Here's a few more changes:
-Make transporter neutral benign and have it replace survivor
-Remove or completely rework retributionist. It confirms at least 2 towns, makes medium impossible to fakeclaim,
sets evils back an entire day, and is boring
-Remove or completely rework vampire hunter for the same reason why spy is being reworked.
-Arsonist : Remove the douse frames, but make it burn(clean) it's targets. If this is OP, then make it so arso only burns the will
-Rework pirate:
-Allow pirate to talk with its target. They would be called pirate in the chat
-Give pirate a basic defense
-Make pirate's roleblock work like jailor's
-Each of pirate's weapons should have a different effect. The scimitar would clean your target, rapier would make your attack unstoppable, and the pistol would make your attack astral
-Each defense should defend against an attack instead of being vulnerable to an attack. Sidestep would protect against the rapier, chainmail would protect against the pistol, and backpedal would protect against the scimitar
NettoTakashi wrote:I can't see the Scientist you describe as anything but a weaker Sheriff. As a good rule of thumb, if you can accurately describe a role as "like X but weaker/stronger", it's not a good role.
I could see combining the current Framer and Disguiser roles into one. That could work rather nicely. But your Imposter adds Consig to that as well, and making OTHER PEOPLE show up as roles that aren't their own when killed is just... no, that would be way too confusing. And who waits for the end of the game before filing reports?
And unrelated to RHCube's post, something I've been thinking for a while now: GA should be told their target's faction. It's hard enough for GA to keep scum alive without having to figure out on their own that there target IS scum. If you're a GA with Coven as your target, you don't want to be lynching other Coven... but at present, the only way to know your target is Coven is to get the information either directly from them (and who would openly admit to being Coven?) or through investigative roles figuring it out and telling the entire town.
This could work as a sheriff rework instead. Though psychic does need a rework since it can confirm both good and evil players, is too complicated, relies too much on RNG, and is boring.
I made it only 3 uses to prevent it from being a better consig. And the point of mafia deception is to confuse players.
scythesensei wrote:Think we need to either limit arso to 1 or remove one of its buffs cause as it is right now it can only be found by invest or consig but the arso can mess their results making them even harder to find for being able to see who get doused this opens 4 more roles to find the role jailor, consort and escort due to role blocking and lookout and this would also make lookout more useful
for arsos ability to alter investigative results still keeps it countered by invest and consig only which is somewhat fair as most games have one of the two
and for limiting arso to 1 would keep it fair as the roles way too powerful as is to be able to be so hidden and just keep safe from other arsos.
Arsonist doesn't need a nerf, it's still the weakest neutral killing. It needs another buff if anything. Though I agree that the douse frames should be removed since roles shouldn't have abilities that are designed to counter a specific role/faction, but only if it's replaced with another ability.