Inactivity: If a player hasn't posted in the thread within 24 hours, I will prod them for inactivity. If they do not respond to the prod within 12 hours of it being sent, they will be replaced. Receiving two prods will result in an automatic replacement. Posts must be productive to the game and anything else will be seen as prod dodging and will not reset the prod timer.
Be Respectful: I will not tolerate any homophobic, racist, sexist, or any otherwise discriminatory behavior. Any type of behavior like this will be punished by being forcibly replaced. Remember that this is a game and if you feel that you're too on edge, take a break from it. I will step in and ask people to calm down if it starts getting too heated. So please, refrain from personal attacks.
Gamethrowing: Any attempt to intentionally make your faction lose the game will result in being blacklisted from future games. This includes shooting a revealed Mayor as a Vigilante or executing a confirmed Town member as a Jailor. All your actions must be done with the goal of winning as your faction and have a clear, logical explanation for your actions. This can include Jesting.
Spam: Do not post multiple times in a row if it can be avoided. It detracts from the game and makes it harder for people to catch up. Use quotes and spoilers to make one large post instead of many small ones as well as using the preview function to look at your post before posting it. I will spoiler excessively long posts at my own discretion.
No Outside Communication: Do not use outside methods of communication to disclose your role or any other similar information about this game to another player. Dead players may only speak to dead players, with a Medium using their night action being the only exception to this rule. Breaking this rule will result in being blacklisted from future games.
Last Wills, Deathnotes and Night Actions:Make sure to send all PM's to me and Gooose26 and label all PMs accordingly or you risk the chance that We'll miss the PM and not process whatever you wanted done. The proper way to label them is: | "TG Episode III | Night Action" | Last wills and Death Notes can be sent in via PM at the beginning of each night. You cannot change your Will/Note after you sent it in for that night. The proper way to label them is: | "TG Episode III | Last Will" or "TG Episode I Death Note" |
Whispers: You have a total of four whispers per day, each at most 200 characters. Please send the Whisper to PM to me and Gooose26. We will be forwarding that PM afterwards. You may label them as: | "TG Episode III | Whisper to [Name] |
Post Editing: Post editing is not allowed and will be, if found out, punished with a suspension from the game.
Flavor: Flavor should not be used to infer anything or support arguments as it is as the title implies, flavor text.
Fun: The most important rule is to have fun because this is a game and shouldn't be treated as anything aside from that.
Investigator Results: Spoiler:Your target reeks of chemicals and death. They could be a Doctor, Drug Dealer, Serial Killer or Amnesiac.
Jailor, Disguiser, Mafioso, Framer, Paradoxist Least Trustworthy
Consigliere Results: Spoiler:Town of Salem Roles Bodyguard - Your target owns body armor. They must be a Bodyguard. Doctor - Your target owns scrubs and medicine. They must be a Doctor. Escort - Your target owns many beautiful dresses. They must be an Escort. Investigator, - Your target is starting to keep case files on the citizens of this town. They must be an Investigator,. Jailor - Your target has a prison cell in their basement. They must be the Jailor. Lookout - Your target owns binoculars and stalks people with them at night. They must be a Lookout. Mayor - Your target has official papers listing them as the leader of this Town. They must be the Mayor. Medium - Your target owns a crystal ball and tarot cards. They must be a Medium. Transporter - Your target has an expensive, high-tech carriage. They must be a Transporter. Retributionist - Your target owns several magical tomes. They must be the Retributionist. Sheriff - Your target has hidden away a golden star badge. They must be a Sheriff. Spy - Your target has advanced listening and tracking devices. They must be a Spy. Veteran - Your target carries a shotgun with them everywhere they go. They must be a Veteran. Vigilante - Your target has hidden away a pistol in their bedroom. They must be a Vigilante. Citizen - Your target left some notes about who to vote next at home. They must be a Citizen. Blackmailer - Your target has a list of others' secrets. They must be a Blackmailer. Consigliere - Your target compiles detailed records of other citizen's possessions. They must be a Consigliere. Consort - Your target owns very expensive jewelry. They must be a Consort. Disguiser - Your target owns an elaborate make-up kit. They must be a Disguiser. Forger - Your target owns many fancy inks. They must be a Forger. Framer - Your target leaves incriminating evidence lying around. They must be a Framer. Godfather - Your target is your boss. They must be the Godfather. Mafioso - Your target has hidden away several guns. They must be the Mafioso. Janitor - Your target owns many cleaning supplies. They must be a Janitor. Amnesiac - Your target has records of head trauma. They must be an Amnesiac. Survivor - Your target owns only a couple vests from their army days. They must be a Survivor. Executioner - Your target owns many pictures of [target], each one crossed out with a red 'X'. They must be an Executioner. Jester - Your target's house is full of their deranged, crazy paintings. They must be a Jester. Witch - Your target weighs the same as a duck. They must be a Witch. Arsonist - Your target owns multiple cans of gasoline. They must be an Arsonist. Serial Killer - Your target has an extensive knife collection. They must be a Serial Killer. Werewolf - Your target has scratch marks and fur everywhere inside of their home. They must be a Werewolf.
Testing Grounds Roles Tracker - Your target owns a magnifying glass for identifying footprints. They must be a Tracker. Scientist - Your target has a variety of vials in their cupboards. They must be a Scientist. Watcher - Your target carries field glasses and a notepad of what they see occur. They must be a Watcher. Electrician - Your target wears protective vests of high voltage. They must be a Electrician. Shadowalker - Your target wears blackout cloaks when it turns dusk. They must be a Shadowalker. Drug Dealer - Your target bears harmful chemicals in their pockets. They must be a Drug Dealer. Necromancer - Your target owns a spell book to enhance their mysticism. They must be a Necromancer. Nightmarer - Your target possesses dreamcatchers cursed with dark magic. They must be a Nightmarer. Undertaker - Your target own a large shovel covered in soil. They must be a Undertaker. Lost Spirit - Your target's house bears an unsettling aura. They must be a Lost Spirit. Orphan - Your target wears bleak ragged clothes and is malnourished. They must be a Orphan. Ghost - Your target walks in long clothing to cover their translucent skin. They must be a Ghost. Rain Dancer - Your target wears a grass skirt and ankle bracelets of whalebone. They must be a Rain Dancer. Coroner - Your target uses a bulletin board in the corner of their morgue. They must be a Coroner. Paradoxist - Your target has desynchronised clocks hung on their wall. They must be a Paradoxist. Stalker - Your target owns a model telescope pointed to one house in particular. They must be a Stalker. Interviewer - Your target has lots of notes scrunched into their pocket. They must be an Interviewer. Musician - Your target owns a grand piano for performing compelling melodies. They must be a Musician. Psychic - Your target wears an extravagant headdress with a gem in the centre. They must be a Psychic. Milkman - Your target carries chilly glasses of milk for the civilians. They must be a Milkman. Slaughterer - Your target owns an assortment of cloth masks. They must be a Slaughterer. Warlock - Your target has the ability to conjure up devastating curses. They must be a Warlock. Fisherman - Your target carries a pail of bait for fishing in the local pond. They must be a Fisherman. Clerk - Your target possesses files of people's handwritten documents. They must be a Clerk. Butcher - Your target is equipped with a meat cleaver dripping blood. They must be a Butcher. Necromorph - Your target owns a spell book to enhance their mysticism. They must be a Necromorph. Incarcerator - Your target stows away a considerable amount of handcuffs. They must be an Incarcerator.
The Town of Pumpkins Arises for the season Halloween Some villagers came to scare the hell out of everyone Who will it be? Who will do it? That's the question of eternity
oi I'm here and I'm reporting for duty and I don't know how to use whispers but I will learnnnnnnn I'm at school atm so I'll be on in about uhhhh some time