I've got so many questions that do answer themselves in this role, so nice job of that.
But is there a certain number you can select for how many times switching of hands should occur?
Why does this softcounter TP?
dyaomaster wrote:It has 2kpn.
If you just force it to change hands once (or none), what happens? That’s where it’s definitely stronger than SK.
Helicooler wrote:I would say there would have to be at least 1 switch for this to work. I actually quite like this because if people know who you are you can choose 2 switched and put of being lynched.
Chemist1422 wrote:This has a busted KPN. It's like WW but it can attack every night.
CloudNine661 wrote:Chemist1422 wrote:This has a busted KPN. It's like WW but it can attack every night.
Currently, It kills 2 people per night and more if the second person has a visitor. Plus it can kill everynight. However, the FIRST parcel should have minimum of 2 switches and from then on, can kill with 1 switch.
However, if a town receives a parcel, realistically they will probably not visit that night, limiting it to only 1 kill per night. Plus, they'll most likely announce to the town that they have received a parcel and get a doctor on them (doctor will be killed). If the parcel is passed to an evil, they might prefer to sacrifice and visit someone.
Taking into account roleblocked/jails/pass backs that can limit the kills too
It should be that only those handling the parcel dies, and visitors are fine.
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