The Spires [FIN]

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The Spires [FIN]

Postby Multiuniverse » Mon Oct 08, 2018 6:49 am

The five great wizards of Wizardia stand in the land of ice and snow, the neutral zone, protected by a magical barrier as other wizards, dressed in the colour of their faction, cheer on from beyond the veil. For many centuries they have warred against each others' land in an attempt to make the whole of Wizardia theirs, sending their followers, lesser wizards, to battle with those under command from their enemies.

But the war had taken its tolls on all the kingdoms. The once lush forest in the northen kingdom reduced to gnarled branches and ashes of the past. The flowing rivers and rolling hills of the west transformed to dirty polluted water, the hills invisible beneath the war camps and factories. The wonderous oasis of the south west now mere puddles and wasteland as far as the eyes can see. The enormous mountains of the south east eventually collapsed and caved in as the sound of drills and machines fill the ears of all who resides there. And the beautiful beaches and bays of the east sunk into the sea as global warming from overuse of fire magic threatens the land.

So the wizards agreed to a traditional wizard duel, known as
The Spires.

And on this faithful day the five wizards met in no man's land, the land of ice and snow. But when all is over and done, only one will leave.

Mechanics

In this game there are 4 elements; fire, water, earth and air

At the start of the game each wizard must construct a spire. The spire consist of 7 floors, each floor is made of a single element. Each wizard must pm me how they are going to construct their spire (so like the orders of what element you are going to use to build each floor. Order is important.)

Turns

The game is turn based. Each turn each wizard may shoot 2 element bolts at any spires (so they could shoot both their bolt at a single spire, one at one spire and the other bolt at another spire). The bolts would only affect the top floor of the spire they target. If the element of their bolt corresponds with the element of that floor the floor would be destroyed and the floor below will become the new top floor. If a wizard use both their bolts on the same spire both bolts will still only affect the current top floor.

If a wizard's spire is destroyed (no more floors left) they lose.

At the end of each turn I will reveal everyone's action (including what element bolt they used and who's topfloor was destroyed)

Actions are pmed.

Power ups

Each wizard also get a set of powerups they can use. Each powerup can only be used a specified number of time.

Triple Bolts (x2) - Can use 3 bolts that turn
Deflect (x2) - Negate all bolts directed at them on that turn
Reflect (x1) - Reflect all bolts directed at them on that turn back to the spire of the person who used the bolt
Construct (x1) - Construct an extra floor on your spire. This will go to the bottom floor of your spire.

Communications

You may not privately communicate with other players. Inthread communication is allowed.

Joining

When joining please also add a colour for your wizard faction. You may also add a wizard name if you want to. It's all for flavour purposes. Also pm me the order and make up of your spire (which element for which floor).
Last edited by Multiuniverse on Mon Nov 05, 2018 7:35 pm, edited 31 times in total.

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Re: The Spires [0/5]

Postby Multiuniverse » Mon Oct 08, 2018 6:49 am

Signups

1) Wizard Chemist
2) Wizard QnSb
3) The Great Wizard Segaco
4) Wizard Zorua
5) Wizard Aneverd (Cenvil2)
Last edited by Multiuniverse on Tue Oct 09, 2018 8:05 am, edited 10 times in total.

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Re: The Spires [0/5]

Postby Multiuniverse » Mon Oct 08, 2018 6:49 am

Wizard Chemist's Spire: E E A F W F A A
TripBolt x0
Deflect x0
Reflect x0
Construct x0
Wizard QnSb's Spire: E F A E A A A
TripBolt x2
Deflect x2
Reflect x1
Construct x1

The Great Wizard Segaco's Spire: ? ? F A W W A E
TripBolt x1
Deflect x0
Reflect x1
Construct x0
Wizard Zorua's Spire: W W A A A F W W
TripBolt x0
Deflect x0
Reflect x1
Construct x0
Wizard Aneverd's Spire: A A F F W F F F
TripBolt x0
Deflect x0
Reflect x0
Construct x0
Last edited by Multiuniverse on Mon Nov 05, 2018 7:36 pm, edited 26 times in total.

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Re: The Spires [0/5]

Postby Chemist1422 » Mon Oct 08, 2018 6:53 am

/join
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: The Spires [0/5]

Postby Multiuniverse » Mon Oct 08, 2018 6:55 am

Oh yah i won't accept your signup until you do everything required in the joining section

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Re: The Spires [0/5]

Postby Chemist1422 » Mon Oct 08, 2018 6:58 am

Chemist1422 wrote:/join with #FF50FF as my color and Tage as my name.

Multiuniverse wrote:Oh yah i won't accept your signup until you do everything required in the joining section
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: The Spires [1/5]

Postby QnSb » Mon Oct 08, 2018 9:38 am

/join with #57bde3

EDIT: One question, are the powerups in addition to shooting bolts or instead of shooting bolts?
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Re: The Spires [1/5]

Postby Gasocea » Mon Oct 08, 2018 9:50 am

/join with #0000BF

I, the great wizard Segaco, shall destroy anyone who stands in my way!
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Re: The Spires [1/5]

Postby Multiuniverse » Mon Oct 08, 2018 10:46 am

QnSb wrote:/join with #57bde3

EDIT: One question, are the powerups in addition to shooting bolts or instead of shooting bolts?


The triple shot is instead of
The rest are in addition

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Re: The Spires [3/5]

Postby ZoruaLuhansk » Mon Oct 08, 2018 11:00 am

/join as #501d9a
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Re: The Spires [4/5]

Postby Cenvil2 » Tue Oct 09, 2018 7:46 am

/join with #456789
I want to use the name Aneverd here too if possible.
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Re: The Spires [PREP]

Postby Multiuniverse » Tue Oct 09, 2018 8:19 am

There's an issue with one of the player's spire submission so I'll start turn 1 when they respond to me on that

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Re: The Spires [PREP]

Postby Cenvil2 » Tue Oct 09, 2018 8:50 am

I used the fifth element by accident. (Not from the core four)
I am great wizard enough for that.
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Re: The Spires [PREP]

Postby Multiuniverse » Tue Oct 09, 2018 12:51 pm

The five great wizards face each other under the glowing veil. The cheers of their underlings far and faint, mostly absorbed by the magic barrier.

Wizard Chemist of the Northern Forests present his intricately carved spire, rustling with the essence of the northern forests.

Wizard QnSb stands firm as their spire rise up from the earth itself, akin to the sharp peaks of their mountain realm.

The Great Wizard Segaco impresses the crowds with his magic tricks and finally summons his spire, like a mirage in the great desert which they calls their home.

Wizard Zorua opens the veil as their spire floats in through the river, the main method of transport in their plains and river region.

Wizard Aneverd casts a great wave from their land which washes in the spire, highlighting the effect of the war on their seaside kingdom.

The five great wizards face each other and raise their wands, staffs, hands and other objects of magic casting. They ready their spells as the duel commence

Turn one begins! Send me your actions.

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Re: The Spires [TURN 1]

Postby Chemist1422 » Tue Oct 09, 2018 1:59 pm

glgl
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


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Re: The Spires [TURN 1]

Postby ZoruaLuhansk » Tue Oct 09, 2018 5:08 pm

Firing fire an Segaco and Earth at QnSB

try to avoid those for PoE
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Re: The Spires [TURN 1]

Postby Gasocea » Tue Oct 09, 2018 5:13 pm

Zorua I thought we had something special
:'c
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Re: The Spires [TURN 1]

Postby Cenvil2 » Tue Oct 09, 2018 6:29 pm

Firing electricity at Zorua and hurricane at Qnsb.
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Re: The Spires [TURN 1]

Postby QnSb » Tue Oct 09, 2018 11:24 pm

Wait I'm also firing fire on sega
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Re: The Spires [TURN 1]

Postby Multiuniverse » Wed Oct 10, 2018 2:06 am

Action locked

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Re: The Spires [TURN 1]

Postby ZoruaLuhansk » Wed Oct 10, 2018 5:43 am

sorry I basically chose randomly
also rip the PoE
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Re: The Spires [ROUND 1]

Postby Multiuniverse » Wed Oct 10, 2018 7:00 am

ROUND 1

Wizard QnSb sends a fireball to The Great Wizard Segaco's spire and a waterbolt at the spire of Wizard Aneverd. Both spells land harmlessly against the spires.

Wizard Chemist casts an earth spell at Wizard Aneverd's spire and a wave of water to The Great Wizard Segaco. They both shatter upon impact with the respective spires.

The Great Wizard Segaco summons a wave of flame at Wizard Chemist and Wizard Zorua. It passes through the spire having no effect.

Wizard Zorua, in retaliation, push a similar wave of flame towards The Great Wizard Segaco and also propels an earthquake at Wizard QnSb. Their spells does nothing against the magical spires.

Wizard Aneverd gathers a water wave and crashes it into Wizard Chemist and Wizard Zorua. The first wave laps harmlessly into Wizard Chemist's spire however as the second one slams into Wizard Zorua's spire the top floor topples off and disappears into the water, never to be seen again.

Wizard Aneverd successfully destroys Wizard Zorua's 7th floor, which was water

ROUND 2 STARTS

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Re: The Spires [TURN 2]

Postby ZoruaLuhansk » Wed Oct 10, 2018 10:46 am

Im doing air and water at Aneverd
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Re: The Spires [TURN 2]

Postby Cenvil2 » Wed Oct 10, 2018 10:57 am

and I am using reflect then
its 50% I hit your next spire
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Re: The Spires [TURN 2]

Postby ZoruaLuhansk » Wed Oct 10, 2018 12:26 pm

idk bc I legit forgot what my tower is

im not changing my action
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