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Re: Let's Talk About Medium

I'm brainstorming with the other Devs. Here is a potential idea we came up with to keep the Medium seance. Medium could not join the graveyard chat until they use their seance with a living member ability.
by Achilles
Wed Jul 29, 2020 10:06 pm
 
Forum: Town of Salem Discussion
Topic: Let's Talk About Medium
Replies: 55
Views: 1029

Re: Let's Talk About Medium

Previous threads on this topic: On Medium (and Ret) - orangeandblack5's response to previous hints that you might want to rework Medium. Medium (Town Support) - DragonClaw66's proposal for how to rework the Medium Anyway, your idea seems very similar to DragonClaw's idea, so I'll just point out the...
by Achilles
Wed Jul 29, 2020 9:58 pm
 
Forum: Town of Salem Discussion
Topic: Let's Talk About Medium
Replies: 55
Views: 1029

Let's Talk About Medium

Now that the Retributionist rework is completed we want to take a look at the Medium. The goal is to remove the Medium's dependency on dead players not leaving the game. While this change will stop players from contributing to the games outcome from the graveyard it will also remove a necessity for ...
by Achilles
Wed Jul 29, 2020 9:04 pm
 
Forum: Town of Salem Discussion
Topic: Let's Talk About Medium
Replies: 55
Views: 1029

Re: Plans for the next patch (3.2.5)

The Lookout change is intended to specifically counter the LO/jailor meta. The goal of the NK buffs is to increase their KPN potential, making them a bigger threat since they are generally a 1 person faction. The Psychic change is a non-change, it just isn't tied to full moon nights anymore so that ...
by Achilles
Tue Jul 28, 2020 5:20 pm
 
Forum: Announcements
Topic: Plans for the next patch (3.2.5)
Replies: 197
Views: 7784

Plans for the next patch (3.2.5)

Update on what we are working on and the plans for our next patch: Lookout will be limited to seeing only 3 visiting roles per night. Psychic will work the same but not have its alternating nights tied into full moon nights. Neutral Killing Buffs SerialKiller will not be stopped from attacking it's ...
by Achilles
Mon Jul 27, 2020 4:35 pm
 
Forum: Announcements
Topic: Plans for the next patch (3.2.5)
Replies: 197
Views: 7784

Patch 3.2.4 Hotfixes

* Fixed a bug in which a Reanimated lookout would see their target in the result list * Fixed a bug in which Pestilence could die from a broken heart * Fixed a bug in which Spy was not getting his passive information when their target was jailed * Fixed a bug that prevented roles from getting feedba...
by Achilles
Fri Jul 24, 2020 7:08 pm
 
Forum: Announcements
Topic: Patch 3.2.4 Hotfixes
Replies: 0
Views: 198

Re: Details of upcoming patch

Juggernaut will still be more rare than NKs and has the lowest chance of any role to spawn from an ANY slot, but it will be around 6 times more likely to spawn in every slot it is able to spawn in.
by Achilles
Tue Jul 07, 2020 12:23 am
 
Forum: Announcements
Topic: Details of upcoming patch
Replies: 106
Views: 7026

Details of upcoming patch

Hey Townies, Wanted to give some details on the contents of our next patch expected to be out sometime next week. These are the big ticket items. Retributionist rework The Retributionist has been completely reworked to be the good version of the Necromancer. The Ret can reanimate dead Town roles and...
by Achilles
Mon Jul 06, 2020 7:19 pm
 
Forum: Announcements
Topic: Details of upcoming patch
Replies: 106
Views: 7026

Re: Let's Talk About Retributionist

That'd do it I guess Not really familiar with Necromancer because I never really found Coven more appealing than the base game Necromancer uses a dead players ability but cannot use them again, also some abilities can't be used for obvious reasons. Actually one of the better made coven roles (of co...
by Achilles
Wed Jun 17, 2020 4:53 pm
 
Forum: Feedback
Topic: Let's Talk About Retributionist
Replies: 116
Views: 3612

Re: Let's Talk About Retributionist

So, do Necromancer and neo-Ret share a pool of corpses, or is there only interference if they choose the same corpse on the same night? Although it breaks thematics a bit, I think it is important for corpse rotting to not be a global variable. If it was it would dilute the power of Retri/Necro a lo...
by Achilles
Tue Jun 16, 2020 10:17 pm
 
Forum: Feedback
Topic: Let's Talk About Retributionist
Replies: 116
Views: 3612

Re: Let's Talk About Retributionist

So, do Necromancer and neo-Ret share a pool of corpses, or is there only interference if they choose the same corpse on the same night? Although it breaks thematics a bit, I think it is important for corpse rotting to not be a global variable. If it was it would dilute the power of Retri/Necro a lo...
by Achilles
Tue Jun 16, 2020 6:34 pm
 
Forum: Feedback
Topic: Let's Talk About Retributionist
Replies: 116
Views: 3612

Re: Let's Talk About Retributionist

The Retri/Necro will reanimate a player for the night and set their target. Then role night abilities for every role in the game will execute in the proper role ordering. Any important feedback will be sent to the Retri/Necro. The logic of their abilities is similar to a Witch. If 2 Witches control ...
by Achilles
Tue Jun 16, 2020 5:21 pm
 
Forum: Feedback
Topic: Let's Talk About Retributionist
Replies: 116
Views: 3612

Re: Let's Talk About Retributionist

In the current design all double target roles wont work for Ret to reanimate So, back to our original question: is it feasible to change this? I'm still a fan of just selecting your corpse from the graveyard menu and letting the action buttons work as they normally would AFTER you have selected a t...
by Achilles
Tue Jun 16, 2020 5:11 pm
 
Forum: Feedback
Topic: Let's Talk About Retributionist
Replies: 116
Views: 3612

Re: Let's Talk About Retributionist

Although actually an Escort should probably be able to RB a transport-using Ret Although if the ret transports themself so they're no longer RB'd they would ideally not be But what if a Ret takes a Transporter and then transports the Escort into RBing them yeah screw it stick with the simple system...
by Achilles
Tue Jun 16, 2020 2:46 pm
 
Forum: Feedback
Topic: Let's Talk About Retributionist
Replies: 116
Views: 3612

Re: Let's Talk About Retributionist

It's actually more complicated than just dealing with the extra buttons. Transporter has role priority 2, Witch, Coven Leader, Necro and Ret have role priority 3 and Escort/Consort have role priority 4. This means Transporter is immune to Witch control and Trans, Witch, CL, Necro, Ret are all immun...
by Achilles
Tue Jun 16, 2020 2:28 pm
 
Forum: Feedback
Topic: Let's Talk About Retributionist
Replies: 116
Views: 3612

Re: Let's Talk About Retributionist

additional suggestion: It'd be cool if, when either neo-Ret or Necromancer died, the other would be able to use their corpse to reuse a dead role they've already used. I like this idea, but I don't think the interface for it is possible. The Ret already needs two buttons: one for who to use, and on...
by Achilles
Tue Jun 16, 2020 12:57 pm
 
Forum: Feedback
Topic: Let's Talk About Retributionist
Replies: 116
Views: 3612

Re: The reporting system is a joke

Shyrakeso wrote:Meanwhile nothing at all is done about the toxic players in the community.


hundreds to thousands of players are suspended or banned every week
by Achilles
Mon Jun 15, 2020 12:48 pm
 
Forum: Feedback
Topic: The reporting system is a joke
Replies: 29
Views: 1145

Let's Talk About Retributionist

I have talked with the community about several different ways to change the Retributionist to be less powerful but also more fun to play. The conclusion was that the only thing that really made sense was a full rework. Retributionist - The precursor to the Necromancer The Retributionist will become ...
by Achilles
Sun Jun 14, 2020 5:34 pm
 
Forum: Feedback
Topic: Let's Talk About Retributionist
Replies: 116
Views: 3612

Current Development 6/9/2020

Quick update on current development progress and what to expect for the future. We are planning a very large balance patch and new ranked season soon, but before we really dig into that we are fixing some long standing bugs that have been waiting for us to be on 1 client code base. Also we are worki...
by Achilles
Tue Jun 09, 2020 3:20 pm
 
Forum: Announcements
Topic: Current Development 6/9/2020
Replies: 3
Views: 1992

Re: Bug kicks out of game

leveria wrote:does this answer your question?


https://imgur.com/a/JnW3uYx


Yes that is very helpful, thank you.
by Achilles
Tue May 26, 2020 2:28 pm
 
Forum: PTR Bug Reports
Topic: Bug kicks out of game
Replies: 4
Views: 275

Re: Bug kicks out of game

How much available system RAM do you have?
by Achilles
Mon May 25, 2020 2:17 pm
 
Forum: PTR Bug Reports
Topic: Bug kicks out of game
Replies: 4
Views: 275

Re: Question for Achilles regarding Town Traitor

So Achilles dropped this bomb shell on us in the invite thread, and then immediately locked it Locking the thread now. We are looking to patch this to live next week. Thank you everyone who helped test! Does this mean web Unity is coming out next week? Or is the mode being shipped out to the curren...
by Achilles
Thu May 21, 2020 12:37 pm
 
Forum: PTR Feedback
Topic: Question for Achilles regarding Town Traitor
Replies: 1
Views: 511

Re: Lone Town Traitor needs to be able to kill

After a night of thinking on it, I really liked the idea of having a 3 day doomsday countdown where the town must find/kill the Traitor or lose. We are putting those changes on the PTR now. Specially thank you to Brilliand for the suggestion.
by Achilles
Wed May 20, 2020 5:39 pm
 
Forum: PTR Feedback
Topic: Lone Town Traitor needs to be able to kill
Replies: 41
Views: 1717

Re: Town Traitor Role List Discussion

Thank you everyone who has participated in role list discussions for TT and CTT. I have updated the role list multiple times according to the feedback we received. I believe the current role lists on the PTR are a great start for a phase 1 release.
by Achilles
Wed May 20, 2020 5:22 pm
 
Forum: Feedback
Topic: Town Traitor Role List Discussion
Replies: 178
Views: 26374

Re: Balance Discussions Part 2

I will be revisiting everything in this thread in about 2 weeks when the new Town Traitor patch is live and bug free.
by Achilles
Wed May 20, 2020 5:17 pm
 
Forum: Feedback
Topic: Balance Discussions Part 2
Replies: 463
Views: 20706
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