Guide to playing Werewolf

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Guide to playing Werewolf

Postby Sweekoon » Tue Aug 30, 2016 9:26 pm

(This is for ranked, I don't play the other gamemodes enough to write something up for them)

Neutral Killing is by far the faction with the lowest win rate. They've only got themselves (disregarding occasional survs/NEs) and have an uninformed majority and informed minority working against them. However, that's what makes winning as one so satisfying - you defied all odds and still won. That, and the ELO gain you get from it (Usually at least +10; I've seen up to +17, however). Obviously, some NKs are better than others. Arsonist is literally a worse Serial Killer (Kills more slowly and has arguably less claimspace), and Serial Killer is basically a worse Mafia. However, Werewolf is a bit of an oddball. It kills the least or the most depending on how you play it, which is my favourite aspect - there's something very satisfying about lining up a bunch of kills in a single night. While it takes some skill as well as a lot of luck, winning is definitely still possible. These are some strategies and tactics to raise those chances.

Short term tips (Tactics)

    -Learn how to scumread (There's many guides on the forums), and use it to verify a TI claim should that be what you go for. A Sheriff claim becomes much more believeable when you've found a mafia, even if town knows there's a Werewolf running amok. While this is important for any role, it helps much more as Werewolf due to having Sheriff in its investigative results. It also helps if you need to kill a mafia member and you're trying to find them, but that should rarely happen, as I will detail below.

    -Avoid NEs, even if you think they're going to be targetted by other players. They cause chaos and waste town's time, so you're better of killing one townie than one and a NE.

    -Always have a sheriff will ready, in case of invests. However, it's probably best to claim something else if at all possible.

    -If you are jailed on a full moon night, always claim attacked in jail. You'll probably die anyway, but still try.

    -Like SK, attack jailors and escorts whenever possible. It puts pressure on whomever they blocked.

    -If you are attacked by mafia, immediately accuse someone and pretend to be an exe. If Mafia catches on, they may not out you. Of course, if there's a spy, good luck, but it's better than sitting waiting to be outed.

    -If it's N4 and no maf are dead, killing one of them is pretty important to keep them from steering attention onto you. Instead of directly killing one, go Lookout style and try to predict one of their targets so you can take a townie and a mafia member down at the same time.

    -Be ready to beg. It's almost impossible for a NK to win without a kingmaker ally, whether it be exe, jester, survivor, or even a townie in a 1v1v1 situation.

    -Picking targets is hard. You want to pick "suspicious" people that you think are townies, as those tend to have a bunch of roles on them. However, this runs the risk of BG killing you. Attacking jailor is the best thing possible, but anyone attracting attention without meaning to is also good. As I said above, avoid possible NEs.
    It comes down to a little luck, but hopefully you'll pick up 2+ people.

    -It's cliche, but never give up! Seriously, stick to your claim until you're in dead chat.
Long term plans (Strategies)

"Stealth Werewolf"

Do not visit anyone. Stay hidden until the game is almost over, and then swoop in for the win.
Definitely not a good idea generally, as if someone visits you N4 (or multiple people visit you N2), you're pretty much dead. That being said, if any is NK, it's an okay thing to do, especially since you have to wait a night to kill anyway. I've never won with this, but I can see it working if there's an any NK and no one expects it, but if you're the only NK, they know something's up.

"Executioner Werewolf"

Claim any TI role and tell town some random person is mafia. When they are lynched, thank town and then do whatever.
Probably the worst strategy. Exes aren't something town wants to keep around anyway, and you'll likely get executed by the jailor yourself (or lynched). Also contains the possibility of your "target" being a neutral, which means you're dead. Also, if another NE surfaces (someone claims witched, jester dies at night), your claim sinks through. I've seen this work exactly once. I was a jester, and some guy accused someone, they were town, "Thanks for the win", all that good stuff. I whispered to him that I was evil and wanted him on my side, and then I got lynched because NE was "confirmed". After that, he went on to win. It's not reliable in the slightest, but I guess it could work very situationally.

"Charismatic Werewolf"

Lead town. Push heavily to vote for roles, give yours with no resistance, CC all corresponding claims.
Works surprisingly well. Townies seem to instantly believe the leaders of the town at whatever claim they pick, and crucial CCs at the end of the game are more likely to go in your favour. Also, I've found kingmakers are more likely to go in your favour if you play this way, because it's a wonder to behold. However, because you are leading the town, mafia are likely to attack you, and if spy outs you as immune, you'll probably to definitely die. This can be put in your favour, though. I once played a game where I was attacked by mafia, and spy outed me. I claimed healed, and then a witch that a few had complained of claimed they were doc and had healed me. While it relies on luck, it's probably the best way to win in most situations, and personally gives me all of my Werewolf wins.

Closing Words


Werewolf is fun, despite being difficult. If you get it, try your luck, have a good time, and don't worry too much if you lose with it - it's only -1 elo if you die.

Oh, and make sure to leave death notes. Funny death notes light up a game.
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Re: Guide to playing Werewolf

Postby TheWolfBuddy » Tue Sep 06, 2016 2:03 pm

Wow wow wow your overthinking this waaaaay too much.

Just say "I'm Werewolf Hunter," if asked to claim and people will assume ur a jester. Works everytime. /s (just in case)
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Re: Guide to playing Werewolf

Postby Wirewolf » Tue Sep 06, 2016 2:57 pm

Or, you know, you could just have a rave party at the Mayor's house once they reveal. That always makes for an interesting morning discussion.
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Re: Guide to playing Werewolf

Postby twelvethousandants » Wed Sep 07, 2016 1:39 pm

what it all comes down to is the fact that if you're werewolf you're pretty much screwed.

in the end, it's literally luck, since literally everything is working against you. and even if you play well, there's still a huge chance you're going to get caught out just by luck.

hence the comments about a rave at a revealed mayor's house
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Re: Guide to playing Werewolf

Postby darkabsol » Fri Sep 09, 2016 12:01 pm

TheWolfBuddy wrote:Wow wow wow your overthinking this waaaaay too much.

Just say "I'm Werewolf Hunter," if asked to claim and people will assume ur a jester. Works everytime. /s (just in case)


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Re: Guide to playing Werewolf

Postby Sweekoon » Fri Sep 09, 2016 7:50 pm

twelvethousandants wrote:what it all comes down to is the fact that if you're werewolf you're pretty much screwed.

in the end, it's literally luck, since literally everything is working against you. and even if you play well, there's still a huge chance you're going to get caught out just by luck.

hence the comments about a rave at a revealed mayor's house
always fun


Yep, pretty much, but any way to boost chances of winning is good in my books.
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Re: Guide to playing Werewolf

Postby tardispaten » Thu Sep 15, 2016 1:44 pm

Hmmm, I actually did something one better

At the start of the game, I made sure to pay attention to a survivor claim, and sure enough, once you see a survivor claim, you can possibly play of as a survivor yourself. But make sure not to attack the survivor at all, because when it comes down to a mafia, werewolf and survivor, they never want mafia to win.
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Re: Guide to playing Werewolf

Postby kranichzebra » Wed Oct 26, 2016 1:33 pm

I'm definitely in the 'lay low' faction of werewolfing. A good lookout can throw that strategy, but even so, it has carried me to the final round most of the time. I follow the chat for potential targets but only venture out very carefully. It is a game of patience, but sometimes, we hit the final round and they don't even know there is a ww, so I can prepare a false claim easily. Having been witched on multiple occasions, I find that witches tend not to out you even when they are dead.
Gaining trust is a risky venture, but I have had one game where I never claimed a role but town never even questioned me after I pushed to lynch the sk (escorted, so that was easy). I avoid claiming a role as long as possible, simply state I'm not immune when that comes up, and see if I can get someone else voted up without talking too much.
Preferably though, I don't draw attention, so I don't usually participate in voting at all and never really talk until I have to. A lot of doctors or jailors seem to do the same. But yeah, I'd most likely be thwarted by a lookout/medium convo, a proficient scumreader, a smart or lucky town... which makes winning all the more enjoyable.
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