I have a simple arso change in mind.
Arso can now "blind people with oil", essentially what happens is that arso will throw oil, or acid perhaps if itll make sense lore-wise (?) into a townie's eyes, making them temporarily blind and in excruciating pain. As a result, instead of simply healing, protecting or investigating the person they picked that night, they kill them. No, victims that are doused for the night do not die of guilt for killing another town member. Douses wear off when the day starts. For instance,
N1:
You have decided to douse Deodat Lawson's eyes.
Deodat's will:
Deodat the doc
N1- Shelly
Day 2:
Shelly died last night. She was killed by a ravaging town member. Her role was Jailor.
Yes, if a BG was on Shelly, the BG and the doctor would die.
How would it work for Vigilante and Mafia's? Vigilante and non-immune mafia's would simply kill themselves. This includes Mafia Support/Deception/investigatives. SK's, Godfather's and Werewolf's would be immune to the douses.
How would it look from Deodat's perspective?
N1:
You have decided to heal Shelly tonight.
You feel a burning sensation run through your eyes and begin to lose control. You've been doused!
Now, what about roles that dont visit? In that case, nothing happens except a roleblock. Mayors, mediums and NE's (except witch) would essentially be unaffected.
If a VISITING role decides to not visit that night and gets doused, then they will just kill themself. I count Jailor as a visting role, and in all cases a Jailor will kill themself if doused. TP's can protect someone from a douse as well.
In terms of transporters, the first guy they picked to trans would die whilst the second is unaffected.
Witch's barrier initially protects them for an arsos douse, but they too will kill themself if doused a second time successfully.
This isnt perfect, and was just something I thought of right now. Rip it apart or agree or add onto it, i welcome all.