Mercenary (Neutral Chaos Gamechanger)

Old Role Ideas

Two questions here:

Do you think the Mercenary is balanced?
1
8%
-Yes.
4
33%
-No, too OP.
0
No votes
-No, too UP.
1
8%
-No, it's Neutral Chaos.
0
No votes
Do you like the Mercenary?
1
8%
-Yes.
2
17%
-Kind of, but needs some changes.
3
25%
-No.
0
No votes
 
Total votes : 12

Mercenary (Neutral Chaos Gamechanger)

Postby ChandlerofGEM » Tue Jan 31, 2017 6:01 pm

I'm really happy with this role. I've spent so much time on making sure it's balanced, so I think it would fit the game nicely. Be sure to answer the poll and leave a comment if you liked it!

1st edit: Added section clarifying goals and stalemates, added Witch Immunity, slight modification to lore and achievements.
2nd edit: Modified Reputation values and goals to match the slower killing speed.
3rd edit: Implemented "Focus" to give more killing potential.
(hopefully) Final Edit: Added a section explaining the tactics and metagames the Mercenary brings to the table.

Name: Mercenary

Alignment: Neutral Chaos

Abilities: At night, you may choose to kill someone.

Attributes: You start with one bullet-proof vest. You survive one attack automatically before you lose it.
You must have Focus to kill.
If you do not kill, then you will gain one Focus.

Special Attributes: This role is Unique.
You are immune to Witch.
You do not get to use deathnotes.
You start with 1 Focus Point.
Potential addition: Immune to Roleblocks.

Mechanics
Due to how the Mercenary works, I've created two mechanics that would govern how and when the Mercenary kills: Focus and Reputation.

You gain Reputation depending on who you kill. Depending on which faction you kill (Town, Mafia, and Neutral), you will earn or lose Reputation with them.
Spoiler: Town roles
Bodyguard: -5 Town, +1 Mafia, +1 Neutral
Doctor: -6 Town, +1 Mafia, +1 Neutral
Escort: -4 Town, +1 Mafia, +1 Neutral
Investigator: -6 Town, +1 Mafia, +1 Neutral
Jailor: -7 Town, +2 Mafia, +2 Neutral
Lookout: -5 Town, +1 Mafia, +1 Neutral
Mayor: -6 Town, +2 Mafia, +2 Neutral
Medium: -4 Town, +1 Mafia, +1 Neutral
Retributionist: -6 Town, +2 Mafia, +2 Neutral
Sheriff: -6 Town, +2 Mafia, +1 Neutral
Spy: -5 Town, +2 Mafia, +1 Neutral
Transporter: -4 Town, +1 Mafia, +1 Neutral
Vampire Hunter: Unavailable in Ranked. If in All Any: -5 Town, +1 Mafia, +2 Neutral
Veteran: -6 Town, +2 Mafia, +2 Neutral
Vigilante: -5 Town, +1 Mafia, +1 Neutral

Mafia roles
Blackmailer: +2 Town, -7 Mafia, +1 Neutral
Consigliere: +2 Town, -7 Mafia, +1 Neutral
Consort: +2 Town, -7 Mafia, +1 Neutral
Disguiser*: +2 Town, -7 Mafia, +1 Neutral
Forger: +2 Town, -7 Mafia, +1 Neutral
Framer: +2 Town, -7 Mafia, +1 Neutral
Godfather: +2 Town, -7 Mafia, +2 Neutral
Mafioso: +2 Town, -7 Mafia, +1 Neutral
Janitor: +2 Town, -7 Mafia, +1 Neutral
*Your Reputation will change even if the Disguiser disguises. This means you could potentially call out a dead Disguiser.

Neutral Roles
Amnesiac: +1 Town, +1 Mafia, -4 Neutral
Arsonist: +2 Town, +2 Mafia, -5 Neutral
Executioner: +1 Town, +1 Mafia, -4 Neutral
Jester: +1 Town, +1 Mafia, -4 Neutral
Serial Killer: +2 Town, +2 Mafia, -5 Neutral
Survivor: +1 Town, +1 Mafia, -4 Neutral
Vampire: Unavailable in Ranked. If in All Any: +1 Town, +1 Mafia, -1 Neutral
Werewolf: +2 Town, +2 Mafia, -5 Neutral
Witch: +1 Town, +1 Mafia, -4 Neutral


Your Focus will govern if and how you kill. You "spend" it to kill people, and "gain" it when you don't. You can have 3 Focus saved up.
Spoiler: If you do not have any Focus, then you cannot kill that night.
You need 2 Focus in order to kill a Night Immune, otherwise you only need 1.
If you decide not to kill or are roleblocked, then you gain 1 Focus.
If you do not kill because the target was immune or because the Doctor saved them, you neither gain nor lose Focus.


Goal: Live to take a side.
(Survive to see your highest Reputation Faction win.)

Victory Conditions: You must ally yourself with a faction.
(Your Highest Reputation faction has to be 3 or higher in order to win with a faction.)
Exception: If you are the last man standing, then you win regardless of your Neutral Reputation.
Exception: In the case of a tie (most likely between Mafia and Neutral, though Town and Mafia is possible), you must break the tie. Also, if one faction has reached their victory conditions but you are not allied with them, then the game will not end. You must tip the scales in order to finish the game.


Victory Explanation:
Due to the unique goals of the Mercenary, some details need to be ironed out. The only way that you can win is if you raise your Reputation with a faction to 3 or more points (by killing roles not belonging to that faction), then surviving with that faction. Survivor, Amnesiac, Jester, and Executioner are ignored in determining a win.

If the Mercenary is not sided with the surviving faction (their Reputation with that faction is below 3), then it's possible for a 1v1 to occur. Here's how it interacts with those roles:
Spoiler: vs. Jailor
If the Jailor still has executes, then no auto-win will occur for either side, since the Jailor can kill the Mercenary without any danger. If they do not have executes, then the Mercenary automatically wins.

vs. Town Killing
The Mercenary has only one auto-vest, so TK roles can potentially kill him. No auto-win occurs if a TK is still alive, regardless of bullets/alerts left.

vs. Escort
If the Mercenary is immune to Roleblocks, then no auto-win will occur, and the Mercenary can shoot as soon as they have Focus.
If the Mercenary isn't immune to Roleblocks, then the Mercenary will automatically win.

vs. Transporter
This will cause an auto-win for the Town. Since the Mercenary has limited night immunity, the Transporter can protect themselves indefinitely against them.

vs. Mafia
Both sides can potentially kill the other. The game will not end until one dies.

vs. Neutral Killing
Both sides can potentially kill the other. The game will not end until one dies.

vs. Witch
In order for the Witch to lose against a Mercenary, both the Mafia AND the Neutral Reputations have to be below 3. However, if the Witch is the kingmaker in a vote between Mafia and Mercenary or NK and Mercenary, or even Survivor and Mercenary, they can still win if they hang/kill the Mercenary before it becomes a 1v1.

vs. Vampire
This cannot occur outside of All Any, so it's almost pointless to even point out. In this event, the Mercenary is not Bite Immune, so it depends on whether or not the Mercenary can shoot before he is bitten. Either way, it's a question of denying Vampires a win or accepting a win as a Vampire.


Notifications: Spoiler: You must rest your mind. (night message if your Focus is 0)
Your mind is uneasy, but you are determined. (night message if your Focus is 1)
Your mind is calm, you feel determined. (night message if your Focus is 2)
You are ready. (night message if your Focus is 3)

You've decided to kill ________. (choosing a target)
You've changed your mind. (cancelling anything)

Your vest is still functional. (night message if you have not been attacked)
Somebody attacked you, but your vest saved you! (night message if you are attacked)
Your vest is broken. (night message if you have already been attacked once)

Your target was immune to your attack! (attacking an immune player)

_______ was found dead last night. He/She was targeted by a Mercenary. (day announcement)

Reputation results
At the beginning of each day, you will receive a personal message to hint at who you're allied with.
The town not sure what they think of you. They only remember your past actions. (All Reputations are equal to 0)
You have betrayed the Town. (Town Reputation is negative)
You have betrayed the Mafia. (Mafia Reputation is negative)
You have betrayed the Neutrals. (Neutral Reputation is negative)
You must prove your allegiance to the Town. (Town Reputation is at 2)
You must prove your allegiance to the Mafia. (Mafia Reputation is at 2)
You must prove your allegiance to the Neutrals. (Neutral Reputation is at 2)
You have the trust of the Town! (Town Reputation has reached 3)
You have the trust of the Mafia! (Mafia Reputation has reached 3, and is the highest)
You have the trust of the Neutrals! (Neutral Reputation has reached 3, and is the highest)


Sheriff Results: Your target is not suspicious.

Investigator Results:
Option 1: Your target owns weapons. They may be a Veteran, Vigilante, Mafioso, or Mercenary.
Option 2: Your target is a loner. They may be a Survivor, a Vampire Hunter, a Witch, or a Mercenary.

Consigliere/Witch Results: Your target has kill contracts. They must be a Mercenary!

Balance
Spoiler: Pros
Can kill anyone through waiting with Focus.
Can potentially win with every faction.

Cons
Potentially confusing due to Reputation and Focus.
Reputation forces the player to both shoot and be careful how they shoot.
Only 1 night of immunity.
Is harder to confirm, since they cannot use deathnotes. Option: potentially immune to Roleblocks


Tactics

Spoiler: - The Mercenary is not just your average "Serial Killer/Survivor" role that breaks balance. It holds a unique blend of killing potential, scum claim, and risk that makes how he plays his game unique. At night, his job is pretty straight-forward, but also has its risks. Sure, he can shoot whoever he wants, but he runs the same risk that a Vigilante, Mafioso, and Serial Killer have: Doctors, Bodyguards, Transporters, Escort and Consort, should they remain roleblockable, any of the Killing roles, and the Jailor can all keep him from fulfilling his goal, not to mention the Investigator and Lookout can call him out if he kills a Townie. Also, keep in mind that I've kept the Investigator results flexible: Should we select the "Owns Guns" category, then Mafioso can scum-claim Mercenary, making it dangerous for the Mercenary themselves to claim it. If it's in the "Loner" category, then he's slotted alongside Survivor (which the Town often wants to hang) and the Witch (which the Town definitely wants to hang). Due to the backstabbing nature the Mercenary brings to the table, the Town may just want to hang them to ensure you don't double-cross them.
- To make matters worse, if you do claim it and aren't hung, you paint a target on your back for the other factions. If you've killed a Mafia member, for instance, then you pose a greater threat than a Vigilante. If you've killed a Benign or Evil Neutral, then the Neutral Killer can't win with you. And if you kill a Town member, then you definitely can't announce your role because you've essentially become a secondary Serial Killer in that case. Sure, you have one autovest, but that won't stop you from dying to the Arsonist, the Werewolf, the Veteran, the Bodyguard, the Jester, the Jailor, or even anyone who decides to attack you a second time. To top it all off, you can't use deathnotes. This was intentionally designed to prevent a Mercenary from revealing themselves freely. This mostly benefits the Mercenary themselves; if you kill a Townie and reveal yourself, odds are you'll get lynched or executed immediately. It also enhances the scummy nature of claiming Mercenary. Also, if I decide that they are immune to Roleblocking, almost anyone can claim they are Mercenary, and the only other way to prove otherwise is to kill them.
- While this all gives the Mercenary some dangerous claimspace in the day, he is not your average Killing role. He has the potential to change the game by piercing Night Immunity, and can use this to his advantage. If he finds a night-immune (when he has 1 Focus), he can gain some Town trust by shooting again the next night, or gain their trust by not revealing them. If there's a Survivor claim, he *could* take a shot to show his alliance with the Town (or Mafia, in desperate situations). If anyone is revealed or revived, he can boost his Mafia and Neutral Reputation by taking them out for them, and ensuring a swift victory.
- Overall, there are different ways to play as the Mercenary, and unlike the Survivor who just has to live, the Mercenary has to actively read the game trends and choose his allies wisely in order to shoot his way to victory.


Example Game
Spoiler: Day 1: There are 8 Town, 3 Mafia, 3 Neutrals, and you.
Night 1: Your mind is uneasy, but you are determined. You decide to wait. You gain 1 Focus.
Day 2: A Sheriff has died. The town does not know what they think of you. They only remember your past actions. Nobody is hung. There are 7 Town, 3 Mafia, 3 Neutrals, and you.
Night 2: Your mind is calm, you feel determined. You decide to shoot player A. Player A is the Godfather, but they are not jailed or protected, so you spend 2 Focus.
Day 3: There are 4 deaths: the Godfather, a Jester, an Escort and a Medium. You have betrayed the Mafia. You must prove your allegiance to the Town. You must prove your allegiance to the Neutrals. The Town hangs a Bodyguard. There are 4 Town, 2 Mafia, 2 Neutrals, and you.
Night 3: Your mind is uneasy, you must rest. You gain 1 Focus.
Day 4: No deaths. Town hangs the new Godfather. There are 4 Town, 1 Mafia, 2 Neutrals, and you.
Night 4: Your mind is uneasy, but you are determined. You want to shoot a player, but you are roleblocked! You gain 1 Focus. You were attacked, but your vest saved you!
Day 5: The Escort dies. A Lookout announces you were visited by two people, and you rally the others to hang the Mafioso. There are 3 Town, 0 Mafia, 2 Neutrals, and you.
Night 5: Your mind is calm, you feel determined. You feel like you must prove yourself, so you shoot a Survivor claim. They did not vest, so you lose only 1 Focus.
Day 6: A Survivor is dead. You have betrayed the Neutrals. You have gained the trust of the Town! Jailor comes out and narrows down the potential Werewolf to two people. The one that you hang is indeed the Werewolf. There are 3 Town, 0 Mafia, 0 Neutrals, and you. The Town is victorious, and you share their victory!


Additional Information:

I have spent a LONG time figuring out how to balance this role, from being a simple role hybrid to what it has become now. It may be a niche role, and indeed rare since it fits the Neutral Chaos category, but I personally am satisfied with the balance and gameplay that it brings to the table.

Lore
Within his dimly lit house, the Mercenary serviced his rifle and glanced out the window. A few brave town members were heading out to fulfill their night's work. The Mafia were planning who their next victim would be. He thought he could hear a Werewolf's howl in the distance. There were just so many people who had no idea what was going on...
The Mercenary used to be an honest Vigilante. The town shunned him after he shot an innocent Amnesiac, so he went to work with the Mafia. That didn't last long either, since he wound up shooting his own partner in the back for torturing a Medium for information. Now both sides wanted him dead... Though the key word here is "wanted."
To be honest, he was quite glad that all this chaos was underway. While everyone was scrambling to find answers, it gave him time to think. Should he become the savior of the Town? Maybe seek shelter with the Mafia once again? Or, perhaps he could make a deal with the Werewolf, and begin anew elsewhere?
The Mercenary decided to bide his time. He'd prove himself when the time was right. No matter which side he picked, if he shot the right people at the right time, whoever was left standing would welcome him back as a hero.

Achievements:
Thug: Win your first game as Mercenary. (20 MP)
Bounty Hunter: Win 5 games as Mercenary. (20 MP)
Assassin: Win 10 games as Mercenary. (40 MP)
Gun-for-hire: Win 25 games as Mercenary. (100 MP)
I hate you all: Get a negative Reputation with all 3 factions at the same time. (100 MP)
Persistence: Kill someone who was immune to your first shot. (40 MP)
Turnabout is fair play: Kill a person who attacked you. (40 MP)
All is forgiven: Win with the Town. (20 MP)
Welcome to the Family: Win with the Mafia. (20 MP)
Life Choices: Win with Neutrals. (40 MP)
Patience: Survive 3 days with full Focus. (100 MP)
Last edited by ChandlerofGEM on Mon Mar 20, 2017 5:47 pm, edited 24 times in total.
I always play as Link, accompanied by a Treehouse and Navi.

PM me if you want a lore for your role. (I reserve the right to refuse due to time constraints or balance issues.)

Check out my Mercenary, the Neutral Chaos game-changer!
Mercenary

Favorite: Bodyguard, Doctor, Jailor, Retributionist, Vampire Hunter
Enjoy: Amnesiac, Consigliere, Executioner, Investigator, Lookout, Medium, Spy, Transporter, Survivor, Vampire, Veteran
OK: Arsonist, Blackmailer, Consort, Disguiser, Escort, Godfather, Janitor, Jester, Mayor, Sheriff, Serial Killer, Werewolf
Dislike: Framer, Forger, Mafioso, Vigilante, Witch
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Re: Mercenary (Template for the Tournament)

Postby joefischerxxx » Tue Jan 31, 2017 6:55 pm

Not a bad concept. Would be hard to balance though. Also, all that reputation adding and subtracting would be hard to fit on the role card. I would try to make it simpler but it's your idea.
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Re: Mercenary (Template for the Tournament)

Postby BisonPuncher » Tue Jan 31, 2017 10:22 pm

Quick question... How are you going to fit all of that onto a rolecard? xD
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Re: Mercenary (Template for the Tournament)

Postby sh99er » Wed Feb 01, 2017 1:56 am

Nice concept save it, when I next do a role competition you can enter again, this is not a bad idea
Check out my ideas:
My Guardian Faction
My Elemental Faction
My Spirit Faction
My Demon Faction

After agreeing that as Godfather id have my mafioso make food for me, here was a funny response.
Jezz wrote:Godfather: mafioso, make me a sandwich
Mafioso: ...we kinda should kill one of our enemies tonight sir
Godfather: no I'm hungry fuck you
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Re: Mercenary (Template for the Tournament)

Postby BuckeyeNation » Wed Feb 01, 2017 7:21 am

Interesting concept. My biggest qualm is that this is classified as Neutral Chaos; killing roles need to be NK, especially if there's the potential to kill every other night. Mafia, NK, and Mercenary in the same game would be bodies hitting the floor left and right.
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Re: Mercenary (Template for the Tournament)

Postby sh99er » Wed Feb 01, 2017 10:03 am

BuckeyeNation wrote:Interesting concept. My biggest qualm is that this is classified as Neutral Chaos; killing roles need to be NK, especially if there's the potential to kill every other night. Mafia, NK, and Mercenary in the same game would be bodies hitting the floor left and right.


However NK cannot win together and NC can be anything, so i can see why its a NC (but yeah, alot will die
Check out my ideas:
My Guardian Faction
My Elemental Faction
My Spirit Faction
My Demon Faction

After agreeing that as Godfather id have my mafioso make food for me, here was a funny response.
Jezz wrote:Godfather: mafioso, make me a sandwich
Mafioso: ...we kinda should kill one of our enemies tonight sir
Godfather: no I'm hungry fuck you
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Re: Mercenary (Template for the Tournament)

Postby ChandlerofGEM » Wed Feb 01, 2017 2:10 pm

sh99er wrote:
BuckeyeNation wrote:Interesting concept. My biggest qualm is that this is classified as Neutral Chaos; killing roles need to be NK, especially if there's the potential to kill every other night. Mafia, NK, and Mercenary in the same game would be bodies hitting the floor left and right.


However NK cannot win together and NC can be anything, so i can see why its a NC (but yeah, alot will die

Exactly my thoughts. While this does make for a more hectic game, it IS still possible for all of the factions to win, which is the biggest reason why I think it doesn't break balance.
I always play as Link, accompanied by a Treehouse and Navi.

PM me if you want a lore for your role. (I reserve the right to refuse due to time constraints or balance issues.)

Check out my Mercenary, the Neutral Chaos game-changer!
Mercenary

Favorite: Bodyguard, Doctor, Jailor, Retributionist, Vampire Hunter
Enjoy: Amnesiac, Consigliere, Executioner, Investigator, Lookout, Medium, Spy, Transporter, Survivor, Vampire, Veteran
OK: Arsonist, Blackmailer, Consort, Disguiser, Escort, Godfather, Janitor, Jester, Mayor, Sheriff, Serial Killer, Werewolf
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Re: Mercenary (Template for the Tournament)

Postby sh99er » Wed Feb 01, 2017 2:17 pm

just wondering

lets say this some how happened

town -10
Mafia -9
Neutral -8


would you win with neutrals even tho your in minus? Is it the one with the highest then?
Check out my ideas:
My Guardian Faction
My Elemental Faction
My Spirit Faction
My Demon Faction

After agreeing that as Godfather id have my mafioso make food for me, here was a funny response.
Jezz wrote:Godfather: mafioso, make me a sandwich
Mafioso: ...we kinda should kill one of our enemies tonight sir
Godfather: no I'm hungry fuck you
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Re: Mercenary (Template for the Tournament)

Postby ChandlerofGEM » Wed Feb 01, 2017 3:06 pm

sh99er wrote:just wondering

lets say this some how happened

town -10
Mafia -9
Neutral -8


would you win with neutrals even tho your in minus? Is it the one with the highest then?


You can only win with a faction if your Reputation points with that faction are *3* or higher. The reason I did this is because this forces the Mercenary to play, but also to think before shooting. I will now edit the post to include Auto-win scenarios and particular instances.

Thanks for helping me clarify that!
Last edited by ChandlerofGEM on Sun Feb 12, 2017 8:01 pm, edited 1 time in total.
I always play as Link, accompanied by a Treehouse and Navi.

PM me if you want a lore for your role. (I reserve the right to refuse due to time constraints or balance issues.)

Check out my Mercenary, the Neutral Chaos game-changer!
Mercenary

Favorite: Bodyguard, Doctor, Jailor, Retributionist, Vampire Hunter
Enjoy: Amnesiac, Consigliere, Executioner, Investigator, Lookout, Medium, Spy, Transporter, Survivor, Vampire, Veteran
OK: Arsonist, Blackmailer, Consort, Disguiser, Escort, Godfather, Janitor, Jester, Mayor, Sheriff, Serial Killer, Werewolf
Dislike: Framer, Forger, Mafioso, Vigilante, Witch
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Re: Mercenary (Template for the Tournament) (Edit 1)

Postby ChandlerofGEM » Thu Feb 02, 2017 6:53 pm

How often are you allowed to bump before it becomes annoying or spammy?
I always play as Link, accompanied by a Treehouse and Navi.

PM me if you want a lore for your role. (I reserve the right to refuse due to time constraints or balance issues.)

Check out my Mercenary, the Neutral Chaos game-changer!
Mercenary

Favorite: Bodyguard, Doctor, Jailor, Retributionist, Vampire Hunter
Enjoy: Amnesiac, Consigliere, Executioner, Investigator, Lookout, Medium, Spy, Transporter, Survivor, Vampire, Veteran
OK: Arsonist, Blackmailer, Consort, Disguiser, Escort, Godfather, Janitor, Jester, Mayor, Sheriff, Serial Killer, Werewolf
Dislike: Framer, Forger, Mafioso, Vigilante, Witch
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Re: Mercenary (Template for the Tournament) (Edit 3)

Postby sh99er » Sun Feb 05, 2017 10:52 am

I noticed this is actually similar to my merchant in terms of reputation and goal as in for Merchant reputation is basically selling the most to a faction etc

But I actually really like this role tbh also add a poll to it!

And add an achievement where you have positive reputation with all factions
Check out my ideas:
My Guardian Faction
My Elemental Faction
My Spirit Faction
My Demon Faction

After agreeing that as Godfather id have my mafioso make food for me, here was a funny response.
Jezz wrote:Godfather: mafioso, make me a sandwich
Mafioso: ...we kinda should kill one of our enemies tonight sir
Godfather: no I'm hungry fuck you
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Re: Mercenary (Template for the Tournament) (Edit 3)

Postby ChandlerofGEM » Sun Feb 05, 2017 11:08 am

sh99er wrote:I noticed this is actually similar to my merchant in terms of reputation and goal as in for Merchant reputation is basically selling the most to a faction etc


I actually did notice that, which is kind of funny. What if they were both in the same match?

sh99er wrote:And add an achievement where you have positive reputation with all factions


That's not possible. The loss in Reputation is far greater than its gain. I honestly believe that the values in place right now are balanced, so I don't want to mess with that either.

Also, thanks for liking it. :D
I always play as Link, accompanied by a Treehouse and Navi.

PM me if you want a lore for your role. (I reserve the right to refuse due to time constraints or balance issues.)

Check out my Mercenary, the Neutral Chaos game-changer!
Mercenary

Favorite: Bodyguard, Doctor, Jailor, Retributionist, Vampire Hunter
Enjoy: Amnesiac, Consigliere, Executioner, Investigator, Lookout, Medium, Spy, Transporter, Survivor, Vampire, Veteran
OK: Arsonist, Blackmailer, Consort, Disguiser, Escort, Godfather, Janitor, Jester, Mayor, Sheriff, Serial Killer, Werewolf
Dislike: Framer, Forger, Mafioso, Vigilante, Witch
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Re: Mercenary (Template for the Tournament)

Postby ChandlerofGEM » Sun Feb 05, 2017 11:27 am

RuledByChaos wrote:Quick question... How are you going to fit all of that onto a rolecard? xD


You can summarize the Reputation and Focus with "Your kills gain Reputation" and "You must Focus in order to kill."
Plus, Special Attributes don't appear on Rolecards.
I always play as Link, accompanied by a Treehouse and Navi.

PM me if you want a lore for your role. (I reserve the right to refuse due to time constraints or balance issues.)

Check out my Mercenary, the Neutral Chaos game-changer!
Mercenary

Favorite: Bodyguard, Doctor, Jailor, Retributionist, Vampire Hunter
Enjoy: Amnesiac, Consigliere, Executioner, Investigator, Lookout, Medium, Spy, Transporter, Survivor, Vampire, Veteran
OK: Arsonist, Blackmailer, Consort, Disguiser, Escort, Godfather, Janitor, Jester, Mayor, Sheriff, Serial Killer, Werewolf
Dislike: Framer, Forger, Mafioso, Vigilante, Witch
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Re: Mercenary (Neutral Chaos Gamechanger)

Postby ChandlerofGEM » Sun Feb 12, 2017 8:48 pm

Bump and hope for the best.
I always play as Link, accompanied by a Treehouse and Navi.

PM me if you want a lore for your role. (I reserve the right to refuse due to time constraints or balance issues.)

Check out my Mercenary, the Neutral Chaos game-changer!
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Favorite: Bodyguard, Doctor, Jailor, Retributionist, Vampire Hunter
Enjoy: Amnesiac, Consigliere, Executioner, Investigator, Lookout, Medium, Spy, Transporter, Survivor, Vampire, Veteran
OK: Arsonist, Blackmailer, Consort, Disguiser, Escort, Godfather, Janitor, Jester, Mayor, Sheriff, Serial Killer, Werewolf
Dislike: Framer, Forger, Mafioso, Vigilante, Witch
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Re: Mercenary (Neutral Chaos Gamechanger)

Postby ChandlerofGEM » Mon Feb 13, 2017 5:01 pm

Bump.
I always play as Link, accompanied by a Treehouse and Navi.

PM me if you want a lore for your role. (I reserve the right to refuse due to time constraints or balance issues.)

Check out my Mercenary, the Neutral Chaos game-changer!
Mercenary

Favorite: Bodyguard, Doctor, Jailor, Retributionist, Vampire Hunter
Enjoy: Amnesiac, Consigliere, Executioner, Investigator, Lookout, Medium, Spy, Transporter, Survivor, Vampire, Veteran
OK: Arsonist, Blackmailer, Consort, Disguiser, Escort, Godfather, Janitor, Jester, Mayor, Sheriff, Serial Killer, Werewolf
Dislike: Framer, Forger, Mafioso, Vigilante, Witch
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Re: Mercenary (Neutral Chaos Gamechanger)

Postby Seruth » Mon Feb 13, 2017 5:08 pm

You will LOSE in a 1v1 against the witch. The witch can control you into attacking yourself, and if your autovest is gone, you die.
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Re: Mercenary (Neutral Chaos Gamechanger)

Postby ChandlerofGEM » Mon Feb 13, 2017 5:25 pm

Seruth wrote:You will LOSE in a 1v1 against the witch. The witch can control you into attacking yourself, and if your autovest is gone, you die.

Check the role again. The Mercenary is immune to the Witch. The Witch can still learn their role by targeting you, but you cannot be controlled. This is because of the delicate balance the Mercenary role has. Either way, the Witch has other means to counter the Mercenary: announcing their role in day chat is an obvious tactic that can work if a Mafia or Neutral has already been killed, and they can control other people into attacking them or having the TP protect themselves.
I always play as Link, accompanied by a Treehouse and Navi.

PM me if you want a lore for your role. (I reserve the right to refuse due to time constraints or balance issues.)

Check out my Mercenary, the Neutral Chaos game-changer!
Mercenary

Favorite: Bodyguard, Doctor, Jailor, Retributionist, Vampire Hunter
Enjoy: Amnesiac, Consigliere, Executioner, Investigator, Lookout, Medium, Spy, Transporter, Survivor, Vampire, Veteran
OK: Arsonist, Blackmailer, Consort, Disguiser, Escort, Godfather, Janitor, Jester, Mayor, Sheriff, Serial Killer, Werewolf
Dislike: Framer, Forger, Mafioso, Vigilante, Witch
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Re: Mercenary (Neutral Chaos Gamechanger)

Postby Guiorgy » Mon Feb 13, 2017 11:47 pm

1. Investigative results aren't shown on his role paper. So its OK for reputation points not to be there too. But I think you should be told how your reputation changed every day.

2. "If you do not kill by choice, by Doctor, or by immunity, then you gain 1 Focus." So if your target was healed (or is immune), you gain a focus? But why, you did shoot them, you used your focus and failed, be a man and accept it!

3. "Alternatively, you win if you're the last one alive" and "The only way that you can win is if you raise your Reputation with a faction to 3 or more ". Decide already.

4. So you need a focus to attack, meaning you can't attack every night right?

5. We have to keep in mind that as this is NC, the are gonna be mafia and NK. And although he could align with town, it's unlikely as town has majority, so your first target will most likely be town. Then you will probably chose to side with mafia or NK. That's a little unfair towards the town!

I know you don't want to edit points, but town losing 1 man isn't as bad as mafia losing 1. Point should be favouring town slightly more!
Also you could start like: town 2 points, mafia -1, neutral -1 or something.

6. No! Why the hell is he role block immune!

7. Either than the above, I really like the idea!





My favourite role ideas:

Spoiler:
    (Specter0) Soulkeeper(NC)
    (Sh99er) Succubus(NC)
    (Sh99er) Parasite(NC)
    (dyaomaster) Biologist(NK)
    (ChandlerofGEM) Mercenary(NC)
    (khakha1036) Lumber Jack(NB)
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Re: Mercenary (Neutral Chaos Gamechanger)

Postby ChandlerofGEM » Tue Feb 14, 2017 2:15 pm

Guiorgy wrote:1. Investigative results aren't shown on his role paper. So its OK for reputation points not to be there too. But I think you should be told how your reputation changed every day.

2. "If you do not kill by choice, by Doctor, or by immunity, then you gain 1 Focus." So if your target was healed (or is immune), you gain a focus? But why, you did shoot them, you used your focus and failed, be a man and accept it!

3. "Alternatively, you win if you're the last one alive" and "The only way that you can win is if you raise your Reputation with a faction to 3 or more ". Decide already.

4. So you need a focus to attack, meaning you can't attack every night right?

5. We have to keep in mind that as this is NC, the are gonna be mafia and NK. And although he could align with town, it's unlikely as town has majority, so your first target will most likely be town. Then you will probably chose to side with mafia or NK. That's a little unfair towards the town!

I know you don't want to edit points, but town losing 1 man isn't as bad as mafia losing 1. Point should be favouring town slightly more!
Also you could start like: town 2 points, mafia -1, neutral -1 or something.

6. No! Why the hell is he role block immune!

7. Either than the above, I really like the idea!

1. You are. Depending on who you kill, you'll be told who you've betrayed and and if you've gained the trust of a faction at the beginning of each day.

2. This role is especially slow in killing, having only about 1 kill every 2 or 3 nights, because of the wait mechanic. While he makes up for this in piercing Night Immunity by waiting, if he lost Focus after a Doctor healing or a Jailor jailing, then he'd be hard-pressed to reach your victory conditions.

3. That's more of an "If all else fails." If you manage to be the last man standing, and your Neutral Reputation is below 3, then why would you lose?

4. Yes. There is a wait mechanic. This is to prevent him from being a copy of Werewolf and Serial Killer.

5. Just because you can attack doesn't mean you'll want to or have to. While you can align with Mafia and Neutral, you have to kill more Town in order to win with them. At the same time, while the Godfather and Neutral Killer are Night Immune (along with a few other Neutrals), you can wait to ensure that you kill them, and gain more Reputation with the Town. You also run the risk of Lookout and TP if you go gung-ho, so you don't necessarily want to play as a pseudo-SK. You have options.

6. He's roleblock immune because of the wait mechanic. The role has a delicate balance as it is, so if he could be roleblocked, he'd be completely ruined. And there are other ways of preventing him from killing.

7. Thanks, it took me a long time to reach this point!
I always play as Link, accompanied by a Treehouse and Navi.

PM me if you want a lore for your role. (I reserve the right to refuse due to time constraints or balance issues.)

Check out my Mercenary, the Neutral Chaos game-changer!
Mercenary

Favorite: Bodyguard, Doctor, Jailor, Retributionist, Vampire Hunter
Enjoy: Amnesiac, Consigliere, Executioner, Investigator, Lookout, Medium, Spy, Transporter, Survivor, Vampire, Veteran
OK: Arsonist, Blackmailer, Consort, Disguiser, Escort, Godfather, Janitor, Jester, Mayor, Sheriff, Serial Killer, Werewolf
Dislike: Framer, Forger, Mafioso, Vigilante, Witch
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Re: Mercenary (Neutral Chaos Gamechanger)

Postby Guiorgy » Tue Feb 14, 2017 2:31 pm

1. In Victory Explanation you say "the only way to win is to get 3 points" while claiming otherwise. So please change it (like one of the ways or something)

2. He is slow but he isn't a TK, mafia or NK. He is an addition to them, which means that no matter how many you kill in a game, you gave whoever you aligned with some free kills. So I don't believe he should be role block immune, but he should get a focus while role blocked (he was blocked, he didn't get to shoot so no focus lost). But when his target survives, he should definitely lose focus. Otherwise say if your target was immune (or vested) you still gain focus which is dumb...

3. You maybe right about town, but only practice or at least TG will show. My predictions are that in 70-80% of the cases you will be against town. If that should be true, points should favour town.

4. "you'll be told who you've betrayed and and if you've gained the trust of a faction at the beginning of each day." But you aren't told how much exactly u gained/lost, like "You killed Medium: -4 Town, +1 Mafia, +1 Neutral" or something. Some people will most likely complain about that...





My favourite role ideas:

Spoiler:
    (Specter0) Soulkeeper(NC)
    (Sh99er) Succubus(NC)
    (Sh99er) Parasite(NC)
    (dyaomaster) Biologist(NK)
    (ChandlerofGEM) Mercenary(NC)
    (khakha1036) Lumber Jack(NB)
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Re: Mercenary (Neutral Chaos Gamechanger)

Postby ChandlerofGEM » Tue Feb 14, 2017 4:13 pm

Guiorgy wrote:1. In Victory Explanation you say "the only way to win is to get 3 points" while claiming otherwise. So please change it (like one of the ways or something)

2. He is slow but he isn't a TK, mafia or NK. He is an addition to them, which means that no matter how many you kill in a game, you gave whoever you aligned with some free kills. So I don't believe he should be role block immune, but he should get a focus while role blocked (he was blocked, he didn't get to shoot so no focus lost). But when his target survives, he should definitely lose focus. Otherwise say if your target was immune (or vested) you still gain focus which is dumb...

3. You maybe right about town, but only practice or at least TG will show. My predictions are that in 70-80% of the cases you will be against town. If that should be true, points should favour town.

4. "you'll be told who you've betrayed and and if you've gained the trust of a faction at the beginning of each day." But you aren't told how much exactly u gained/lost, like "You killed Medium: -4 Town, +1 Mafia, +1 Neutral" or something. Some people will most likely complain about that...

1. Fair enough.

2. Compromise: No Focus is lost or gained if no-one is killed or someone is immune? It keeps him from gaining too much Focus easily, but also doesn't waste it on a failed attempt.

3. The points do favor Town. On average, you have to kill 3 people in order to win with Mafia or the NK, and can only get less if you're lucky enough to hit a Jailor or Veteran. Town almost always requires only 2 kills. And I agree, we can only tell once the Testing Ground, and if they say that that change needs to be made, it will be done immediately.

4. Perhaps, but I think that would give too many day messages. I can implement them if need be.
I always play as Link, accompanied by a Treehouse and Navi.

PM me if you want a lore for your role. (I reserve the right to refuse due to time constraints or balance issues.)

Check out my Mercenary, the Neutral Chaos game-changer!
Mercenary

Favorite: Bodyguard, Doctor, Jailor, Retributionist, Vampire Hunter
Enjoy: Amnesiac, Consigliere, Executioner, Investigator, Lookout, Medium, Spy, Transporter, Survivor, Vampire, Veteran
OK: Arsonist, Blackmailer, Consort, Disguiser, Escort, Godfather, Janitor, Jester, Mayor, Sheriff, Serial Killer, Werewolf
Dislike: Framer, Forger, Mafioso, Vigilante, Witch
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Re: Mercenary (Neutral Chaos Gamechanger)

Postby Guiorgy » Wed Feb 15, 2017 1:06 am

2. I do think that's much better. Just a question: isn't escorts main idea that IR can role block killing role to decrease deaths? I understand why you wouldn't want that, but... It just feels unfair to escorts.

3. Fair point. I do hope it gets to TG soon, would love to try it.

4. Its not that you need to see every change, its more like, if I am new (and I don't go to the role wiki) I should have a way to know that killing jailor gives me more points while medium less. And because there's no way in hell you will ever fit it to a role paper, that's the only thing that comes to my mind. But if you find a better way, it would be awesome!

PS. Could you please check the check box allowing fore changing your votes? I kinda f**ked up there...





My favourite role ideas:

Spoiler:
    (Specter0) Soulkeeper(NC)
    (Sh99er) Succubus(NC)
    (Sh99er) Parasite(NC)
    (dyaomaster) Biologist(NK)
    (ChandlerofGEM) Mercenary(NC)
    (khakha1036) Lumber Jack(NB)
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Re: Mercenary (Neutral Chaos Gamechanger)

Postby ChandlerofGEM » Wed Feb 15, 2017 2:55 pm

Guiorgy wrote:2. I do think that's much better. Just a question: isn't escorts main idea that IT can role block killing role to decrease deaths? I understand why you wouldn't want that, but... It just feels unfair to escorts.

3. Fair point. I do hope it gets to TG soon, would love to try it.

4. Its not that you need to see every change, its more like, if I am new (and I don't go to the role wiki) I should have a way to know that killing jailor gives me more points while medium less. And because there's no way in hell you will ever fit it to a role paper, that's the only thing that comes to my mind. But if you find a better way, it would be awesome!

PS. Could you please check the check box allowing fore changing your votes? I kinda f**ked up there...

2. Escort is to prevent people from doing their jobs, not necessarily decrease deaths. Plus all the roles that are Roleblock Immune except for Escort/Consort are also Witch Immune. I'll change it so they can be roleblocked, but I honestly think it won't sway balance too much if they are immune to it. (I'm sure we're in agreement that he has to be immune to Witch)

4. The important thing to remember is that if you shoot a faction, there is no way to recover from it. The only improbable way for you to still win with that faction is if you're exceptionally lucky and are somehow the only person to get kills for the next 15 nights and singlehandedly wipe out the town. So, the Betrayal message ought to be enough.

PS. Done and done.
I always play as Link, accompanied by a Treehouse and Navi.

PM me if you want a lore for your role. (I reserve the right to refuse due to time constraints or balance issues.)

Check out my Mercenary, the Neutral Chaos game-changer!
Mercenary

Favorite: Bodyguard, Doctor, Jailor, Retributionist, Vampire Hunter
Enjoy: Amnesiac, Consigliere, Executioner, Investigator, Lookout, Medium, Spy, Transporter, Survivor, Vampire, Veteran
OK: Arsonist, Blackmailer, Consort, Disguiser, Escort, Godfather, Janitor, Jester, Mayor, Sheriff, Serial Killer, Werewolf
Dislike: Framer, Forger, Mafioso, Vigilante, Witch
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Re: Mercenary (Neutral Chaos Gamechanger)

Postby ChandlerofGEM » Thu Feb 16, 2017 2:17 pm

Bump.
I always play as Link, accompanied by a Treehouse and Navi.

PM me if you want a lore for your role. (I reserve the right to refuse due to time constraints or balance issues.)

Check out my Mercenary, the Neutral Chaos game-changer!
Mercenary

Favorite: Bodyguard, Doctor, Jailor, Retributionist, Vampire Hunter
Enjoy: Amnesiac, Consigliere, Executioner, Investigator, Lookout, Medium, Spy, Transporter, Survivor, Vampire, Veteran
OK: Arsonist, Blackmailer, Consort, Disguiser, Escort, Godfather, Janitor, Jester, Mayor, Sheriff, Serial Killer, Werewolf
Dislike: Framer, Forger, Mafioso, Vigilante, Witch
User avatar
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Posts: 53
Joined: Tue May 03, 2016 12:19 pm
Location: Kingdom Hearts.

Re: Mercenary (Neutral Chaos Gamechanger)

Postby Bodhrak » Thu Feb 16, 2017 2:49 pm

What if you kill , say - a jailor/Mayor (+2,+2) and a LO (+1, +1) - or three of either Doctor, Escort, Vigilante (+1, +1 each)?
Can you win with both NK and Maf or do you have to kill once more to have one highest rep? And lose otherwise?
You can call me Bod.
No, that's not my real name. Thanks for asking.
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