Jalandh wrote:RAmcius wrote:BasicFourLife wrote:@ram
1 v 1 trades always favor town, scum cant cc like that putting them in a TvS scenario
no, it's 3 town for 1 scum - 1 mislynch and 2 nk + you get rid of PR, which is good, when town have only few of them
3 Specific slots, 1 RT slot
Town1 claims bodyguard, Town 2 claims Sheriff, town 3 claims Escort, Town 4 claims Transporter
Scum1 claims Investigator, Scum2 claims Escort, Scum3 claims Cit
Town1 is confirmed town, Town4 can easily confirm themselves, town4 should move Town2 and Town1 should vest
Scum has to kill Town 3 or 4, leaving town with another confirm on which they dont kill as Town 3 should have announced who they are rbing
Scum2 autolynched, Town2 going into looking for the mafia in the cit claims
Town2 cant be killed at this point without outting scum1 as scum so Town4 moves Town1 and town1 protects town4, leaving 2 PRS scum cant safely kill.
Scum now have to kill within the Cit claims, where their last and safest member is hiding
Transporter ain't in NFM.