The Room 8: Sh99er, Gorotash & TNF have escaped!

A place for old, unplayed, and completed games go to lie.

The Room 8: Sh99er, Gorotash & TNF have escaped!

Postby timurtheking » Thu Oct 25, 2018 3:28 pm

Welcome to the first room game hosted by me this year (wait no that's a lie, I should stop copy n pasting these things) also please join this for Room updates etc. Credit to Sh99er and Timur for the original game idea! edit: I just noticed I'm crediting myself, cool.
The Room: 8

The Basics & Room Phase:

You start of in a room with 1 other person. Both of you will PM me with your choice: Truce or betray. If you both pick Truce then you both get 1 point, if you both pick betray you get 0 points but if one of you betrays and the other truces then the traitor gets 2 points and the loser loses 2 (but on day 1 the loser will lose 1 point).
If you are inactive during Room Phase then I will make you pick truce (unless you tell me your going afk or give me an answer in advanced).
You all start with 2 points. If you get to 0 points you're dead. Once someone gets to 10 points The Door will open (somewhere), the door will stay open (wherever it is) until a person (or people) find and go through the door, then it will close at the end of the day but the time it closes can vary depending when the door was opened (anyone with 10 points will get a hint everyday to the door's location). Everyone who escaped wins and everyone who didn't go through it loses. If no-one has 10 points the door will close until someone reaches 10 points again. You can also win via LMS, which means you must be the last person alive and then the door will automatically open in front of you.

Exploration Phase:
Spoiler: After Room Phase is done I will post a list of everyone who is alive or dead/died and I will say whether each person chose to betray or truce but only you will personally know your points.
In Exploration Phase you will start of in the lobby: there are multiple places to explore in this phase but you may not escape it until The Door spawns. These are the main rooms that cannot disappear: Lobby, Showers, Toilets, Dormitories, Cafeteria, Medical lab, Gym, Gaming lounge and an Indoor Swimming pool. There are also bunch of secret and locked rooms called non-mains that you may enter/break into or unlock during this phase (these rooms can always appear and disappear or even change what's inside them).

There are ways to kill players but direct combat is off unless your role states that it is allowed (if you try and direct attack someone you will lose 1 point and fail the attack), Indirect combat is allowed, this means you can poison people, use traps, sneak attack (if they notice you doing the sneak attack or manage to dodge it/defend themselves from it, you will lose 1 point) and another way to kill is via team-up (there are of course more ways to kill). Team-up killing must have a minimum of 2 people included and a max of 5. All included people must agree to team-up kill, this is basically a stealth kill but with more people aloud to help/see/do the kill. For the team-up kill to be successful you must both have stealth lower than the target, if one of you or more have more stealth than the target then the attack fails, you both lose a point and the weapon(s) you used to kill the target are deleted.

There are also scattered and hidden items around the area. You must eat and drink at least once everyday...well you don't have to but you can die of dehydration/starvation (more info on this in the character section). Food crates and Drink crates are all in the corner of the cafeteria. In each food crate there are 8 rations of food and in each drink crate there are 8 bottles of water.

There are events that can sometimes happen. Exploration phase ends in 36 hrs (and you automatically go to bed in your room) but if around 75% of the players do /skip phase, the phase will auto-end! Then Night Phase starts and after that I will start Room Phase again and the next day begins. If you are inactive in Exploration Phase, you will stand still in the lobby and do nothing unless you tell me that you are AFK or leaving for a reason etc.


Night Phase:
Spoiler: This phase lasts 12hrs. Some roles may do actions here otherwise you will fall asleep in your dorms BUT you can always wake up and explore more.

I will PM each person a room number with their role when they start. You can be killed while asleep in your dorm room so make sure you lock the door. In the day if someone breaks into/unlocks the dorms they may enter rooms and trap your beds etc unless the dorm room door is locked.

At night you may challenge 1 room number to a fight, if they accept the fight then you will both be transported into an arena and fight (direct will be enabled and only 1 night duel is aloud per person unless you are a NightLurker) if no-one dies by the time 12 hrs is up then the fight becomes a draw and you go back to sleep. If one person fighting PM's me 'mercy please' and the other replies with a PM saying 'show mercy' then the fight ends early but all wasted/broken/stolen items are still like that and any injuries you get are kept, so basically whatever happened in that fight is real and carries on to the next phases etc.


Quests:
Spoiler: Any NPC could have a quest for you, completing them can give you points, items even help from that specific NPC. Some quests will only be given to you if certain stats (mostly friendliness) are high enough or if you start talking on a specific subject.

The Map:
Spoiler: Image
Key: Red = vending machine, Light brown = non-main rooms, Normal door = Main room, T = Toilet, light blue boxes = drink crates, light green boxes = food crates, pink = Kitchen area Black door = Master-Locked (the dorms are Master-Locked and off bounds to everyone (except Guardian who has a master key) until it's night and you need to go sleep)


Extra-Stuff:

Spoiler: You may all speak to each other using your radios in this thread. If your in the same place as someone I will notify you, you may whisper with that person as long as they are in your same room (basically you can PM each other, just include me too). PM me your actions etc...and no speaking if your dead unless I do an event that lets the dead do something, which will be rare. Room phase will end after everyone PM's me their choice. Alliances are aloud. Before you vote Truce or Betray I advise you privately talk to your fellow player (through PM's and include me) as maybe you can both decide on a Truce or do the opposite...There are also vending machines in the lobby but they require coins to buy from, everyone starts with 5 coins except for thief who starts with 10 (you can find more coins and also if you manage to kill someone you'll get their coins). Also killing via sneak attack/brutal attacks will increase your insanity, so you have to try and lower it via video games etc.

Each role has special knowledge on a certain topic(s) so Doctor might have knowledge on which medicine/potion is which or Musketeer on Military tactics (advanced planning) etc...these knowledge's can be passive or not, like weapon skill's knowledge affects how well you use weapons but with crafting, it'll be me giving you hints/recipes etc. If your confused on a knowledge feel free to ask me.

Role Alignments explain what a role is more likely to do in the game. There are 2 main alignments and 3 subs in each. The 2 main are - Physical and Mental. Physical roles all have skills based around game play of surviving combat or dealing with the environment, Mental roles have abilities around the point system or odd mechanics.

Sub alignments consist of the following -
Physical Chaos - These roles have no set way of play and don't fit in with the others
Physical Violent - These roles are made to essentially go around killing other players off
Physical Passive - Their abilities are more around ones own survival and safety
Mental Chaos - These roles have mechanics unlike any other that cause disruption to the normal flow of the game
Mental Violent - These roles have abilities that harm others but not directly or in non-direct combat
Mental Passive - These roles have abilities that help themselves over harming or disrupting others


Character Sheet:

Name -
Physique (weak, average or strong) -
Height (short, average or tall) -
Looks (you can be as simple or as detailed as you like) -
Personality -

Height can affect certain rooms/travelling, combat and some events:
Spoiler: Short = Harder to knock over, takes less fall damage, can recover quicker, cannot climb easily, can fit through small gaps easier, has less reach etc...
Average = The median between the two.
Tall = Easier to be knocked over, takes longer to recover, can't fit through small spaces very well, can climb easily, has more reach etc...

Physique can affect how hungry/thirsty you get and how strong you are in combat/enduring damage:
Spoiler: weak = can survive 3 days without eating and 1 day without Water but you are weaker in combat
average = can survive 2 days without eating and you aren't too weak or too strong in combat
strong = can survive 1 day without eating and you are stronger in combat


Roles:

Roles will not be shown upon death.
Spoiler: Physical Chaos:
Parasite (made by Sh99er) - Take someone’s role by "killing" them. Each day you are Parasite you will lose 1 point. When you kill a player, they don’t die, instead you just swap roles with them (e.g. you shoot them in the head, they don’t really die, you just take their role and they become Parasite)

Multiplier
(made by Sh99er) - Can make clones of yourself. Unless all clones are killed you won’t die so if you ‘die’ you will switch bodies. It will cost 1 point to summon a clone then that 1 point will go towards the newly summoned clone’s total. If a clone dies, it’s points are lost (each clone has a separate point total but they all add up into 1 big total also only 1 clone can enter the room). You control all clones and know what’s happening with all them (eg; 3 points. I make 2 clones, so 1 point each. 1 clone dies, I now have a total of 2 points). Curses, Magic, Potion effects and certain mental states/tricks can affect all clones and yourself.

Yandere (made by Sh99er) - You will be given a player of choice to have as your Love. If they die you will fall into the depths of insanity (so 100% insane). While alive, your lover will gain double points from trusting you (you get none). If someone gives your lover a negative effect or has a failed attack, you may directly kill them for 1 day, the tar-get would get "You have angered the Yandere", Same applies for whoever kills your lover (except that you would be told the killer’s name and they can directly kill back). Your Senpai is simply told "You have a Yandere after you" at the beginning of the game. You cannot kill or betray your Senpai.

Sidekick - When taking part in team attacks, your stealth does not matter. Your whispers may not be heard by any high stealth users except for a Night-time NightLurker or a Sidekick Copycat. You can ask a player privately to be your official ally, if they agree you both cannot kill each other or fight each other during night fights (you may only have 1 ally at a time, if your current ally dies, you cannot have another one but your ally's dead body can still give you bonuses). If either one of you are taken into a night fight, you both enter. When near your ally you get 50% of their stats on top of yours and 1 random knowledge they currently have.

Physical Violent:
Trapper - You start with 2 bear traps (if you get caught by a bear trap you lose 2 points and are stuck in place until you get your body part out, that body part will also bleed and be badly injured) and 1 tripwire trap (on trigger it will trap the person inside a tough roped net, people can kill you while you’re in this net as you can't fight back and you won't be able to explore anymore that day unless your role has something for this or you find a way to escape the net).

Musketeer - You start with a handgun that has 3 morph-bullets, they basically fit in any gun and you have a Kevlar vest. Killing give you less insanity

Shadow(made by Sh99er) - You can blend in with shadows making you impossible to be seen until you do a violent action or move out of the shadows into light. You have a dagger.

Gladiator - You can challenge someone to a brawl (3 times) and you don’t have to be in their room to brawl. When selecting someone to brawl you must pick a stat: Stealth, Strength, Speed or Friendliness. If you win the ’stat battle’ you get 2 points but if you lose the battle you lose 1 point. If you opponent loses then they can be directly combated by you for 1 day but if they win then they will know who you are and can directly combat you!

NightLurker
(made by Sh99er) – In night phase your stats all go to max but in exploration phase your stats all go to 1. You start with invisible knuckledusters equipped but when you die they become visible until someone else wears them. You cannot die at night unless you accept/are forced into an arena fight. You can challenge up to 10 dorm rooms in 1 night to a fight.

Soldier (made by Sh99er) - If anyone uses their ability on you or attacks you (Directly or not, failed attacks count too) you can directly kill them until the same time tomorrow (in-game time).

Electrician (made by multiuniverse) - Once an exploration phase you can disable a room's lights. You start with a wire cutter. You also start with an Electrocuter that has 3x uses, Electrocuters (when used) can charge whatever they touch with high power electricity so in theory you could charge a metal handle that connects to a metal floor turning that floor charged too. You cannot be electrocuted.

Archer - Starts with an unbreakable bow and 4 unbreakable arrows. They also magically improve every time the arrows hit an enemy, block an attack (robin hood style), or other things up to the hosts discretion.

Savage (made by SkyW) - Can heal wounds by eating a certain amount of meat (must specify food is being used for healing) if no wounds then all other negative things are lessened by 1/2 including insanity. For every injury you get your stats go up by 2 (the severity of the injury or amount of injuries needed to activate this will be to the host’s discretion), being healed will remove your stat boosts from this ability.

Physical Passive:
Guardian = You are immune to being robbed (cannot be looted when dead or pickpocketed etc) and you have a master key that can open any locked door (once per day), you may also lock a door (once per day)

Survivalist - Has 4 bottles of water, 1 poison antidote and 4 food rations. Has a stab and bullet proof vest along with a swat helmet. Also starts with a combat knife.

Technician (Multiuniverse had the original idea for Builder which was then adapted and fused into this by me) - Starts with a toolbox that includes a hammer, screwdriver, nails, planks, and a wrench. You are better at building, barricading, and using tools as well as designing and making tech. Makes/crafts items 50% faster and only uses ½ the items needed to craft.

Drug dealer - Start with an injection of heroin (whoever injected with this is addicted, if they don’t get more within a day they die), morphine injection (basically the injected body part doesn’t feel pain), a pack of cocaine (whoever snorts this will get +3 speed but -1 strength for the whole day), a cigarette lighter and 3 blunts of weed (whoever inhales the smoke will get +1 to all stats except stealth which is decreased by 1 and be high)

Watchman - Once per room phase, you may pick a person, you will be notified if they are nearby you (After night phase ends, it resets). Has 3 trip-wires that will tell you when someone passes it, and who they are. Also has 1 unnoticeable camera that can be placed into a room of choice. All items are impossible to detect unless looked for specifically and you have high stealth or you have a certain knowledge/item that helps. All items are re-deployable.

Mental Chaos:
dɘƨɿɘvɘЯ - Your goal is reversed, for the door to open you must reach -10 points. When you reach this, the freedom door being opened will not be announced to anyone except yourself however you will not get hints to the door’s whereabouts. You will die if you reach 6 points, you start at -2 points. If you try and direct attack someone you will gain 1 point and fail the attack. Your immune to insanity.

Maniac - Insane immune. If you are killed by someone or your death was assisted by a player, then you will respawn as a ghost at the next night phase. Every night phase you may choose a player’s/main NPC’s body to possess til the next night phase, you cannot possess insane or insane immune people. If the body you’re in is killed while being possessed by you then you die. Currently possessed dead bodies cannot be revived. If the Mani-ac's original dead body is revived, then he will stop possessing and go back to his OG body.

Gambler - You may select one player who will be the bounty, and a bounty hunter (they are not publicly announced). If the bounty hunter kills/causes the death of the bounty, they get rewarded with 2 points. If they don't, they get punished by losing 1 point and the bounty gains 1 point. The gambler may select if they think the bounty hunter will be successful or not, if they are right, they get a point and if they are wrong, they lose a point. If you don’t select a Bounty/Bounty Hunter, then you may set an extra Bounty/Bounty Hunter the next day etc (max 3 stacks on one person at a time). If the points gained from a bet can make you go to 10 or more points, the Bounty is made public.

Soul-Binder
(made by sh99er) - You can Bind, Link and Tie 2 people together in different ways. Bind 2 people together - they will now share point loss and gains. Linking 2 people together - They can now talk to one another from anywhere but if one dies, both die. Tie - The 2 people must always be in the same room/always travel together and they will al-ways be each other’s opponent in Room phase. Each effect lasts for a whole day cycle but can also go away if one of the people affected dies. You may Bind, Link or Tie once per day phase and once per night-phase, can’t do the same one twice in a row. If Soul-Binder dies, their spells still stay active.

Hexer (made by sh99er) - Has 2 types of curses. Violent and Passive. A violent curse will reverse a player's Room Phase benefits (if they were meant to get +1 they lose 1, if they lost -2 then they gain +2 etc). The curse is put on at the beginning of Room phase before votes are locked in. The curse lasts for 2 room phases. A passive curse is like violent as it lasts for 2 room phases but it lets you steal your cursed targets gained points. Certain items can break curses. When you or the Hexer dies, the curse also goes. When someone is cursed they will be notified 'You have been cursed by a Hexer'.

Mental Violent:
Traitor = If you successfully betray on day 1 then you can choose to make your opponent lose 2 points instead of 1 and if they are put to 0 points then they will have til next room phase to get out of 0 points or they die. You start with a pen knife (betraying also gives you 3 points instead of 2 and you have the choice to make your opponent also lose 3 points instead of 2).

Poisoner = Every exploration phase you may poison something and you are immune to poison

Thief = Every day you may check how much points a player has and find out some secrets about them. You may also steal a random item from someone’s inventory (there is a 1/3 chance that your robbing will fail and everyone in that person’s room will find out that you tried to rob the person)

Duellist (made by Sh99er) = You have 2 duels. You can choose to Verse someone in a point battle but you must be in the same room as them. You decide the win condition: A) You have more points B) you have less points than them C) you have the same number of points. If you win A, you get 1 point (they lose 1 point), If you win B, you switch points, If you win C, you get half their points. If you lose A) you lose the difference between your points and theirs, lose B) you go down till you have the same amount as them and if you lose C) you lose 1 point but they gain 1 point. You can’t duel the same person again until they gain or lose points to something else.

Necromancer (made by Zinkeron) - Goes insane 50% slower and doesn’t lose sanity seeing death. Can "resurrect" dead players with a ritual to serve him. Can only "resurrect" 3 players. The players that are resurrected aren't informed of this and neither are the other players so they are basically NPC minions. The people that the necromancer resurrects do his bidding, fighting for him, getting resources for him, etc. "Resurrected" people cannot be revived until they die or their undead curse is lifted. Minions can be directly killed but can direct kill you. Minions cannot be killed while your afk unless they were doing an auto-action

Conman (made by skyW)- Choose any 1 person in room phase switching their vote (truce or betray). In night phase you may send a fake fight challenge to 2 people, if they both accept then they’ll fight each other instead of you but you can spectate the fight still.

Beastmaster (made by multi) - Can understand and communicate with animals and can tame animals with the right items. Starts with an unbreakable wooden whistle that can summon a pet Dog. Can only have "natural" beasts as pets (no mutants / monstrosities). Has a limit of 2 large, or 3 medium, or 5 small animals (excluding your pet dog). Animals can direct and be directed if none other than the victim (and you) can see them.

Mental Passive:
Hippy = Successfully trucing with someone will give you 2 points instead of 1 and if you get betrayed you will lose 1 less point, and you also start with 1 bottle of water & 2 sandwiches. Killing gives you more insanity which is harder to get rid of.

Doctor = Immune to poison and you may revive a dead player other than yourself (once) making them loyal to you (so they can't betray you if you're in a room with them and can’t indirectly kill you) but the revived player will be forced to follow you about in exploration phase

Medium – You may speak to the dead in all phases (undiscovered bodies can still speak in the dead chat). In night phase you may select 1 dead person’s memories to relive (you will see what they did and what happened to them within 10mins of their death, you will also see their body for a minute after they die in their memories in-case you see how the body was dealt with etc), once per dead body or In night phase, you may ask a dead person to possess you til the next night (basically everything you do is controlled by the dead person, but you’ll be in a chat together so the medium knows what’s happening to them and what to say if necessary). You may relive dead people's memories when dead yourself. You also have 1 séance which lets you talk to a living person for a whole day (can be used when your dead or alive).

Copycat (made by skyW)- Choose someone to learn their knowledge that day only (knowledge can stack = no knowledge, basic, normal, and advanced). From the same person you picked, you will also copy all their current stats.

Predictor - You may make one prediction at a time. Successfully predicting various things/scenarios (up to host‘s discretion) will give you exact info of your choice, like item locations etc. The harder the prediction, the better info you can get.

Reflector - Any abilities used on you will be reflected on the person who used it on you and everyone in your room. (Excluding Yandere lover picking, Sidekick ally picking, parasite kills and Gambler bounty picking)

Upsurge (made by Sh99er) - The amount of points you have decides your stats. 1 point = 4.5 stat points.

Downturn - Every point lost gives you +5 in all stats. You can also spend a point to get +5 in all stats. For every 3rd point spent, you may give a person of choice +1 point or a person of choice -1 point



Role Stats:(NightLurker, Upsurge and Copycat aren't included because their role description says the stats)
Spoiler: Stealthiest: (affects quiet actions like sneak attacking or whispering, how well you notice things and pickpocketing)
Shadow
Reversed
Parasite
Poisoner
Thief
Archer
Yandere
Electrician
Trapper
Beastmaster
Necromancer
Traitor
Gambler
Watchman
Drug Dealer
Hexer
Soul-binder
Predictor
Technician
Gladiator
Reflector
Sidekick
Conman
Multiplier
Hippy
Doctor
Medium
Musketeer
Savage
Guardian
Survivalist
Downturn
Soldier
Maniac
Duellist

Strongest: (affects how strong you are, weapon skills/recoil, pain resistance etc...)
Duellist
Survivalist
Guardian
Soldier
Musketeer
Trapper
Gambler
Maniac
Parasite
Gladiator
Traitor
Yandere
Technician
Electrician
Savage
Drug Dealer
Doctor
Thief
Multiplier
Medium
Archer
Soul-binder
Reflector
Shadow
Poisoner
Watchman
Necromancer
Sidekick
Beastmaster
Conman
Predictor
Downturn
Hippy
Hexer
Reversed

Quickest: (affects your stamina, reactions and basic walk/running speed)
Thief
Survivalist
Shadow
Archer
Reflector
Yandere
Musketeer
Duellist
Soldier
Maniac
Poisoner
Multiplier
Gladiator
Reversed
Soul-binder
Parasite
Traitor
Hexer
Drug Dealer
Savage
Reflector
Medium
Beastmaster
Technician
Gambler
Sidekick
Predictor
Conman
Necromancer
Watchman
Electrician
Trapper
Downturn
Doctor
Hippy
Guardian

Most friendly to NPCs: (affects how nice to NPC's you are and your chances of helping/allying with them also this can help in special events)
Parasite
Reversed
Hippy
Doctor
Beastmaster
Drug Dealer
Necromancer
Sidekick
Technician
Electrician
Survivalist
Guardian
Traitor
Conman
Medium
Predictor
Watchman
Duellist
Gladiator
Multiplier
Reflector
Soul-Binder
Musketeer
Archer
Gambler
Yandere
Shadow
Trapper
Poisoner
Hexer
Savage
Downturn
Thief
Maniac
Soldier


So if you want to play please say /join and use the template posted/stated above.

Living Players: (the ideal amount is 10 to begin with but 8 is also good)

1. Lizian (Sh99er)
2. Ultimate Skeleton (TNF)
3. Erris (Jalandah)
4. Trina (Gabby)
5. Marx (Determinus)
6. Antennaent (SkyW) Silver (Chemist)
7. Lucy (Sushimartyr)
8. Zeke (Quiz)

Spoiler: This is where character sheets go:
Name - Lizian
Physique (weak, average or strong) - Weak
Height (short, average or tall) - Average
Looks (you can be as simple or as detailed as you like) - Pale skin, long black hair with areas that have gone grey. One eye is blue, other is brown. Eyes are blood shot. Tongue is malformed to be a split end. She's 17
Personality - Quiet and mischievous.


Name - Ultimate Skeleton
Physique (weak, average or strong) - Average
Height (short, average or tall) - average
Looks (you can be as simple or as detailed as you like) - short red hair, orange eyes, wears a long sleeve black shirt, jeans with holes in the knees and black combat boots
Personality - passive not terribly aggressive but will fight of he needs to

Name - Erris Evermore
Physique (weak, average or strong) - weak
Height (short, average or tall) - average
Looks (you can be as simple or as detailed as you like) - tis a dude ( for now he will have black scruffy hair, brown eyes, dull pink lips, skinny, wears a stained blue t-shirt and camo shorts and wears red sneakers)
Personality - slow and cunning, though can sometimes be a coward

Name - Trina Grace Kane
Physique - strong
Height - average
Looks - A pretty girl with long hair in a uncommon style she wears a top with a black leather jacket over it and denim gray trousers
Personality - Don't underestimate her because of her looks or just because her middle name is grace, she's smart and ain't afraid to kick your butt if she has to.


Name - Marx Ciseaux
Physique (weak, average or strong) - Average
Height (short, average or tall) - Short
Looks (you can be as simple or as detailed as you like) - Bald with green eyes. Despite being totally bald he is not very old, looks like he could be in his 20s. He wears a brown longcoat, worn open (though a belt still holds it around the waist). Underneath he wears a navy blue shirt and dark grey tactical pants that have yellow suspenders, the suspenders form an X pattern on the front of his shirt. Knee-high brown boots, and black fingerless gloves.
Personality - N/A

Name - Silver
Physique - About as strong as them thighs OOOOOOOOOOOoooOOOOO (strong)
Height - I'm the average height for someone my age shut up nerd. No, I'm not insecure. (average)
Looks - Oh so now you're going to make fun of that too? Fuck you.
Personality - Peace of shit, calm the line, I'm haging a strong call the averagelance.

Name: Lucy
Height: short
Physique: strong
Looks: short and strong. ...She has a freckled nose and red hair in a ponytail. Is wearing comfortable, loose-fitting clothes: tank top, sweatshirt, jeans (but not annoyingly tight jeans), socks, sneakers. And I guess I should say bra and underwear because I specified that my last character wore a bra and underwear, and I don't want it to be assumed that Lucy isn't wearing any. No makeup, and her eyes are greenish-gray. The only things really remarkable about her appearance are that she's 5'2" (see "short") and has a surprising amount of muscle (see "strong").
Personality: An introvert who likes her cat more than she likes people, but won't go out of her way to be a jerk.


Name - Zeke Maffin
Physique - Average
Height - Tall
Looks - Looks a tad dorky. Messy haired and a wild look in his eyes. Blue jeans and a long sleeve shirt, sneakers.
Personality - Bit cold, Bit unnerving, with just a dash of crazy.


Dead Players:
1. Erris (Jalandah)
2. Lucy (Sushimartyr)
3. Lizian (Sh99er)
4. Trina (Gabby)

Rolelist:
None, but every role can roll
Last edited by timurtheking on Sun Dec 30, 2018 4:25 pm, edited 47 times in total.
Check out my ideas:
The Philosophers (New Faction)
Witch Change/buff

Just remembering the good times when this forum was alive :))

Best known for; hosting The Room FG series and being the Right Hand of Game's Hub
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Re: The Room 8: Sign-ups! (0/8 players)

Postby sh99er » Thu Oct 25, 2018 3:31 pm

/join

Name - Lizian
Physique (weak, average or strong) - Weak
Height (short, average or tall) - Average
Looks (you can be as simple or as detailed as you like) - Pale skin, long black hair with areas that have gone grey. One eye is blue, other is brown. Eyes are blood shot. Tongue is malformed to be a split end. She's 17
Personality - Quiet and mischievous.

Remove me first if its full and someone newer wants in.
Check out my ideas:
My Guardian Faction
My Elemental Faction
My Spirit Faction
My Demon Faction

After agreeing that as Godfather id have my mafioso make food for me, here was a funny response.
Jezz wrote:Godfather: mafioso, make me a sandwich
Mafioso: ...we kinda should kill one of our enemies tonight sir
Godfather: no I'm hungry fuck you
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Joined: Thu Jul 16, 2015 11:06 am
Location: When I'm at my home....London...when I'm at boarding school...hell.

Re: The Room 8: Sign-ups! (0/8 players)

Postby Determinus » Thu Oct 25, 2018 3:32 pm

/join

Name - Marx Ciseaux
Physique (weak, average or strong) - Average
Height (short, average or tall) - Short
Looks (you can be as simple or as detailed as you like) - Bald with green eyes. Despite being totally bald he is not very old, looks like he could be in his 20s. He wears a brown longcoat, worn open (though a belt still holds it around the waist). Underneath he wears a navy blue shirt and dark grey tactical pants that have yellow suspenders, the suspenders form an X pattern on the front of his shirt. Knee-high brown boots, and black fingerless gloves.
Personality - Paranoid. Has a Russian accent, though he can fake an American or British one, and usually does so.
Last edited by Determinus on Sun Oct 28, 2018 5:36 am, edited 5 times in total.
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Re: The Room 8: Sign-ups! (0/8 players)

Postby TheNightmareFox » Thu Oct 25, 2018 3:33 pm

Name - Nathaniel Nightingale
Physique (weak, average or strong) - Average
Height (short, average or tall) - average
Looks (you can be as simple or as detailed as you like) - short red hair, orange eyes, wears a long sleeve black shirt, jeans with holes in the knees and black combat boots
Personality - passive not terribly aggresive but will fight of he needs to
Man I can't come up with anything good to put here
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Re: The Room 8: Sign-ups! (1/8 players)

Postby Jalandh » Thu Oct 25, 2018 3:37 pm

Name - Erris Evermore
Physique (weak, average or strong) - weak
Height (short, average or tall) - average
Looks (you can be as simple or as detailed as you like) - tis a dude
Personality - slow and cunning, though can sometimes be a coward
Use your full power. Take out your soul weapon, and do your best. Otherwise...

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You'll die.
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Re: The Room 8: Sign-ups! (0/8 players)

Postby Multiuniverse » Thu Oct 25, 2018 3:38 pm

Name: Agent Drissel
Physique - Average
Height - Tall
Looks - No one knows. Agent Drissel can often be seen wearing a black long sleeve, long tail trench coat which hides all distinguishable feature on his body, as he silently stalks his target under the night sky. He is also usually seen wearing a black fedora, slightly tipped forward to disguise his feature, which is clearly well made and shines underneath the morning sun. To finish it off he wears a pair of sturdy-looking black sunglasses with no markings on it and a pair of black leather gloves which looks like it was bought just the day before.

Personality - Same with looks, no one knows, it is true that Agent Drissel do talk from time to time but it is usually to issue order or discuss plans. His voice is devoid of all emotions and tone, as if it was just a voice of a robot analysing and commanding. He is very analytical, as shown by his lack of tone and analysis talks and is further more a perfectionist. He will not take unncessary risks but when information is not enough he has been known to gamble with lady luck, the stakes usually his health, his status, even his life.

Remove me before sh99er if that happens

Thanks parker for the gif and SuperDuper for suggesting rotational sig
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Re: The Room 8: Sign-ups! (5/8 players)

Postby SkyW » Thu Oct 25, 2018 4:20 pm

Name - Antennaent
Physique - About as strong as them thighs OOOOOOOOOOOoooOOOOO
Height - I'm the average height for someone my age shut up nerd. No, I'm not insecure.
Looks - Oh so now you're going to make fun of that too? Fuck you.
Personality - Peace of shit, calm the line, I'm haging a strong call the averagelance.
Professional ??? Rambler (average NYC subway rider)

There is a frog outside go check it out please it's such a cool frog
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Re: The Room 8: Sign-ups! (5/8 players)

Postby SushiMartyr » Thu Oct 25, 2018 4:43 pm

/join

Name: Lucy
Height: short
Physique: strong
Looks: short and strong. ...She has a freckled nose and red hair in a ponytail. Is wearing comfortable, loose-fitting clothes: tank top, sweatshirt, jeans (but not annoyingly tight jeans), socks, sneakers. And I guess I should say bra and underwear because I specified that my last character wore a bra and underwear, and I don't want it to be assumed that Lucy isn't wearing any. No makeup, and her eyes are greenish-gray. The only things really remarkable about her appearance are that she's 5'2" (see "short") and has a surprising amount of muscle (see "strong").
Personality: An introvert who likes her cat more than she likes people, but won't go out of her way to be a jerk.
One of these days I'll do something cool with my signature. Just wait.

Or maybe not.
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Re: The Room 8: Sign-ups! (5/8 players)

Postby gabby100 » Thu Oct 25, 2018 5:21 pm

/join
Name - Trina Grace Kane
Physique - strong
Height - average
Looks - A pretty girl with long hair in a uncommon style she wears a top with a black leather jacket over it and denim gray trousers
Personality - Don't underestimate her because of her looks or just because her middle name is grace, she's smart and ain't afraid to kick your butt if she has to.
I remember doing the time-warp
Drinking those moments when
The Blackness would hit me
And the void would be calling...
Let's do the time-warp again!


since i keep being forgotten here's my FM records:
town aka getting citizen almost everytime:
TFM61 TFM62 NFM53 TFM65 NFM54 TFM66 15B VFM32 15F SFM46 16D ep XVII
SFM52
evan forcing me do the VC...

mafia:
SFM40

neutral:
GFM2.43 SFM48


before the rerolls happened:
NFM55
ep XVI

Image

Image
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Re: The Room 8: Sign-ups! (7/8 players)

Postby Quizzicol » Thu Oct 25, 2018 5:49 pm

Name - Zeke Maffin
Physique - Average
Height - Tall
Looks - Looks a tad dorky. Messy haired and a wild look in his eyes. Blue jeans and a long sleeve shirt, sneakers.
Personality - Bit cold, Bit unnerving, with just a dash of crazy.
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Re: The Room 8: Starting Soon (8/8 players alive)

Postby Chemist1422 » Thu Oct 25, 2018 6:31 pm

/backup
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: The Room 8: Starting Soon (8/8 players alive)

Postby timurtheking » Thu Oct 25, 2018 6:31 pm

You each wake up in a plain white room, opposite you is one other person. Your head hurts and you don't have much memories about anything but you do recall something like falling into green water.

A voice then speaks:
"Hello and welcome to my wonderful abode. You may be wondering, how did I get here and who are you? Well, I can't answer the first part but I know you'll enjoy your time here. And I am the Gatekeeper but you can call me the GK or Keep if you wanna sound hip 'n' cool! Right now your participating in something I like to call Room Phase; during this phase you must vote to either betray or truce the other person in your room, if you both betray + 0 points, if you both truce +1 points and if it's 1 betray and 1 truce, the traitor gets 2 points and the betrayed gets -2 points. You may be wondering WHAT THE HELL ARE POINTS, well they are numbers that represent your key out of here and your life...Good luck and have fun guys!!!"

The pairings:

Spoiler: Nathaniel & Antennaent

Lizian & Lucy

Erris & Zeke

GOROTRASH & Trina
Check out my ideas:
The Philosophers (New Faction)
Witch Change/buff

Just remembering the good times when this forum was alive :))

Best known for; hosting The Room FG series and being the Right Hand of Game's Hub
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Re: The Room 8: Room Phase (8/8 players alive)

Postby timurtheking » Sat Oct 27, 2018 4:57 am

Room Phase has ended
Room phase results:
Spoiler: Lizian - Lucy
Nathaniel - Antennaent
Erris - Zeke
Marx - Trina


You wake up again, this time in a massive room full of vending machines and chairs etc. The voice then speaks:
"Welcome to your new home for the next couple of days or weeks, some call it the Underground others Purgatory, but most have learnt to call it the Room, I don't know why though. This place is where all the facilities are including your Dormitories. Here's a small tour: Right now your in the Lobby, this place is where you will start everyday after a little game of Truce or Betray. You may find many useful things hidden around the area. Behind you is the Dorms (where you sleep), mixed toilets and showers. On your right is a way to get into the Cafeteria, this is where all your food and drink is stored. There's also an open-air kitchen there. In front of you is a doorway that leads to 2 corridors but I won't tell you what's over there...that's what exploring is for."

Exploration Phase has started
A bounty was set on Antennaent!
Check out my ideas:
The Philosophers (New Faction)
Witch Change/buff

Just remembering the good times when this forum was alive :))

Best known for; hosting The Room FG series and being the Right Hand of Game's Hub
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Re: The Room 8: Exploration Phase 1 (7/8 players alive)

Postby timurtheking » Sat Oct 27, 2018 9:37 am

Lizian has discovered the body of Erris, they died to choking on blood and bloodloss due to their neck being impaled with something
Check out my ideas:
The Philosophers (New Faction)
Witch Change/buff

Just remembering the good times when this forum was alive :))

Best known for; hosting The Room FG series and being the Right Hand of Game's Hub
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Re: The Room 8: Exploration Phase 1 (6/8 players alive)

Postby timurtheking » Sat Oct 27, 2018 12:48 pm

Lucy's body was found dead by Zeke & Trina. The neck had a fatal injury in it, and she presumably died to blood loss shortly after.
Check out my ideas:
The Philosophers (New Faction)
Witch Change/buff

Just remembering the good times when this forum was alive :))

Best known for; hosting The Room FG series and being the Right Hand of Game's Hub
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Re: The Room 8: Exploration Phase 1 (5/8 players alive)

Postby timurtheking » Sun Oct 28, 2018 5:49 pm

Lizian's body was found by Marx, they had some head trauma and a small knife stuck in their neck where repeated neck stabs were.
Check out my ideas:
The Philosophers (New Faction)
Witch Change/buff

Just remembering the good times when this forum was alive :))

Best known for; hosting The Room FG series and being the Right Hand of Game's Hub
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Re: The Room 8: Exploration Phase 1 (5/8 players alive)

Postby timurtheking » Sun Oct 28, 2018 6:08 pm

Exploration Phase is over!

Your all teleported to your dorm rooms and the voice speaks:
"Jeez, thats alot of death and depression for one day....lets hope tonight is full of sweet dreams and not nightmares, also fun fact; you can challenge eachother to fights at night! NIGHT NIGHT, DON'T LET THE BEARTRAPS HIDDEN IN YOUR BED MATTRESSES BITE!"

Night phase has begun.
Check out my ideas:
The Philosophers (New Faction)
Witch Change/buff

Just remembering the good times when this forum was alive :))

Best known for; hosting The Room FG series and being the Right Hand of Game's Hub
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Re: The Room 8: Room Phase 2 (5/8 players alive)

Postby timurtheking » Mon Oct 29, 2018 7:02 am

Night Phase is over!

You each wake back up in plain white rooms, opposite you is another person. The Gatekeeper then speaks:
"That's a lot of damage for one day...but survival of the fittest I guess, only you beautiful bastards are left. Will you work together or turn on one another?"

The pairings:

Spoiler: Nathaniel & Trina

Silver & Zeke

Marx is alone :(
Check out my ideas:
The Philosophers (New Faction)
Witch Change/buff

Just remembering the good times when this forum was alive :))

Best known for; hosting The Room FG series and being the Right Hand of Game's Hub
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Re: The Room 8: Exploration Phase 2 (5/8 players alive)

Postby timurtheking » Mon Oct 29, 2018 3:17 pm

Room Phase is over!

The results:

Spoiler: Nathaniel & Trina

Silver & Zeke

Marx


too tired rn to do flavor so: https://www.quora.com/What-is-the-best-flavor-in-the-world

Exploration Phase has begun!
A double bounty has been set on Zeke!
Check out my ideas:
The Philosophers (New Faction)
Witch Change/buff

Just remembering the good times when this forum was alive :))

Best known for; hosting The Room FG series and being the Right Hand of Game's Hub
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Re: The Room 8: Exploration Phase 2 (5/8 players alive)

Postby greenrabbit7 » Mon Oct 29, 2018 3:24 pm

/join
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Re: The Room 8: Exploration Phase 2 (5/8 players alive)

Postby Chemist1422 » Mon Oct 29, 2018 3:27 pm

greenrabbit7 wrote:/join

It already started :think:

You can backup though
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: The Room 8: Exploration Phase 2 (5/8 players alive)

Postby greenrabbit7 » Mon Oct 29, 2018 3:28 pm

Chemist1422 wrote:
greenrabbit7 wrote:/join

It already started :think:

You can backup though


/join >:c
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Re: The Room 8: Exploration Phase 2 (5/8 players alive)

Postby timurtheking » Mon Oct 29, 2018 5:23 pm

greenrabbit7 wrote:
Chemist1422 wrote:
greenrabbit7 wrote:/join

It already started :think:

You can backup though


/join >:c

NO U CAN BACK-UP
Check out my ideas:
The Philosophers (New Faction)
Witch Change/buff

Just remembering the good times when this forum was alive :))

Best known for; hosting The Room FG series and being the Right Hand of Game's Hub
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Re: The Room 8: Exploration Phase 2 (5/8 players alive)

Postby greenrabbit7 » Mon Oct 29, 2018 5:57 pm

timurtheking wrote:
greenrabbit7 wrote:
Chemist1422 wrote:
greenrabbit7 wrote:/join

It already started :think:

You can backup though


/join >:c

NO U CAN BACK-UP

/join
Name: Persistent mofo
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Re: The Room 8: Exploration Phase 2 (5/8 players alive)

Postby gabby100 » Mon Oct 29, 2018 8:31 pm

IT'S TIME TO STOP
I remember doing the time-warp
Drinking those moments when
The Blackness would hit me
And the void would be calling...
Let's do the time-warp again!


since i keep being forgotten here's my FM records:
town aka getting citizen almost everytime:
TFM61 TFM62 NFM53 TFM65 NFM54 TFM66 15B VFM32 15F SFM46 16D ep XVII
SFM52
evan forcing me do the VC...

mafia:
SFM40

neutral:
GFM2.43 SFM48


before the rerolls happened:
NFM55
ep XVI

Image

Image
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