Achilles wrote:Juggernaut
It will now be much more likely for a Juggernaut to spawn in games.
Achilles wrote:Taunts
When a dead player taunts someone it will now only be seen by the taunted player and other dead players.
Achilles wrote:Hey Townies,
Wanted to give some details on the contents of our next patch expected to be out sometime next week. These are the big ticket items.
Retributionist rework
The Retributionist has been completely reworked to be the good version of the Necromancer. The Ret can reanimate dead Town roles and use their night ability one more time. The Ret will receive important feedback of roles that it controls such as TI results or if a targets defense was too high when reanimating a Vigilante.
Necromancer
The Necromancer will also have information forwarding like the Retributionist does.
Witch/CovenLeader
Witch/CL also gets information forwarding when controlling roles such as Sheriff, Lookout, Spy, Tracker, Investigator, Consigliere. The controlled role will no longer get the feedback making Witch/CL control more of a role blocking effect.
Ambusher
Ambusher will now get feedback when they attack someone
Juggernaut
It will now be much more likely for a Juggernaut to spawn in games.
Taunts
When a dead player taunts someone it will now only be seen by the taunted player and other dead players.
Targets Defense Is Too High
We have standardized this feedback to be more uniform for all cases in which an attackers target has defense higher than the attack. Most importantly Doctor heal and Crusader protection will now give this feedback to attackers, creating more claim space for evil roles with Basic defense.
Dual Targeting UI
Roles with two targets have had their UI improved
Bug fixes
Spy
Fixed a bug that prevented Spy from getting their results on the night they die
Jailor/Pestilence
Fixed a bug that would not show a Jailor died from Pestilence when jailing them
Jailor/Doctor/SerialKiller
Doctor will now properly get feedback when they heal a Jailor who is attacked by the SK they jailed
Amythyr wrote:I like it. Looks like a good patch.
I would love if you guys move hypno to classic too. It will be awesome in classic ranked
IAmAnIssue wrote:A couple of questions:
- Will Retributionist and Necromancer be able to reuse the same dead townie (do they share rot)?
- Will Retributionist die if they shoot a townie using a dead Vigilante (I assume not, but you never know)?
Szebo210 wrote:Many people including me liked the previous suggestion that jailor shouldn't be able to jail the same person on consequative nights, I don't understand why it isn't arriving into the game since jailor obviously has too much power in their hands.
shapesifter13 wrote:Taunts still have the same purpose as before, except they can't be used by the dead to communicate with the living.
Achilles wrote:When a dead player taunts someone it will now only be seen by the taunted player and other dead players.
Venusupreme wrote:These changes are all good, however I do have to ask if you have forgotten to make Jailor unable to jail the same person 2 nights in a row, and to remove self-transportations. These are both extremely important balance changes for ranked (and TT in the Jailor's case) because it stops the Jailor from being able to RB the same person as long as it takes to find any other evils (IE: the town traitor, or any other mafia if they have the last MK). Transporter should lose self-transportations because it is a TS role that can protect itself infinite times as soon as they have identified one evil, which effectively just turns the game into a game of whack-a-mole for any evils trying to kill them.
Additionally, living players shouldn't see ANY taunts that are on them, regardless of whether or not they are the one being taunted.
Brilliand wrote:And worse, the living players have a way to definitely confirm that it was a dead player who sent the taunt, by asking the rest of the Town whether they saw the taunt too.
TurdPile wrote:Also, so what if a dead person taunts a living player? That provides no feedback. It's not like Townies can taunt the medusa anymore, as no one living, besides the Medusa, would be able to see it, and it would not serve their interest for them to share that they got taunted. Secondly, in what scenario would knowing the taunt came from dead chat impact the game?
Brilliand wrote:TurdPile wrote:Also, so what if a dead person taunts a living player? That provides no feedback. It's not like Townies can taunt the medusa anymore, as no one living, besides the Medusa, would be able to see it, and it would not serve their interest for them to share that they got taunted. Secondly, in what scenario would knowing the taunt came from dead chat impact the game?
If a living player (a confirmed Townie) asks a multiple-choice question of the dead, saying "taunt me with X, Y or Z to indicate what the answer is". This would be especially effective if there are no dead scum, or all dead scum are known to have left; thus any taunt from the dead will be known-trustworthy.
It's simple enough to design a meta that would allow a dead player to communicate via two living confirmed townies a number from 1-15 (using two taunts in sequence from a list of 4 possible taunts), indicating which player number is assigned to the Medusa. Coordinating this would take maybe 10 seconds of game time, if everyone knows the meta and there are two confirmed townies who can be trusted to report what they were taunted with. Granted, it's pretty unlikely that enough players would learn the meta for it to be usable, but it's at least possible.
The first scenario (a simple multiple-choice question) is basically guaranteed to happen on occasion.
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