Zero Escape: VLDR - Blood Ties (GAME OVER)

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Re: Zero Escape: VLDR - Blood Ties (GAME OVER)

Postby ChubbyMooshroom9 » Wed Mar 29, 2017 1:00 pm

Justice gets you nowhere I learned with bombs today. But stabbing people with axes is justice.

I think I'm a pro at this game now.
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Re: Zero Escape: VLDR - Blood Ties (GAME OVER)

Postby XerxesLeFan » Wed Mar 29, 2017 1:02 pm

I was sorely tempted to drop some plates on Yuma's head when you had him at gunpoint, but I didn't think that would resolve the situation with Jotaro, he'd probably still kill you. Kinda sucks I didn't, looking back.

I mean I cant think of many ways you could have lived, then. Everybody was against you, and I was a minority.

Just wish I had more weapons.
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Re: Zero Escape: VLDR - Blood Ties (GAME OVER)

Postby ChubbyMooshroom9 » Wed Mar 29, 2017 1:06 pm

Sitting on a pocketknife was painful
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Re: Zero Escape: VLDR - Blood Ties (GAME OVER)

Postby Schultz128 » Wed Mar 29, 2017 1:07 pm

Aristocrat and Cleaver are the same at their core, but far different once you go further into it.

Cleaver needs more kills, but the biggest difference is their counter kill and the fact that they do not need to survive. This allows Cleaver to go ham on someone with a knife or some other weapon in hopes to either get the kill with their knife or get their counter kill triggered.

Aristocrat on the other hand needs less kills, but is at a disadvantage with a RNG debuff and faster paced game. On the other hand, they could just escape only with those who betrayed, but who knows how many they'd need dead to do so?

To put it bluntly, Aristocrat is strictly deception and betrayals while Cleaver is a lot more risky, dynamic, and balls-to-the-wall-in-your-face combat.

Balancing Aristocrat is on you Met, since it is your role.


XerxesLeFan wrote:I mean I cant think of many ways you could have lived, then. Everybody was against you, and I was a minority.


If you're referring to roles, you're wrong. Neutrals are the largest role faction active in VLDR Games.
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Re: Zero Escape: VLDR - Blood Ties (GAME OVER)

Postby XerxesLeFan » Wed Mar 29, 2017 1:08 pm

I was referring to the fact I wanted him to live, in an odd sense. I have no clue about roles.
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Re: Zero Escape: VLDR - Blood Ties (GAME OVER)

Postby ChubbyMooshroom9 » Wed Mar 29, 2017 1:11 pm

#ChubbyDidNothingWrong
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Re: Zero Escape: VLDR - Blood Ties (GAME OVER)

Postby Schultz128 » Wed Mar 29, 2017 1:11 pm

The role setup is dependent on the Pair Role that gets rolled. Setup may be modified if a certain Pair rolls.
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Re: Zero Escape: VLDR - Blood Ties (GAME OVER)

Postby Metrion » Wed Mar 29, 2017 1:36 pm

As most killing roles are. They're each a different flavour. There's only so much we could come up with.

I couldn't really play into that strategy as heavily as you can. I can't tussle people one on one, certainly can't cut two people down with one stroke. Public execution Rockfire style is tough, and I was surprised (and to be honest a little annoyed) when people were so impassive towards you after everything because there's no way anyone can expect to get away with that.

I'm probably going to give the roles another once over in a few days.
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Re: Zero Escape: VLDR - Blood Ties (GAME OVER)

Postby Aeolian » Wed Mar 29, 2017 4:10 pm

ggwp ez
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Re: Zero Escape: VLDR - Blood Ties (GAME OVER)

Postby Schultz128 » Wed Mar 29, 2017 4:12 pm

Aeolian wrote:ggwp ez


nerd
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