Zero Escape: VLDR - Blood Ties (GAME OVER)

Virtue's Last Dangan Ronpa

Zero Escape: VLDR - Blood Ties (GAME OVER)

Postby Schultz128 » Fri Mar 10, 2017 7:01 pm

Why....do I bother....

Why do I bother being good.....


....when being evil is less painful....


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Hello all, and welcome to

Zero Escape: Virtue's Last Dilemma Redux - Blood Ties



WARNING: THIS GAME CONTAINS MINOR SPOILERS FOR THE ZERO ESCAPE SERIES



Game Rules:

Spoiler:
  • The most important: respect your host and the other players. Please remember that this is just a game.
  • This is a role-playing game and I, the host, will be the GM. I will facilitate everything in this game; please always follow my instructions.
  • Your primary goal in this game is to escape the facility. Note that some roles may have additional goals, while others don't need to escape at all. In order to escape, you must open the Number 12 Door. You will learn how to do this as the game progresses.
  • Once the escape door is opened, all players able to leave - meaning not unconscious or otherwise preoccupied - will escape, and the door will close. The game ends immediately afterward. In other words, opening the Number 12 Door marks the end of the game.
  • This game is both active and time-based. If you are unable to respond to another player's action due to your absence, then I will act on your behalf. I always try to be fair. Consider this a disclaimer: do not complain about actions I took for you. This is often better than simply letting you die because you happened to be offline.
  • You cannot carry more than 7 items on your person, not including hidden or undetectable items.



Player Rules:

Spoiler:
  • Do not, under any circumstances, discuss your role. Do not claim a role, do not list your role's abilities, and do not name your role's win conditions. Yes, some roles may appear obvious, but please do not make role accusations outright. Only Pair roles in their pair chat may discuss roles freely.
  • You are free to play any character you wish. You are required to send in a character name and description when you are asked for it.
  • Do not talk about the game outside of game means.
  • Please bold all of your actions so that they are easy for me to see.
  • DO NOT JOIN THIS GAME IF YOU WON'T BE ACTIVE. This game normally takes anywhere from a couple of weeks to a couple of months. The more active the players are, the less time it will take to complete. This game is much more fun when all players are active.



Phases:
    Discussion - Talk with other players in the thread, vote for various options, etc. Mainly used as filler between other phases.

    Puzzle - Separate into groups and solve riddles with your team. Solely in PMs.

    Roaming - Explore the facility, interacting with others along the way. Solely in PMs.

    Ambidex Game - Choose to ally or to betray your opponents. What you choose dictates if you'll be able to escape, or if you'll be left behind...

Roles:
Aeo's personal list. There cannot be two of the same role excluding roles that copy abilities. Other than that, it's completely random. Android and Clairvoyant have been added to this rolelist for possible testing.


Spoiler:
Good
Roles whose main purpose is to protect other players or defeat team evil.

Guardian Angel
Image
Glory in compassion


Abilities:
  • During Roaming, you may inquire at any time where your target is.
Win condition:
  • (Player) is alive by the end of the game [you cannot kill your target].
  • If (player) dies, escape without letting his or her killer escape.


Detective
Image
Solving mysteries


Abilities:
  • Once per roaming, you may choose a player to track. You may inquire about their location at any time during roaming.
  • You sense when someone has been killed.
Win condition:
  • Escape without allowing any evil or killing roles to escape [including conspirators].


Automaton
Image
Searching for companionship


Abilities:
  • You have inhuman strength, but you are not invulnerable.
  • You are unable to kill.
Win condition:
  • Escape with (one third of total number of players) others.


Officer
Image
Martial law


Abilities:
  • You begin the game with a revolver and one bullet, undetectable until first use.
Win condition:
  • Escape without allowing any evil or killing roles to escape [including conspirators].


Esper
Image
Morphogenesis


Abilities:
  • Every Ambidex Game, you are informed of a role of a living player in your group.
  • You can sense when someone is betraying in the Ambidex Game.
Win condition:
  • Escape with (one-fourth of total number of players) others.


Believer
Image
Caged bird


Abilities:
  • Choose between three people at the start of the game. Your target will escape certain death one time [excluding the Ambidex Game].
  • You begin the game with a knife.
Win condition:
  • Escape with your target [you cannot kill your target].
  • If you die, you will win so long as your target escapes.
  • If your target dies, ensure their killer does not escape with you.


Nurse
Image
Luna, M.D.


Abilities:
  • At the start of the game, choose three players to monitor. If any of them are killed, you will be informed so and be given the location where they died.
  • You are able to tend to others' wounds with great finesse.
Win condition:
  • Escape with (one-fourth of total number of players) others.


Vigilante
Image
Swords of Justice


Abilities:
  • Every Ambidex Game, you will be informed how many people in your group have killed.
  • You start with a hidden scalpel.
Win condition:
  • Escape without letting anyone who has killed to escape, excluding yourself.


Clairvoyant
Instincts over brains


Abilities:
  • You will be informed anytime someone within proximity of you attempts to harm you in a private action, giving you a chance to counter. Not always successful.
  • You start the game with a electric stun baton, undetectable until first use.

Win Condition
  • Escape without allowing any evil or killing roles from escaping [including conspirators].



Pair
Roles that can't exist without its counterpart; alignment varied!

Conspirator
Keeping secrets


Abilities:
  • You and your partner, (player), may communicate via PM at any time other than the Ambidex Game.
Win condition:
  • Escape with 3 or fewer others, including your partner.
  • If one of you escapes, you both win so long as you have completed your other goal.


Adversary
Friendly competition


Abilities:
  • You and your rival, (player), cannot kill one another.
Win condition:
  • Escape without your fellow adversary.
  • The adversary left behind may still win if his or her rival escapes alone.


Telepath
Image
Imaginary friends


Abilities:
  • You and your partner, (player), may communicate via PM at any time other than the Ambidex Game.
  • If one of you is incapacitated or killed, so is the other. You feel your partner's pain.
Win condition:
  • Escape.
  • If one of you escapes, you both win.


Agent/Agent
The Special Office of Internal Security


Abilities:
  • You and your partner, (player), may communicate via PM at any time other than the Ambidex Game.
Win condition:
  • Prevent the (evil/killing role) from completing his or her win condition, and escape.
  • If one of you escapes, you both win so long as you have completed the above goal.
  • If your target completes their goal, kill them and escape together.



Neutral
Roles who are just along for the ride - they only care about escaping.

Alchemist
Image
Innovation


Abilities:
  • You are able to create special passive items that no one else can create or find. You are given a list of items you can create, or you may tell your host what you wish to make within reason.
  • If your items leave your possession, they will automatically activate on whoever takes them, and you start off with a handful of special items.
Win condition:
  • Escape.


Maniac
What's yours is mine


Abilities:
  • You can steal from and plant items on others with 100% success.
Win condition:
  • Escape.


Senior
Wise and stubborn


Abilities:
  • Once, you may PM the host and force any option to take place.
  • Your vote counts as two in all decisions.
Win condition:
  • Escape.


Hacker
0100100001101001


Abilities:
  • You are given next pairings during the Ambidex Game.
  • Once, you may swap two people before pairings are announced.
Win condition:
  • Escape.


Tinkerer
Crazy inventions


Abilities:
  • You begin the game with a handful of items.
  • You can combine items to create weapons within reason.
Win condition:
  • Escape.


Jumper
...Kanny?


Abilities:
  • You can hide 3 more items on yourself.
  • You consider yourself agile.
Win condition:
  • Escape.


Con Artist
Quality knockoffs


Abilities:
  • You are able to create copies of items that are in your inventory. The copies will not work upon use.
  • Once, you may make a fully functioning replica of an item.
Win condition:
  • Escape.


Dancer
Image
Two distractions


Abilities:
  • Most private actions you submit will not be announced in front of others, excluding some attacking actions (at host's discretion). The target of your action may not notice either.
Win condition:
  • Escape.


Blinded
More than meets the eye


Abilities:
  • Your hearing abilities are superhuman - you can hear things happening far away.
  • You can keenly hear movement, making it difficult for people to sneak attack you.
Win condition:
  • Escape.


Analyst
Trained eye


Abilities:
  • Upon receiving a new partner for puzzles/AB Games, you will be given a message describing your partner's alignment.
  • Once every Discussion Phase, you may inquire about a player's inventory without having them know.
Win condition:
  • Escape.


Boxer
Perfect rhythm


Abilities:
  • You cannot get knocked unconscious by a physical attack.
Win condition:
  • Escape.


Synthestitch
Tastes like purple!


Abilities:
  • Whenever someone is publicly searched, you will be privately informed his or her hidden item(s), if there are any. You're also informed of any hidden items in your surroundings while looking around.
  • You will be given details of publicly announced actions (i.e. the item that two people secretly exchange, what someone whispers to someone else, etc.).

Win Condition
  • Escape



Wildcard
Roles with flexible win conditions, meaning they can become good, evil, or completely benign in the end.

Doppelgänger
Image
Double vision


Abilities:
  • You have no abilities.
Win condition:
  • Once you kill someone, you become their role and take all of their items. You cannot win as a doppelgänger.


Armor
Image
Cuirass past


Abilities:
  • Covered head to toe in tough armor, you are resilient to physical attacks and are extremely slow.
  • Your role is announced to everyone at the start of the game.
Win condition:
  • There is a key hidden somewhere in the facility; you must find it and use it to remove your armor.
  • Once your armor is removed, you will assume another role. You cannot win as an armor.


Average Joe
Image


Abilities:
  • You have no abilities.
Win condition:
  • You will assume a new role immediately after the first Ambidex Game. You cannot win as an average Joe.


Lover
Image
Undying affection


Abilities:
  • You have no abilities.
Win condition:
  • You are deeply attached to (player). Escape with him or her [you cannot kill your target].
  • If your target dies, his or her murderer must be dead before you can escape.


Passépartout
Image
Choose your fate


Abilities:
  • You are able to choose your abilities from a list given to you every Ambidex Game.
  • Each time you choose a new ability, your previous one will be lost.
Win condition:
  • You are able to choose your win condition from a list given to you.
  • Once you choose your win condition, it cannot be changed.


Zero
Mastermind


Abilities:
  • Once every Roaming and Puzzle phase, you may inquire about a player's role. You will be told what his or her exact role is.
  • At the start of the game, you may choose to begin with an item in any other role's toolkit.
Win condition:
  • Ensure that only Neutral and Wildcard roles escape. You do not need to escape.


Android
Image
Rain down...rain down, come on rain down....on me


Abilities:
  • You are impervious to pain and are only killable by complete destruction of the hard drive embedded in your skull.
  • You are able to repair any damage caused to yourself via various parts and tools around the facility.

Win Condition
  • Randomly chosen by the host from pre-existing win conditions.



Evil
Roles whose goal is to hinder the player environment and cause chaos.

Chaotic
Harmony in chaos


Abilities:
  • You have no abilities.
Win condition:
  • 6 betrays happen in the Ambidex Game, not including when you choose betray.


Radical
Image
Free the soul


Abilities:
  • Choose a specific location to plant an EMP bomb before roaming. No one will see you plant the bomb, and you do not have to go to the desired room. An announcement will be made in the thread saying that a bomb has been placed.
  • The remaining players must find and disarm the bomb between the beginning of the current roaming phase and the end of the next. It is disarmed by taking the device apart with common tools located around the facility.
Win condition:
  • You win if your EMP bomb detonates. The bomb will swap around everyone's BP at your will, but BP cannot change by more than 2.
  • If your bomb is disarmed, you must escape with 3 or fewer others.


Challenger
All for one


Abilities:
  • You are able to escape certain death one time [excluding the Ambidex Game].
Win condition:
  • Be the first person [or a part of the first group] to reach (BP required to escape) BP, and escape.
  • If you are not the first to reach (BP required to escape) BP, ensure that the/a person with the highest BP count is dead before escaping, excluding yourself.


Demolitions Expert
Image
Explosive personality


Abilities:
  • Once per roaming, you may plant a small explosive device in any room and at a specific location. You cannot plant the SED while someone else is in the room.
  • When someone nears where your SED is, it will detonate, and the victim will fall unconscious or die, depending on how injured he or she is.
Win condition:
  • Have three of your bombs detonate and escape.


Psychopath
Heart-Ripper


Abilities:
  • You begin the game with a knife.
  • You become fueled with adrenaline when you need to kill someone, making you more powerful in combat situations.
Win condition:
  • Escape.
  • For each Ambidex Game where there are no betrays, you must murder someone before you may leave.


Cultist
Image
For Brother


Abilities:
  • You are unable to kill outside of the Ambidex Game.
  • You may choose one player per phase who will lose all of their role's abilities for the entirety of the current phase. They are not informed of this. You may choose up to two people for this between two Ambidex Games.
Win condition:
  • You win if three-fourths of the players are dead [can include yourself].



Killing
Roles who goals are to thin the numbers, or to severely lower the chances of other roles winning.

Cleaver
Image
Four-leaf clover


Abilities:
  • You begin the game with your trusty fire axe, undetectable until first use.
  • If you have not yet used your fire axe, you will automatically use it as a counter the first time someone tries to kill you unless your attacker is using a gun.
Win condition:
  • Kill (one third of total number of players) players.


Assassin
A hired hand


Abilities:
  • All weapons you carry will always be undetectable.
  • You are agile and can dodge many physical attacks with ease.
  • Once per roaming, you may inspect a player. You will be told if your target is a good role or an Agent.
Win condition:
  • Ensure all good roles (including Agents) are dead and escape.


Maverick
Escape the past


Abilities:
  • You begin the game with a revolver and three bullets, undetectable until first use.
  • For every person that you kill, you gain a hidden point to your BP count, only you know what your total BP count is. However, if your public BP count goes below 1, you will still die.
Win condition:
  • Be the only person to escape.


Vainglorious
Immortal through deeds


Abilities:
  • Once per roaming phase you may choose a player to stalk. You may inquire what their location is and additionally, when you inquire you will be told if they are alone or not.
  • You begin the game with a scalpel.
Win condition:
  • Escape while being the leading cause of death.


Obsessor
My precious


Abilities:
  • You are searching for your doll, a random player at the start of the game has it. If the carrier dies, the doll is transferred to the killer.
  • You are informed when the doll is transferred.
Win condition:
  • Escape with your doll.


Aristocrat
Image
A higher purpose in mind


Abilities:
  • You begin the game with three vials of powder: sleep, paralysis, and death, all undetectable until first use. The powder must enter the bloodstream or be ingested to take effect. You use the entire vial upon use.
  • You are a frail individual.
Win condition:
  • Escape only with players who have successfully betrayed a living player.
  • Alternatively, kill (one-fourth total of players) players who have only selected ally and survive to the end of the game.


Predator
It's a jungle


Abilities:
  • You are stronger and faster than players who have less BP than you.
  • Players who have a lower BP count than you become targeted. If their BP count becomes equal to or higher than yours, they will no longer be targeted.
Win condition:
  • Kill (one fourth total number of players) marked targets.
  • Alternatively, choose to betray in the Ambidex Game two times and escape.




Signups!

Simply post /join to join! [Bold = Confirmed, Strikethrough = Dead]
  1. leyva45
  2. Ocages
  3. melanora
  4. Arckas
  5. milte345
  6. Damafaud
  7. ChubbyMushroom9
  8. XerxesLeFan
  9. Metrion
  10. Multiuniverse
  11. numberFTW
  12. yauaustin12

Backups:
  1. My Soul

Thank you to Nerdtrion for making this game.
Last edited by Schultz128 on Tue Mar 28, 2017 10:22 pm, edited 24 times in total.
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Re: Zero Escape: VLDR - Blood Ties

Postby Schultz128 » Fri Mar 10, 2017 7:01 pm

Maps

B1: [X]
F1: [X]
F2:


Spoiler: Image


Character Descriptions


Arckas:
Spoiler: Yuma is a young man in his early twenties with wild, black hair and light colored brown eyes with notable dark blue pupils. He wears a dark jacket and jeans, with a dust mask over his jaw.

Melanora:
Spoiler: Mel is a young woman, clearly college aged, with a sundress and sweater on. She's wearing shoes that look a little painful, given their height, but now that she has put her curly hair up into a bun with a spare hairtie, she looks ready to take them off and throw them at anyone that says something stupid.

milte345:

Spoiler: Tanya is a short German girl who can't be older than 13, seems sadistic but nevertheless remains somewhat cutesy. Probably not the smartest, but definitely knows more than they let on. Wears a black skirt and a brown jacket.

yauaustin202:
Spoiler: Kaz is an above-average height with a small build, short black hair and black eyes. Mild complexion, and wears square-rimmed glasses. Looks 17, seems like someone who's introvertive. But also seem like someone who's easy to talk to.

XerxesLeFan:
Spoiler: Waldo is a tall, gangly brunette man wearing a red and white striped shirt, with large circular glasses obscuring dark brown eyes. Along with his blue pants and very stylish brown loafers, he wears a red and white knit cap with a small puff ball on it. Looks like someone who would be great at hide and seek.

ChubbyMooshroom9-
Spoiler: Jotaro is a Japanese male. He is a little over 6 feet, has defining facial features and muscles. He is 17 and wears a large trench coat with a golden chain hanging off one side of the collar. His hat is open in the back so it appears that his hair his fused with his hat. Jotaro is normally cynical and annoyed.

Multiuniverse:
Spoiler: Blenny is a tall 15 years old with a black hair and a mix of German Australian and Italian accent. He wears a lab coat with a pen in the front pocket. He seems to be nervous all of the time.

Damafaud:
Spoiler: Faust is a man in his late teens, with deep brown eyes that pierce into everything it he stares. His blue fedora looks weird with his black, long sleeved shirt and grey uniform pants.

Leyva:

Spoiler: Josuke is a 16 year old Japanese boy. His hair is styled in a pompadour. He is wearing a black and purple Japanese student uniform. There is a peace sign and heart sign pinned onto the sides of his collar. His general attitude seems relaxed and caring.

numberFTW:
Spoiler: Number is a a 29 year old Chinese man. He sports a lab coat.

Ocages:
Spoiler: Being around 17 years old, Segaco loves to break dance. Segaco tends to not be a loner and likes to talk to everyone. He has dark brown hair and brown eyes. Wears a plain light-orange t-shirt, yellow pants, and glasses.

Metrion:
Spoiler: Gascoigne is an older man, whose dingy, grey hair helps to ascertain that he is 50 or rapidly approaching to that age. A brimmed, black leather hat lays on his head, underneath almost feral looking eyes and further below a scruffy mug with a goatee. He has an old scarf on, along with a black leather coat. The coat along with his garb underneath look to be some sort of vestments. The silver pendant around his neck seems to affirm this is the case. His pants are dressy, but still worse for wear, a boot is at either end of them. Overall the man looks to be experienced, he moves with a purpose in mind.
Last edited by Schultz128 on Mon Mar 20, 2017 11:13 pm, edited 19 times in total.
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Re: Zero Escape: VLDR - Blood Ties

Postby milte345 » Fri Mar 10, 2017 7:02 pm

/join
obaby
Maybe it'd be nice to stop thinking...
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Spoiler: There would be an FM record here but I'm lazy
So instead have a Chen

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Re: Zero Escape: VLDR - Blood Ties

Postby Arckas » Fri Mar 10, 2017 7:21 pm

I'll pre-in.

Spring break bois.
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Re: Zero Escape: VLDR - Blood Ties

Postby Damafaud » Fri Mar 10, 2017 7:22 pm

/Join

What happen.
Hi.
Toasts are nice. And cookies. COOKIES!

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Re: Zero Escape: VLDR - Blood Ties

Postby Schultz128 » Fri Mar 10, 2017 7:26 pm

Meh. Disregard that. As long as you're able to be active in both games, it'll be fine.
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Re: Zero Escape: VLDR - Blood Ties (9/12)

Postby IAmAMunchlax » Fri Mar 10, 2017 7:31 pm

memes?

/join
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Re: Zero Escape: VLDR - Blood Ties (9/12)

Postby Schultz128 » Fri Mar 10, 2017 7:33 pm

IAmAMunchlax wrote:memes?

/join


MEEEEEEEEMES XD
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Re: Zero Escape: VLDR - Blood Ties (6/12)

Postby XerxesLeFan » Fri Mar 10, 2017 7:41 pm

/join
Image
Image

Spoiler:
ImageImageImage
【Horane - Lucius - Phoenix】
chubee wuz heer
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Re: Zero Escape: VLDR - Blood Ties (6/12)

Postby ChubbyMooshroom9 » Fri Mar 10, 2017 7:42 pm

/join


Finally, and no I won't be a good Samaritan this time
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Spoiler:
Shino Thomson
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Federico Decandia
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Clayton (Briah)
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Gebura Briah
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Re: Zero Escape: VLDR - Blood Ties (6/12)

Postby XerxesLeFan » Fri Mar 10, 2017 7:44 pm

ChubbyMooshroom9 wrote:/join

Finally, and no I won't be a good Samaritan this time

Holy shit fuck yeah

Ayyyyyye

Oh man, this gonna be fun
Image
Image

Spoiler:
ImageImageImage
【Horane - Lucius - Phoenix】
chubee wuz heer
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Re: Zero Escape: VLDR - Blood Ties (7/12)

Postby Schultz128 » Fri Mar 10, 2017 7:45 pm

Xerxes, you fine with being a pre-in?
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Re: Zero Escape: VLDR - Blood Ties (6/12)

Postby ChubbyMooshroom9 » Fri Mar 10, 2017 7:49 pm

XerxesLeFan wrote:
ChubbyMooshroom9 wrote:/join

Finally, and no I won't be a good Samaritan this time

Holy shit fuck yeah

Ayyyyyye

Oh man, this gonna be fun

Screw sleep

I've learned that sleep deprivation and waking up dead the next morning are worth making sign ups
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Hall of Fame
Spoiler:
Shino Thomson
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Federico Decandia
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Clayton (Briah)
Image
Gebura Briah
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Re: Zero Escape: VLDR - Blood Ties (8/12)

Postby Metrion » Fri Mar 10, 2017 9:01 pm

/join
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Re: Zero Escape: VLDR - Blood Ties (9/12)

Postby Multiuniverse » Fri Mar 10, 2017 11:59 pm

/join

Thanks parker for the gif and SuperDuper for suggesting rotational sig
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Re: Zero Escape: VLDR - Blood Ties (9/12)

Postby numberFTW » Sat Mar 11, 2017 1:17 am

Multiuniverse wrote:/join
Newest waifu:
Spoiler: Image
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Re: Zero Escape: VLDR - Blood Ties (11/12)

Postby yauaustin202 » Sat Mar 11, 2017 1:27 am

Since damafaud joined...
/join
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Re: Zero Escape: VLDR - Blood Ties (Open the Game)

Postby Schultz128 » Sat Mar 11, 2017 1:31 am

It seems you've come back.....who am I talking to, you wonder? I'd like to know as well.

The Puzzle Phase has begun.

Do not post.


Once you finish your Puzzle, you will receive your rolecard and you are to send me a character name and description.
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Re: Zero Escape: VLDR - Blood Ties (Open the Game)

Postby Schultz128 » Sat Mar 11, 2017 12:43 pm

I need a replacement for IAmAMunchlax. First person to PM me gets the slot.
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Re: Zero Escape: VLDR - Blood Ties (Open the Game)

Postby Schultz128 » Sat Mar 11, 2017 2:07 pm

Two doors open up widely. Afterwards, two people step out into the large room. They see that there are 12 chambers around the circular room in a clockwork fashion.


melanora and Arckas may now post.
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Re: Zero Escape: VLDR - Blood Ties (Open the Game)

Postby melanora » Sat Mar 11, 2017 2:18 pm

Well then.
#overthrowthepatriarchy #babyforfmmod
I'm not a fucking gmod. Don't send me shit about your ban appeal.

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Re: Zero Escape: VLDR - Blood Ties (Open the Game)

Postby Arckas » Sat Mar 11, 2017 2:20 pm

I can't believe I actually drank that crap. *Pft*

Who are you?
(USER WAS BANNED FOR THIS POST)
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Re: Zero Escape: VLDR - Blood Ties (Open the Game)

Postby melanora » Sat Mar 11, 2017 2:22 pm

I can't believe the book of Revelations was in my room!

Mel. You are?
#overthrowthepatriarchy #babyforfmmod
I'm not a fucking gmod. Don't send me shit about your ban appeal.

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Re: Zero Escape: VLDR - Blood Ties (Open the Game)

Postby Schultz128 » Sat Mar 11, 2017 2:23 pm

Another chamber opens. A short blonde girl walks out, who looks no older than 13. She definitely does not look like a Nazi.
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Re: Zero Escape: VLDR - Blood Ties (Open the Game)

Postby milte345 » Sat Mar 11, 2017 2:25 pm

My stomach hurts...
Maybe it'd be nice to stop thinking...
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Spoiler: There would be an FM record here but I'm lazy
So instead have a Chen

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