Ralozey decided the winner here after Sevo locked in his night action to kill Wolf. Town was going to lose either way, but Ralozey could've made it a draw if he doused Sevo.
Wolf stepped out of his hut into the harsh winter cold. Help was almost here, he just had to last another day until he would be saved with nourishment and warmth. He was surprised to see that no one was there to meet him in the village circle. Confused, he wandered over to Ralozey's hut and knocked on the door, only to see the door creek open from the force of his knuckles hitting it. A blast of heat met his face, making Wolf smile.
"Finally," he thought. "Some fire!"
He stepped inside, only to see a true horror. The hut was burning down from the inside, a lantern seemed to have fallen over and broken into a puddle of gasoline leaking from a nearby gas can. Lying down next to a toppled over chair was Ralozey, his corpse sprawled out onto the ground like a retarded star fish. Wolf is reminded of an Indian monk he once met in his days in the mercenary service when he sees Ralozey's forehead, which has a neat crimson circle on it with burn marks around it. The gunshot from a silenced gun.
Wolf back pedaled out of the house and out into the winter snow, the life and heat draining from his body at an immense speed. He ran, and ran, and ran, and ran. Soon he was outside of the village walls and out into the barren wasteland that was Serbia. He could see it.....off in the distance.....dirt? Dirt doesn't normally fly up in the air....after running further he realized it was a supply truck! He knew hope had come at last! The truck eventually pulled up beside him and stopped. The back doors opened, revealing a poorly lit interior. A hand outstretched to Wolf to help him in, which he gleefully accepted. Midway through the pull, the darkness was broken by a burst of light, where Wolf soon found himself on the ground with a gunshot in his stomach. The man who delivered the wound jumps down from the truck with a silenced revolver, still smoking. His breath steamed out from the fibers of his balaclava as he looked down at Wolf. Wolf recognized those eyes, the eyes he met with every day for the past week....the eyes of Sevo. Soon, Sevo raised the revolver to meet Wolf's eyes and shot him once in the head, ending the Communist reign over the village.
Rolecards (You can figure out which rolecard each player had yourself):
Communists:
Spoiler:
Catgirl
nyaa~ You're the cutest abomination the village has ever seen! People can't help but to drop what they're doing and pet you when you see them!
Town Support
-Once per night, you may visit a player. Any action they were going to do that night is redirected to you instead.
You win with the Communists You must kill the Mafia
TheWolfBuddy
What a real pal. The wolf tamer that's friends with just about everyone, especially over a beer.
Town Support
-Whenever someone hammers a lynch, you will have the option to start a One Time Night Chat with them, where your identity remains anonymous by default. You are free to talk about anything to the other person. You may only do this once per player.
You win with the Communists You must kill the Bourgeoisie
Furry
Depending on their point of view, people will either find you adorable or downright disgusting. Doesn't matter, they're too caught up avoiding eye contact or staring at your tail to notice the ballot rig.
Town Support
-You may privately submit an extra vote. The extra vote will not be revealed until the final Vote Count is posted and will be displayed as an Anonymous Vote.
You win with the Communists You must kill the Bourgeoisie
Soviet Gary Motherfuckin' Oak
The best Pokemon hunter ever, the Communists have hired you for your keen tracking ability.
Town Investigative
-Three times per game, you may plant a ink bomb on another player. This will silently detonate at night and reveal their foot tracks, informing you if they visited anyone and if so, who they visited. Ink bomb only lasts for the phase you plant it on before expiring, so be wise with your ink bombs.
You win with the Communists You must kill the Bourgeoisie
Russian Nesting Doll
Switching personalities and behaviors like you're a different person is your type of lifestyle!
Town Protective
-You have a one shot ability of all standard TP roles (Doc, BG, Marshal.), totalling up to three chances of protecting somebody.
You win with the Communists You must kill the Bourgeoisie
Clorox Bleach
Nothin' like a warm cup before bed.
Town Citizen
-Every night, If a non-town player was lynched the previous day you will commemorate with a glass of Clorox Bleach and become night immune. After the first non-town lynch, the first time a town is lynched instead, you instead become ascetic and draw all attacks while alive. If town is lynched and non-town hasn't been lynched yet, nothing happens.
You win with the Communists You must kill the Bourgeoisie
Majestic Dragon
Deep down you know you're a dragon, but no one believes you. The best way to show them, in your eyes, is to breath fire!
Town Killing
-Once per night, you may douse a player who voted on the final lynch from the previous day. You may only have up to two targets doused at a time.
You win with the Communists You must kill the Bourgeoisie
Citizen
Your fellow Communists sometimes act so ridiculous that you just wish to end it right then and there.
Town Citizen
-You are a Citizen, but you have the option to hang yourself during the night.
You win with the Communists You must kill the Bourgeoisie
Not Amith, A Legend
The old wives tales of Soviet Sherlock Holmes, the famous detective who sometimes got innocent people killed due to heavy drinking, were always considered myths and tall tales. Oh how wrong they are.
Town Investigative
-You start off with two charges. You will gain a charge for every two mislynches that occur. Use up to one charge at night to investigate a player to obtain their role abilities.
You win with the Communists You must kill the Bourgeoisie
Bourgeoisie:
Spoiler:
/人◕ ‿‿ ◕人\Make a contract with me and become a magical girl!/人◕ ‿‿ ◕人\
You trick people into signing your petition to make the village capitalist constantly, but it appears you have to use lethal methods now.
Mafia Tactical
-Up to two times per game, you may choose a player that isn’t Mafia. That player will be unable to be lynched for the next day and the next day only. The Town will not be informed of this, and if that person is lynched, the person who hammered them will be killed instead. The target who should’ve been lynched will be confirmed as Town, even if they are Neutral.
You win with the Mafia You must kill the Town
Dimentio
As if you were made of paper, you always stay by your ally's side like a fly on the wall.
Mafia Support
-Once per night you may shadow another Mafia member. You may choose what type of action they’ll be protected from (Roleblocks, Killing, and Investigation.) If they are visited by a role with an action you chose to counter, you will be notified of it and the person you blocked will be told their action failed.
You win with the Bourgeoisie You must kill the Communists
Titenic
In the Soviet version of the Titanic (Titenic when translated from Russian), Jack drugged Rose and pushed her off the side of the ship after hearing she was pregnant, making her forget about him.
Mafia Deception
-Up to three times per game, you may slip a sedative to a player. This will drug the player, making them unaware of their surroundings, and prevent them from receiving Night Results of any kind and will simply be told they slept peacefully, regardless of role.
You win with the Bourgeoisie You must kill the Communists
Neutral:
Spoiler:
Mutant Amnesiac
What even are you? Capitalist or Communist? I have no idea, but neither do you, so let's figure that out.
Neutral Benign
-Once per night, you may check a player that voted on the previous day’s lynch to receive only their role name, no mechanics or alignment.
-Once per game, you may choose to become a role that you discovered from your investigation. This acts like the Amnesiac, where your alignment and win condition change to whatever role you became. You cannot win until you have done this.
Win conditions are given after the Neutral becomes a different role, depending on what faction they become.
Ralozey wrote:Since the last voter was Anonymous... Do I douse him?
If no do I douse the one before the Anonymous voter?
Either way: /douse the last voter
Ralozey wrote:I can't douse the last person(The anonymous voter) But can only douse the last person(According to my rolecard)?
Please explain...
Ralozey wrote:AaaaaAaaa Okay
/don't douse then
Ralozey wrote:/douse S0me0ne23
And one question: Am I allowed to vote via PM and not in the thread?
Ralozey wrote:Oh, your vote counts are messed up
Nvm then
(Still submitting my night action tho)
Schultz128 wrote:
Arcthurus wrote:
[screaming]
Spoiler:In all honesty, all of us, that being that game mods and spectators, believed that the Mafia were going to get steamrolled this game. I'm glad to see that you have proved us wrong. I personally don't believe the Mafia would've made it to where they got to if it weren't for Sevo's supposed "lock town" position due to Torque's push on him Day 1. As for Town, you just kept mislynching the wrong people. Also, Sevo came close to losing it for Mafia by targeting Wolf last night instead of Ralozey. If Ralozey had doused Sevo instead of Wolf, then this game would've ended in a draw.
The towns walked out of their huts to see a beast in front of a hut. They went to investigate, but soon discovered that it was not a beast, but instead a clinically ill man in a full body fox suit with a gunshot wound in his back.
The towns folk had enough of the lazy villager who slept all day, refusing to help with the work or with the medical care. They dragged him to the lynching stand, still snoring. The snoring was soon replaced with a snap and the sound of swinging rope.