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Re: Archer (Town Killing)

Moved this from RI Archives to RI as I've submitted this to TG and so people may post feedback. Made a few edits also, namely that Huntsman now goes by Archer as to not conflict with the Huntsman being tested in TG currently, and it only attacks killing roles as its interactions with TPr roles would...
by BS4125
Wed Jan 05, 2022 12:28 pm
 
Forum: Role Ideas
Topic: Archer (Town Killing)
Replies: 37
Views: 11180

Re: Balance Discussions Part 2

Mainly, I think that Parity Cop should be in the game before the thing that sees the number of roles and specifically non-Town roles that visited its targets. It's unique, has its own upsides and drawbacks, and wouldn't be an awful fit - but Parity Cop just straight wins over that role for me, and ...
by BS4125
Thu May 07, 2020 10:52 am
 
Forum: Feedback
Topic: Balance Discussions Part 2
Replies: 463
Views: 73069

Re: Unity Web Port + Town Traitor Closed Beta Invites

PTR name: BS4125
by BS4125
Wed May 06, 2020 1:34 pm
 
Forum: Announcements
Topic: Unity Web Port + Town Traitor Closed Beta Invites
Replies: 1181
Views: 340315

Re: Balance Discussions Part 2

Response to orangeandblack5 (spoiled for good measure): Mafioso First off, Astral and Ninja are not synonyms, and the difference is actually very key! I am not a huge fan of this (although I wouldn't cry if it were implemented), mainly because the difference between how this interacts wi...
by BS4125
Wed May 06, 2020 1:30 pm
 
Forum: Feedback
Topic: Balance Discussions Part 2
Replies: 463
Views: 73069

Re: Testing Grounds 2

tasty
by BS4125
Wed May 06, 2020 11:44 am
 
Forum: Testing Grounds
Topic: Testing Grounds 2
Replies: 2
Views: 2251

Re: Balance Discussions Part 2

I noticed you suggested Retri being similar to Necromancer, Achilles. I personally love that idea and here's my take on it with as far as I know most if not every interaction taken into account: Retributionist: Day Ability: Reanimate - At day, select a town-aligned player in the graveyard to reanim...
by BS4125
Tue May 05, 2020 6:38 am
 
Forum: Feedback
Topic: Balance Discussions Part 2
Replies: 463
Views: 73069

Re: The start of balance discussions

Accuracy has nothing to do with the role. A shitty Jailor has the same chance of killing a town as a shitty vigi does. Once this happens, both roles lose their core functionality. Difference is Jailor stays alive and can continue roleblocking/protecting where vigi dies and town loses votes. So have...
by BS4125
Sat May 02, 2020 7:06 pm
 
Forum: Feedback
Topic: The start of balance discussions
Replies: 215
Views: 41832

Re: The start of balance discussions

While this doesn't necessarily make lowering the amount of executions a bad idea, do note that currently, the punishment for an incorrect execution is that Jailor loses all its executions. Meaning that the fewer executions it has, the less it has to potentially lose for fucking up. To address BS421...
by BS4125
Sat May 02, 2020 6:04 pm
 
Forum: Feedback
Topic: The start of balance discussions
Replies: 215
Views: 41832

Re: The start of balance discussions

I could see the limit of two executions working for ranked where there's a set number of evils/neutrals. For AA I could see this significantly hindering town's ability to win with the potential for 1-14 evil roles that could be present in a game with a jailor. Compared to other TK roles that could ...
by BS4125
Sat May 02, 2020 6:00 pm
 
Forum: Feedback
Topic: The start of balance discussions
Replies: 215
Views: 41832

Re: The start of balance discussions

Piggy backing off of Venusupreme's idea, what if: Jailor cannot jail the same person twice. Effects: This stops permanent role blocks or permanently protecting another Town member. This will make a Jailor think twice about randomly jailing someone on N1. This forces the Jailor to make a permanent d...
by BS4125
Sat May 02, 2020 5:43 pm
 
Forum: Feedback
Topic: The start of balance discussions
Replies: 215
Views: 41832

Re: suggestion: delete testing grounds

I haven't seen anyone other than you Bees that wants to keep this alive. Ive no motivation to keep TG alive, mainly because theres zero point in doing so. Its just why delete something that does nothing inherently wrong just being left alone - thats to say the argument of moving to vanilla is inval...
by BS4125
Sat Apr 25, 2020 6:15 pm
 
Forum: Testing Grounds
Topic:
Replies:
Views:

Re: Petition to remove Town (Power) and Citizen

Can we not personally attack others, like is that too much to ask?
by BS4125
Sat Apr 25, 2020 6:13 pm
 
Forum: Testing Grounds
Topic: Petition to remove Town (Power) and Citizen
Replies: 118
Views: 63242

Re: suggestion: delete testing grounds

I haven't seen anyone other than you Bees that wants to keep this alive. Ive no motivation to keep TG alive, mainly because theres zero point in doing so. Its just why delete something that does nothing inherently wrong just being left alone - thats to say the argument of moving to vanilla is inval...
by BS4125
Sun Apr 12, 2020 2:54 am
 
Forum: Testing Grounds
Topic:
Replies:
Views:

Re: AmA Thread 2.0

Would you like to be RI Mod?
by BS4125
Sun Feb 02, 2020 9:19 am
 
Forum: The Lounge
Topic: AmA Thread 2.0
Replies: 93
Views: 15384

Re: Prepare to be spooked (2020 Version)

ICECLIMBERS wrote:Do not ask for whom the bell tolls, it tolls for sanity.

Big Ben noise intensifies
by BS4125
Sun Feb 02, 2020 9:17 am
 
Forum: The Lounge
Topic: Prepare to be spooked (Final Version?)
Replies: 29
Views: 7356

Re: Prepare to be spooked (2019 Edition).

ICECLIMBERS wrote:
ICECLIMBERS wrote:(Thread postponed to January 31)

boo

sorry, can't speak until 11pm tonight
by BS4125
Fri Jan 31, 2020 1:02 pm
 
Forum: The Lounge
Topic: Prepare to be spooked (Final Version?)
Replies: 29
Views: 7356

Re: suggestion: delete testing grounds

TG has already been discussed. The last mention was that it was inactive and would be removed at some point from the forum. (Either that, or not transfer over to Vanilla, if we ever do.) I don’t see the reason for the whole subforum to be deleted just because of inactivity on it, there are still pl...
by BS4125
Fri Jan 10, 2020 1:13 am
 
Forum: Testing Grounds
Topic:
Replies:
Views:

Re: XX1 | Flairs' End | Signups (Soon)

/spectate

Flake wrote:
Gooose26 wrote:
Flake wrote:
BasicFourLife wrote:lol no one has joined yet

XD proof tosfm is dead

The signup still isn't up yet lol.

Also it died a long time ago

why am I never understood

you're not speaking furry enough
by BS4125
Thu Jan 09, 2020 2:13 pm
 
Forum: Signups
Topic: XX1 | Flairs' End | Signups (Full)
Replies: 70
Views: 14912

Re: h

urt me
by BS4125
Wed Jan 08, 2020 4:26 pm
 
Forum: The Lounge
Topic: h
Replies: 13
Views: 1769

Re: Make Seththeking the official FM guardian angel

Flake wrote:i want seththeking to be my sugar daddy

How selfish, you don’t even share?
by BS4125
Sat Jan 04, 2020 2:51 pm
 
Forum: FM Discussion
Topic: Make Seththeking the official FM guardian angel
Replies: 3
Views: 2389

Re: Town of Salem 3.0 (Exploring The Post-Unity Future)

Alright before this thread gets derailed to hell. I think that the Spy rework might be nuts by itself. If the Jailor outs himself on the first or second day (which they usually do), then you have have an obnoxious way to catch Mafia or confirm a lot of people. N1: Jailor N2: Orangeandblack (same) N...
by BS4125
Wed Nov 20, 2019 3:14 pm
 
Forum: Suggestions
Topic: Town of Salem 3.0 (Exploring The Post-Unity Future)
Replies: 125
Views: 31163

Re: Town of Salem 3.0 (Exploring The Post-Unity Future)

Bringing In Coven's Best ⋅ New Town Investigative role: Tracker Yes ⋅ New Mafia Deception role: Hypnotist Yes Shaking Up The TP/LO Meta ⋅ New Mafia Support role: Osservatore I’d rather a current Mafia role that needs major edits to be completely overhauled with this id...
by BS4125
Mon Nov 11, 2019 11:08 am
 
Forum: Suggestions
Topic: Town of Salem 3.0 (Exploring The Post-Unity Future)
Replies: 125
Views: 31163

Re: Will devs or others get involved with TG?

Brilliand wrote:
Jerme wrote:The activity went a bit more towards the TG Discord server


Where is the discord, then?

This is the link to join
https://discord.io/testinggrounds

Other links can also be found here
viewtopic.php?f=50&t=64703
by BS4125
Sat Oct 26, 2019 2:48 am
 
Forum: Testing Grounds
Topic: Will devs or others get involved with TG?
Replies: 4
Views: 3842

Re: Prepare to be spooked (2019 Edition).

ICECLIMBERS wrote:
BS4125 wrote:So spooky it’s been delayed

The dread must be spooky too.

Waiting on that jumpscare
by BS4125
Fri Oct 25, 2019 1:30 pm
 
Forum: The Lounge
Topic: Prepare to be spooked (Final Version?)
Replies: 29
Views: 7356

Re: Prepare to be spooked (2019 Edition).

So spooky it’s been delayed
by BS4125
Fri Oct 25, 2019 6:29 am
 
Forum: The Lounge
Topic: Prepare to be spooked (Final Version?)
Replies: 29
Views: 7356
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