Patch Notes 1.3.0 - Vampire and Vampire Hunters!

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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby spiritofspirits » Wed Nov 11, 2015 12:30 pm

Vampires are going to be changed up.

At the moment they are just gaining statistics with them.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby shapesifter13 » Wed Nov 11, 2015 12:47 pm

Spiritofspirits is correct, we are gathering data before we make a change.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby orangeandblack5 » Wed Nov 11, 2015 4:18 pm

Good to know. If possible, I'd like this to at least be considered as potential changes.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby Metazoxan » Thu Nov 12, 2015 11:00 pm

I'm still not seeing an email for the backer code. has anyone seen their's?
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby Ansem555 » Fri Nov 13, 2015 12:18 am

I've checked every now and then and still haven't gotten mine either.

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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby eddmario » Fri Nov 13, 2015 12:41 am

So, is there any chance of temporarily decreasing the lobby timeout timer until the rejoin game feature is implemented, since it's not really fair for those who end up having to leave a game because of stuff out of our control, like the game crashing or the power going out?
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby LevinSnakesRise » Fri Nov 13, 2015 3:52 am

Metazoxan wrote:I'm still not seeing an email for the backer code. has anyone seen their's?

Has to be the one on your KickStarter. Check Spam and Junk.

I didn't get mine just because my email doesn't receive emails anymore, but sends them out.
Please contact BMG with any questions regarding your account issues;
support@blankmediagames.zendesk.com

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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby Ansem555 » Fri Nov 13, 2015 4:13 am

Just checked my e-mail, I got nothing.

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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby LevinSnakesRise » Fri Nov 13, 2015 2:05 pm

Email the devs with your Kickstarter email and they'll send a code;
info@blankmediagames.com
Please contact BMG with any questions regarding your account issues;
support@blankmediagames.zendesk.com

Thanks.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby Metazoxan » Fri Nov 13, 2015 10:07 pm

Naru2008 wrote:Email the devs with your Kickstarter email and they'll send a code;
info@blankmediagames.com

I did. Nothing so far
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby JazzMusicStops » Sun Nov 15, 2015 5:15 am

Hitahirou wrote:Losing again as vamp because of mafia... There really should be possibility to transform maf members into vampires, only exception would be godfather and (lone) mafioso... Now the mafia just do with vampires whatever they want.

The reason vamps can't turn maf is because maf sees the names of other maf
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby Walker202 » Sun Nov 15, 2015 6:45 am

So - will the Neutral Chaos NOT be able to be used in lobby's?
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby Metazoxan » Sun Nov 15, 2015 8:49 am

JammySplodge wrote:
Hitahirou wrote:Losing again as vamp because of mafia... There really should be possibility to transform maf members into vampires, only exception would be godfather and (lone) mafioso... Now the mafia just do with vampires whatever they want.

The reason vamps can't turn maf is because maf sees the names of other maf

Yeah mafia would basically be screwed the moment one of them got turned. So turning mafia is definitely no good unless they made a thing where turned mafia are vampires AND mafia and win with either thus preventing them from selling out mafia.

But it seems easier just to make them immune. However rather than making them 100% invinsible I feel vampires should be able to do SOMETHING against mafia.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby murat1996 » Sun Nov 15, 2015 8:54 am

Metazoxan wrote:
JammySplodge wrote:
Hitahirou wrote:Losing again as vamp because of mafia... There really should be possibility to transform maf members into vampires, only exception would be godfather and (lone) mafioso... Now the mafia just do with vampires whatever they want.

The reason vamps can't turn maf is because maf sees the names of other maf

Yeah mafia would basically be screwed the moment one of them got turned. So turning mafia is definitely no good unless they made a thing where turned mafia are vampires AND mafia and win with either thus preventing them from selling out mafia.

But it seems easier just to make them immune. However rather than making them 100% invinsible I feel vampires should be able to do SOMETHING against mafia.


One would suggest that all Mafia members(besides the GF) should be killed, but that would defeat the purpose of converting.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby Metazoxan » Sun Nov 15, 2015 9:19 am

murat1996 wrote:
One would suggest that all Mafia members(besides the GF) should be killed, but that would defeat the purpose of converting.

not really since they'd only be able to kill non immune mafia.

Another reason to let Vampires kill mafia is because under the current set up mafia basically use vampires as pawns. Because they can convert (and basically get rid of ) powerful roles like jailor and invest but can't kill mafia the vampire role basically only serves to cripple town leading to easy mafia wins. So vampires are zero threat to mafia as long as they keep at least two people alive to keep vampires from easily getting majority vote so mafia have no reason to attack vampires except by accident.

Not attacking vampires is fine since vampires die easily enough as it is but the fact the reason they don't attack is because of how useful they are to mafia and harmless is a problem since they don't win together. If vampires could kill mafia then vampires would be able to fight against mafia and mafia wouldn't be able to easily use vampires for an easy win.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby Sumsel » Sun Nov 15, 2015 11:11 am

Have all codes been send out? If so I might just send an email to the info, because I got nothing so far.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby Metazoxan » Sun Nov 15, 2015 1:08 pm

Sumsel wrote:Have all codes been send out? If so I might just send an email to the info, because I got nothing so far.

I finally got mine so you might need to send an email.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby murat1996 » Sun Nov 15, 2015 4:48 pm

You know I do actually really like the Vampire and Vampire Hunter roles. However, with the Vampire I just have rotten luck with it, because the teams ALL WAYS loses. Also the VH is great to just combat the Vampires, even though I won without actually Killing one.

The one thing I would suggest for both of them is that they need to have a notification. I mean ad Vampire the only you know that you succeeded is if they appear in the box, which I don't like. With Vampire Hunter, what is the point of "checking" someone to be Vampire when you don't get notified if your target is or isn't a vampire. Just saying, not judging you guys, just making the roles a bit more logical like every other role.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby oliy » Sun Nov 15, 2015 8:14 pm

I just hate how everyone makes a confirmed VH with 2 Vampires in one game.

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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby NDM » Sun Nov 15, 2015 8:21 pm

oliy wrote:I just hate how everyone makes a confirmed VH with 2 Vampires in one game.


Meh but that is a good ratio. I did some math and from what I have seen any more then a VH for 2 vamps is op.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby oliy » Sun Nov 15, 2015 8:38 pm

No, just do TK with one Vaempire.

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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby destawaits » Mon Nov 16, 2015 7:20 am

Wait... the 5 Mafia limit also applies to All Any mode? All Any was supposed to be chaotic, i.e. 14 Townies and 1 GF.

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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby orangeandblack5 » Mon Nov 16, 2015 8:53 am

I dislike it too. However, people complained about it BECAUSE of All Any. So...
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SwampRabbit wrote:your idea is that no town should ever be able to confirm themselves as town.

that is the dumbest idea I think I have heard.

ElderSivart wrote:I'm confused as to why BMG made a UI for Pirate and not Hypnotist.

Sarah Thorpe wrote:Role Ideas is great for masochists.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby Walker202 » Mon Nov 16, 2015 3:55 pm

If you attempt to bite someone who is immune to conversion as Vampire - it will not message you saying that this has occurred.
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Re: Patch Notes 1.3.0 - Vampire and Vampire Hunters!

Postby Kikigiri » Mon Nov 16, 2015 8:41 pm

All Any mode is always going to spit out some unwinnable games, that's the nature of the beast. I mean, right now, you can totally get something like 5 maf, 7 neutral roles, and 3 Town (I've seen it happen multiple times.) It's not hard to see who's going to win that one.

Although my favorite was the three-witch game. We ended up with a witch plurality at the end; one witch controlled the mafia into killing the last townie (to be sure they didn't shoot a witch!), while another witch made the townie target themselves so they couldn't interfere.
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