Dear BMG - I advise you to fix Retributionist SOON!

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Dear BMG - I advise you to fix Retributionist SOON!

Postby BasicFourLife » Tue Jan 09, 2018 11:28 am

Retributionist is an incredibly overpowered and a broken role. It is the least skillful but at the same time the strongest Town role.

After you’ve done with the Unity Port fix Retributionist ASAP!
Last edited by BasicFourLife on Fri Mar 09, 2018 3:25 pm, edited 2 times in total.
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: FUCKING FIX RETRIBUTIONIST BMG

Postby Joacgroso » Tue Jan 09, 2018 2:54 pm

First of all, shouldn't this be on suggestions instead of feedback?
Secondly, I think suggesting nerfs would be better than just ranting. Some possible nerfs could be:
-Lowering their priority to 6 (so if they die the night they were reviving, they won't be able to revive)
-Making the revived target unable to be whispered.
-Turning the revived target into a citizen. This would actually be good, because it would encourage reviving smart players instead of jailors. The problem is that it wouldn't fix confirmability problems.
-Not letting retris revive disguisers, but if they try to revive one, they will lose their ability to revive (this one would punish retris for trying to revive disguisers, but wouldn't let retris gamethrow by bringing back a known disguiser).
-Making retris receive an unstoppable attack if the revived player dies and vice versa.
-Replacing retris with trauma patients (I personally don't like this suggestion, but many people do).

A nerf that SHOULDN'T be implemented would be making retris die the night they revive someone, because it would make playing retri absolutely boring.
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Re: FUCKING FIX RETRIBUTIONIST BMG

Postby BasicFourLife » Tue Jan 09, 2018 3:31 pm

I am just kind of salty that Retri still exists in the game.
We don't need any more suggestions on how to nerf the Retri because I have seen tens and twenties of suggestions on how to nerf the Retri.
This post is just to get attention that this problem still exists in the game.

I personally feel like Jailor and Retri should be both Town Power roles, so they can't appear in the same game but ehhh.
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: FUCKING FIX RETRIBUTIONIST BMG

Postby Shilster » Wed Jan 10, 2018 4:11 am

BasicFourLife wrote:I personally feel like Jailor and Retri should be both Town Power roles, so they can't appear in the same game but ehhh.

Mayor.
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Re: FUCKING FIX RETRIBUTIONIST BMG

Postby James2 » Wed Jan 10, 2018 8:57 am

Joacgroso wrote:First of all, shouldn't this be on suggestions instead of feedback?
Not letting retris revive disguisers, but if they try to revive one, they will lose their ability to revive (this one would punish retris for trying to revive disguisers, but wouldn't let retris gamethrow by bringing back a known disguiser).


The game should not be designed around gamethrowers. This idea (which is the only Ret nerf that makes sense) should be implemented in full.
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Re: FUCKING FIX RETRIBUTIONIST BMG

Postby TechnoMotown » Sun Jan 14, 2018 6:04 pm

Joacgroso wrote:Secondly, I think suggesting nerfs would be better than just ranting. Some possible nerfs could be:
-Lowering their priority to 6 (so if they die the night they were reviving, they won't be able to revive)


I have yet to see one valid reason why retri needs a nerf period. Every game I play, even with retri, town is still defeated rather easily. The only thing that should happen is that it should just be removed from Ranked entirely if people have this much of an issue with it.

Secondly, the only reason this "nerf" should be implemented is if jailor is stripped of his ability to execute the night that they die. Being able to use your ability the night you do is really the only thing that gives some roles any use at all because many players will try to use their ability to its maximum potential if they believe they will be killed that night.
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Re: FUCKING FIX RETRIBUTIONIST BMG

Postby MaskedPokerFace » Wed Jan 17, 2018 11:43 am

Retri already have to be removed from Town alignment.Devs made whispering off mayor for unfair reason but they still allow retri-jailor and veteran Co-op team.
So how will (mafias or evils specially alone evils) trick the town if they are successfull???

Edited:i forgot Medium and Jailor for other modes ,fkn they are already have got majority!! :D
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Re: FUCKING FIX RETRIBUTIONIST BMG

Postby Lukeizanamie » Sat Jan 20, 2018 1:57 am

Retri can be needed in some games. For exemple, to avoid the town from directly losing in a sk, because of (bad) luck

exemple, 2 town dies day 1... Town lynch mafia, this is good move, but next day, 2 towns dies.
now we have a 5 vs 5 and high chance town can lost this game.

perhaps a better solution would to be remove whispers... this would be simple.
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Re: FUCKING FIX RETRIBUTIONIST BMG

Postby MaskedPokerFace » Sat Jan 20, 2018 2:08 am

Lukeizanamie wrote:Retri can be needed in some games. For exemple, to avoid the town from directly losing in a sk, because of (bad) luck

exemple, 2 town dies day 1... Town lynch mafia, this is good move, but next day, 2 towns dies.
now we have a 5 vs 5 and high chance town can lost this game.

perhaps a better solution would to be remove whispers... this would be simple.


so set "unique amnesiac" as jobless into town alignment instead of dead proven players,bad luck is not always town's badluck, mafia team can be unluky to n1 or n2 while
visiting a veteran with their janitor, or sk...
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Re: FUCKING FIX RETRIBUTIONIST BMG

Postby Lukeizanamie » Sat Jan 20, 2018 2:18 am

MaskedPokerFace wrote:
Lukeizanamie wrote:Retri can be needed in some games. For exemple, to avoid the town from directly losing in a sk, because of (bad) luck

exemple, 2 town dies day 1... Town lynch mafia, this is good move, but next day, 2 towns dies.
now we have a 5 vs 5 and high chance town can lost this game.

perhaps a better solution would to be remove whispers... this would be simple.


so set "unique amnesiac" as jobless into town alignment instead of dead proven players,bad luck is not always town's badluck, mafia team can be unluky to n1 or n2 while
visiting a veteran with their janitor, or sk...


But shouldn't a ranked game, be non dependant on luck.. I mean Chess is not dependant for one second on luck. If we present ToS as a game of skill. we need that game to be not dependant on luck.
There was already a retri rework suggested , and i think multiple of them I have not seen, that would have the players revived only for 1 day , with multi ability which give no reason to your targets.

but also, its priority needed to lowered to the amnesiac priority
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Re: FUCKING FIX RETRIBUTIONIST BMG

Postby MaskedPokerFace » Sat Jan 20, 2018 4:16 am

TOWN has got 8 member ,mafia hasgot 4 member and 3 of them nonimmune against NKillings and TKillings+TProtects plus town has got jailor and more investigative roles..
the real problem is Tinvests are always afk or lazy to lynching or sharing information between townies and Town is still OPowered against Mafia and Neus..
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Re: FUCKING FIX RETRIBUTIONIST BMG

Postby TechnoMotown » Thu Mar 08, 2018 2:32 pm

MaskedPokerFace wrote:Devs made whispering off mayor for unfair reason


What reason might that be? I disagree with them on almost every single issue that comes across the desk and believe that their handling of it could be far better, but I read up on why they decided to go with the mayor change and I actually thought for once they made a well thought out decision. Allowing the town to basically confirm themselves by simply whispering to the already confirmed mayor was a difficult hurdle for evil roles to overcome. I think this puts some extra pressure on town to cooperate more effectively with mayor instead of just bowing down and letting mayor do whatever they want.
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Re: FUCKING FIX RETRIBUTIONIST BMG

Postby InstigateAndInquire » Fri Mar 09, 2018 2:55 pm

It's sad to see two months have gone by and nothing has been done about this...or really anything gameplay wise. Both as a town member and mafia member (and esp NE/NK), it is very unsatisfying gameplay to have so many roles confirmed instantly (Ret, Revived person, Mediums). Town is already really powerful, they have town protective roles, and what they do not need is to be protected from their mistakes. Retributionist rewards bad decisions and bad luck, whereas the game should be encouraging Town to make smarter and more careful, informed decisions.
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Re: FUCKING FIX RETRIBUTIONIST BMG

Postby shapesifter13 » Fri Mar 09, 2018 3:06 pm

What Katiya says is true. The Unity port is our number 1 priority and is taking nearly all our resources. Here is are a couple quotes from our COO PyromonkeyGG that are explain why Unity is priority #1.
"The fundamental problem is that flash could literally be pulled from browsers any day. Our game not dying has to to be the #1 priority currently. That is why Unity is taking all the resources we currently have."
"It[Flash] will 100% be cut off before 2020. That's when Adobe will kill the product, not when people who are using the product will stop using it. We have already seen Chrome, Firefox, etc start phasing out Flash or having popups that make the experience terrible. By 2019, almost everyone who currently uses Flash (the ones we care about are the browsers) will have migrated away from it. They are also in a rush to get away from Flash, just as we are."
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Re: FUCKING FIX RETRIBUTIONIST BMG

Postby InstigateAndInquire » Fri Mar 09, 2018 3:21 pm

Thank you so much for the quick reply!! That's great news. I'm sorry I missed those comments, I'll continue to browse the forums and look at all the fine suggestions and things that are in the works. I'm just a disgruntled player...I'd rather be in the game than on forums, you know? It's hard right now with the balance issues. Not even Town seems fun atm, I don't enjoy getting free wins. I want to earn them!
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Re: Dear BMG - I advise you to fix Retributionist SOON!

Postby BasicFourLife » Fri Mar 09, 2018 3:24 pm

shapesifter13 wrote:What Katiya says is true. The Unity port is our number 1 priority and is taking nearly all our resources. Here is are a couple quotes from our COO PyromonkeyGG that are explain why Unity is priority #1.
"The fundamental problem is that flash could literally be pulled from browsers any day. Our game not dying has to to be the #1 priority currently. That is why Unity is taking all the resources we currently have."
"It[Flash] will 100% be cut off before 2020. That's when Adobe will kill the product, not when people who are using the product will stop using it. We have already seen Chrome, Firefox, etc start phasing out Flash or having popups that make the experience terrible. By 2019, almost everyone who currently uses Flash (the ones we care about are the browsers) will have migrated away from it. They are also in a rush to get away from Flash, just as we are."

Thanks, but at the time I made this post I was unaware. I’ve been informed of all of this before. The real question becomes what is your next step after you’ve made the Unity Port. If it is buffing MD roles ex Janitor

- Forger buffs. Allow Forger to write forgeries during whenever not only when about to forge. Also allow him to have multiple forgeries. More details in my Forger buff down in my signature.

- Framer buffs. Use DC’s rework of the Framer. Which basically affects every TI role. Very good Framer rework. More information here - Here

- Disguiser buffs. Allow Disguiser to disguise any Mafia member including themselves into someone else that is anyone ex a Mafia member. Also Disguises are permanent but you only may have up to 3 of em. You can find more information from the OP in my signature.

- Retributionist change. Replace this role with one of the TSc or TT roles which is balanced. Rain Dancer, and TrPa seem fine to me.

These are the most broken roles. If I could I would change 75-85% of ToS roles because I see a problem with nearly each of em. Anyway these are the roles which you’ve told me you are looking to change so here are my proposed changes.
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: Dear BMG - I advise you to fix Retributionist SOON!

Postby NasubiNori » Fri Mar 09, 2018 3:46 pm

The next priority after unity is trial upgrades last I heard.

Role changes have to go through public test realms. Shape is the community manager, and can't push any of these changes. The most he can do is suggest it to the devs, but they will look at what's in the PTR anyway and do their own thing. So quit bugging him about this already.
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Re: Dear BMG - I advise you to fix Retributionist SOON!

Postby BasicFourLife » Fri Mar 09, 2018 3:54 pm

KatiyaKramer wrote:The role called "Trauma Patient" is terrible (and the name needs to changed, for reasons we have discussed on Discord). A town only amnesiac is just a terrible idea. It makes the regular amnesiac pointless in a way.

I don't mind the ret as it is. It could use a nerf at least sure, but not a complete change/removal.

No role should be removed from this game.

Plus I would hold off on a list of recommendations until the devs are ready for them, or even let them explore the forums looking at the most popular suggestions from everyone. It just seems a bit rude to shove a list forward before they are ready.

What is it for people finding TrPa a terrible name? Also Shape himself has said that they replacing roles with other roles would be okay for them. If you don't mind the Retributionist as it is you clearly haven't played Ranked then. Explain me how is Retri fine?
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Re: Dear BMG - I advise you to fix Retributionist SOON!

Postby TechnoMotown » Fri Mar 09, 2018 5:11 pm

BasicFourLife wrote:What is it for people finding TrPa a terrible name? Also Shape himself has said that they replacing roles with other roles would be okay for them. If you don't mind the Retributionist as it is you clearly haven't played Ranked then. Explain me how is Retri fine?


I do not play ranked and do not care about ranked in the slightest. I think the best decision here would be to just remove retributionist from spawning in ranked because it is fine in every other mode.

I also think trauma patient is a perfectly fine name. People actually are trauma patients irl, it is not offensive.

In my experience, retributionist brings somebody back (which in and of itself is not overpowered at all) and that person usually has an 80% likelihood of being killed off again the same night that they were brought back anyway.

If retributionist becomes something else there is a large chance that there will be even more people objecting to whatever it is altered to, which nobody needs.
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Re: Dear BMG - I advise you to fix Retributionist SOON!

Postby shapesifter13 » Fri Mar 09, 2018 5:42 pm

As of right now our next priority after Unity will be meeting with Turdpile and figuring out what can be done with Trials to make improvements, and what support he needs from us to make those changes. Past that it is hard to say for sure what our priorities will be. I know I have a list about 4 pages long in a google doc of different suggestions, feedback, and personal ideas of what could be done to improve the game, or user experience while playing the game.
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Re: FUCKING FIX RETRIBUTIONIST BMG

Postby TechnoMotown » Fri Mar 09, 2018 6:18 pm

shapesifter13 wrote:They are also in a rush to get away from Flash, just as we are."


Wait, so this Unity thing is what is going to replace Flash? What exactly is wrong with Flash that everyone is abandoning it?
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Re: Dear BMG - I advise you to fix Retributionist SOON!

Postby shapesifter13 » Fri Mar 09, 2018 6:29 pm

Adobe themselves have said that they will be discontinuing Flash as of 2020. Many browsers, as quoted in the post, have already started to abandon it making it difficult, or annoying to enable Flash. This means it makes it harder for users to play our game, which makes some users just not even try. There are also issues that have arisen due to Flash's dying support that cause issues in our game.
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Re: Dear BMG - I advise you to fix Retributionist SOON!

Postby ChubbyMooshroom9 » Fri Mar 09, 2018 10:24 pm

This title is clickbait and I’m convinced this is a mistake or a jebait
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Re: FUCKING FIX RETRIBUTIONIST BMG

Postby BasicFourLife » Sat Mar 10, 2018 4:09 am

TechnoMotown wrote:
shapesifter13 wrote:They are also in a rush to get away from Flash, just as we are."

Wait, so this Unity thing is what is going to replace Flash? What exactly is wrong with Flash that everyone is abandoning it?
It’s dying which is causing DCs. And soon it’ll be even worse.
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: Dear BMG - I advise you to fix Retributionist SOON!

Postby TechnoMotown » Sat Mar 10, 2018 5:20 pm

The question is WHY is it dying?
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