and it's a 5v1. Good job, guys, now you have a 50% chance to win. That's literally a flip of the coin. You'd prefer that?
Freechancer wrote:The problem is that while the idea is that traitor needs to be scumread, there currently is no reason whatsoever they should act scummy in the least. They often do, and everyone is free to enjoy those games but when they don't and last maf leaves it's pure rng. The possibility of gaining majority is supposed to be the motivation but that's so unrealistic good players give up on that from the start and act like a proper townie.
Freechancer wrote:So my solution is to make gaining majority more of a possibility.
Brilliand wrote:As you just acknowledged, this mostly solves the "suicidal" aspect of the gamemode ("mostly" because townies still might need to nightkill one of their own to reduce the number of players to 5). Starting the countdown at 5 players remaining would remove the "suicidal" aspect altogether, and put more pressure on the TT to keep the Mafia alive that long.
Brilliand wrote:No, they do have a motivation to act scummy. In the 5v1 you mentioned, the Traitor has a different motive than the other 5 townies: he, personally, needs to survive. The townies in the 5v1 ending don't need to personally survive, they just need the Traitor to join them in death. That difference is detectable, depending on player skill.
Brilliand wrote:Freechancer wrote:So my solution is to make gaining majority more of a possibility.
I'm not sure whether this is needed or not, but either way it doesn't replace the countdown.
Freechancer wrote:Brilliand wrote:Freechancer wrote:vigilante being the only role now that is confirmable as not tt
What, you mean by it dying of guilt? Every role can be confirmed as not TT by killing it and then checking the graveyard.
No, I mean by shooting maf, which is something tt vig can't do.BasicFourLife wrote:wtf actual balance changes
im in disbelief, what is going on?
They finally finished porting to Unity.
GreekGodSudura wrote:BasicFourLife wrote:Freechancer wrote:Brilliand wrote:Freechancer wrote:vigilante being the only role now that is confirmable as not tt
What, you mean by it dying of guilt? Every role can be confirmed as not TT by killing it and then checking the graveyard.
No, I mean by shooting maf, which is something tt vig can't do.BasicFourLife wrote:wtf actual balance changes
im in disbelief, what is going on?
They finally finished porting to Unity.
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he's literally right tho and you are possibly the most pathetic loser of this forums. Grats on beating out "proportional winrate" for the prize.
GreekGodSudura wrote:he's literally right tho and you are possibly the most pathetic loser of this forums.
GreekGodSudura wrote:Grats on beating out "proportional winrate" for the prize.
Freechancer wrote:What happens if ret raises ret?
Dead Ret/Necro should allow the other to reuse a corpse they've already usedBrilliand wrote:Well right now Ret is unique, so this is impossibleFreechancer wrote:What happens if ret raises ret?
also Ret is a two-button role, so Necro can't use it either.
MysticMismagius wrote:Dead Ret/Necro should allow the other to reuse a corpse they've already used
Kirize12 wrote:GreekGodSudura wrote:BasicFourLife wrote:Freechancer wrote:Brilliand wrote:Freechancer wrote:vigilante being the only role now that is confirmable as not tt
What, you mean by it dying of guilt? Every role can be confirmed as not TT by killing it and then checking the graveyard.
No, I mean by shooting maf, which is something tt vig can't do.BasicFourLife wrote:wtf actual balance changes
im in disbelief, what is going on?
They finally finished porting to Unity.
sig
he's literally right tho and you are possibly the most pathetic loser of this forums. Grats on beating out "proportional winrate" for the prize.
I'm the most pathetic loser on this forum. You need to respect that, not wrap an honor I've worked hard to achieve around Hidden's small dick.
Hellosither wrote:Kirize12 wrote:I'm the most pathetic loser on this forum. You need to respect that, not wrap an honor I've worked hard to achieve around Hidden's small dick.
uhhhhhhhhhhhh
Kirize12 wrote:Hellosither wrote:Brilliand wrote:Hellosither wrote:Kirize12 wrote:I'm the most pathetic loser on this forum. You need to respect that, not wrap an honor I've worked hard to achieve around Hidden's small dick.
uhhhhhhhhhhhh
I take it you're challenging Kirize for the title of most pathetic loser?
the uhh was more about how weird kirize's comment was but sure
idc anymore
BasicFourLife wrote:Freechancer wrote:Brilliand wrote:Freechancer wrote:vigilante being the only role now that is confirmable as not tt
What, you mean by it dying of guilt? Every role can be confirmed as not TT by killing it and then checking the graveyard.
No, I mean by shooting maf, which is something tt vig can't do.BasicFourLife wrote:wtf actual balance changes
im in disbelief, what is going on?
They finally finished porting to Unity.
sig
LCo wrote:Invest and Consig don't get results when controlled by CL. Was this intentional and if so, did you forget to mention it in the patch notes?
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