how to beat the mafia as a werewolf?

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how to beat the mafia as a werewolf?

Postby Abinmorth » Sun May 03, 2015 12:09 pm

the roles which are the most dangerous to werewolf and should be on high priority for kills:
- Bodyguard
- Investigator
- Sheriff
- Jailor
- Mayor
- Mafia
- SK/Arson

many people suggest going after suspicious persons.
this is a good strategy for killing the Investigator, Sheriff or Jailor.
going after a suspicious person will also make it less likely that they are protected by a Bodyguard.

the flaw I see in that strategy is that it isn't very good for killing a mafia (well, unless the suspicious person turns out to be a member of the mafia)
also, killing a investigator or sheriff may actually turn out to be a bad thing, because it decreases the chances that town will find mafia.

Mafia is a really big threat to werewolf. (if not THE biggest threat)
- mafia can attack the ww on a full moon night and call them out for being immune
- mafia can kill the ww in a non full moon night
- mafia can just vote the ww up if they have majority late game
- if there is Consigliere, they can find the ww and kill them in a non full moon night

there are basically 3 ways to get rid of mafia:
a) keeping the Town Investigatives alive and hope they find mafia before they find you.
yes, there is some risk involved, but you can minimize that risk if you stay at home during a full moon (to kill the sheriff/investigator IF they are foolish enough to visit you) - invest is still a risk at non full moon nights. you don't have to worry about sheriff in non full moon nights.

b) finding mafia via associative tells and kill them
(better: convince town to lynch them)

c) predicting the mafia targets to indirectly take a stab at the mafia

some things to consider here:
- framer, janitor, disguiser, consort, blackmailer may choose to not do anything during a full moon to stay safe
- only with killing mafia or consigliere you can be relatively sure that they use their ability in the first place.
(its usually a bigger risk for mafia not to kill anybody / not to investigate anybody)
- if you try predicting mafia kills you will probably end up getting killed by a bodyguard who is trying to do the same.
- don't go after people who already claimed their role - to increase your chance to kill the Consigliere, they wont check someone if they already know their role
(if someone claimed invest and you suspect there is consig , you may want to go for it, but then they will probably be guarded by a bg)
- if the killing maf dies, one of the other mafs will be promoted. this may remove the Consigliere's ability to check people.
- if someone keeps getting blackmailed or roleblocked they might be a good target for you if you want to kill the Blackmailer/Consort
- even though the Sheriff and the Investigator are your enemies, it may be a good idea to keep them alive so they can find the mafia for you.
- the "go after suspicious person" strategy gives you a chance to kill a framer and most of your town enemies.
the downside of this strategy is that killing the town investigatives reduces the chances that the town will find the mafia.
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Re: how to beat the mafia as a werewolf?

Postby SarahSaurus » Sun May 03, 2015 9:40 pm

I think Escort/Consort are really big threats to a Werewolf as well, since they die if they roleblock them- which if they leave a will, will tell the entire town that you're werewolf, and even if a Consort doesn't leave a will, then the mafia knows you're werewolf and can kill you.

That said, Werewolf is one of the hardest roles to play and honestly I haven't gotten it in a while or very often in Ranked. I still think one of the best things to consider as a WW is that you kill everyone who visits your target- so pick targets that will have a lot of visitors. If someone is getting a lot of attention and suspicion during the day- they probably will have investigators checking them out at night, maybe a vigilante trying to shoot them, maybe even a jailor, and they could even be a mafia member. Then if you attack them, you get them and anyone who visited them. If you know someone is going to be jailed on a certain night, you can attack them- they won't die, but the jailor will. Plus, this could even frame your target as being the Werewolf himself.

And as for invests, I would say yes, you probably want to get them out quickly. If an investigator looks at you, you're probably done for. Werewolf and witch are both evil, and a lot of townies will kill survivors- especially if they know there is a werewolf in the game. So I think their risk to you is too great to really leave them in the game just so they can find mafia.

Help lynches happen. Random lynches kill townies, and that helps you. Don't start them, but if someone else does, and a few people start to go along with it, you should too. If town thinks someone is evil and wants to lynch them- go for it. They could be mafia, they could be town, they could be a jester, no matter what, it's good for you to get more people dead more quickly. Although try to be careful about jesters- they help you if they kill someone else, but you don't want to be their target.

I don't have any real great tips for helping you avoid being a random mafia target, other than just trying to get them killed quickly. It's tough since WW does not always have night immunity.
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Re: how to beat the mafia as a werewolf?

Postby Tiltedcomedian » Sun May 03, 2015 11:00 pm

As a WW, I nearly always vote innocent on Transporters. It helps keep Townies off my back and magnifies the number of kills I get.
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Re: how to beat the mafia as a werewolf?

Postby Abinmorth » Mon May 04, 2015 4:06 am

SarahSaurus wrote:I think Escort/Consort are really big threats to a Werewolf as well, since they die if they roleblock them- which if they leave a will, will tell the entire town that you're werewolf, and even if a Consort doesn't leave a will, then the mafia knows you're werewolf and can kill you.

That said, Werewolf is one of the hardest roles to play and honestly I haven't gotten it in a while or very often in Ranked. I still think one of the best things to consider as a WW is that you kill everyone who visits your target- so pick targets that will have a lot of visitors. If someone is getting a lot of attention and suspicion during the day- they probably will have investigators checking them out at night, maybe a vigilante trying to shoot them, maybe even a jailor, and they could even be a mafia member. Then if you attack them, you get them and anyone who visited them. If you know someone is going to be jailed on a certain night, you can attack them- they won't die, but the jailor will. Plus, this could even frame your target as being the Werewolf himself.

And as for invests, I would say yes, you probably want to get them out quickly. If an investigator looks at you, you're probably done for. Werewolf and witch are both evil, and a lot of townies will kill survivors- especially if they know there is a werewolf in the game. So I think their risk to you is too great to really leave them in the game just so they can find mafia.


yes, roleblockers are a threat too, but at least you only have to worry about them half of the time (they can only block you on full moon nights)

my problem with killing the suspicious people is they may be mafia members, but very often they turn out to be jesters or innocent townies.
if they are innocent, mafia will avoid targeting them, because they will get lynched anyway.
i agree that investigator is a very big threat, I just think that the mafia is a much bigger threat.
since you don't have so many ways of finding and attacking the mafia, you will probably need the help of town to get rid of the mafia.

a good compromise might be: specifically attack someone if you know they are investigator. try to keep other investigatives (sheriff, lookout) alive, as they pose less of a threat to you and can help find the mafia.
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Re: how to beat the mafia as a werewolf?

Postby Mroz4k » Mon May 04, 2015 5:22 am

How I play Werewolf:

Lay low till mid-game, pretend to be a low-importance Townie, saying you are a Town that doesnt have any leads. If they ask you in privacy what your role is, answer with Medium or Transporter or something like that (Transporter and whisper them: I will switch myself
tonight just to be sure incase u are Mafia)

If you made it till the end game, reveal yourself as a very imporant Townie, like Investigator, Doc/BG or something along those lines. Kill everyone who visits you by staying at home.
Second choice: reveal who the most important Townie is. Make sure they all attack him - and attack em too.
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Re: how to beat the mafia as a werewolf?

Postby VucubCaquix » Mon May 04, 2015 8:23 am

Winning all depends on whether or not its a full moon on the night when you face off against the mafia. There are some ways you can try to influence voting and night actions to try to time it right, but its difficult.
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Re: how to beat the mafia as a werewolf?

Postby SPAMbuca » Tue May 05, 2015 12:53 am

I'd say winning requires a whole lot of luck and the goodwill of others as neutral killing. Most of the times I've seen neutral evil win is when town is down to a few members with neutral evil and maf left in the game. Most of the times, if town lost anyway, they prefer to side with you instead of the mafia as it's really hard to win as neutral killing anyway. The new elo system might change this...

Just focus on killing as many people as possible. Cooperate if town asks for a role call and come forward if there are as many mafia members as other players.
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Re: how to beat the mafia as a werewolf?

Postby TheNinja476 » Sat May 09, 2015 6:08 am

In order to conquer as WW you need to play your cards right at the end. It also depends on what night you are currently in. I have had instances where I am in the final two with killing roles, and either die because of an odd night or win because of an even night.
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Re: how to beat the mafia as a werewolf?

Postby Abinmorth » Sun May 10, 2015 12:44 am

Killing roles in increasing order of difficulty:

Mafia: has 1 kill per night, needs to kill less people until they have majority
SK: has 1 kill per night
Arson: loses 1 kill opportunity each time he ignites (1 less doused) or each time a doused gets killed by another source
WW: loses 1 kill opportunity each odd night. needs to compensate the missing kills in even nights.
(means you have to kill at least 2 people per full moon.)

sure you can try to lay low, but that only really makes sense if there is another Neutral Killing in play.
(if nobody died n1 and nobody reported doused then you should get out and kill someone, because both town and mafia will search for the Neutral Killing)

TheNinja476 wrote:In order to conquer as WW you need to play your cards right at the end. It also depends on what night you are currently in. I have had instances where I am in the final two with killing roles, and either die because of an odd night or win because of an even night.


i find the concept very interestng of being able to predict/influence which night the game will end.
some ideas on how ww can influence if the game ends on an odd or on an even night:
- kill doused persons to steal kills from the Arsonist
- keep non-visiting persons alive as long as possible (this makes things more predictable for you if you want to leave out a kill in order to delay the game for 1 night)
Non-Visiting roles are: Spy, Mayor(maybe not want HIM to stay alive :p), Medium, Retributionist, Veteran, Amnesiac(can turn into a visiting role), Survivor, Jester)

- i have yet to test if that works, but Executioners always visit their target, so I THINK if you go for the exe target it will kill the Exe as well, giving you a guaranteed double kill.
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Re: how to beat the mafia as a werewolf?

Postby revollana » Mon May 11, 2015 6:36 pm

Uberman20 wrote:Meh I just put suspicion on me and silently tell the witch to target me on myself. if the witch is friendly I get a pentakill lolol
Why would you put suspicion on yourself? I suck at WW, I need the win real bad to get the achievement for winning as all roles :C butbutbut how would this help in any way.. xD
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