Zero Escape: VLDR - Beyond the Singularity | Game 0ver

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Re: Zero Escape: VLDR - Beyond the Singularity

Postby Arckas » Wed Dec 05, 2018 10:37 am

What do you suggest that will make it so you don't run away?
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby ChubbyMooshroom9 » Wed Dec 05, 2018 10:40 am

Arckas wrote:What do you suggest that will make it so you don't run away?

Maybe not burning me alive and breaking s kneecap, have ya tried that?
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby Arckas » Wed Dec 05, 2018 10:41 am

ChubbyMooshroom9 wrote:
Arckas wrote:What do you suggest that will make it so you don't run away?

Maybe not burning me alive and breaking s kneecap, have ya tried that?

Then Two tying you up seems to be the best course of action, wouldn't you say.

Breaking your knee caps against certainly is an alternative. Remember that you attacked me multiple times when you wouldn't stop to deserve that one.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby ChubbyMooshroom9 » Wed Dec 05, 2018 10:47 am

Arckas wrote:
ChubbyMooshroom9 wrote:
Arckas wrote:What do you suggest that will make it so you don't run away?

Maybe not burning me alive and breaking s kneecap, have ya tried that?

Then Two tying you up seems to be the best course of action, wouldn't you say.

Breaking your knee caps against certainly is an alternative. Remember that you attacked me multiple times when you wouldn't stop to deserve that one.

I think for an attempted murder followed by a choke-out, choking you out was really tame.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby Arckas » Wed Dec 05, 2018 10:57 am

You said you would kill me. That you wouldn’t stop until every last one us was dead. Don’t play it off luv that you were innocently choking me out- you were trying to kill me after you failed the first time.

So you’ll take the tape deal to ensure that betraying won’t allow you to automatically leave us all behind.

Don’t talk in a circle about this, you said that you’ll leave us all behind the first chance you get.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby Arckas » Wed Dec 05, 2018 11:09 am

It seems I’m the only one who cares about this.

Forget it. When someone decides they actually want to leave then they’ll take up this soap box
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby LordofFail » Wed Dec 05, 2018 11:10 am

There is little doubt in my mind that Amanda plans to betray us in the next round and try to escape on their own.

I think it would be best if we prevented Amanda from voting - just to be on the safe side.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby ChubbyMooshroom9 » Wed Dec 05, 2018 11:20 am

Arckas wrote:You said you would kill me. That you wouldn’t stop until every last one us was dead. Don’t play it off luv that you were innocently choking me out- you were trying to kill me after you failed the first time.

So you’ll take the tape deal to ensure that betraying won’t allow you to automatically leave us all behind.

Don’t talk in a circle about this, you said that you’ll leave us all behind the first chance you get.

Ah, so when you tried to choke me out you were trying to kill me?

I parroted you. If I tried to kill you, you’ve tried to kill me.

And yeah. I hope you didn’t expect me to be too fond of any of you.
LordofFail wrote:There is little doubt in my mind that Amanda plans to betray us in the next round and try to escape on their own.

I think it would be best if we prevented Amanda from voting - just to be on the safe side.

Go for it Bud. Throw your fungus at me.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby Multiuniverse » Wed Dec 05, 2018 11:27 am

Calm down.

What if whoever pairs with Amanda betrays and Amanda also betrays while the rest ally?
Then we can keep doing betray/ally pairing until all of us reach the required points. While it certainly will take a lot more time it should ensure nothing bad happens

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Re: Zero Escape: VLDR - Beyond the Singularity

Postby LordofFail » Wed Dec 05, 2018 11:30 am

If we do that then Amanda would never reach 12 points.

Unless everyone else has 12 points and Amanda's opponents have 15 or more so they could ally and Amanda could betray.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby ChubbyMooshroom9 » Wed Dec 05, 2018 11:31 am

What’s the point in betraying someone I’ve got 0 qualms with again?
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby LordofFail » Wed Dec 05, 2018 11:34 am

You would have 12 points and could escape.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby ChubbyMooshroom9 » Wed Dec 05, 2018 11:36 am

LordofFail wrote:You would have 12 points and could escape.

We’re getting 12 points regardless next round, so I don’t know what you mean.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby LordofFail » Wed Dec 05, 2018 11:37 am

We all have 8 points right now.

If we all ally, we will have 11.

If someone betrays, they will have 12.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby ChubbyMooshroom9 » Wed Dec 05, 2018 11:38 am

LordofFail wrote:We all have 8 points right now.

If we all ally, we will have 11.

If someone betrays, they will have 12.

Math was never my strong point.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby Arckas » Wed Dec 05, 2018 11:39 am

ChubbyMooshroom9 wrote:
LordofFail wrote:You would have 12 points and could escape.

We’re getting 12 points regardless next round, so I don’t know what you mean.

(Already thinking about your victory :P)
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby ChubbyMooshroom9 » Wed Dec 05, 2018 11:39 am

Arckas wrote:
ChubbyMooshroom9 wrote:
LordofFail wrote:You would have 12 points and could escape.

We’re getting 12 points regardless next round, so I don’t know what you mean.

(Already thinking about your victory :P)

(You got me xd)
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby Arckas » Wed Dec 05, 2018 11:41 am

Bud's plan is probably the most round about way you could do it without directly dealing with Amanda.

That seems like our only plan that we can all agree on.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby ChubbyMooshroom9 » Wed Dec 05, 2018 11:42 am

Come hither then, stop me.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby Arckas » Wed Dec 05, 2018 12:49 pm

Bien.

Two, tie Amanda hands and feet together and then arms to the body.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby Varanus » Wed Dec 05, 2018 4:42 pm

And this is why I waited before I took something. Time for damage control.

(Waiting to see an updated bracelet thing because I don't know whether or not Schultz did the bad)
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby Arckas » Wed Dec 05, 2018 4:49 pm

Speaking of damage control.

Amanda messed up the pairings. We can't have three people paired, that would mean we must have a pair of two dead.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby LordofFail » Wed Dec 05, 2018 5:30 pm

That is correct.

We must have, at most, five pairs.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby Schultz128 » Wed Dec 05, 2018 10:41 pm

Purple+

[x]
[x]

Purple-

Tobias
[x]



Orange+

[x]
[x]


Orange-

Bud
[x]



Green+

Travis
[x]

Green-

Neige
Mist



Two seems....unresponsive.
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Re: Zero Escape: VLDR - Beyond the Singularity

Postby LordofFail » Wed Dec 05, 2018 10:42 pm

Glad that's settled then.

Amanda, take purple minus.
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