Possessed (Neutral, Distraction)

Old Role Ideas

Invest Results and Name. (please only choose one per category)

[INVEST RESULTS] Bodyguard, Godfather, Arsonist or "Possessed"
0
No votes
[INVEST RESULTS] Medium, Retributionist, Janitor, "Possessed"
2
29%
[INVEST RESULTS] Escort, Transporter, Consort, "Possessed" (NOTE: Changes Scares to appear as Role-Blocks)
1
14%
[NAME] The Possessed
3
43%
[NAME] Possessive Demon
1
14%
[NAME] Restless Spirit
0
No votes
 
Total votes : 7

Possessed (Neutral, Distraction)

Postby SparksElm » Thu Jun 16, 2016 10:18 pm

Started with the Possessed, thought it would be a unique role to add that would also help neutral roles be able to win (I think we can all agree it's hardest to win as neutral roles, especially in games with many town/mafia). A few things I'm not entirely sure of (marked with question marks "[?]"), so constructive feedback would be much appreciated. Currently the Possessed can be accurately identified by Escorts, the Jailor, Consorts and Consiglieres and can be identified, with a degree of inaccuracy, by the Transporter and Investigator.

The Possessed is currently a Distraction role. I formulated this alignment because I feel none of the current alignments accurately fit the Possessed, you can probably see why. Any and all feedback on this new role alignment would be greatly appreciated.

Role Name: Possessed
Role Alignment: Neutral, Distraction [?] Distraction description available further down, feedback greatly appreciated.
Attributes:
• Visit a target at night to scare them and any visitors they have.
• You must wait one night to act after a successful scare.
• Can win while dead.
Abilities: Visit a person each night to scare them and anyone who visits them.
Goal: Ensure the survival of the truly evil.
Wins With: Neutral roles only.
• Must defeat the Town.
• Must defeat the Mafia.
• Wins with Serial Killers.
• Wins with Arsonists.
• Wins with the Werewolf.
• Wins with Vampires.
• May spare all other roles.
Special Attributes: Unique Role, Detection Immune, Bite Immune, Witch Immune.
Investigative Results:
Investigator: Medium, Retributionist, Janitor or Possessed - Your target works with damaged bodies. [?] Based on previous Poll results, unsure about the "flair" though.
Sheriff: Your target is not suspicious.
Consigliere: Your target owns Satanist paraphernalia. They must be the Possessed.

Additional Information:
A scare is not the same as a role-block, though has the same effect. Role-block immunities do not prevent a successful scare. A player who is scared will be notified they were scared, not role-blocked. Only the Werewolf, on a night they choose to stay home, is Scare Immune.
The Possessed is not role-block immune, however a role-block will prevent a successful scare in favour of an unsuccessful scare. In the event of an unsuccessful scare, only the role-blocker(s) will be scared. This will have no practical effect on Consorts and Escorts, however will prevent the Jailer from executing.
A Witch who tries to control the Possessed will receive a notification as if they were scared.
A Transporter will only be scared when visiting the Possessed if the Possessed stays home.

Successful Scare notification (target): You successfully scared your target.
Successful Scare notification (visitors to target): You scared someone who visited your target. times number of visitors
Successful Scare Notification (if stayed at home): You scared someone who visited you. times number of visitors
Unsuccessful Scare notification: Someone tried to roleblock you, however you scared them off. or (depending on situation) You scared off your Jailer.
Scare notification: You were scared and became too afraid to act.
Role-Block Scare notification: You were scared by your target and became too afraid to act.
Transporter Scare notification: You were scared by one of your targets and became too afraid to act.

Pros:
• Powerful ability that can interrupt several roles/players, reducing their effectiveness.
• Being only possible as an Any role, will not reduce the possibility of potential allies appearing in (ranked) games.
• Able to win while dead, so can self-sacrifice to give allies the time they need to pull off a win.

Cons:
• Easily detectable by several Town and Mafia roles.
• Potential to unintentionally interrupt allies.
• Reliant on other Neutral roles in order to win. Win potential significantly lowered with no remaining allies.

Achievements:
• Possession 101: Win your first game as the Possessed.
• Demonic Play-Date: Win 5 games as the Possessed.
• Scary Stuff: Win 10 games as the Possessed. Name suggestions welcome, ran out of ideas.
• Possession is 9/10ths of the Law: Win 25 games as the Possessed. Name a bit long?
• Chaotic Emergence: Scare 3 or more people on the first night.
• Fearful Leaders: Scare the Mayor and Godfather on the same night.
• Not Scary Enough: Get mauled by the Werewolf you visited.
• Haunted House: Scare 5 or more people in one night.

Lore (courtesy of ReEvolve):
There was, quite some time ago, an innocent young towns-folk who, despite the recent traumatic goings-on, remained optimistic.
"I'm sure it'll pass." they would say to people who stopped long enough to listen. "It's only a phase."
Even when a werewolf started mauling some of her childhood mates, and a rogue serial killer stabbed the mayor, she tried to remain positive. However, when a witch started controlling others' actions, spirits became restless in their graves. Evil spirits, ones with horrific intentions of death, blood, mutilation. Our young girl's mind was wide open, doubt free and these restless spirits saw it and stole it. The mind is a powerful thing, but if exposed can be dangerous to those it around them and itself. Once planted, you can't destroy an idea.

First they planted that seed of doubt, that niggling little thought in the back of her mind. It then grew its roots, worming it's dark tendrils into the back of her mind, the back door of her conscious. The evil grew, wrapping gradually into the front of her mind, until her whole mentality was a nest of seething dark thoughts. The naive girl had become a possessed evil.
Her mind turned to the town. The evil must persevere. Wandering out of the graveyard she had inexplicably found herself in, twixt the shops and alleyways, she found the house she was looking for. She screeched horrifically at any visitors, shocking them enough to forget why she was here. The serial killer had escaped investigation and distraction for that night, and could go about its nightly business without disruption. That night, the mayor died.

A manic laughter spilled from her then. She knew now her purpose in life. She meandered down to the house where she knew a witch lived, and waited for the visitors.

The Possessed change log:
• Added Witch Immunity. 20/06/16
• Added Transporter Scare notification. 20/06/16
• Changed goal. Now no longer needs to survive to win. 30/06/16
• Reworded Consigliere results to provide more flavour. 30/06/16
• Added Achievements. 02/07/16
• Changed alignment to Distraction (previously Chaos). 05/07/16
• No longer exorcised. 05/07/16
• Updated Investigator results. 07/08/16
• Added "Pros/Cons" list. 07/08/16
• Updated poll (poll has been reset as a result, please re-vote). 07/08/16

Changes to other roles:
Werewolf: A Werewolf who stays at home is granted Scare Immunity. Added 20/06/16

Neutral, Distraction alignment:
The Neutral, Distraction alignment is any Neutral role whose focus is to distract the Town and Mafia through various means including, but not limited to, misinformation, interruption of abilities and generally wasting time. Core aspects of Neutral, Distraction roles are as follows:
• Wins only with other Neutral roles. Can't win with Town or Mafia.
• Can win while dead. Their purpose is to distract the Town and Mafia so Neutral roles can win, this includes appearing as other Neutral roles to waste lynches, Jailer/Vigilante charges etc. (and dying in the process).
• Generally has an ability that is designed to distract and/or misinform the townspeople.

Food for thought:
Escorts/Consorts made Scare Immune? Will be applied if Scares are made to appear as Role-Blocks.
Last edited by SparksElm on Sat Sep 03, 2016 8:15 pm, edited 12 times in total.
User avatar
SparksElm
Witch
Witch
 
Posts: 58
Joined: Fri Jan 09, 2015 7:36 am

Re: Priest (Town, Support) and Possessed (Neutral, Chaos)

Postby TheMightyEagle » Fri Jun 17, 2016 2:39 am

/support. For the possessed invest notes, maybe: Your target performs magic, they are a Retributionist, Possessed or Witch!
Click this link for my Grocer Idea! http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=42301&p=1361021#p1361021

Spoiler: Thanos wins in Infinity War
TheMightyEagle
Benefactor
Benefactor
 
Posts: 15
Joined: Tue Apr 26, 2016 4:44 pm

Re: Priest (Town, Support) and Possessed (Neutral, Chaos)

Postby alex1234321 » Fri Jun 17, 2016 6:06 am

The Possessed is interesting, but the Priest is a hardcounter to it. You are not supposed to make hardcounters or even roles that depend on another role to be in the game, as they harm the game's balance. The Possessed just seems like a buffed Neutral Escort, and it should be Neutral Evil and win with everyone except Town. Neutral Chaos roles have Neutral Killing wincons, do not kill, and are informed.
#SaveTheTG

Tired of trying to play discord Mafia games and not getting enough people? Join Town of Morons! We now have our own bot!


Credit to PurpleSidewalk1
User avatar
alex1234321
Role Ideas Moderator
Role Ideas Moderator
 
Posts: 4511
Joined: Sat Nov 28, 2015 4:20 pm
Location: Somewhere (UTC-5)

Re: Priest (Town, Support) and Possessed (Neutral, Chaos)

Postby CAPTAINPHASMA123 » Fri Jun 17, 2016 7:31 am

This is just a Neutral Marshal which the main goal is to survive to see Neutrals win. Also, Neutral doesn't need a role like this or can manipulate others (like Witch).
╰( ͡° ͜ʖ ͡° )つ──☆*:・゚ pew pew



FM Record 3-2-0
Spoiler: 10B (SP) - Win (Citizen)
CFM17 - Loss (Higuain)
10C (MC) - Loss (Tracker)
NFM23 - Win (Transporter)
SFM19 - Win (Rich Demon)

Check out my Avvelenatore role here!
Spoiler: Image
User avatar
CAPTAINPHASMA123
Mafioso
Mafioso
 
Posts: 1423
Joined: Wed Apr 27, 2016 5:26 am

Re: Priest (Town, Support) and Possessed (Neutral, Chaos)

Postby jackinton31 » Fri Jun 17, 2016 8:06 am

TheMightyEagle wrote:/support. For the possessed invest notes, maybe: Your target performs magic, they are a Retributionist, Possessed or Witch!


I think it should be : Your target works with dead bodies. They could be a Medium, Janitor, or Possessed.
A Possessed person is controlled by a dead person who's soul was evil and corrupted, something like that.

EDIT: But, wait, Invest notes show the character ability IN GAME, so maybe none of our suggestions will do. XD
Another EDIT: Best fit: Your target is a loner, they must be Survivor, Witch, Werewolf, or Possessed.
Tons of edit.
Last edited by jackinton31 on Fri Jun 17, 2016 9:59 am, edited 2 times in total.
jackinton31
Newbie
Newbie
 
Posts: 2
Joined: Sat May 28, 2016 12:47 pm

Re: Priest (Town, Support) and Possessed (Neutral, Chaos)

Postby jackinton31 » Fri Jun 17, 2016 9:36 am

Oh btw, these roles are actually good, just need to polish a bit. :D

Here are my thoughts and suggestions (mostly suggestions):
I think the Role Alignment for the Possessed(Neutral Chaos) is fine since it does not rely on nightly murders to win.
Maybe you should win with: (I'm not good at this)
• Must defeat the Town.
• Wins with the Mafia.
• Wins with Serial Killers.
• Wins with Arsonists.
• Wins with the Werewolf.
• Wins with Witch.
• Wins with Vampires
• Wins with Survivor.
• May spare all other roles.

Your attributes given to the Possessed are good. Turning into Survivor when exorcised by a Priest seems legit enough.


Additional info:
-If you happen to visit a serial killer, the serial killer will kill you instead of his target (just like being an escort/consort, since i think a psychotic killer is fearless)
-If you happen to visit a werewolf on a full moon and if he stayed home, you will be killed with his other visitors.
-If you happened to visit your target with a bodyguard protecting your target and a serial killer visiting your target, your target will be killed because the bodyguard will unable to protect it's target because he was afraid to act. Same thing will happen if the doctor tried to heal your target (Not sure about this, tell me if this is legit or the sk should kill the possessed instead? but my idea was awesome, lololol)
-If you happened to visit your target with a bodyguard protecting your target and a werewolf visited your target, you, your target, and the bodyguard will die together and leaving the werewolf alive because the bodyguard was afraid to act. Same thing will happen if the doctor tried to heal your target.

I think that the Possessed should be also immune to transport and witch control immune?(Is this too much? but i think this will be good so they could be the one who'll know who's the Possessed) To the witch, I think that witch powers shouldn't handle controlling a bad powerful soul that is also controlling the person. And to the transporter, is it considered as VISITING the target when he tries to transport him to the other, right? If so, I was thinking that the Possessed doesn't like to be moved, so he will be scare the transporter who's trying to transport him ( I had too much i guess xD)
If these things are okay then the conditions will be:
+When a witch tries to control you, you will stay at home (cancels your visit to your target) and scare him and the rest of your visitors.
Unsuccessful Scare notification: A witch tried to control you, you stayed home and you scared him off.
Witch notification: You were unable to perform your ability because you were scared by your target.
+When a transporter tries to transport you, you will stay at home and scare him and the rest of your visitors.
Unsuccessful Scare notification: A transporter tried to transport you, you stayed home and you scared him off.
Transporter Notification: You were unable to perform your ability because you were scared by your target.

These are only my thoughts, sorry for bad english.
If some things above are approved, please fix the english xD
I'll stop here for now, I need to rest xD
I wanna help and suggest more about this sooner or later, if I still can...
jackinton31
Newbie
Newbie
 
Posts: 2
Joined: Sat May 28, 2016 12:47 pm

Re: Priest (Town, Support) and Possessed (Neutral, Chaos)

Postby SparksElm » Fri Jun 17, 2016 6:52 pm

Some responses and ideas (used "spoiler" function to keep post length "short"):

Response: TheMightyEagle
Spoiler:
TheMightyEagle wrote:/support. For the Possessed invest notes, maybe: Your target performs magic, they are a Retributionist, Possessed or Witch!


Interesting, though not really fitting to the "theme" of the Possessed (being an "evil spirit" or something of the like controlling a person, not really any magic involved).

Response:alex1234321
Spoiler:
alex1234321 wrote:The Possessed is interesting, but the Priest is a hardcounter to it. You are not supposed to make hardcounters or even roles that depend on another role to be in the game, as they harm the game's balance. The Possessed just seems like a buffed Neutral Escort, and it should be Neutral Evil and win with everyone except Town. Neutral Chaos roles have Neutral Killing wincons, do not kill, and are informed.


I know hard-counters are looked down upon, but for the life of me I couldn't figure out good balance without the Priest (if you've got suggestions that could help, that would be much appreciated). Originally it was just the Possessed, and that was all it was going to be. As I had developed the Possessed, though, it became apparent that it might be a bit strong without something to actively pursue it. In the end I settled with a hard-counter that doesn't prevent a win, being the Priest. No doubt the Priest could use plenty of fine tuning to still be relevant but not actively harm balance (and again, suggestions would be much appreciated).

Part of the reason for the Possessed to be is to provide Neutral roles a slightly better chance at winning (by way of introducing a chaotic experience), mainly in games with a heavy Town/Mafia presence (don't you just hate being Neutral in those games?), so having it win with Mafia would be counter-intuitive. As it stands Chaos is more of a place-holder, though (as it stands) the Possessed doesn't fit any other Neutral role currently in-game (maybe we should come up with something new to give the best fit?).

Response: CAPTAINPHASMA123
Spoiler:
CAPTAINPHASMA123 wrote:This is just a Neutral Marshal which the main goal is to survive to see Neutrals win. Also, Neutral doesn't need a role like this or can manipulate others (like Witch).


Having just now looked at the Marhal, I can (kind of) see what you mean. I think they are different enough, though, as the Marshal scares only one person, while the Possessed scares the target and all visitors (while introducing some unique mechanics to the game). I would like to point out that, while the Possessed can have a heavy impact on the Town and Mafia, they can also royally screw over Neutral roles (whom they're supposed to help). This is a "trade-off" I settled with for the power that the Possessed's night ability provides. No doubt there's some fine tuning to be done, but (personally) I would love to see something like the Possessed in-game.

Response: jackinton31
Spoiler:
jackinton31 wrote:I think it should be : Your target works with dead bodies. They could be a Medium, Janitor, or Possessed.
A Possessed person is controlled by a dead person who's soul was evil and corrupted, something like that.

EDIT: But, wait, Invest notes show the character ability IN GAME, so maybe none of our suggestions will do. XD
Another EDIT: Best fit: Your target is a loner, they must be Survivor, Witch, Werewolf, or Possessed.
Tons of edit.


I had considered that, but (as you say) it doesn't really fit with the ability. Having the Possessed as a "loner" was my original thought (it's not untrue), but also seems quite lazy and lacks creativity. On the back burner, I guess.

jackinton31 wrote:Oh btw, these roles are actually good, just need to polish a bit. :D

Here are my thoughts and suggestions (mostly suggestions):
I think the Role Alignment for the Possessed(Neutral Chaos) is fine since it does not rely on nightly murders to win.
Maybe you should win with: (I'm not good at this)
• Must defeat the Town.
• Wins with the Mafia.
• Wins with Serial Killers.
• Wins with Arsonists.
• Wins with the Werewolf.
• Wins with Witch.
• Wins with Vampires
• Wins with Survivor.
• May spare all other roles.


The issue with is (as I said in response to alex) is that the Possessed winning with the Mafia is counter-intuitive to the main purpose of the role (which is to introduce chaos to disrupt the Town and Mafia, and I'll admit I should have made this much more clear). More so, if the Possessed could win with the Mafia there would be no reason for it to be a Chaos role over Evil (I pointed out that it doesn't really fit the Evil role because it doesn't win with Mafia). Just a side note; since Survivors win with everyone (and can't actively eliminate other roles) they are (generally) included in "May spare all other roles".

jackinton31 wrote:-If you happen to visit a Serial Killer, the Serial Killer will kill you instead of his target (just like being an Escort/Consort, since i think a psychotic killer is fearless)


Not so sure on that one. Part of the reason I made the "scare" mechanic was to be different than Escorts/Consorts, then you consider that part of the Possessed's ability is that it can create chaos for Neutral roles (as mentioned before, a "trade-off" for it's power). A night where a Serial Killer is unable to kill creates more chaos than killing the Possessed, in my opinion (it opens them up to a higher chance of detection by increasing game length and the Possessed is still able to actively participate).

jackinton31 wrote:-If you happen to visit a Werewolf on a full moon and if he stayed home, you will be killed with his other visitors.


This I like. Honestly hadn't thought about this, but it also makes sense (to an extent).

jackinton31 wrote:-If you happened to visit your target with a Bodyguard protecting your target and a Serial Killer visiting your target, your target will be killed because the Bodyguard will unable to protect it's target because he was afraid to act. Same thing will happen if the Doctor tried to heal your target


Doesn't really make sense, unless you were to give the Serial Killer "Scare Immunity" (or give the Bodyguard/Doctor some unique ability to "interrupt" the Possessed's scare, which just doesn't make sense). The Possessed scares it's target and all visitors, so a Serial Killer would be as "unable to act" as the Bodyguard/Doctor.

jackinton31 wrote:If you happened to visit your target with a Bodyguard protecting your target and a Werewolf visited your target, you, your target, and the Bodyguard will die together and leaving the Werewolf alive because the Bodyguard was afraid to act. Same thing will happen if the Doctor tried to heal your target.


Again we come back to "disrupting Neutrals is a trade-off for the power of the Possessed's ability". I like that a Werewolf who stays at home is "Scare Immune" but I think it would put too much power into the Werewolf (in games where there is a Possessed) to be viable if they were able to act uninterrupted, unlike every other role.

jackinton31 wrote:I think that the Possessed should be also immune to transport and Witch control immune?(Is this too much? but i think this will be good so they could be the one who'll know who's the Possessed) To the Witch, I think that Witch powers shouldn't handle controlling a bad powerful soul that is also controlling the person. And to the Transporter, is it considered as VISITING the target when he tries to transport him to the other, right? If so, I was thinking that the Possessed doesn't like to be moved, so he will be scare the Transporter who's trying to transport him


The Witch idea I like, makes sense that a single person can't be controlled by more than one source (though I think Witches technically don't visit their targets). The Transporter, though, is a bit different. As it stands: If the Possessed targets another player, the Transporter wouldn't be scared and, as such, would still be able to act. It would only be if they didn't target someone (and stayed home) that the Transporter would get scared and be unable to act. Certainly something to think about, though, and would love to hear some people's opinions of this.

jackinton31 wrote:When a Witch tries to control you, you will stay at home (cancels your visit to your target) and scare him and the rest of your visitors.
Unsuccessful Scare notification: A Witch tried to control you, you stayed home and you scared him off.
Witch notification: You were unable to perform your ability because you were scared by your target.


I like it, maybe some slight tweaking though. I honestly don't like the idea that a Witch can so easily identify the Possessed, since they can win with Mafia and would, more likely, "throw them under the bus" for a much easier win (opinions?).

jackinton31 wrote:When a Transporter tries to transport you, you will stay at home and scare him and the rest of your visitors.
Unsuccessful Scare notification: A Transporter tried to transport you, you stayed home and you scared him off.
Transporter Notification: You were unable to perform your ability because you were scared by your target.


This I like. In fact, this might be one thing that would mean the Priest isn't necessary. If Transporters can identify that one of their two targets for a given night were the Possessed it would allow the town a way to identify them without the need for a hard-counter (and without being too "strong" a way to identify them).

Other notes:
Spoiler: After some thought, I was thinking of changing the Priest so they have to visit the Possessed in order to perform an exorcism, rather than simply "be in the same house", to downplay the "hard-counter" power of the Priest.
I was thinking of changing the Investigator results for the Priest to either "Your target hunts unholy forces" or "Your target is on a mission from God" (note: in the Vampire Hunter's lore, they were previously a priest)
Possible idea for the Possessed's Investigator result: "Werewolf or Possessed - Your target has a dominating presence" (referring to their "wide spread" abilities affecting targets and multiple visitors).
User avatar
SparksElm
Witch
Witch
 
Posts: 58
Joined: Fri Jan 09, 2015 7:36 am

Re: Priest (Town, Support) and Possessed (Neutral, Chaos)

Postby SparksElm » Sun Jun 19, 2016 5:02 pm

Ok, I'm going to try a few changes (ideally so the Priest can be scrapped, given they are a hard-counter) and see what people's thoughts on that are. Trying to achieve some viable counter-play against the Possessed for both the Town and Mafia, without it being too much.

Other notes:
Was thinking of giving the Vampire Hunter the ability to exorcise the Possessed (rather than the Priest), but only if they directly visit (no visiting the same target, maybe not even if the Possessed gets transported into Vampire Hunter target ect.). Note: Would come with Scare Immunity.
Thinking about changing the Possessed's goal and making it so they can still win (with only Neutral roles, as a reminder) even if they get killed.
Maybe allow the Sheriff to identify the Possessed?
User avatar
SparksElm
Witch
Witch
 
Posts: 58
Joined: Fri Jan 09, 2015 7:36 am

Re: Possessed (Neutral, Chaos)

Postby SparksElm » Thu Jun 30, 2016 12:07 am

Have made several changes, including scrapping the Priest (yay!). Feedback much appreciated.
User avatar
SparksElm
Witch
Witch
 
Posts: 58
Joined: Fri Jan 09, 2015 7:36 am

Re: Possessed (Neutral, Chaos)

Postby alex1234321 » Thu Jun 30, 2016 6:02 am

I still do not think that any role should be able to exorcise it.
#SaveTheTG

Tired of trying to play discord Mafia games and not getting enough people? Join Town of Morons! We now have our own bot!


Credit to PurpleSidewalk1
User avatar
alex1234321
Role Ideas Moderator
Role Ideas Moderator
 
Posts: 4511
Joined: Sat Nov 28, 2015 4:20 pm
Location: Somewhere (UTC-5)

Re: Possessed (Neutral, Chaos)

Postby BPsycho2 » Thu Jun 30, 2016 12:34 pm

Scaring should look like regular role blocking.
Role Name: Possessed
Role Alignment: Neutral, Chaos [?] Chaos best fit?
Attributes:
• Visit a target at night to scare them and any visitors they have.
• You must wait one night to act after a successful scare.
• Can win while dead. [?] Too much or better fit than "simply survive"?
• If exorcised by the Vampire Hunter, you become a Survivor. [?] Survivor or different role?
Abilities: Visit a person each night to scare them and anyone who visits them.
Goal: Ensure the survival of the truly evil. [?] Is this good, or should I word it differently?
Wins With: Neutral roles only.
• Must defeat the Town.
• Must defeat the Mafia.
• Wins with Serial Killers.
• Wins with Arsonists.
• Wins with the Werewolf.
• Wins with Vampires.
• May spare all other roles.
Special Attributes: Unique Role, Detection Immune, Bite Immune, Witch Immune.
Investigative Results:
Investigator: Veteran, Werewolf, Possessed - Your target has a dominating presence. [?] Feedback appreciated
• Post-1.5 Investigator: Framer, Vampire or Possessed - Your target isn't even trying to hide their evil deeds. [?] Seems best fit

Your target is unsightly. They are either an Escort, Consort, or they're possessed.

This works by providing a legitimate claim IF scaring looks like a regular role block.


Role block immunity should prevent scaring.
Sheriff: Your target is not suspicious.
Consigliere: Your target owns Satanist paraphernalia. They must be the Possessed. [?] Feedback appreciated

Successful Scare notification (target): You successfully scared your target.
Successful Scare notification (visitors to target): You scared someone who visited your target. times number of visitors
Successful Scare Notification (if stayed at home): You scared someone who visited you. times number of visitors
Unsuccessful Scare notification: Someone tried to roleblock you, however you scared them off. or (depending on situation) You scared off your Jailer.
Scare notification: You were scared and became too afraid to act.
Role-Block Scare notification: You were scared by your target and became too afraid to act.
Transporter Scare notification: You were scared by one of your targets and became too afraid to act.
I returned and I saw the light return to my eyes.

Image
User avatar
BPsycho2
Godfather
Godfather
 
Posts: 1973
Joined: Tue Feb 17, 2015 9:33 am

Re: Possessed (Neutral, Chaos)

Postby SparksElm » Fri Jul 01, 2016 7:10 pm

Response to BPsycho2:
Spoiler:
BPsycho2 wrote:
Scaring should look like regular role blocking.
Role Name: Possessed
Role Alignment: Neutral, Chaos [?] Chaos best fit?
Attributes:
• Visit a target at night to scare them and any visitors they have.
• You must wait one night to act after a successful scare.
• Can win while dead. [?] Too much or better fit than "simply survive"?
• If exorcised by the Vampire Hunter, you become a Survivor. [?] Survivor or different role?
Abilities: Visit a person each night to scare them and anyone who visits them.
Goal: Ensure the survival of the truly evil. [?] Is this good, or should I word it differently?
Wins With: Neutral roles only.
• Must defeat the Town.
• Must defeat the Mafia.
• Wins with Serial Killers.
• Wins with Arsonists.
• Wins with the Werewolf.
• Wins with Vampires.
• May spare all other roles.
Special Attributes: Unique Role, Detection Immune, Bite Immune, Witch Immune.
Investigative Results:
Investigator: Veteran, Werewolf, Possessed - Your target has a dominating presence. [?] Feedback appreciated
• Post-1.5 Investigator: Framer, Vampire or Possessed - Your target isn't even trying to hide their evil deeds. [?] Seems best fit

Your target is unsightly. They are either an Escort, Consort, or they're possessed.

This works by providing a legitimate claim IF scaring looks like a regular role block.


Role block immunity should prevent scaring.
Sheriff: Your target is not suspicious.
Consigliere: Your target owns Satanist paraphernalia. They must be the Possessed. [?] Feedback appreciated

Successful Scare notification (target): You successfully scared your target.
Successful Scare notification (visitors to target): You scared someone who visited your target. times number of visitors
Successful Scare Notification (if stayed at home): You scared someone who visited you. times number of visitors
Unsuccessful Scare notification: Someone tried to roleblock you, however you scared them off. or (depending on situation) You scared off your Jailer.
Scare notification: You were scared and became too afraid to act.
Role-Block Scare notification: You were scared by your target and became too afraid to act.
Transporter Scare notification: You were scared by one of your targets and became too afraid to act.

Food for thought, I guess. On the one hand, a Possessed could be found out by having them target a specific player and having several other people visit that player. If any of the visitors get roleblocked, they would be found out as Possessed. On the other hand, it provides the chance for introducing some chaos to identifying Escorts/Consorts, anyone could lie about being RBed when visiting the (aforementioned) target (of course, risking being found out).

I had thought about making Escorts/Consorts Scare Immune, but aren't too sure about that yet. Will add it into the "Food For Thought" of the main post. I do, however, want to keep the Transporter, Witch and Serial Killer susceptible to Scares.

Added Achievements and several "Food For Thought" points.
User avatar
SparksElm
Witch
Witch
 
Posts: 58
Joined: Fri Jan 09, 2015 7:36 am

Re: Possessed (Neutral, Distraction)

Postby SparksElm » Mon Jul 04, 2016 10:38 pm

Two major changes, being the change to the "Neutral, Distraction" alignment and the removal of the exorcism mechanic.
User avatar
SparksElm
Witch
Witch
 
Posts: 58
Joined: Fri Jan 09, 2015 7:36 am

Re: Possessed (Neutral, Distraction)

Postby BPsycho2 » Mon Jul 04, 2016 11:11 pm

Post-1.5 reaction- don't think framer/vampire is the right spot. Obviously framer/vampire screws vampires over because they can keep on biting, AND they can even claim framed and live on.

But the possessed no matter how evil shouldn't be put like this because there's no logical reason for a role with a really hard wincon to have a result that screws him over

Putting him with Bodyguard and Arsonist works.



Pre 1.5- Vet/WW/Poss

No. You just took survivor away and shoved it in.

Vet/Surv/WW/Poss is OKAY. but here's The best one.

Your target talks to themselves. They are either a Medium, Janitor, Jester, or they're Possessed.

Possessed having a hard wincon gets the easy medium claim along with Janitor, the easily conformable evil role (cleaned role? Janitor.)

If that fails, they get the Jester claim too, and the Jester gets two very important evils to help it get lynched. Perfection.

Med/Jan/Jester/Possessed.

Make it happen.





Please.
I returned and I saw the light return to my eyes.

Image
User avatar
BPsycho2
Godfather
Godfather
 
Posts: 1973
Joined: Tue Feb 17, 2015 9:33 am

Re: Possessed (Neutral, Distraction)

Postby SparksElm » Mon Jul 18, 2016 9:07 pm

Added poll to (ideally) help with the investigator results. Please only vote for 1 "(current)" result and 1 (post-1.5)" result.
User avatar
SparksElm
Witch
Witch
 
Posts: 58
Joined: Fri Jan 09, 2015 7:36 am

Re: Possessed (Neutral, Distraction)

Postby Sman808 » Tue Jul 19, 2016 8:13 am

Vet should scare immune (when alerting). The role seems okay, except winning is VERY hard, because neutrals rarely win.
Steam profile: https://steamcommunity.com/id/Sman808
I mostly play steam games. TF2 is my most played game, since I love to play medic.
User avatar
Sman808
Medium
Medium
 
Posts: 166
Joined: Sun Mar 06, 2016 1:23 pm

Re: Possessed (Neutral, Distraction)

Postby Skulomania » Tue Jul 19, 2016 1:56 pm

This is seems like an fairly interesting and simple role. Although I have two things that i am iffy about.

1.I do not like the name. You're using an adjective on its own as a name and it kind of itches me. Like possessed what? It would need something after it like "Possessed Soldier" to make sense. I can give you some name suggestions if you want, but just one that comes to mind is Enchanter.

2. Edit : Do you mean that the Witch will get a notification as if she was simply scared away, because if so i guess that would make it a little harder to confirm seeing as the Witch may think the Possessed targeted the same person. Initially i thought it was notified in a way that let it confirm the role.

I like the effort you put into the role. Good detail and organization.
User avatar
Skulomania
Jailor
Jailor
 
Posts: 770
Joined: Mon Jun 20, 2016 9:55 am

Re: Possessed (Neutral, Distraction)

Postby SparksElm » Tue Jul 19, 2016 7:43 pm

Sman808 wrote:Vet should scare immune (when alerting).

That's implied, no changes to Veteran interactions. If a Veteran doesn't alert, they'll be scared like anyone else (even though it wouldn't actually do anything), whereas if the Veteran did alert, it will work normally and all visitors will be killed. Adding Scare Immunity to the Veteran does nothing mechanically.

Sman808 wrote:The role seems okay, except winning is VERY hard, because neutrals rarely win.

True enough, and the very reason I created the role (and role alignment of Neutral, Distraction). This is supposed to indirectly buff Neutral win-rates.

Skulomania wrote:I do not like the name. You're using an adjective on its own as a name and it kind of itches me. Like possessed what? It would need something after it like "Possessed Soldier" to make sense. I can give you some name suggestions if you want, but just one that comes to mind is Enchanter.

I've always been a little iffy about the name myself, but haven't changed it because I wouldn't know what to change it to. I just want to keep it so that it's somewhat self-descriptive, revolving around the idea that the character is possessed by a demon or something of the like. Might see what I can come up with and add into the poll.

Skulomania wrote:Do you mean that the Witch will get a notification as if she was simply scared away, because if so i guess that would make it a little harder to confirm seeing as the Witch may think the Possessed targeted the same person.

That's the idea. Since Witches can win with Mafia, and the Mafia already have several ways to confirm a Possessed, I wanted to avoid guaranteed confirming of the Possessed for Witches.
User avatar
SparksElm
Witch
Witch
 
Posts: 58
Joined: Fri Jan 09, 2015 7:36 am

Re: Possessed (Neutral, Distraction)

Postby Skulomania » Wed Jul 20, 2016 12:19 am

I'll let you know if i come up with any good names that sound better and have a 'demonic possession' theme to them.

Overall though nice role, and thanks for clearing up the witch part.
User avatar
Skulomania
Jailor
Jailor
 
Posts: 770
Joined: Mon Jun 20, 2016 9:55 am

Re: Possessed (Neutral, Distraction)

Postby murat1996 » Wed Jul 20, 2016 12:36 am

In a way this is a buffed marshal from FM.

At the same time, this is a reverse walker as well when you think about it.
33-40-3 : My FM Record

Hosted: VFM13

My discord is fluffymurat#2318 if you really want it I guess...it's now a legacy name.

My discord is just fluffymurat
User avatar
murat1996
[Forum Mafia X] Winner
[Forum Mafia X] Winner
 
Posts: 2810
Joined: Wed Oct 22, 2014 1:45 pm
Location: Somewhere in New York

Re: Possessed (Neutral, Distraction)

Postby SparksElm » Sun Aug 07, 2016 2:29 am

Updated to fit with patch 1.5, added "Pros/Cons" list, added options for potential names in the poll (NOTE: the poll has been reset, please re-vote).
User avatar
SparksElm
Witch
Witch
 
Posts: 58
Joined: Fri Jan 09, 2015 7:36 am

Re: Possessed (Neutral, Distraction)

Postby Cenas4life » Sun Aug 07, 2016 8:04 am

I don't really think we need something that is like a neutral escort. Just my opinion. /No Support
Sign up to play my fourm game: Appease Me.
Spoiler: https://www.blankmediagames.com/phpbb/viewtopic.php?f=25&t=48645

I really need players for this one! Please Join! Castle Mayhem!
Spoiler: https://www.blankmediagames.com/phpbb/viewtopic.php?f=25&t=48781

Check out my role the Tailor
Spoiler: https://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=47868
User avatar
Cenas4life
Jailor
Jailor
 
Posts: 728
Joined: Thu Jun 09, 2016 2:56 pm
Location: Browsing the Town of Salem fourms

Re: Possessed (Neutral, Distraction)

Postby ReEvolve » Sat Sep 03, 2016 5:21 am

Sounds similar to a role-blocking veteran (when staying at home), or a role-blocking ww (when visiting someone else)
look who came crawling back
ReEvolve
Bodyguard
Bodyguard
 
Posts: 217
Joined: Fri Jun 10, 2016 11:03 am
Location: Salem

Re: Possessed (Neutral, Distraction)

Postby Masterful » Mon Sep 05, 2016 9:17 am

Honestly, I like it, a role that wins only with neutral roles is nice, since in general it is so hard to win with them. However, having such a powerful ability (you can effectively scare 2 or more people in one night easily), I would limit it, these're my 2 cents.

Anyway, good role, you definitely have my /Support
I'm Masterful, a townie who loves this game and enjoys making role ideas :D

Check my newest role ideas here:
The Butler: https://www.blankmediagames.com/phpbb/v ... 27&t=50117
The Shaman: https://www.blankmediagames.com/phpbb/v ... 27&t=50643
The Sociopath: viewtopic.php?f=27&t=64044
User avatar
Masterful
Civilian
Civilian
 
Posts: 64
Joined: Thu Jun 02, 2016 4:46 pm


Return to Role Idea Archives

Who is online

Users browsing this forum: No registered users and 8 guests