Cenvil wrote:Dragonfire77111 wrote:Cenvil wrote:Forg wrote:TazmanianBrit wrote:I never said that I was against a day 1 lynch full stop. If anyone had bothered to read my other posts I mentioned that unless we find someone extremely scummy or someone seems to have scumslipped (no slight scum read targets just anything who's been acting extremely scummy) then we don't do a lynch day 1.
As for no lynching means extra discussion its true. When people start voting they only discuss that person up until the lynch so that's 2 irl days sometimes talking about the one person when we could coke up with a plan for the other nights as well. We have to plan ahead as well. So once wr have discussed all we can we talk about who the possible lynch targets are for the next day. We can do that every other day before the lynching starts but we have to plan ahead.
So are you not finding anyone scummy atm? Yes, it's not good to lynch town d1. But what if we get the witch,mafia, or sk d1? Is that also bad? All you people against d1 lynch need to chll, and look for scummy people anyways. Maybe we don't reach a consensus at the end of the day as to who is the most scummy. Maybe we do. But it would be nice to have something other than this "i don't wanna lynch d1 we can hit town".
Yeah, totally that was my reason....
Lynching mafia gives information not just to the town.
It gives information to the witch and SK as well...
It would be better if those two are in darkness as well, right now.
Sorry, what? You'd rather we didn't lynch mafia because it might benefit the witch and SK? If you're town, which I'm doubting now, you need to lynch all evil roles in order to win, yes that includes mafia. This, coupled with your earlier comment about the SK, is making me think you're mafia. Not scum in general, but specifically mafia.
I never said I dont want mafia lynched.
I said if we got lucky, and lynch mafia D1 we can(!)* learn much from associations, but mafia and SK still kill 2 town per night.
(*I still bad at scumreading so I dont believe I can do that.)
We cant hope that stage that Sk will attack mafia, because town will solve his problem with lynching.
worst case SK will attacked at most 1 times by mafia.(but very unlikely)
Most likely scenario:
1 mafia dead.
Everyone know around 2-3 one who defended them (assuming they are the mafia)
SK and witch know this as well.
N1 2 townie will die (ofc SK wont attack mafia)
D2 most likely the mafia will be in center, SK can be in distance or even accusing the mafias, getting himself high towncred. I dont think the town will/can do anything against that SK.
and if we are have bad luck 2 other townies will die at N2.
11 player left.
1 mafia 1 sk, 1 witch and the leftover are town. But this is true only if we get mafia with D1 and D2 in a row, what I dont believe . And we still dont know anything about SK, who might give you a nice comeback
D1 lynching a town.
We know some player who defended him (if they are) they wont be attacked. (They are either mafia or TP will be on them, maybe both)
N1 kills will most likely according what we got from D1.
D2 mafia will get other misslynch most likely.
N3 11 player left 5 scum and 6 town: MyLo if I am correct.
D1 lynching SK, we can focus on mafia. (And maybe witch) KPN will decreased, town will have more time.
D1 lynching Witch. (This scenario leans toward mafia)
The mafia can plan accordingly, and they wont risk that they vote/attack one of their scumbuddy.
So lynching scum D1 is not always the best for town, and maybe we cant do it anyway.
The scenario with D1 no lynch:
Town make his moves according to plan. (If we have any)
Sk/witch dont know who can be mafia. Might killing/controlling them (which is good for the town, right?)
And mafia has the chance attacking one of their buddies. (Which is good for town too, right?)
And my avoid lynch statement was for D1 only. We can learn the associations and the thinking of scums from SK kill/mafia kill as well.
(Without D1 lynch we can learn more from their kills btw)